• Title/Summary/Keyword: texture display

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Bragg Reflective Polymer Stabilized Cholesteric Liquid Crystal Display

  • Kwon, Jang-Un;Kang, Dae-Seung
    • Journal of Information Display
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    • v.4 no.3
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    • pp.26-28
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    • 2003
  • In the paper, we investigated the Bragg reflective cholesteric display based on polymer stabilization. We studied the bistability in the polymer stabilized cholesteric texture (PSCT) films and baused on which we achieved wider viewing angle though imperfect planar texture.

Wide viewing angle of reflective cholesteric liquid crystal display

  • Kwon, Jang-Un;Kang, Dae-Seung
    • 한국정보디스플레이학회:학술대회논문집
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    • 2003.07a
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    • pp.608-610
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    • 2003
  • In the paper, we have investigated the reflective cholesteric display based on the polymer stabilization. The bistability in the polymer stabilized cholesteric texture(PSCT) films was observed and wider viewing angle was achieved due to imperfect planar texture.

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A Conceptual Design of an Integrated Tactile Display Device

  • Son, Seung-Woo;Kyung, Ki-Uk;Yang, Gi-Hun;Kwon, Dong-Soo;Kim, Mun-Sang
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2753-2758
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    • 2003
  • Tactile sensation is essential for many manipulation and exploration tasks not only in a real environment but also in a virtual environment. In this paper, we discuss a conceptual design of an integrated tactile display system. The system comprises two parts: a 2 DOF force feedback device for kinesthetic display and a tactile feedback device for displaying the normal stimulation to skin and the skin slip/stretch. Psychophysical experiments measure the effects of fingerpad selection, the direction of finger movements and the texture width on tactile sensitivity. We also investigate characteristics of lateral finger movement while subjects perceive different textures. From the experimental results, the principal parameters for designing a tactile display are suggested. A tactile display device is implemented using eight piezoelectric bimorphs and a linear actuator, and is attached to a 2 DOF translational force feedback device to simultaneously simulate texture and stiffness of the object.

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Design and Implementation of Virtual Aquarium

  • Bak, Seon-Hui;Lee, Heeman
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.12
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    • pp.43-49
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    • 2016
  • This paper presents the design and implementation of virtual aquarium by generating 3D models of fishes that are colored by viewers in an aim to create interaction among viewers and aquarium. The virtual aquarium system is composed of multiple texture extraction modules, a single interface module and a single display module. The texture extraction module recognize the QR code on the canvas to get information of the predefined mapping table and then extract the texture data for the corresponding 3D model. The scanned image is segmented and warp transformed onto the texture image by using the mapping information. The extracted texture is transferred to the interface module to save on the server computer and the interface module sends the fish code and texture information to the display module. The display module generates a fish on the virtual aquarium by using predefined 3D model with the transmitted texture. The fishes on the virtual aquarium have three different swimming methods: self-swimming, autonomous swimming, and leader-following swimming. The three different swimming methods are discussed in this paper. The future study will be the implementation of virtual aquarium based on storytelling to further increase interactions with the viewer.

Factors Affecting Discrimination of Surface Property Using an Integrated Tactile Display;Roughness and Vibration

  • Jeong, Young-Ju;Yang, Gi-Hun;Kyung, Ki-Uk;Kwon, Dong-Soo;Kang, Sung-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.596-601
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    • 2004
  • In this paper, we describe a study on the influence of the frequency variation of normal vibration using an integrated tactile display. It is necessary to consider this study because we want to find a method of displaying finer texture and know that the perception of fine textures is heavily influenced by temporal variation. Our tactile display system used in this experiment can simulate the micro shapes and roughness of surface textures by individual drives of a 6x8 pin array. Two experiments are performed. The first is a psychophysical experiment on the definition and range decision of roughness, and through the experiment, we clear up the meaning of roughness. The second is the main experiment about the frequency variation of normal vibration. We find the correlation between the vibration frequency and the texture and the condition for better display and perception of fine surfaces. The experimental results yielded two pieces of information. One is that lateral movement affects texture discrimination, and another is that normal vibration can make the perceived texture feel finer than real texture. That is, the vibrating stimulus is more effective for displaying a fine surface than static pressure, and it makes possible to display finer texture, exceeding the physical limit of the device.

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Development of an Integrated Mouse Type Tactile Display System (마우스형 통합 질감 제시 시스템 개발)

  • Kyung Ki-Uk;Son Seung-Woo;Yang Gi-Hun;Kim Munsang;Kwon Dong-Soo
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.5
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    • pp.445-450
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    • 2005
  • In this paper, we suggest an integrated tactile display system that provides kinesthetic force, pressure distribution, vibration and slip/stretch. The system consists of two parts: a 2 DOF force feedback device for kinesthetic display and a tactile feedback device for displaying the normal stimulation to the skin and the skin slip/stretch. Psychophysical experiments measure the effects of fingerpad selection, the direction of finger movements and the texture width on tactile sensitivity. We also investigate the characteristics of lateral finger movement while subjects perceive different textures. From the experimental results, the principal parameters for designing a tactile display are suggested. A tactile display device, using eight piezoelectric bimorphs and a linear actuator, Is implemented and attached to a 2 DOF translational force feedback device to simultaneously simulate the texture and stiffness of the object. As a result, we find out that the capability of the suggested device is sufficient to display physical quantities to display the texture.

Ferroelectric Cholesteric Suspension

  • Buchnev, Olesander;Reznikov, Yuri;Tereshchenko, Olexander;Grabar, A.;Kwon, Soon-Bum
    • 한국정보디스플레이학회:학술대회논문집
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    • 2004.08a
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    • pp.1236-1239
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    • 2004
  • We developed a new cholesteric material for bistable LCDs. The material consists of dispersion of sub-micron ferroelectric particles in cholesteric host. We found that the doping of the cholesteric with ferroelectric particles in small concentration (< 1% by weight) strongly improved basic characteristics of the transition between poly-domain planar texture and focal conic texture. Decrease of the driving voltage, increase of the reflection contrast and the steepness of the transition is associated with giant steady dipole and dielectric constant of the ferroelectric particles.

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Simulation and Fabrication of the Cone Sheet for LCD Backlight Application

  • Baik, Sang-Hoon;Hwang, Sung-Ki;Kim, Young-Gyu;Park, Gyeung-Ju;Kwon, Jin-Hyuk;Moon, Won-Taek;Kim, Sung-Hoon;Kim, Byoung-Ku;Kang, Sin-Ho
    • Journal of the Optical Society of Korea
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    • v.13 no.4
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    • pp.478-483
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    • 2009
  • An optical sheet with a cone array is designed, simulated, and fabricated in order to substitute the dual crossed prism sheets in the edge-type LCD backlight. The optimum structure of cone textures that is compatible with the dual crossed prism sheets was obtained by simulating the backlight installed with the cone array optical sheet. A SU-8 photoresist films of thickness $30{\sim}50{\mu}m$ were spin-coated on a polyethylene terephtalate film (PET), and the cone texture array was formed by using the diffuse lithography that employed a photomask with circular patterns and an optical diffuser.

Black-white Reflective Liquid Crystal Display Prepared with Two Color Reflective Layers

  • Choi, Woon-Seop;Kim, Min-Kyu
    • Transactions on Electrical and Electronic Materials
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    • v.10 no.1
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    • pp.20-23
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    • 2009
  • Black-white reflective cholesteric liquid crystal display was prepared with two color liquid crystal layers, the combination of yellow color liquid crystal and blue color liquid crystal. The rubbing of cholesteric liquid crystal panel affects the brightness and color spectrum due to increase the planar domain texture. The CIE chromaticity coordinate of white is (0.31, 0.31).

New Texture Prediction for Multi-view Video Coding

  • Park, Ji-Ho;Kim, Yong-Hwan;Choi, Byeong-Ho
    • 한국정보디스플레이학회:학술대회논문집
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    • 2007.08b
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    • pp.1508-1511
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    • 2007
  • This paper introduces a new texture prediction for MVC( Multi-view Video Coding) which is currently being developed as an extension of the ITU-T Recommendation H.264 | ISO/IEC International Standard ISO/IEC 14496-10 AVC (Advanced Video Coding) [1]. The MVC's prcimary target is 3D video compression for 3D display system, thus, key technology compared to 2D video compression is reducing inter-view correlation. It is noticed, however, that the current JMVM [2] does not effectively eliminate inter-view correlation so that there is still a room to improve coding efficiency. The proposed method utilizes similarity of interview residual signal and can provide an additional coding gain. It is claimed that up to 0.2dB PSNR gain with 1.4% bit-rate saving is obtained for three multi-view test sequences.

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