• Title/Summary/Keyword: text programming language

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Improving Elasticsearch for Chinese, Japanese, and Korean Text Search through Language Detector

  • Kim, Ki-Ju;Cho, Young-Bok
    • Journal of information and communication convergence engineering
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    • v.18 no.1
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    • pp.33-38
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    • 2020
  • Elasticsearch is an open source search and analytics engine that can search petabytes of data in near real time. It is designed as a distributed system horizontally scalable and highly available. It provides RESTful APIs, thereby making it programming-language agnostic. Full text search of multilingual text requires language-specific analyzers and field mappings appropriate for indexing and searching multilingual text. Additionally, a language detector can be used in conjunction with the analyzers to improve the multilingual text search. Elasticsearch provides more than 40 language analysis plugins that can process text and extract language-specific tokens and language detector plugins that can determine the language of the given text. This study investigates three different approaches to index and search Chinese, Japanese, and Korean (CJK) text (single analyzer, multi-fields, and language detector-based), and identifies the advantages of the language detector-based approach compared to the other two.

Development of a C-Language Learning Tool using Console Wrapper (Console Wrapper를 활용한 C언어 학습도구 개발)

  • Hwang, Giu-Duck;Choi, Sook-Young
    • Journal of Digital Convergence
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    • v.7 no.3
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    • pp.113-122
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    • 2009
  • The majority of programming education in the learning place attaches importance more to grammar, memorization of the imperative sentence and explanation of the program language itself than the specific way to use the target language. In addition, it is mainly used to teach theoretical knowledge based on the text. Consequently, current programming education has not interested learners in the programming learning and has not improved their ability in programming problems of the real world. We therefore developed a learning tool of C-language, which is based on the Console Wrapper. The purpose of proposing the learning tool was to make the programming education break from the typical theoretical learning and to let learners be interested in the programming education. By using the dynamic screen instead of the static console screen, the learners could enjoy learning the program. As a result of this study, we could know that the programming education using our learning tool is more effective than the typical C language programming education.

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Tool Utilization Strategy for Using Block Programming Language as a Preceding Organizer for Text Programming Language Learning (텍스트 프로그래밍 언어 학습을 위한 블록 프로그래밍 언어를 선행조직자로 활용할 수 있는 도구 활용 전략)

  • Go, HakNeung;Lee, Youngjun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.395-396
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    • 2022
  • 본 논문에서는 블록 프로그래밍 언어를 선행조직자로 하여 텍스트 프로그래밍 언어를 학습하는 도구 활용 전략을 연구하였다. 텍스트 프로그래밍 언어는 파이썬이며, 블록 프로그래밍 언어는 엔트리, 활용하는 도구는 주피터 노트북으로 선정하였다. 주피터 노트북을 활용한 블록 프로그래밍 언어 선행조직자 학습 전략은 code cell에 IPython.display.IFrame 클래스를 활용하여 결과 창에 엔트리 작업환경을 불러와 선행조직자로 제시하여 엔트리를 학습 후 code cell에서 파이썬으로 학습한다. 주피터 노트북을 통해 블록 프로그래밍 언어를 선행조직자로 제시 후 텍스트 프로그래밍 언어를 제시함으로써 텍스트 프로그래밍 언어를 학습할 때 인지적 부담을 줄어들고 긍정적 전이가 일어나 효과적인 학습이 될 것으로 기대된다.

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The Application to the Programming Education Using UML and LabVIEW OOP (UML과 LVOOP를 이용한 프로그래밍 교육의 적용 방안)

  • Jung, Deok-Gil;Jung, Min-Po;Cho, Hyuk-Gyu
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.10a
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    • pp.375-378
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    • 2011
  • To learn a programming language as a text-based programming and a computer language suitable for a wide range, learner thinks it is very difficult. To represent a visual program is one way to solve this problem easily. The visual language such as Visual C++, Visual Basic and Delphi is represented an interface as the visual component and represented a component action as a text-based. The programmer is very difficult about the component action with text-based and dislikes programming. In this paper, so solve these problems, we use the UML for representing a logical thinking and supporting and object-oriented programming. We suggest for programming education method to replace text-based programming to LabVIEW OOP. In addition, we conduct a survey on how programming education and analyze the training effect.

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A Development and Analysis of the Assessment Metrics for Text/Visual Programming Education Using LabVIEW (LabVIEW를 사용한 텍스트/시각 프로그래밍 교육의 평가 지표 개발 및 유용성 분석)

  • Lho, Young-Uhg;Jung, Min-Po;Cho, Hyuk-Gyu;Jung, Deok-Gil
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.11
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    • pp.2544-2549
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    • 2012
  • The computer programming education is very important to study the related subjects in computer science, and also in the technology education for the students finding employment. In this paper, we develop the assessment metrics to evaluate and apply the textual and visual programming in the computer education. Also, we analyze the validity for the programming languages and tools for the education and getting job of students, and choose the appropriate programming language/tool for programming education. And, we develop the curriculum for programming education, finally apply and analyze in computer education of university. Especially, we compare and analyze the effectiveness for the text based programming language(JAVA) and visual programming language/environment(LabVIEW) in the area of embedded/mobile/Web programming fields which are necessary in the related industry to the recent trend of IT technology.

Transference from learning block type programming to learning text type programming (블록형 프로그래밍 학습에서 텍스트형 프로그래밍 학습으로의 전이)

  • So, MiHyun;Kim, JaMee
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.55-68
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    • 2016
  • Informatics curriculum revised 2015 proposed the use of block type and text type of programming language by organizing problem solving and the programming unit in a spiral. The purpose of this study is to find out whether the algorithms helps programming learning and whether there is a positive transition effect in block type programming learning to text type programming trailing learning. For 15 elementary school students was conducted block type and text type programming learning. As a result of the research, it is confirmed that writing the algorithm in a limited way can interfere with the learner's expression of thinking, but the block type programming learning has a positive transition to the text type programming learning. This study is meaningful that it suggested a plan for the programming education which is sequential from elementary school.

Analysis of error data generated by prospective teachers in programming learning (예비교사들이 프로그래밍 학습 시 발생시키는 오류 데이터 분석)

  • Moon, Wae-shik
    • Journal of The Korean Association of Information Education
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    • v.22 no.2
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    • pp.205-212
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    • 2018
  • As a way to improve the software education ability of the pre - service teachers, we conducted programming learning using two types of programming tools (Python and Scratch) at the regular course time. In programming learning, various types of errors, which are factors that continuously hinder interest, achievement and creativity, were collected and analyzed by type. By using the analyzed data, it is possible to improve the ability of pre-service teachers to cope with the errors that can occur in the software education to be taught in the elementary school, and to improve the learning effect. In this study, logic error (37.63%) was the most frequent type that caused the most errors in programming in both conventional language that input text and language that assembles block. In addition, the detailed errors that show a lot of differences in the two languages are the errors of Python (14.3%) and scratch (3.5%) due to insufficient use of grammar and other errors.

Development of Python Instructional Model Using Robot for Elementary Students (초등학생을 위한 로봇 활용 파이썬 학습 모형 개발)

  • Park, DaeRyoon;Yoo, InHwan
    • Journal of The Korean Association of Information Education
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    • v.22 no.3
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    • pp.357-366
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    • 2018
  • The Code Block Based Educational Programming Language(EPL) is the mainstream tool for software education for elementary students. However, Code Block Based EPL has limitations in scalability, even though there are many advantages as an introductory tool for software education. In this study, we searched the approach of SW education using Python, which is a text-based programming language actively used in real industrial field. We developed a learning program and model using Python and applied it to the sixth grade elementary school students for 10 hours. As a result, we found that the robot-based Python learning model had a significant effect on improving students' thinking skills and confirmed the applicability of text-based programming language to elementary school students.

A Study on the Preference and Efficiency of Block-Base Programming and Text-based Programming (블록 기반 프로그래밍과 텍스트 기반 프로그래밍의 선호도와 효율에 관한 연구)

  • Jeon, Hyun-mo;Kim, Eui-Jeong;Chung, Jong-In;Kim, Chang Suk;Kang, Shin-Cheon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.486-489
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    • 2021
  • The purpose of this study was to investigate whether block-based programming language, which is currently being used in elementary and secondary schools, attracts students' interest and motivates them to learn. In addition, this study was to investigate how block-based programming language can help students improve their computing thinking ability and have a good effect on learning text-based programming to learn in high school. In addition, this study tried to study the direction of education linked with artificial intelligence and programming, which are popular in the era of the Fourth Industrial Revolution. The interest in software education has increased so much that software and information education from elementary school to high school has achieved quantitative and qualitative growth that can not be compared with before. However, in the field of artificial intelligence, discussions have begun, but we can not say that we have yet established ourselves in our education. We will discuss how block-based programming and text-based programming will be combined with artificial intelligence and educated.

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Implementation of Estimation and Inference on the Web

  • Kang, Heemo;Sim, Songyong
    • Communications for Statistical Applications and Methods
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    • v.7 no.3
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    • pp.913-926
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    • 2000
  • An electronic statistics text on the web is implemented. The introduced text provide interactive instructions on the statistical estimation and inference. As a by-product, we also provide a calculation of quantiles and p-value of t-distribution and standard normal distribution. This program was written in JAVA programming language.

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