• 제목/요약/키워드: textile product development

검색결과 197건 처리시간 0.025초

인터넷 패션 쇼핑몰에서 쇼핑가치, 인터넷 패션 쇼핑몰 속성, 감정 및 구매의도가 구매여부에 미치는 영향 (Effects of Shopping Value, Fashionb Shopping Mall Attributes, Emotions and Purchasing Intention on Purchasing Behavior in Internet Fashion Shopping Malls)

  • 박은주;강은미
    • 대한가정학회지
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    • 제43권7호
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    • pp.117-128
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    • 2005
  • The purposes of this study were 1) to examine the conceptual structure of shopping value, fashion shopping mall attributes and emotions related to internet shopping, 2) to compare between hedonic consumers and utility consumers of fashion shopping mall attributes, emotions and purchasing intention and 3) to investigate the effects of shopping value, fashion shopping mall attributes, emotions and purchasing intention on purchasing behavior in internet fashion shopping malls. Data were obtained from 423 internet fashion shopping mall consumers who have bought products or visited an internet fashion shopping mall. The data were analyzed by using factor analysis, Cronbach's alpha, t-test and discriminant analysis. The results showed that shopping values perceived by internet fashion shopping mall consumers consisted of two factors: Hedonic value and Utility value. Internet fashion shopping mall attributes were composed of Visual information, Loading speed, Space composition, Product assortment, Checkout service and Help desk. Emotions were composed of Excitement Confidence, Displeasure and Uneasiness. There results demonstrated that hedonic consumers were more likely to perceive the factors of fashion shopping mail attributes, to experience various, emotions and to have more purchasing intention than utility consumers. Additionally, the findings suggest that shopping value is important in predicting the purchasing behavior of consumers' at internet fashion shopping malls. They gave insights into the promotion development of internet fashion shopping malls. Implications are drawn for the information useful to consumer behavior researchers and retailers of internet fashion shopping malls.

아프리칸 바디페인팅 패턴을 응용한 니트 교복 디자인 - SDS-ONE프로그램을 활용한 에티오피아 학생교복의 디자인 전개 - (Knitwear Design Utilizing African Body Painting Pattern - Development of Ethiopia School Uniform using SDS-ONE -)

  • 유진희;이연희;이윤미
    • 복식
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    • 제61권4호
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    • pp.1-13
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    • 2011
  • The purpose of this research is to find out more usages in today's fashion industry where various designs and changes of production required. And this research will also suggest new products and new directions to enhance the efficiency of product planning and production in knit industry using SDS-ONE program. Ethiopia in East Africa, knit already has been used as a school uniform. There is a big difference in temperature spread due to. Knit is a proper item to initiate the textile industries of underdeveloped countries. So this research can develop knit industry and lead the trend of introducing fashion in school uniforms. In this research, we use Paint of SDS-ONE to transform the patterned item into color jacquard, and show it on the designed clothes using simulation. It is shown that body painting pattern is suitable conditions for knit jacquard and simplified pattern can be applied as an excellent knit. And it is discovered the simulation feature of SDS-ONE program has a high efficiency and can be used effectively in African textile industry the future mass production base; SDS-ONE simulation can show various patterns and colors with constrained kinds of threads. Since the body painting designs can be applied in various fields, and from women's wear to men's wear, without limitation, we can take advantage of the broad.

의복 생산용 바디 개발을 위한 기초 연구 (A Basic Study on the Product Development of Dress Forms)

  • 최명해;정경원;남윤자;최경미
    • 한국의류산업학회지
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    • 제8권3호
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    • pp.317-325
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    • 2006
  • The purposes of this study are to examine clothing businesses which are using dress forms and grasp the problems in apparel manufacturing process, to verify the size and shape of the dress forms for uniformity, to ascertain the uniformity between the dress forms being sold today and the somatotype of the target consumers. The following results were obtained. First, most of the clothing businesses used the existing dress forms in the company. The dress forms didn't reflect the somatotype of the current consumers. And the users satisfaction was below the average. Second, the size and shape of the dress forms being sold today had lack of uniformity between themselves. Third, the dress forms didn't reflect the shape characteristics as well as the size of the target consumers. Consequently, The dress forms need to have the following. First, It is necessary that the dress forms have various functions in a dress form in the future. Second, to get high satisfaction of clothing fit, we need to build up the data base of the consumers somatotype. The data base have to consist of not only circumference but also width, thickness, angle of the current consumers. Last, the further studies of the dress forms need to meet the clothing businesses demand.

웨어러블 기능성 스마트 패션제품 개발 연구 - 특정사용자를 위한 특수한 기능성 구현을 중심으로 - (A Study on the Development of Wearable Smart Fashion Product - Focused on the Construction of Optimized Functionalities for Particular Needs -)

  • 이현승;이재정
    • 한국의류산업학회지
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    • 제21권2호
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    • pp.133-140
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    • 2019
  • This study developed smart fashion prototypes that provide utilitarian functionality by combining Fashion and Electronics regarding the IT focused convergence tendency in modern industries. A convergence R&D workshop was performed by Fashion design majors and Engineering majors for the study. As a result, 5 functional smart fashion prototypes were developed and the outline of each prototype are as follows. The $1^{st}$ prototype, 'Hidden Camera Detecting Coat' focused on gender-related crimes. The coat uses infrared lighting and LED technologies to provide a function to detect hidden cameras in suspicious public spaces such as toilets. The $2^{nd}$ prototype, 'Heating-massage Suit' targeted patients with musculoskeletal system difficulties. The suit uses heating and vibration technologies to provide a heating massage treatment for patients with ongoing difficulties in their daily lives. The $3^{rd}$ prototype is an air-bag jacket to prevent sexual molestation on public transportation. The jacket extends its volume through pressure sensing, air compressing, motors and 3D-printing technology to secure the wearer's personal preventive space between the user's body and others. The $4^{th}$ prototype is a town wear for people suffering from synesthesia. People with synesthesia inadvertently see colors when exposed to certain sounds. This town wear uses sound sensing, air compressing, motors and 3D-printing technology to provide sound prevention and a comfortable sound playing function. The $5^{th}$ prototype is a set of a vest and a gloves for visually impaired people. The vest and gloves uses DMS, voice playing, vibration technology to provide distance measuring and warning functions.

한국적 디자인을 기본으로 한 패션문화상품 조끼디자인 개발 - 전통 창살문양 응용 - (Vest Design Development of Fashion Culture Products based on Korean Style - Application of Traditional Lattice Pattern of Doors -)

  • 최은주
    • 한국의류산업학회지
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    • 제21권4호
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    • pp.412-419
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    • 2019
  • This study is to help maintain the identity of traditional Korean culture and develop fashion culture products by applying images and composition forms of traditional lattice patterns for vest designs. Lattice can be distinguished as a shape created through intersecting vertical and horizontal lines, in the form of oblique lines in vertical and horizontal structures, and in the form of an oblique line. Lattice patterns represent the overall unity and order as well as the beauty of small spaces created by simple lines. Traditional lattice patterns of the Joseon Dynasty were examined theoretically through the literature. Based on theoretical grounds, there is study illustrates vest designs using Adobe Illustrator CS6 as well as works on a 3D virtual costume using CLO Trial 4.2, a 3D virtual dressing system of CLO Virtual Fashion. This study developed an easy to wear vest design categorized as clothes for both men and women. The geometric formality of the lattice pattern has been applied to fashion culture products. In this study, the design was developed focusing on lattice, kotsal (flower pattern), sosulbitsal (diagonal), sotdaesal, tisal (horizontal & vertical). This study can be used as basic data in the domestic fashion cultural product market that can help maintain the originality of Korean culture in the global era that also assists in the successful promotion of Korean culture and traditions.

3차원 쉐이핑 기술을 활용한 스포츠 브래지어 개발 (Development of Sports Brassiere Pattern Using 3D Shaping Technology)

  • 김소영
    • 한국의류산업학회지
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    • 제21권4호
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    • pp.480-487
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    • 2019
  • This study used 3D technology to develop a multi-functional sports brassiere with increased comfort and fit that can be worn as a base layer during exercise or as underwear. A 75A size industrial lingerie figure was used to develop a standard pattern. 3D tools for scanning and pattern making, such as Vivid 910, Geomagic Design X, 2C-AN and Yuka CAD were used. The sports brassiere was designed as a tank top style with dual structure and linings attached to a pad utilized with a sport brassiere mold cup. 3D outer and lining's pattern was differently developed in consideration of the body's curvature with pad's shape and structure. Shoulder and neck part reduction rates were adjusted to increase the neck areas fit that considered the nude pattern's structure due to uncomfortableness felt by wearers who were uncomfortable with the neck areas fit on existing brand products. The reduction rate was also set differently on each part. For example, the reduction rate on outer side panel was set strongly to increase the breast's volume. Two products, developed by a 3D sports brassiere and previously released product, were worn on 8 subjects in their 20's to evaluate fit, comfort, and purchase preferences. The evaluation proved that newly developed 3D products were superior to comparative products. The results of the clothing pressure measurement indicate that the newly developed sports brassiere's front part had less pressure on upper bust and shoulder areas compared to comparative products as well as showed less pressure on the back side, which shows improved wearing comfort compared to comparative products.

한국 독립운동가의 상징적 이미지를 반영한 컴퓨터 기계자수 가방디자인 개발 (The Development of Bag Design using Computer Mechanic Embroidery on the Symbolic Image of Korean Independence Activist)

  • 임정하;허승연
    • 한국의상디자인학회지
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    • 제25권2호
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    • pp.151-165
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    • 2023
  • This study aims to develop a mechanic embroidery bag design that reflects the symbolic image of Korean independence activists who sacrificed for the country so that today's Korea can exist. As a research method, the theoretical consideration and image collection of independence activists were conducted through a literature review and visits to the memorial halls of six independence activists. The bag design was developed using mechanic embroidery textile of 12 motifs manufactured in previous studies through the computer mechanic embroidery sewing machine, and the types were limited to totes, Boston, clutches, baskets, shoppers, hover bags, and hat boxes. The results of this study are as follows. First, it was found that the dense light and shade and delicate color expression of each motif design were the most important and achieved through the proper selection and utilization of embroidery yarn according to the mechanic embroidery expression technique for developing in-depth textile materials. Second, unlike in the past, when machine embroidery was difficult to handle, the spread of embroidery CAD and computer machine embroidery sewing machines made it easier for individuals to develop embroidery products. Third, this study once again emphasized the symbolism of Korean independence activists who sacrificed for the nation to exist at a time when it needs to be recognized due to the lack of fashion and diversity in cultural products containing historical and cultural meaning and values of the country. This study was able to develop computer machine embroidery textiles and various bag designs using various mechanic embroidery expression techniques that can highlight the symbolic image of each motif.

네일 유튜브 콘텐츠 분석 - 조회 수 상위권(1~10위) 영상물을 중심으로 - (Analysis of Nail-related YouTube Content -Focusing on Most-Viewed Videos -)

  • 김수지;김은실
    • 한국의류산업학회지
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    • 제26권3호
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    • pp.279-288
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    • 2024
  • Fingernail-related content on YouTube is gaining popularity. This study aimed to present a new direction for nail content marketing and video production by identifying the current status of nail-related content on YouTube and factors affecting views. As for the research method, the study used the YouTube website, and the elements under analysis were classified into YouTuber characteristics (verbal characteristics, age group, gender, professional status, and celebrity status) and content characteristics (nail field, editing elements, and content). The results showed that standard language and terminology were generally used, and the proportion of YouTubers in their 30s was high. All nail-related content creators on YouTube were women, and they were found to be experts who worked as nail artists and nail content creators. As for the content characteristics, the proportion of art videos was high, and the video length was found mostly to be between 10 and 20 minutes. The editing elements included images, videos, and subtitles, and sound effects and background music were used frequently. Finally, it was found that the proportion of videos providing nail tips and know-how, product information, and procedures was high. This study identified factors that influence the number of views for nail videos. As a result, the study was able to present video production ideas for newcomers starting a nail-content YouTube channel, and this will be helpful in the development of nail content.

제주 곶자왈 사진을 디지털 프린팅 활용한 문화관광상품 디자인 개발 - 제주관광셔츠를 중심으로 - (Design Development of Cultural Tourism Products Applying DTP of Jeju Gotjawal - Focusing on Jeju Souvenir Shirts -)

  • 안현주
    • 한국의상디자인학회지
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    • 제17권4호
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    • pp.145-160
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    • 2015
  • The purpose of this study is to develop cultural tourism products of Jeju Free International City, utilizing the images of its blessed natural environment listed on the UNESCO World (Natural) Heritage Site. To do this, the concept of cultural tourism products is defined, and the current situation and features of Jeju cultural tourism products are closely researched and examined, and then through survey study, responded by Jeju residents and tourists, purchasing behaviors, consumer preferences of Jeju tourists, and improvement plans for tourism products are examined in detail. According to the survey, the important elements for cultural tourism products of Jeju are extracted and employed in the development of tourism T-shirts, and the developing process of souvenir shirt designs using the unique images of Jeju are presented. Five textile pattern designs, based on the nature images of Jeju 'gotjawal' forests, are created and employed in 5 souvenir shirt designs, and this led to the development of 10 styles of tourism souvenir shirts. With their trendy design embodying unique images of Jeju, practicality, and functionality, these shirts are not just for tourists visiting Jeju but also for everybody, any age, and anywhere. The suitability and validity of the designs as the cultural tourism products representing Jeju are evaluated by consumer preference survey. Through this study, the infinite possibility of developing cultural tourism products utilizing unique natural environments of Jeju are confirmed. Development of tourism souvenir shirts reflecting the current fashion trends and tourists' tastes can be led to the construction of positive images of Jeju, the success in attracting tourists, and, eventually, market extension for cultural tourism products.

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MP3 스마트웨어 제품 상용화를 위한 디자인 프로토타입 개발 및 사용성 평가 연구 (Usability Evaluation and Development of Design Prototyping for MP3 Smart Clothing Product)

  • 채행석;홍지영;김준희;김진형;한광희;이주현
    • 감성과학
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    • 제10권3호
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    • pp.331-342
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    • 2007
  • 본 연구에서는 MP3스마트웨어 상용화를 위한 디자인 프로토타입을 개발하였다. 본 연구에서 개발한 MP3 스마트웨어는 MP3 플레이어, 리모컨 모듈, 이어폰이 하나의 키트(One-kit) 형태로 되어 있으며 조립과 분리가 용이하다. 개발된 의류는 재킷타입의 MP3-YSJ(Yonsei Smart Jacket)와 사파리타입의 MP3-YSS(Yonsei Smart Safari)의 2종류의 MP3스마트웨어 였다. 2종류의 스마트웨어를 대상으로 한 두 차례의 사용성 평가가 각각 모듈별 평가와 항목별 평가로 진행되었다. 모듈별 평가는 외관, 소재, 음악컨트롤러, 이어폰/스피커, 커넥터였고 항목별 평가는 사회적 수용성,착용감,유용성,관리용이성,안전성을 평가하였다. MP3-YSJ 1.0과 MP3-YSS 1.0을 대상으로 한 1차 사용성 평가에서는 모듈별 평가는 전체적으로 긍정적인 결과를 보여주었다. 또한 항목별 평가에서는 MP3-YSJ 1.0와 MP3-YSS 1.0모두 다른 항목에 비해 사회적 수용성이 약간 낮게 평가되었고, 커넥터의 관리 용이성과 음악컨트롤러의 사회적 수용성이 낮게 나타났다. 2차 사용성 평가는 1차 사용성 평가 결과를 반영하여 개발된 제품을 대상으로 실시하였다. MP3-YSS 2.0은 음악 컨트롤러의 사회적 수용성과 관리용이성, 커넥터의 관리용이성이 개선이 필요한 항목으로 밝혀졌고, MP3-YSS 2.0의 경우에는 음악컨트롤러로의 사회적 수용성, 커넥터의 사회적 수용성, 소재의 관리용이성이 개선이 필요한 항목으로 나타났다. 특히 사용자는 키패드의 배치 때문에 사회적 수용성 측면에서 불편을 느꼈다. 음악컨트롤러의 사회적 수용성 문제를 보완하기 위해서는 음악컨트롤러의 키패드 인터페이스에 대해 보다 구체적인 연구가 필요하다.

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