• Title/Summary/Keyword: texture synthesis

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A photo-based realistic facial animation (한 장의 포토기반 실사 수준 얼굴 애니메이션)

  • Kim, Jaehwan;Jeong, Il-Kwon
    • Proceedings of the Korea Contents Association Conference
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    • 2011.05a
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    • pp.51-52
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    • 2011
  • We introduce a novel complete framework for contructing realistic facial animations given just one facial photo as an input in this paper. Our approach is carried on in 2D photo spacem not 3D space. Moreover, we utilize computer vision-based technique (digital matting) as well as conventional image processing methods (image warping and texture synthesis) for expressing more realistic facial animations. Simulated results show that our scheme produces high quality facial animations very efficiently.

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Realtime Marker Concealment using Patch-based Texture Synthesis (패치 기반 텍스쳐 합성을 활용한 실시간 마커 은닉)

  • Yun, Kyung-Dahm;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.96-102
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    • 2007
  • 본 논문에서는 자연스러운 증강현실 환경을 위하여 패치 기반의 텍스쳐 합성을 통한 마커 은닉 방법을 제안한다. 증강현실에서 카메라의 자세를 구하기 위한 보편적인 방법은 음영 대비가 뚜렷한 정사각형의 마커를 사용하는 것이다. 이러한 인위적인 마커의 사용은 물체의 인식과 추적을 용이하게 하지만 증강된 장면의 실감성을 감소시켜 사용성 저하를 유발하기도 한다. 제안된 마커 은닉 방법은 실시간성을 보장하면서, 배경 텍스쳐의 전역적인 특성을 유지하고, 주변 환경의 변화에 유연하다.

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Pre-processing of Depth map for Multi-view Stereo Image Synthesis (다시점 영상 합성을 위한 깊이 정보의 전처리)

  • Seo Kwang-Wug;Han Chung-Shin;Yoo Ji-Sang
    • Journal of Broadcast Engineering
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    • v.11 no.1 s.30
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    • pp.91-99
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    • 2006
  • Pre-processing is one of image processing techniques to enhance image quality or appropriately convert a given image into another form for a specific purpose. An 8 bit depth map obtained by a depth camera usually contains a lot of noisy components caused by the characteristics of depth camera and edges are also more distorted by the quality of a source object and illumination condition comparing with edges in RGB texture image. To reduce this distortion, we use noise removing filters, but they are only able to reduce noise components, so that distorted edges of depth map can not be properly recovered. In this paper, we propose an algorithm that can reduce noise components and also enhance the quality of edges of depth map by using edges in RGB texture. Consequently, we can reduce errors in multi-view stereo image synthesis process.

Effective Exemplar-Based Image Inpainting Using Patch Extrapolation (패치 외삽을 이용한 효과적인 예제기반 영상 인페인팅)

  • Kim, Jin-Ju;Lee, Si-Woong
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.1-9
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    • 2014
  • Image inpainting is the widely used technique to restore a damaged region or to fill a hole in an image. The exemplar-based technique effectively generates new texture by copying colour values of the most correlated patch in the source into the empty region of the current patch. In traditional exemplar-based synthesis, the patch correlation is computed using only the already filled pixels of the current patch. Thus, by ignoring the correlation between the hole regions of the two patches, an undesirable patch which is highly correlated with the current patch in the already filled area but considerably dissimilar in the area to be filled can be selected, which results in bad texture propagation. To avoid such problems, a new exemplar-based inpainting method using patch extrapolation is proposed. The empty part of the current patch is extrapolated beforehand, and then the complete patch is used for finding its exemplar. Experimental results show that the proposed method provides more natural synthesis results than the conventional ones.

A Depth-based Disocclusion Filling Method for Virtual Viewpoint Image Synthesis (가상 시점 영상 합성을 위한 깊이 기반 가려짐 영역 메움법)

  • Ahn, Il-Koo;Kim, Chang-Ick
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.6
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    • pp.48-60
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    • 2011
  • Nowadays, the 3D community is actively researching on 3D imaging and free-viewpoint video (FVV). The free-viewpoint rendering in multi-view video, virtually move through the scenes in order to create different viewpoints, has become a popular topic in 3D research that can lead to various applications. However, there are restrictions of cost-effectiveness and occupying large bandwidth in video transmission. An alternative to solve this problem is to generate virtual views using a single texture image and a corresponding depth image. A critical issue on generating virtual views is that the regions occluded by the foreground (FG) objects in the original views may become visible in the synthesized views. Filling this disocclusions (holes) in a visually plausible manner determines the quality of synthesis results. In this paper, a new approach for handling disocclusions using depth based inpainting algorithm in synthesized views is presented. Patch based non-parametric texture synthesis which shows excellent performance has two critical elements: determining where to fill first and determining what patch to be copied. In this work, a noise-robust filling priority using the structure tensor of Hessian matrix is proposed. Moreover, a patch matching algorithm excluding foreground region using depth map and considering epipolar line is proposed. Superiority of the proposed method over the existing methods is proved by comparing the experimental results.

Effects of Molecular Weight and Chitosan Concentration on GABA (${\gamma}$-Aminobutyric Acid) Contents of Germinated Brown Rice (키토산의 분자량과 농도에 따른 발아현미내 GABA함량증진 효과)

  • Ko, Jung-A;Kim, Kyoung-Ok;Park, Hyun-Jin
    • Korean Journal of Food Science and Technology
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    • v.42 no.6
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    • pp.688-692
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    • 2010
  • The aim of this study was to investigate the effects of molecular weight and concentrations of chitosan on the germination of brown rice. Brown rice was germinated at $30^{\circ}C$ for three days in various chitosan solutions. The germination rate of the brown rice increased with increasing concentrations of chitosan solution, and was higher in the chitosan solution than in water. GABA content increased with increasing germination time and chitosan solution concentration. As the molecular weight of the chitosan decreased, germination rate and GABA content increased in the brown rice. The GABA content of germinated brown rice using low molecular weight chitosan A in a 100 ppm solution was 5145.5 nmole/g. This is approximately a five times higher value than that of the water-germinated brown rice. Texture properties were enhanced in all the germinated brown rice samples in chitosan solution compared to the brown rice germinated in water. These results indicate that chitosan solution treatment can increase germination rate and GABA synthesis activity in brown rice during germination, and can also improve the texture properties of brown rice.

Virtual View Generation by a New Hole Filling Algorithm

  • Ko, Min Soo;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.9 no.3
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    • pp.1023-1033
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    • 2014
  • In this paper, performance improved hole-filling algorithm which includes the boundary noise removing pre-process that can be used for an arbitrary virtual view synthesis has been proposed. Boundary noise occurs due to the boundary mismatch between depth and texture images during the 3D warping process and it usually causes unusual defects in a generated virtual view. Common-hole is impossible to recover by using only a given original view as a reference and most of the conventional algorithms generate unnatural views that include constrained parts of the texture. To remove the boundary noise, we first find occlusion regions and expand these regions to the common-hole region in the synthesized view. Then, we fill the common-hole using the spiral weighted average algorithm and the gradient searching algorithm. The spiral weighted average algorithm keeps the boundary of each object well by using depth information and the gradient searching algorithm preserves the details. We tried to combine strong points of both the spiral weighted average algorithm and the gradient searching algorithm. We also tried to reduce the flickering defect that exists around the filled common-hole region by using a probability mask. The experimental results show that the proposed algorithm performs much better than the conventional algorithms.

Fabrication of oxide buffer layers for coated conductors (MOD 공정에 의한 산화물 완충층 제조)

  • Km Young-Kuk;Yoo Jai-Moo;Ko Jae-Woong;Chung Kuk-Chae
    • Progress in Superconductivity and Cryogenics
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    • v.8 no.3
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    • pp.37-40
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    • 2006
  • Oxide buffer layers for YBCO coated conductors were fabricated using MOD processing and development of microstructure and texture were investigated. A $CeO_2$ buffer layers were formed on RABiTS tape. Acetate-based precursor solution was employed to synthesize the precursor solution. Subsequently, the precursor solution was stabilized and modified with triethanolamine. $CeO_2$ precursor gel film was coated and annealed in $Ar/H_2$ atmosphere at high temperature. An annealed $CeO_2$ film shows mixed orientation with high (001) texturing. It was shown that (111) texture of $CeO_2$ layers were enhanced by multiple coating. This degradation was attributed to development of microcracks in the multiply coated $CeO_2$ films. Also discussed are the synthesis and the characterization of $La_2Zr_2O_7$ (LZO) buffer layers on RABiTS tape. A biaxially textured LZO buffer layer was fabricated with MOD processing method using metal alkoxide based precursor solution. It was shown that the LZO film were epitaxially grown on RABiTS tape and crack-free & uniform surface was obtained after annealing in $Ar/H_2$ atmosphere.

Depth Estimation and Intermediate View Synthesis for Three-dimensional Video Generation (3차원 영상 생성을 위한 깊이맵 추정 및 중간시점 영상합성 방법)

  • Lee, Sang-Beom;Lee, Cheon;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.34 no.10B
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    • pp.1070-1075
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    • 2009
  • In this paper, we propose new depth estimation and intermediate view synthesis algorithms for three-dimensional video generation. In order to improve temporal consistency of the depth map sequence, we add a temporal weighting function to the conventional matching function when we compute the matching cost for estimating the depth information. In addition, we propose a boundary noise removal method in the view synthesis operation. after finding boundary noise areas using the depth map, we replace them with corresponding texture information from the other reference image. Experimental results showed that the proposed algorithm improved temporal consistency of the depth sequence and reduced flickering artifacts in the virtual view. It also improved visual quality of the synthesized virtual views by removing the boundary noise.