• 제목/요약/키워드: test data generation

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염기서열결정과 Line Probe 분석법에 의한 Rifampin내성 결핵균의 rpoB 유전자 분석 (Analysis of rpoB Gene in Rifampin-Resistant M. Tuberculosis by Direct Sequencing and Line Probe Assay)

  • 이민기;김윤성;이효진;전두수;윤상명;박삼석;김철민;박순규
    • Tuberculosis and Respiratory Diseases
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    • 제44권2호
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    • pp.251-263
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    • 1997
  • 연구배경 : 다제내성결핵의 증가는 효과적인 결핵 치료를 어렵게 할 뿐만 아니라 결핵관리 사업에 큰 장애로 대두되고 있다. 따라서 다제내성결핵균의 내성획득 기전에 대한 이해와 조기진단 방법의 개발이 시급한 실정이다. 최근 분자생물학의 발달로 결핵균의 유전학적인 검검출방법은 기존 배양검사의 감수성에 필적하는 수준이며, 더 나아가 1차 약제인 INH와 RMP 등의 핵산 수준에서 내성기전에 대한 최근의 연구 결과는 더욱 새롭고 빠른 감수성 검사의 기틀을 마련할 것으로 생각된다. RMP에 대한 M. tuberculosis의 주 내성기전은 RNA polymerase $\beta$subunit (rpoB)의 돌연변이로 보고되고 있다. 방 법 : 본 실험에서 42예의 결핵균 배양검체 (RMP 내성 32예, 감수성 10예)를 선택하여 rpoB 유전자의 돌연변이를 분석하였다. 역교잡법(reverse hybridization)을 이용한 상용화된 INNO-LiPA Line Probe Assay (LiPA)를 이용하여 돌연변이 양상을 검사하고 직접염기서열 방법으로 분석한 결과와 비교하였다. 결 과 : LiPA에서 RMP 감수성균주는 S띠의 발색이 모두 나타났으며, 내성균주는 모두 R띠의 발색이냐 S띠의 소실이 나타나 내성임을 확인할 수 있었다. 내성균주 32예중 22예(68.8%)는 4개의 R띠중 하나의 소실이 있어 바로 돌연변이 양상을 확인할 수 있었으며 R5(S531L)형이 17예(77.3%)로 제일 많았다. LiPA에서 확인되지 않았던 10예는 직접염기서열 분석법으로 내성양상을 검사한 바, 총 11예와 점돌연변이와 1예의 염기결실을 확인하였다. 이중 S522W와 9염기쌍의 결실은 현재까지 보고된 바 없는 처음으로 보고되는 유형의 돌연변이었다. 결 론 : 한국인의 결핵균에서 RMP 내성의 주 기전은 rpoB 유전자의 돌연변이에 의한 RNA polymerase의 구조 변화에 기인하는 것을 알 수 있었고 직접염기서열 결정법으로 그 양상을 확인하였으며, LiPA법이 RMP 내성의 조기진단에 유용하게 이용될 수 있는 것으로 판단되었다.

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혈액 및 일반 세균배양에서 검출된 균종과 항균제 감수성 추이(1997~2001) (Trends of Antimicrobial Susceptibility Test for Bacterias Isolated from Blood, Urine, Stool, and Cerebrospinal Fluid(1997~2001))

  • 홍미애;오경창;안승인;김봉림;김연호;김성섭;장진근;전경소;차성호
    • Pediatric Infection and Vaccine
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    • 제10권2호
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    • pp.167-177
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    • 2003
  • 목 적 : 연도별 항균제 감수성의 추이를 파악하는 것은 항생제 치료에 대한 정보를 얻는데 매우 중요하다. 이에 저자들은 1997년부터 2001년까지의 혈액, 뇨, 분변 및 뇌척수액에서 분리된 균종 및 그들의 항균제 감수성검사를 분석하였다. 방 법 : 1997년 1월부터 2001년 12월 사이에 신생아에서 18세까지의 한일병원 소아과 외래 및 입원환아로부터 혈액, 요, 분변 및 뇌척수액에서 분리된 검출물을 대상으로 검사대장을 통해서 원인균주와 항균제 감수성 검사를 후향적으로 조사 분석하였다. 결 과 : 6,974검체의 혈액배양에서 226검체(3.3%), 4,549검체의 요배양에서 365검체(8.0%), 2,593검체의 분변 배양에서 50검체(1.9%) 및 655검체의 뇌척수액배양에서 9검체(1.4%)로부터 원인 균주가 분리되었다. 1) 혈액배양에서 Staphylococcus epidermidis(33.5%), Staphylococcus aureus(19.7%), Escherichia coli(13.8%)와 Burkholderia cepacia(9.0%) 순으로 많았고 요배양에서 E. coli(74.7%), GroupD Enterococcus(11.3%), Klebsiella pneumoniae(7.1%)와 Proteus mirabilis(2.5%) 순으로 많았으며 분변배양에서 Group D Salmonella 및 뇌척수액배양에서 Group B Streptococcus가 많이 분리되었다. 연도별 주요 원인균주의 빈도는 큰 변화를 보이지 않았다. 2) 혈액배양에서 40명의 S. aureus 양성 환아 중 27명에서 methicillin에 내성을 갖는 S. aureus가 관찰되었다. 3) 혈액배양에서의 E. coli의 amikacin과 3세대 cephalosporin제제인 ceftizoxime 및 ceftriaxone에 대한 감수성률은 1997년도에 각각 80%, 100%, 80%와 2001년도에 각각 60%, 80%, 60%이었고 요배양에서 K. pneumoniae의 amikacin과 ceftizoxime 및 ceftriaxone에 대한 감수성률은 1997년도에 각각 80%, 100%, 80%와 2001년도에 각각 50%, 83%, 50%이었다. 4) 요배양에서의 Group D Enterococcus 양성률은 1997년도에 6.7%에서 2001년에는 15.8%에서 분리되었으며 다약제 내성을 보였고, 특히 vancomycin에 대해서는 11~33% 정도의 균주가 내성을 보였다. 5) Group D Salmonella의 amikacin과 3세대 cephalosporin계 항생제인 ceftizoxime 및 ceftriaxone에 대한 감수성률은 각각 96%, 96%, 92%이었다. 결 론 : 혈액배양에서 methicillin에 내성을 갖는 S. aureus가 67%에서 관찰되었으나 vancomycin에 내성을 갖는 S. aureus는 관찰되지 않았다. 혈액배양에서의 E. coli와 요배양에서의 K. pneumoniae의 amikacin과 3세대 cephalosporin제제에 대한 내성이 증가하는 경향이었으며 요배양에서의 Group D Enterococcus의 검출율이 증가하였고, vancomycin에 대한 내성이 17%에서 관찰되었다.

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B2C허의사구중적전자구비(B2C虚拟社区中的电子口碑): 관우휴정려유망적실증연구(关于携程旅游网的实证研究) (Electronic Word-of-Mouth in B2C Virtual Communities: An Empirical Study from CTrip.com)

  • Li, Guoxin;Elliot, Statia;Choi, Chris
    • 마케팅과학연구
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    • 제20권3호
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    • pp.262-268
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    • 2010
  • 虚拟社区(virtual community, VC)今年来发展迅速, 越来越多的人参与到虚拟社区中交换信息和分享观点. 虚拟社区是通过计算机布告板和网络进行非面对面的知识和语言交流的一种大众集合体. B2C电子商务网站虚拟社区则是商业性的虚拟社区, 通过培养信任环境来促进消费者在该网站的购买行为. B2CVC通过信息交流, 如推荐, 评论, 买者与卖者评级等, 来建立社会性的氛围. 目前, 虽然学术界已经认识到B2CVC的重要性, 但是关于社区成员的口碑传播行为的研究还不充分. 本研究提出了一个理论模型, 探讨在B2C网站社区中参与度, 满意度, 信任度, 粘度和口碑传播之间的关系. 本研究的目的有三个: 1, 通过整合信念, 态度和行为的测量来实证检验B2C网站社区模型; 2, 更好地理解各因素对口碑传播的影响关系; 3, 更好地理解B2C网站社区黏度在CRM营销中的作用. 研究模型包含以下要素: 1, 社区成员的信念变量, 通过参与度来测量; 2, 社区成员的态度变量, 通过满意度和信任度来测量; 以及3, 社区成员的行为变量, 通过网站黏度和口播传播意愿来测量. 参与度是消费者在虚拟社区的参与动机. 对于社区成员来说, 信息的查找和发布是他们参与到社区的主要目的. 满意度是成员对社区整体评价的重要指标, 反映了成员与社区的交互程度. 虚拟社区的形成与发展依靠成员分享信息和服务的自愿程度. 研究者已经发现信任是促进匿名交互的关键, 因此构建信任被看作是虚拟社区的重要研究课题. 此外, 虚拟社区的成功依靠成员的粘度来提高购买潜力. 社区成员间的观点交流和信息交换代表一种 "写作式" 的口碑传播. 因此口碑传播是推动B2C虚拟社区在互联网上扩散的主要因素之一. 研究模型及假设如图一所示. 本研究通过实证调查中国携程旅游网虚拟社区成员来验证模型. 数据收集过程中共发放243份问卷, 其中有效问卷204份. 通过实证数据验证了参与度, 满意度和信任度影响粘度和口碑传播之间的假设关系. 结构方程模型(SEM)方法用来进行数据分析. 模型的拟合指数结果为χ2/df 是2.76, NFI是 .904, IFI是 .931, CFI是 .930, 以及RMSEA是 .017. 结果表明, 参与度对满意度具有显著的影响(p<0.001, ${\beta}$=0.809). 参与度可以解释满意度的方差比例超过50%, 调整R2为0.654. 参与度对信任度具有显著影响(p<0.001, ${\beta}$=0.751), 解释率为57%, 调整R2为0.563. 此外, 满意度对黏度的影响显著(${\beta}$=0.514), 但是信任度对黏度的影响并不显著(p=0.231, t=1.197). 黏度对口碑传播的影响显著, 且解释率超过80%, 调整R2为 0.846. 总之, 研究结果支持了大部分的研究假设, 但是信任度显著影响粘度的假设没有得到支持. 本研究丰富了电子商务网站虚拟社区的学术研究成果, 深入探讨了在B2C电子商务环境下的用户信念, 态度和行为等因素. 研究成果有助于实践者进行更有针对性的资源开发和市场开拓. 网络营销人员可以针对B2C网站社区来有针对性地制定营销策略, 如对于国际旅游业务, 营销人员可以针对中国的B2C网站社区用户开展营销活动, 如为活跃的用户提供特殊折扣以及为早期参与者提高社区黏度定制营销计划等. 未来的研究应该拓展社区成员行为的研究, 并在不同的行业, 社区和文化背景下开展研究.

창의적인 UCC 제작에 영향을 미치는 동기 및 보상 체계에 대한 연구: 몰입에 매개 효과를 중심으로 (An Empirical Study on Motivation Factors and Reward Structure for User's Createve Contents Generation: Focusing on the Mediating Effect of Commitment)

  • 김진우;양승화;임성택;이인성
    • Asia pacific journal of information systems
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    • 제20권1호
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    • pp.141-170
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    • 2010
  • User created content (UCC) is created and shared by common users on line. From the user's perspective, the increase of UCCs has led to an expansion of alternative means of communications, while from the business perspective UCCs have formed an environment in which an abundant amount of new contents can be produced. Despite outward quantitative growth, however, many aspects of UCCs do not meet the expectations of general users in terms of quality, and this can be observed through pirated contents and user-copied contents. The purpose of this research is to investigate effective methods for fostering production of creative user-generated content. This study proposes two core elements, namely, reward and motivation, which are believed to enhance content creativity as well as the mediating factor and users' committement, which will be effective for bridging the increasing motivation and content creativity. Based on this perspective, this research takes an in-depth look at issues related to constructing the dimensions of reward and motivation in UCC services for creative content product, which are identified in three phases. First, three dimensions of rewards have been proposed: task dimension, social dimension, and organizational dimention. The task dimension rewards are related to the inherent characteristics of a task such as writing blog articles and pasting photos. Four concrete ways of providing task-related rewards in UCC environments are suggested in this study, which include skill variety, task significance, task identity, and autonomy. The social dimensioni rewards are related to the connected relationships among users. The organizational dimension consists of monetary payoff and recognition from others. Second, the two types of motivations are suggested to be affected by the diverse rewards schemes: intrinsic motivation and extrinsic motivation. Intrinsic motivation occurs when people create new UCC contents for its' own sake, whereas extrinsic motivation occurs when people create new contents for other purposes such as fame and money. Third, commitments are suggested to work as important mediating variables between motivation and content creativity. We believe commitments are especially important in online environments because they have been found to exert stronger impacts on the Internet users than other relevant factors do. Two types of commitments are suggested in this study: emotional commitment and continuity commitment. Finally, content creativity is proposed as the final dependent variable in this study. We provide a systematic method to measure the creativity of UCC content based on the prior studies in creativity measurement. The method includes expert evaluation of blog pages posted by the Internet users. In order to test the theoretical model of our study, 133 active blog users were recruited to participate in a group discussion as well as a survey. They were asked to fill out a questionnaire on their commitment, motivation and rewards of creating UCC contents. At the same time, their creativity was measured by independent experts using Torrance Tests of Creative Thinking. Finally, two independent users visited the study participants' blog pages and evaluated their content creativity using the Creative Products Semantic Scale. All the data were compiled and analyzed through structural equation modeling. We first conducted a confirmatory factor analysis to validate the measurement model of our research. It was found that measures used in our study satisfied the requirement of reliability, convergent validity as well as discriminant validity. Given the fact that our measurement model is valid and reliable, we proceeded to conduct a structural model analysis. The results indicated that all the variables in our model had higher than necessary explanatory powers in terms of R-square values. The study results identified several important reward shemes. First of all, skill variety, task importance, task identity, and automony were all found to have significant influences on the intrinsic motivation of creating UCC contents. Also, the relationship with other users was found to have strong influences upon both intrinsic and extrinsic motivation. Finally, the opportunity to get recognition for their UCC work was found to have a significant impact on the extrinsic motivation of UCC users. However, different from our expectation, monetary compensation was found not to have a significant impact on the extrinsic motivation. It was also found that commitment was an important mediating factor in UCC environment between motivation and content creativity. A more fully mediating model was found to have the highest explanation power compared to no-mediation or partially mediated models. This paper ends with implications of the study results. First, from the theoretical perspective this study proposes and empirically validates the commitment as an important mediating factor between motivation and content creativity. This result reflects the characteristics of online environment in which the UCC creation activities occur voluntarily. Second, from the practical perspective this study proposes several concrete reward factors that are germane to the UCC environment, and their effectiveness to the content creativity is estimated. In addition to the quantitive results of relative importance of the reward factrs, this study also proposes concrete ways to provide the rewards in the UCC environment based on the FGI data that are collected after our participants finish asnwering survey questions. Finally, from the methodological perspective, this study suggests and implements a way to measure the UCC content creativity independently from the content generators' creativity, which can be used later by future research on UCC creativity. In sum, this study proposes and validates important reward features and their relations to the motivation, commitment, and the content creativity in UCC environment, which is believed to be one of the most important factors for the success of UCC and Web 2.0. As such, this study can provide significant theoretical as well as practical bases for fostering creativity in UCC contents.