• Title/Summary/Keyword: texture feature values

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Video image retrieval on the basis of subregional co-occurrence matrix texture features and normalised correlation (PIM 기반 국부적 Co-occurrence 행렬 및 normalised correlation를 이용한 효율적 비디오 검색 방법)

  • 김규헌;정세윤;전병태;이재연;배영래
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.601-604
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    • 1999
  • This Paper proposes the simple and efficient image retrieval algorithm using subregional texture features. In order to retrieve images in terms of its contents, it is required to obtain a precise segmentation. However, it is very difficult and takes a long computing time. Therefore. this paper proposes a simple segmentation method, which is to divide an image into high and low entropy regions by using Picture Information Measure (PIM). Also, in order to describe texture characteristics of each region, this paper suggest six different texture features produced on the basis of co-occurrence matrix. For an image retrieval system, a normalised correlation is adopted as a similarity function, which is not dependent on the range of each texture feature values. Finally, this proposed algorithm is applied to a various images and produces competitive results.

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Melon Surface Color and Texture Analysis for Estimation of Soluble Solids Content and Firmness

  • Suh, Sang-Ryong;Lee, Kyeong-Hwan;Yu, Seung-Hwa;Shin, Hwa-Sun;Choi, Young-Soo;Yoo, Soo-Nam
    • Journal of Biosystems Engineering
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    • v.37 no.4
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    • pp.252-257
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    • 2012
  • Purpose: The net rind pattern and color of melon surface are important for a high market value of melon fruits. The development of the net and color are closely related to the changes in shape, size, and maturing. Therefore, the net and color characteristics can be used indicators for assessment of melon quality. The goal of this study was to investigate the possibility of estimating melon soluble solids content (SSC) and firmness by analyzing the net and color characteristics of fruit surface. Methods: The true color images of melon surface obtained at fruit equator were analyzed with 18 color features and 9 texture features. The partial least squares (PLS) method was used to estimate SSC and firmness in melons using their color and texture features. Results: In sensing melon SSC, the coefficients of determination of validation (${R_v}^2$) of the prediction models using the color and texture features were 0.84 (root mean square error of validation, RMSEV: 1.92 $^{\circ}Brix$) and 0.96 (RMSEV: 0.60 $^{\circ}Brix$), respectively. The ${R_v}^2$ values of the models for predicting melon firmness using the color and texture features were 0.64 (RMSEV: 4.62 N) and 0.79 (RMSEV: 2.99 N), respectively. Conclusions: In general, the texture features were more useful for estimating melon internal quality than the color features. However, to strengthen the usefulness of the color and texture features of melon surface for estimation of melon quality, additional experiments with more fruit samples need to be conducted.

MPEG-7 Homogeneous Texture Descriptor

  • Ro, Yong-Man;Kim, Mun-Churl;Kang, Ho-Kyung;Manjunath, B.S.;Kim, Jin-Woong
    • ETRI Journal
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    • v.23 no.2
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    • pp.41-51
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    • 2001
  • MPEG-7 standardization work has started with the aims of providing fundamental tools for describing multimedia contents. MPEG-7 defines the syntax and semantics of descriptors and description schemes so that they may be used as fundamental tools for multimedia content description. In this paper, we introduce a texture based image description and retrieval method, which is adopted as the homogeneous texture descriptor in the visual part of the MPEG-7 final committee draft. The current MPEG-7 homogeneous texture descriptor consists of the mean, the standard deviation value of an image, energy, and energy deviation values of Fourier transform of the image. These are extracted from partitioned frequency channels based on the human visual system (HVS). For reliable extraction of the texture descriptor, Radon transformation is employed. This is suitable for HVS behavior. We also introduce various matching methods; for example, intensity-invariant, rotation-invariant and/or scale-invariant matching. This technique retrieves relevant texture images when the user gives a querying texture image. In order to show the promising performance of the texture descriptor, we take the experimental results with the MPEG-7 test sets. Experimental results show that the MPEG-7 texture descriptor gives an efficient and effective retrieval rate. Furthermore, it gives fast feature extraction time for constructing the texture descriptor.

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ASTC Block-Size Determination Method based on PSNR Values (PSNR 값 기반의 자동화된 ASTC 블록 크기 결정 방법)

  • Nah, Jae-Ho
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.2
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    • pp.21-28
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    • 2022
  • ASTC is one of the standard texture formats supported in OpenGL ES 3.2 and Vulkan 1.0 (and later versions), and it has been increasingly used on mobile platforms (Android and iOS). ASTC's most important feature is the block size configuration, thereby providing a trade-off between compression quality and rates. With the higher number of textures, however, it is difficult to manually determine the optimal block sizes of each texture. To solve the problem, we present a new approach based on PSNR values to automatically determine the ASTC block size. A brute-force approach, which compresses a texture on all block sizes and compares the PSNR values of the compressed textures, can increase the compression time by up to 14 times. In contrast, our three-step approach minimizes the compression-time overhead. According to our experiments on a texture set including 64 various textures, our method determined the block sizes from 4×4 to 12×12 and reduced the size of compressed files by 68%.

Efficient application method for materials in Lightscape (Lightscape 에서의 재질에 따른 효과적인 표현방법)

  • Park, Ji-Ae;Chang, Jun-Ho;Choi, An-Seop
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2006.05a
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    • pp.184-188
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    • 2006
  • Lightscape is a visual rendering software enabling higher dimensional 3D image production using rendering as well. However, direct light simulation showed that more realistic feature of material-specific texture or color could be achieved by adjusting options. Accordingly, this study is to generate optimal values of options and achieve more realistic images by varying such values according to individual materials in order to create better quality simulation images using Lightscape.

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An Effective Relevance Feedbackbased Image Retrieval using Color and Texture

  • Jung, Sung-Hwan
    • Journal of Korea Multimedia Society
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    • v.6 no.4
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    • pp.746-752
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    • 2003
  • In this paper, we proposed an image retrieval system with a simple and effective relevance feedback, called RAP(Reward and Punishment) algorithm. First, color and texture features were extracted from the images. Next, the extracted feature values were used for image retrieval in various forms. We applied the relevance feedback to the initial retrieved images from the image retrieval system, and compared its result with that of the conventional system. In the experiment using the test image database of 16 class 512 images, the proposed system showed the better retrieval performance of about 10∼l7 % than that of the conventional INRIA system in each relevance feedback step.

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CT Image Analysis of Hepatic Lesions Using CAD ; Fractal Texture Analysis

  • Hwang, Kyung-Hoon;Cheong, Ji-Wook;Lee, Jung-Chul;Lee, Hyung-Ji;Choi, Duck-Joo;Choe, Won-Sick
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.326-327
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    • 2007
  • We investigated whether the CT images of hepatic lesions could be analyzed by computer-aided diagnosis (CAD) tool. We retrospectively reanalyzed 14 liver CT images (10 hepatocellular cancers and 4 benign liver lesions; patients who presented with hepatic masses). The hepatic lesions on CT were segmented by rectangular ROI technique and the morphologic features were extracted and quantitated using fractal texture analysis. The contrast enhancement of hepatic lesions was also quantified and added to the differential diagnosis. The best discriminating function combining the textural features and the values of contrast enhancement of the lesions was created using linear discriminant analysis. Textural feature analysis showed moderate accuracy in the differential diagnosis of hepatic lesions, but statistically insignificant. Combining textural analysis and contrast enhancement value resulted in improved diagnostic accuracy, but further studies are needed.

Visual Feature Extraction for Image Retrieval using Wavelet Coefficient’s Fuzzy Homogeneity and High Frequency Energy (웨이브릿 계수의 퍼지 동질성과 고주파 에너지를 이용한 영상 검색용 특징벡터 추출)

  • 박원배;류은주;송영준
    • The Journal of the Korea Contents Association
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    • v.4 no.1
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    • pp.18-23
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    • 2004
  • In this paper, we propose a new visual feature extraction method for content-based image retrieval(CBIR) based on wavelet transform which has both spatial-frequency characteristic and multi-resolution characteristic. We extract visual features for each frequency band in wavelet transformation and use them to CBIR. The lowest frequency band involves spacial information of original image. We extract L feature vectors using fuzzy homogeneity in the wavelet domain, which consider both the wavelet coefficients and the spacial information of each coefficient. Also, we extract 3 feature vectors wing the energy values of high frequency bands, and store those to image database. As a query, we retrieve the most similar image from image database according to the 10 largest homograms(normalized fuzzy homogeneity vectors) and 3 energy values. Simulation results show that the proposed method has good accuracy in image retrieval using 90 texture images.

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A Spectral-spatial Cooperative Noise-evaluation Method for Hyperspectral Imaging

  • Zhou, Bing;Li, Bingxuan;He, Xuan;Liu, Hexiong
    • Current Optics and Photonics
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    • v.4 no.6
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    • pp.530-539
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    • 2020
  • Hyperspectral images feature a relatively narrow band and are easily disturbed by noise. Accurate estimation of the types and parameters of noise in hyperspectral images can provide prior knowledge for subsequent image processing. Existing hyperspectral-noise estimation methods often pay more attention to the use of spectral information while ignoring the spatial information of hyperspectral images. To evaluate the noise in hyperspectral images more accurately, we have proposed a spectral-spatial cooperative noise-evaluation method. First, the feature of spatial information was extracted by Gabor-filter and K-means algorithms. Then, texture edges were extracted by the Otsu threshold algorithm, and homogeneous image blocks were automatically separated. After that, signal and noise values for each pixel in homogeneous blocks were split with a multiple-linear-regression model. By experiments with both simulated and real hyperspectral images, the proposed method was demonstrated to be effective and accurate, and the composition of the hyperspectral image was verified.

Real-time Color Recognition Based on Graphic Hardware Acceleration (그래픽 하드웨어 가속을 이용한 실시간 색상 인식)

  • Kim, Ku-Jin;Yoon, Ji-Young;Choi, Yoo-Joo
    • Journal of KIISE:Computing Practices and Letters
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    • v.14 no.1
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    • pp.1-12
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    • 2008
  • In this paper, we present a real-time algorithm for recognizing the vehicle color from the indoor and outdoor vehicle images based on GPU (Graphics Processing Unit) acceleration. In the preprocessing step, we construct feature victors from the sample vehicle images with different colors. Then, we combine the feature vectors for each color and store them as a reference texture that would be used in the GPU. Given an input vehicle image, the CPU constructs its feature Hector, and then the GPU compares it with the sample feature vectors in the reference texture. The similarities between the input feature vector and the sample feature vectors for each color are measured, and then the result is transferred to the CPU to recognize the vehicle color. The output colors are categorized into seven colors that include three achromatic colors: black, silver, and white and four chromatic colors: red, yellow, blue, and green. We construct feature vectors by using the histograms which consist of hue-saturation pairs and hue-intensity pairs. The weight factor is given to the saturation values. Our algorithm shows 94.67% of successful color recognition rate, by using a large number of sample images captured in various environments, by generating feature vectors that distinguish different colors, and by utilizing an appropriate likelihood function. We also accelerate the speed of color recognition by utilizing the parallel computation functionality in the GPU. In the experiments, we constructed a reference texture from 7,168 sample images, where 1,024 images were used for each color. The average time for generating a feature vector is 0.509ms for the $150{\times}113$ resolution image. After the feature vector is constructed, the execution time for GPU-based color recognition is 2.316ms in average, and this is 5.47 times faster than the case when the algorithm is executed in the CPU. Our experiments were limited to the vehicle images only, but our algorithm can be extended to the input images of the general objects.