• Title/Summary/Keyword: the panorama

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The Effects of Flash Panorama-based Virtual Field Trips on Students' Spatial Visualization Ability and Their Understanding of Volcanic Concept in High School Earth Science Class (고등학교 지구과학 수업에서 플래시 파노라마 기반 가상 야외 답사의 활용이 학생들의 공간 시각화 능력 및 화산 개념 이해에 미치는 영향)

  • Heo, Jun-Hyuk;Lee, Ki-Young
    • Journal of the Korean earth science society
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    • v.34 no.4
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    • pp.345-355
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    • 2013
  • While virtual field trips (VFT) are considered as an attractive alternative to traditional field experience, it is unclear how VFT are best used in Earth Science curriculum. In this study, we investigated the effects of flash panorama-based VFT on students' spatial visualization ability and their understanding of volcanic concept in high school Earth Science class. To investigate the effects of instructional treatment, we conducted pre and post-test on participants' spatial visualization ability and their understanding of volcanic concept, and analyzed using analysis of covariance (ANCOVA) and linear regression. Findings are as follows: First, the change in students' spatial visualization ability in experimental group was significantly higher than that of control group, especially in spatial manipulation category. Second, the change in students' understanding of volcanic concept in experimental group was higher than that of control group in most of the categories, but it is statistically not significant. Last, the change in correlation between spatial visualization ability and understanding of volcanic concept in experimental group was remarkably high compared to control group.

Developing Web-based Virtual Geological Field Trip by Using Flash Panorama and Exploring the Ways of Utilization: A Case of Jeju Island in Korea (플래시 파노라마를 활용한 웹-기반 가상야외지질답사 개발 및 활용 방안 탐색: 제주도 화산 지형을 중심으로)

  • Kim, Gun-Woo;Lee, Ki-Young
    • Journal of the Korean earth science society
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    • v.32 no.2
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    • pp.212-224
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    • 2011
  • In school science class, actual geological field trips tend to be restricted due to a number of problems including travel distance, cost, safety, and so on. Therefore, alternative way should be sought to provide students with the benefits of actual field trip. The purpose of this study is to develop web-based virtual field trip (VFT) about Jeju island in Korea by using flash panorama, and to explore a variety of ways to utilize the VFT. The characteristics of Jeju VFT are as follows: it provides virtual space for secondary school students to learn about volcanic topography and geology; students can access contents in a non-sequential order by virtue of web-based system, and students can control learning pace according to their ability; it is possible to investigate the same field site repeatedly, not limited by time and space; it presents differentiated worksheets for different school grade; it provides diverse complementary web contents, e. g., closeup features, thin sections, inquiry questions, and explanations of outcrops. We proposed several ways with instructional models to utilize Jeju VFT in science class and extra-school curricular as well.

Hierrachical manner of motion parameters for sports video mosaicking (스포츠 동영상의 모자익을 위한 이동계수의 계층적 향상)

  • Lee, Jae-Cheol;Lee, Soo-Jong;Ko, Young-Hoon;Noh, Heung-Sik;Lee Wan-Ju
    • The Journal of Information Technology
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    • v.7 no.2
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    • pp.93-104
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    • 2004
  • Sports scene is characterized by large amount of global motion due to pan and zoom of camera motion, and includes many small objects moving independently. Some short period of sports games is thrilling to televiewers, and important to producers. At the same time that kinds of scenes exhibit exceptionally dynamic motions and it is very difficult to analyze the motions with conventional algorithms. In this thesis, several algorithms are proposed for global motion analysis on these dynamic scenes. It is shown that proposed algorithms worked well for motion compensation and panorama synthesis. When cascading the inter frame motions, accumulated errors are unavoidable. In order to minimize these errors, interpolation method of motion vectors is introduced. Affined transform or perspective projection transform is regarded as a square matrix, which can be factorized into small amount of motion vectors. To solve factorization problem, we preposed the adaptation of Newton Raphson method into vector and matrix form, which is also computationally efficient. Combining multi frame motion estimation and the corresponding interpolation in hierarchical manner enhancement algorithm of motion parameters is proposed, which is suitable for motion compensation and panorama synthesis. The proposed algorithms are suitable for special effect rendering for broadcast system, video indexing, tracking in complex scenes, and other fields requiring global motion estimation.

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The performance analysis and the determination of the number of pallets in FMS design (FMS 설계시 성능분석 및 팔렛수 결정에 관한 연구)

  • 강석호;김철영;민학기
    • Journal of the Korean Operations Research and Management Science Society
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    • v.21 no.1
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    • pp.19-30
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    • 1996
  • We formulate the problem and propose a new heuristic method for determining the number of pallets of each type of component parts produced in FMS. The proposed method uses the Schweitzer's mean value analysis algorithm of which robustness and fitness for this problem is shown through simulation experiments. This method finds a better solution more efficiently than Solot's PANORAMA, which is well-known method to determine the number of pallets of FMS.

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Panoramic Image Composed of Multiple Rectilinear Images Generated from a Single Fisheye Image

  • Kweon, Gyeong-Il
    • Journal of the Optical Society of Korea
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    • v.14 no.2
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    • pp.109-120
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    • 2010
  • We have developed mathematically precise image-processing algorithms for extracting rectilinear images from fisheye images as well as digital pan/tilt/zoom technology. Using this technology, vertical lines always appear as vertical lines in the panned and/or tilted images. Furthermore, polygonal panoramic images composed of multiple rectilinear images have been obtained using the developed digital pan/tilt technology.

Tourism Resource Strategy of Landscape : Procedure and Application (경관의 관광자원화 연구 : 선정작업과 실제적 적용)

  • Lee, Jung-Rok;Son, Il
    • Proceedings of the KGS Conference
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    • 2004.05a
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    • pp.64-64
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    • 2004
  • 외국에서는 수려하고 아름다운 '경치' 또는 '경관(landscape)'을 가진 장소(view point, scenic view, panorama :site)와 도로(scenic 4.ive, scenic byway)를 지정하여 운영하고 있다. 반면에 우리나라에서는 경관이 수려한 장소 및 구간을 관광명소로 발굴하여 관광자원으로 활용하는 사례는 거의 얼다. 전라남도 또한 수려한 해상과 내륙의 경관을 보유하고 있지만, 경관을 관광자원으로 활용하지 못하고 있다. (중략)

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Construction of Panorama Image Based on Temporally Incremental Weight (시간적으로 증가하는 가중치 기반의 파노라마 영상 구성)

  • 이중재;장석우;최형일
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10b
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    • pp.380-382
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    • 1999
  • 파노라마 영상은 카메라의 동작을 고려하여 시공간적으로 영상을 정렬한 영상으로서 효과적으로 비디오 데이터를 표현할 수 있는 방법이다. 그러나 기존의 파노라마 영상 구성 기법들은 영상을 정렬할 때 오버랩(overlap)되는 화소값들을 단순히 미디언 필터링하기 때문에 시간의 경과에 따른 밝기값의 동적인 변화를 수용하지 못한다. 따라서 본 논문에서는 이런 문제점을 해결하기 위해 시간적으로 증가하는 가중치를 사용하여 영상을 통합함으로써 최근의 영상 정보를 충분히 반영하는 파노라마 영상 구성 방법을 제안한다.

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Design and Implementation of Cubic Panorama Virtual Reality (정육면체 파노라마 가상현실 설계 및 구현)

  • 이종찬;김응곤
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05d
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    • pp.721-725
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    • 2002
  • 가상현실 기술에는 공간상에 가상현실을 구현하기 위한 파노라마 기술과 사물의 가상현실을 구현하기 위한 오브젝트 기술 두 부분으로 나누어진다. 현재까지의 기술 중 오브젝트 가상현실에 대하여서는 관찰자가 오브젝트론 상, 하, 좌, 우로 회전, 이동시키면서 확대, 축소 가능한 상태로 볼 수 있는 입체적인 접근 방법을 제공하지만, 파노라마 가상현실의 표현에 있어서는 제작 방식의 제한된 상황으로 천장과 바닥의 표현이 왜곡되거나 표현되지 못하는 단점을 보이고 있는 실정이다. 따라서 본 연구에서는 파노라마의 기본적 개념과 파노라마 가상현실 제작과정을 통하여 상하 표현의 제한되는 단점을 파악하고, 상하의 표현을 근본적으로 가능하게 하는 정육면체 타입의 새로운 데이터 형식을 제안하여 파노라마 가상현실 공간을 구성하도록 한다.

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Development of a 30 Virtual Gallery for Art Education (WEB 기반 3D 가상 전시공간에서의 감상학습을 위한 코스웨어 설계 및 구현)

  • 박경남;김응곤;송승헌;허영남;박경숙;유봉길
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.10b
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    • pp.511-513
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    • 2001
  • 본 연구에서는 VRML 저작 툴을 이용한 3차원 가상 전시공간을 구성하여 보다 현실감 있고 상호작용적인 학습공간을 제공하고 학습동기를 유발하는 체험학습 공간을 설계하고 구현하는데 초점을 맞췄다. 본 연구에서는 Photo Vista, Object Modeler, Reality Studio 등을 가지고 Panorama Image와 3D Object 등을 구현하는 방법을 이용하였다. 우리는 이 가상 전시공간이 학생들의 미술교육에서 현실감 있는 작품감상으로 학생들의 심미적인 면에 얼마나 많은 영향을 미치는지를 연구하고자 한다.

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