• 제목/요약/키워드: textile product development

검색결과 192건 처리시간 0.024초

퍼스널 트레이닝 효과 향상을 위한 스마트 피트니스웨어의 상품기획 및 디자인 방향 연구 (Research on Planning and Design of Smart Fitness Wear for Personal Training Improvement)

  • 정찬웅;곽용후;박서연;이주현
    • 감성과학
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    • 제20권3호
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    • pp.97-108
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    • 2017
  • 본 연구의 목적은 스마트 피트니스웨어가 갖추어야 할 요건과 스마트 피트니스웨어의 수용 정도 및 기능 수요를 고찰하고, 이를 기반으로 퍼스널 트레이닝 효과 향상을 지원하는 피트니스용 스마트 스포츠의류의 상품기획 및 디자인 방향을 제시하는 것이다. 이를 위해 전문 피트니스 트레이너를 심층 인터뷰하고 그 응답 자료에 대해 범주분석을 실시한 결과 5개의 범주와 13개 주제어를 도출하였다. 또한 일반 소비자들을 대상으로 설문조사를 실시하여 스마트 피트니스웨어의 수용 정도와 상품개발에 필요한 기능 수요를 탐색하였다. 그 결과 전반적으로 인구통계학적 특성에 따른 차이보다는 운동의 관여도 및 운동관련 문화와 관련된 특성에 따라 스마트 피트니스웨어의 수용 정도에 차이가 있는 것을 발견할 수 있었다. 스마트 피트니스웨어에 대한 기능 수요에 대한 차이점으로는 전문 트레이너의 경우 운동 효과의 과학적 향상에 중점을 두는 반면 일반 소비자는 운동 시 지속성을 고려한 기능을 중요시 하는 것으로 분석되었다. 본 연구 결과를 종합하여 '심박 센싱, 근육 활성도 센싱, 부위별 운동 동작 각도 또는 자세 센싱, 운동량 센싱 등의 기능 탑재', '전문가 라인과 일반 라인별 컨셉 및 컨텐츠 개발', '압박 의류 형태로 디자인', '운동지역에 따른 상품개발의 차별화' 등의 상품기획 및 디자인 방향을 제시하였다.

빅데이터를 통한 소비자의 의복관리방식 트렌드 분석 (Trend Analysis on Clothing Care System of Consumer from Big Data)

  • 구영석
    • 한국의류산업학회지
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    • 제22권5호
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    • pp.639-649
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    • 2020
  • This study investigates consumer opinions of clothing care and provides fundamental data to decision-making for oncoming development of clothing care system. Textom, a web-matrix program, was used to analyze big data collected from Naver and Daum with a keyword of "clothing care" from March 2019 to February 2020. A total of 22, 187 texts were shown from the big data collection. Collected big data were analyzed using text-mining, network, and CONCOR analysis. The results of this study were as follows. First, many keywords related to clothing care were shown from the result of frequency analysis such as style, Dryer, LG Electronics, Product, Customer, Clothing, and Styler. Consumers were well recognizing and having an interest in recent information related to the clothing care system. Second, various keywords such as product, function, brand, and performance, were linked to each other which were fundamentally related to the clothing care. The interest in products of the clothing care system were linked to product brands that were also naturally linked to consumer interest. Third, the keywords in the network showed similar attributes from the result of CONCOR analysis that were classified into 4 groups such as the characteristics of purchase, product, performance, and interest. Lastly, positive emotions including goodwill, interest, and joy on the clothing care system were strongly expressed from the result of the sentimental analysis.

A Study of the Development Direction Factors for Mass Customization of Clothing based on Digital Fashion System

  • Lim, Hosun;Cho, Hakyung
    • 한국의류산업학회지
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    • 제17권1호
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    • pp.102-115
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    • 2015
  • Due to the diversification of lifestyles and the rapid growth of Internet environments since the 1990s, mass customization has been recently accepted as an important trend in the area of clothing and all other areas. In response to mass customized clothing products, global clothing product brands are introducing systems for mass customization such as the application of digital fashion systems that introduced IT technologies such as CAD and 3D scanners. However, studies of planning factors for clothing products applied with digital fashion systems in the area of mass production of clothing products are insufficient. Therefore, this study was intended to analyze the lifestyles of 20-30s that are expected to have the highest demand for clothing applied with digital fashion systems and present basic planning factors according to lifestyles. Through the analysis, three groups that have one of fashion pursuing type, sensory information pursuing type, and practical function pursuing type lifestyles were derived. Based on this result, consumer demand for digital fashion systems and basic factors for product planning were analyzed to present basic planning factors for digital fashion system based customized clothing by lifestyle group. This study is meaningful in that it provided basic data for product planning through digital fashion systems by analyzing the awareness, preference, necessity, and planning factors of digital fashion systems through the analysis of lifestyle types.

Study on the Tendency of Interest of Fashion Product Development based on 3D Printing according to College Students' Fashion Life Style

  • Song, Hayoung;Lee, Jungmin
    • 패션비즈니스
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    • 제23권6호
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    • pp.101-115
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    • 2019
  • 3D printing is attracting attention from all industries as it enables the development of personalized product design to meet consumer needs by establishing a mutual connection system between production, management and consumers. However, there are still limitations to applying them as apparel materials, and research on the recognition of 3D printing or the preference for fashion products is needed to actually commercialize 3D printing in the fashion industry. In this study on the development of various product designs using 3D printing technology in the fashion industry, an analysis of 255 questionnaires was conducted to determine the preferences and purchase intention trends of fashion product design using 3D printing for college students. Data analysis was performed with IBM SPSS Statistics (V.24). 'Fashion sensitive pursuit', 'Individuality & brand pursuit' and 'Functional convenience' was interested in fashion accessories using 3D printing technology and customized fashion apparel products using 3D printing. 'Functional Convenience-oriented' and 'Practical Purchasing-oriented' type showed that the functionality and durability of products made using 3D printing technology were important. And 'Individuality pursuit' type indicated that design and applied materials were important when producing products using 3D printing technology.

강릉 문화자원을 활용한 니트 패션문화상품 개발 -강릉 수보 문양을 중심으로- (Development of Knitted Fashion Culture Products Using Gangneung Cultural Resource -Focusing on Gangneung Subo Patterns-)

  • 한선미;우현리
    • 패션비즈니스
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    • 제26권2호
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    • pp.95-109
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    • 2022
  • This study was aimed at developing a new textile design based on the authentic and cultural resources of the Gangneung Subo pattern and applying the textile design to knitted fashion products. Gangneung has been recognized for its outstanding artistry in the field of Gyubang art. Gangneung Subo is an embroidered wrapping cloth. The discovered and preserved Subo at this time was from the Kwandong region centered in Gangeung, and is regarded as the product of the indigenous native culture in Kwandong. Therefore, as a representative cultural resource of Gangneung, the Gangneung Subo has sufficient value as a material for the development of cultural products with uniqueness, distinctiveness, and historicality. As a research method, the background of Gangneung Subo was investigated. A total of 12 motifs were created while preserving the authentic originality of the Gangneung Subo pattern and minimizing unwanted deformations of the pattern during the developing process. The created motifs were repeatedly applied to the pattern and new textile designs were created. Eighteen knit fashion products, including narrow and wide-width mufflers and neck warmers, were developed by applying the new textile designs. As a significant cultural resource for cultural goods development, this study ascertained the value of Gangneung Subo, preserving its unique distinction and history. This study was especially significant since the Gangneung cultural goods developed used knitted material and extended the development to producing real products.

Development and Usability Test of Baby Vest Prototypes with a Body Temperature Sensing Function

  • Yi, Kyong-Hwa;Song, Hayoung
    • 한국의류학회지
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    • 제44권3호
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    • pp.427-440
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    • 2020
  • This study developed a vest prototype capable of monitoring body temperature using textile electrodes to prevent the sudden death of babies as well as to determine the quality of developed products by evaluating usability with commercial products. Based on the results of the 7th Size Korea Project, a basic pattern for a vest prototype was drafted by applying the average size of two-year-old Korean babies. Two prototypes were the detachable (VEST I) and integrated textile electrodes vest type (VEST II), which followed the same design. The materials were 100% cotton single jersey (SJ) and double jersey (DJ). Six experts evaluated the usability of the developed vests (VEST I & VEST II) and commercial product (VEST M). The single-layer woven textile electrode appeared to have a slightly higher conductivity than the double-layer one. There was no statistical difference in the body temperature sensing function between VEST I and VEST II. Finally, the superiority of the VEST I was verified through a comparison with commercial products (VEST M). The usability test suggested that a wearable smart clothing system of the integrated conductive textile could be further commercialized for bio-monitor applications in Ubiquitous-health care.

텍스타일디자인 분야의 적정기술 활용 (Utilization of Appropriate Technology in Textile Design Field)

  • 이주영;김성달
    • 패션비즈니스
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    • 제20권4호
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    • pp.72-87
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    • 2016
  • Technical advances contribute to the affluent life of human society. However, many people in underdeveloped countries live in poverty. Hence, many social groups are making efforts to improve their quality of life. The concept of appropriate technology is central to this endeavor. Utilization of appropriate technology in the textile design sector is one of the most efficient ways to make a living, while maintaining traditional skills and tools. It differs from the supply mechanism of advanced technology and products to people in the underdeveloped countries. In this study, we aimed to explore the fundamental ways toward self-reliance among citizens of substantially underdeveloped countries by integrating appropriate technology in the field of textile design. Application types were analyzed by researching cases that incorporate appropriate technology in textile design. These are classified into three ways based on underdeveloped regions, developed countries, and collaborative case with designers and companies. Improvement of the 3 aspects was approached in terms of product development, ongoing management and expansion popularity.

인터넷 의류 소호몰 속성이 사이트에 대한 태도와 재방문 의도에 미치는 영향 : 온·오프라인 의류쇼핑 비중의 차이를 중심으로 (Effect of Internet Clothing Soho Mall Attributes on Attitude Toward Site and Revisit Intention: Focusing on the Difference By On- and Off-line Clothing Shopping Dependence)

  • 박효은;여은아
    • 한국의류산업학회지
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    • 제13권2호
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    • pp.234-241
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    • 2011
  • In this study, the effect of Internet clothing soho mall attributes on attitude toward site and revisit intention was investigated. A total of 292 female college students participated in the experiment to explore a clothing soho mall out of 20 highly-ranked soho malls for shopping and to complete a questionnaire. In exploratory factor analysis results, five factors were generated out of 18 question items indicating clothing soho mall attributes. Among those five factors, 'product assortment and presentation' was the most important factor affecting attitude toward site and revisit intention toward a clothing soho mall. In addition, 'site construct' was another factor affecting attitude toward a clothing soho mall site specifically in the group who shops clothing more often on the Internet shops than off-line shops. Based on study results, implications and insights were discussed.

한국 선사시대 암각화를 응용한 아동용 텍스타일 디자인 연구 (Textile Design for Children Applying Korean Prehistoric Petroglyphs)

  • 장경아;박은경
    • 복식
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    • 제64권2호
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    • pp.135-149
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    • 2014
  • This study attempts to adapt and develop Korean prehistoric petroglyphs into textile design for children. For this purpose, literature review was conducted to understand the plasticity and symbolism expressed in Korean prehistoric petroglyphs. Also this study conducted textile design development as follows: First, the figures and faces in petroglyphs were selected because children can easily recognize them. Second, two groups of different ages (7-9 and 10-13) were allowed to freely draw the selected motifs. Third, some of the motifs created by the children were selected that show children's individuality and also keep the features of the original motifs. The children's motifs were developed into textile design using Texpro and Photoshop. Then digital textile printing and 3D mapping program were used to make pajamas (5 types), umbrellas (3 types), and simulate bedding sets (2 types) for children. This research's results are as follows: First, petroglyphs are symbolic language of human's oldest art form, and related to religious and mythical belief. Korean petroglyphs have plasticity showing the development steps in technique and expression, with various shapes such as animals, human figures, faces, masks and abstract figures. Third, children showed their interests in various human figures and faces of the petroglyphs, and it was easy to draw those motifs in their own way. Fourth, 10 design motifs were selected from the children's work and used to create textiles considering materials and colors for children. Total 10 items were made and presented. This study confirmed the usefulness of applying prehistoric petroglyphs to children's textiles designs. These designs may grow as a kind of cultural product for children who know about and like petroglyphs. They can be a niche market items too, made to order for children with individuality and who favor originality.

제주 방사탑 문화자원을 직물문양 모티브로 활용한 텍스타일 디자인 및 지역패션문화상품 개발 (The development of cultural products and textile designs with the patterns of Jeju Bangstop)

  • 오정순;홍희숙
    • 복식문화연구
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    • 제23권1호
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    • pp.126-144
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    • 2015
  • The object of this study is to develop textile designs and fashion products based on the cultural resource of Jeju Bangsatop, which means a stone tower preventing misfortune and driving out evil spirits. The field surveys of 32 Bangsatops located at 17 villages in Jeju were conducted. As a result, unlike stone towers located in other regions, Jeju Bangsatops made with basalt. In addition, wood and stone birds, Dolhareungbang, and other sculptures are built on the tops. Jeju Bangsatops were classified into four types based on the body form of the tops: Conical, truncated conical, trapezoid, and irregular shaped Bangsatops. Jeju Bangsatops located in a area or a village are symmetrically arranged in direction of south and north, left and right, east and west, or face to face. The conical, truncated conical, and irregular shaped Jeju Bangsatops which are designated as folk cultural properties or which have the unique sculptures of stone birds and the statues of Dolhareungbang built on the tops were selected as motifs for textile pattern design. The 4 basic patterns of Jeju Bangstops were designed. The six creative textile designs were developed by the various repeat arrangements of the basic patterns and were printed on oxford cotton fabrics by digital textile printing (DTP) method. The sixteen products of wallets, bags, hats and shoes were actually made with the DTP fabrics, the DTP fabrics which were naturally dyed in gray and blue colors, or the DTP fabrics which were redesigned with textile crayon. Therefore, it is confirmed that Jeju Bangsatop could be very useful as a motif for the development of cultural products focusing on Jeju tourism souvenir market.