• Title/Summary/Keyword: text input

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Development of Universal Reduced Key Braille System (유니버설 단축키 점자시스템 개발)

  • Lee, Jung-Suk;Moon, Byung-Hyun
    • Journal of Korea Society of Industrial Information Systems
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    • v.27 no.2
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    • pp.45-51
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    • 2022
  • In this paper, an universal reduced input system that can represent Korean text message, English alphabet letter, special characters, and numbers is develpoed. The reduced keyboard input system has 5 number keys and 4 special function keys to reduce the complexity of inserting characters for the severely disabled. Also, mobile application is developed for the use of easy communication for the disabled.

A Grip Type Korean Text Entry Interface for the Elderly (노인용 그립형 한글입력 인터페이스)

  • Chang, Hee-Dong
    • Journal of Korea Game Society
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    • v.9 no.3
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    • pp.15-22
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    • 2009
  • Our society is the information-oriented knowledge society which demands the ability how to use computers to all members of the society and is the aging society which the old people 60 or older exist plentifully. But in our society, there are rarely the computers for the old people which are considered their body limit. In this research, we proposed a grip type Hangul(Korean alphabet)interface which are designed under the consideration for the body limit of the old people. The comparison analysis of the proposed Hangul interface is accomplished with the keyboard(ME TOO SV01) for old persons and the key buttons of the old person cellular phone(LG KV-3900) as existing products. The comparison analysis consists of quantitative evaluation as measurements and qualitative evaluation as a survey of the satisfaction levels of 10 older persons. The results of the quantitative evaluation show that the proposed Hangul interface is the best one in the human-technology-design, the number of input buttons which requires moving of user's fingers, the maximum range of moving of user's fingers, and the number of the fingers to use text inputs. The survey results of the satisfaction levels show that interface shape, and input button's positions have best levels and they show that input button's gaps and ease of use have the second levels but their points are almost same with the best points of the keyboard.

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Efficient Braille Keyboard of Smart Phone for the Blind (전맹인을 위한 효율적인 스마트폰 점자키보드 시스템 기술)

  • Koo, Min-Su;Kim, Byung-Gyu;Shin, Hyun-Cheul
    • Convergence Security Journal
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    • v.15 no.2
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    • pp.11-17
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    • 2015
  • According to NIA (National Information Society Agency) report, digital divide is a vicious circle which makes quality interval of human's life between people who have information and relatively not. Especially in a smart phone society, there is a big problem between disabled people and normal people. This paper suggests a braille keyboard system for the blind to solve these problems. It is designed for portable use, convenience and quick text typing based on bluetooth communication technique. In text input test, all texts (Korean, English, number) were accurately expressed and typing speed was about 22 [c/m](characters per a minute). Especially, we design text2voice function to provide more accurate key input system. Popular applications such as call, alarm, message, kakao talk, internet, music, were performed without carring problems using the proposed braille keyboard system. The proposed technique is thought to contribute to eliminating the digital divide through the expansion of smartphone users.

Adjusting Weights of Single-word and Multi-word Terms for Keyphrase Extraction from Article Text

  • Kang, In-Su
    • Journal of the Korea Society of Computer and Information
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    • v.26 no.8
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    • pp.47-54
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    • 2021
  • Given a document, keyphrase extraction is to automatically extract words or phrases which topically represent the content of the document. In unsupervised keyphrase extraction approaches, candidate words or phrases are first extracted from the input document, and scores are calculated for keyphrase candidates, and final keyphrases are selected based on the scores. Regarding the computation of the scores of candidates in unsupervised keyphrase extraction, this study proposes a method of adjusting the scores of keyphrase candidates according to the types of keyphrase candidates: word-type or phrase-type. For this, type-token ratios of word-type and phrase-type candidates as well as information content of high-frequency word-type and phrase-type candidates are collected from the input document, and those values are employed in adjusting the scores of keyphrase candidates. In experiments using four keyphrase extraction evaluation datasets which were constructed for full-text articles in English, the proposed method performed better than a baseline method and comparison methods in three datasets.

Flatness Characteristics Analysis Technique of Attenuator Using Thermal Voltage Converter and AC Measurement Standard (열전압변환기와 교류측정표준을 사용한 감쇠기 평탄도 특성 분석 기법)

  • Cha, Yun-bae;Kim, Boo-il
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.2
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    • pp.330-337
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    • 2018
  • This paper proposes a technique to analyze the flatness characteristics of the attenuator at 10Hz to $50\text\tiny{MHz}$ on the basis of $1\text\tiny{kHz}$ using a Thermal Voltage Converter and AC measurement standard. In the proposed technique, the input voltage of the attenuator for each measuring frequency is supplied at the same rate as $1\text\tiny{kHz}$ using TVC, and the flatness characteristics of the attenuator are analyzed by the voltage variation indicated in the AC measurement standard. The results of the analysis of the attenuator flatness characteristics show that the maximum uncertainty of $866{\mu}V/V$ can be measured from $10\text\tiny{dB}$ to $70\text\tiny{dB}$ and the uncertainty is reduced by about 37% compared to $2.31\text\tiny{mV}$/V using the network measurement method. The improved attenuator flatness characteristic values can be applied to the frequency flatness calibration from 2.2V to 2.2mV at the low voltage of the AC measurement standard.

A Performance Analysis Based on Hadoop Application's Characteristics in Cloud Computing (클라우드 컴퓨팅에서 Hadoop 애플리케이션 특성에 따른 성능 분석)

  • Keum, Tae-Hoon;Lee, Won-Joo;Jeon, Chang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.5
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    • pp.49-56
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    • 2010
  • In this paper, we implement a Hadoop based cluster for cloud computing and evaluate the performance of this cluster based on application characteristics by executing RandomTextWriter, WordCount, and PI applications. A RandomTextWriter creates given amount of random words and stores them in the HDFS(Hadoop Distributed File System). A WordCount reads an input file and determines the frequency of a given word per block unit. PI application induces PI value using the Monte Carlo law. During simulation, we investigate the effect of data block size and the number of replications on the execution time of applications. Through simulation, we have confirmed that the execution time of RandomTextWriter was proportional to the number of replications. However, the execution time of WordCount and PI were not affected by the number of replications. Moreover, the execution time of WordCount was optimum when the block size was 64~256MB. Therefore, these results show that the performance of cloud computing system can be enhanced by using a scheduling scheme that considers application's characteristics.

A Primary Study on Building the Secondary Legal Information Full-Text Databases (2차 법률정보 전문데이터베이스 구축을 위한 기초 연구)

  • Kweon Kie-Won;Roh Jeong-Ran
    • Journal of the Korean Society for Library and Information Science
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    • v.32 no.3
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    • pp.281-296
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    • 1998
  • This study indicates that it is necessary to have characteristic information the information experts recognize-that is to say, experimental and inherent knowledge only human being can have built-in into the system rather than to approach the information system by the linguistic, statistic or structuralistic way, and it can be more essential and intelligent information system. As this study proves that the cited primary legal information within the secondary legal information functions as the index which represents the contents of the text because of the characteristics of legal information, the automatic indexing in the secondary legal full-text databases can be possible without the assitance of the experts. In case of the establishment, amendment or repealing of law, change of index terms can be possible through revising the legal text cited in the secondary legal information full-text databases. Even when we don't input the full-text about retrospective documents, automatic indexing is also possible, and the establishment and the practice of expert knowledge and integrated databases are possible in case of the retrospective documents.

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A Study on Localization of Text in Natural Scene Images (자연 영상에서의 정확한 문자 검출에 관한 연구)

  • Choi, Mi-Young;Kim, Gye-Young;Choi, Hyung-Il
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.5
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    • pp.77-84
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    • 2008
  • This paper proposes a new approach to eliminate the reflectance component for the localization of text in natural scene images. Natural scene images normally have an illumination component as well as a reflectance component. It is well known that a reflectance component usually obstructs the task of detecting and recognizing objects like texts in the scene, since it blurs out an overall image. We have developed an approach that efficiently removes reflectance components while Preserving illumination components. We decided whether an input image hits Normal or Polarized for determining the light environment, using the histogram which consisted of a red component. In the normal image, we acquired the text region without additional processing. Otherwise we removed light reflecting from the object using homomorphic filtering in the polarized image. And then this decided the each text region based on the color merging technique and the Saliency Map. Finally, we localized text region on these two candidate regions.

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Wine Label Recognition System using Image Similarity (이미지 유사도를 이용한 와인라벨 인식 시스템)

  • Jung, Jeong-Mun;Yang, Hyung-Jeong;Kim, Soo-Hyung;Lee, Guee-Sang;Kim, Sun-Hee
    • The Journal of the Korea Contents Association
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    • v.11 no.5
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    • pp.125-137
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    • 2011
  • Recently the research on the system using images taken from camera phones as input is actively conducted. This paper proposed a system that shows wine pictures which are similar to the input wine label in order. For the calculation of the similarity of images, the representative color of each cell of the image, the recognized text color, background color and distribution of feature points are used as the features. In order to calculate the difference of the colors, RGB is converted into CIE-Lab and the feature points are extracted by using Harris Corner Detection Algorithm. The weights of representative color of each cell of image, text color and background color are applied. The image similarity is calculated by normalizing the difference of color similarity and distribution of feature points. After calculating the similarity between the input image and the images in the database, the images in Database are shown in the descent order of the similarity so that the effort of users to search for similar wine labels again from the searched result is reduced.

Interactive Interface Design Through VR Hand Tracking (VR 핸드트레킹을 통한 상호작용 인터페이스 설계)

  • Ju-Sang Lee;Hyo-Seung Lee;Woo-Jun Choi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.18 no.1
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    • pp.213-218
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    • 2023
  • In order to use the VR HMD, operation through separate controllers in both hands is required. Methods for text input in VR include a method of selecting virtual keyboard keys on the screen one by one using a controller, a method of inputting through a keyboard that is a resource of a computer by connecting a computer and VR, or a method of inputting through a keyboard that is a resource of a computer by purchasing a wireless keyboard in VR and wireless keyboard connection method. As such, the text input method in current VR equipment causes inconvenience and additional costs to users. For these reasons, most of the VR-related contents are limited to simple functions such as games or viewers, and there is a risk that VR equipment will be recognized as a simple game machine. Therefore, in this study, a multi-input interface using hand tracking provided by the Oculus Quest2 device is designed and partially implemented. Through this, it is expected that various tasks such as document work and business processing as well as games can be conveniently used using VR equipment.