• Title/Summary/Keyword: terrain information

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Real-Time Terrain Rendering Framework for GIS Applications

  • Kang, Dong-Soo;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of Korea Spatial Information System Society
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    • v.11 no.2
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    • pp.73-78
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    • 2009
  • Real-time 3D visualization of terrain data is one of the important issues in GIS(Geographic Information System) field. We present a real-time terrain rendering engine that can use several types of GIS data source such as DEM(Digital Elevation Map), DTED(Digital Terrain Elevation Data) and LIDAR(Light Detection And Ranging). Our rendering engine is a quadtree-based terrain rendering framework with several acceleration modules. This can generate an ocular and binocular image. Also it can be applied to the flight simulation, walk-through simulation and a variety of GIS applications.

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Performance Enhancing Technique for Terrain Referenced Navigation Systems using Terrain Roughness and Information Gain Based on Information Theory (정보이론기반 지형 험준도 및 정보이득을 이용한 지형대조항법 성능 향상 기법)

  • Nam, Seongho
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.3
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    • pp.307-314
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    • 2017
  • Terrain referenced navigation(TRN) system is an attractive method for obtaining position based on terrain measurements and a terrain map. We focus on TRN systems based on the point mass filter(PMF) which is one of the recursive Bayesian method. In this paper, we propose two kinds of performance index for Bayesian filter. The proposed indices are based on entropy and mutual information from information theory. The first index measures roughness of terrain based on entropy of likelihood. The second index named by information gain, which is the mutual information between priori and posteriori distribution, is a quantity of information gained by updating measurement at each step. The proposed two indices are used to determine whether the solution from TRN is adequate for TRN/INS integration or not, and this scheme gives the performance improvement. Simulation result shows that the proposed indices are meaningful and the proposed algorithm performs better than normal TRN algorithm.

The Information Diffusion Neural Networks for Real-Time Regeneration of 3-D Terrain Elevation Data with Contour Information (등고선 정보로부터 3차원 지형정보의 실시간 복원을 위한 정보 확산 신경회로망)

  • Kim, J.M.;Choi, J.S.;Lim, Y.J.;Kim, H.G.;Kim, H.S.;Kim, S.J.
    • Proceedings of the KIEE Conference
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    • 1995.07b
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    • pp.968-970
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    • 1995
  • The Information Diffusion Neural Networks is proposed to regenerate the 3-dimensional terrain elevation data from contour lines. Contours in paper map are an expression of terrain elevation in highly compressed form. A real time regeneration of terrain data for each grid points from the the contour information is required for various applications. In the proposed neural networks, the elevation information on contours is diffused to neighbor units through updating its output toward that of neighbor units. An interpolation of terrain information is achieved from such computation mechanithm. Terrain data regeneration simulation has been done with sampled terrain data on contour lines.

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Development of a Traversability Map for Safe Navigation of Autonomous Mobile Robots (자율이동로봇의 안전주행을 위한 주행성 맵 작성)

  • Jin, Gang-Gyoo
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.4
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    • pp.449-455
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    • 2014
  • This paper presents a method for developing a TM (Traversability Map) from a DTM (Digital Terrain Model) collected by remote sensors of autonomous mobile robots. Such a map can be used to plan traversable paths and estimate navigation speed quantitatively in real time for robots capable of performing autonomous tasks over rough terrain environments. The proposed method consists of three parts: a DTM partition module which divides the DTM into equally spaced patches, a terrain information module which extracts the slope and roughness of the partitioned patches using the curve fitting and the fractal-based triangular prism method, and a traversability analysis module which assesses traversability incorporating with extracted terrain information and fuzzy inference to construct a TM. The potential of the proposed method is validated via simulation works over a set of fractal DTMs.

Development of a terrain model in 3D Game (3차원 게임에서의 손쉬운 지형 모델 구현 방법)

  • Park, Seok-hee;Lee, Hee-bum;Kim, Soo-Kyun;Im, Kwang-Hyuk;An, Sung-ohk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.533-534
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    • 2013
  • In computer game, terrain model is applied a nice texture to render snowy mountains and valley. Terrain model in the game, it is important role that the character plays in space. Realistic depiction of the terrain model enhances the absorption of the game. Now many terrain models are made by using lots of terrain tools. In this paper, we does not use terrain modeling tool, we use only 3D max for making terrain model easily. 3D max provides a comprehensive 3D modeling, rendering, and compositing solution for games. In this paper we create terrain models by using 3D max, also we present how to use DirectX environment.

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A Study on the Tactical Databases of the Army (군의 전술적 자료기반 구축에 관한 연구)

  • Yeu, Bock-Mo;Jo, Jeong-Heon;Jo, Hong-Sug
    • Journal of Korean Society for Geospatial Information Science
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    • v.2 no.1 s.3
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    • pp.107-119
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    • 1994
  • Modern war is called as information war. So an Information Systems which operate hitech-weapon is evaluated important by the ARMY. As terrain analysis techniques we an essential element, computer-based terrain analysis techniques for the army are developed. This paper studies the method of tactical terrain analysis data base construction and presents cross-country mobility after analysis officer analysis overlayed terrain data. Also, Terrain information data base construction method is presented through this analysis, which planned a suitable plan of operations in order to mission accomplishment in normal times.

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Development of 3D Terrain Visualization for Navigation Simulation using a Unity 3D Development Tool

  • Shin, Il-Sik;Beirami, Mohammadamin;Cho, Seok-Je;Yu, Yung-Ho
    • Journal of Advanced Marine Engineering and Technology
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    • v.39 no.5
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    • pp.570-576
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    • 2015
  • 3D visualization of navigation simulation is to visualize the environment conditions (e.g. nearby ships, dynamic characteristics, environment, terrain, etc) for any users on ships at sea. Realistic 3D visualization enables the users to be immersed to it and guarantees the reliability of the simulation. In particular, terrain visualization contains many virtual objects, so it is time and cost-intensive for object modelling. This paper proposes a 3D terrain visualization method that can be realized in a short time and with low cost by using the Unity 3D development tool. The 3D terrain visualization system requires bathymetric and elevation terrains, and Aids to Navigations (AtoNs) to be realized. It also needs to include 3D visualization objects including bridges, buildings and port facilities for more accurate simulation. Bathymetric and AtoN elements are acquired from ENC, and the elevation element is acquired from SRTM v4.1 digital elevation chart database developed by NASA. Then, the bathymetric and elevation terrains are generated, and the satellite images are superposed by using this terrain information. The longitudinal and latitudinal information of the AtoNs are converted to the 3-axis information to position the AtoN locations. The 3D objects such as bridges, buildings and port facilities are generated and the terrain visualization is completed. The proposed method realizes more realistic 3D terrain visualization of Busan Port.

Development of an Integrated Sensor Module for Terrain Recognition at Disaster Sites (재난재해 현장의 지형인지를 위한 통합 센서 모듈 개발)

  • Seo, Myoung Kook;Yoon, Bok Joong;Shin, Hee Young;Lee, Kyong Jun
    • Journal of Drive and Control
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    • v.17 no.3
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    • pp.9-14
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    • 2020
  • A special purpose machine with two manipulators and quadruped crawler system is being developed to work at disaster sites where it is intended to quickly respond in the initial stages after the event. In this study, a terrain recognition module is developed so that the above special purpose machine can quickly obtain ground information to help choose its path while recognizing objects in its way, this is intended to enhance the remote driver's limited situational awareness. Terrain recognition modules were developed for two tasks (real-time path guidance, precision terrain measurements). The real-time path guidance analyzes terrain and obstacles while moving, while the precision terrain measurement feature provides more accurate terrain information by precisely measuring the ground in front of the vehicle while stationary. In this study, an air-cooled sensor protection module was developed so that the terrain recognition module can continue its vital tasks in the event of exposure to foreign substances, including scattered dust, mist and rainfall, as well as high temperatures.

A Technique for Measuring Terrain Uniqueness from Digital Terrain Elevation Data (수치 고도자료를 이용한 지형의 유일성 평가 알고리즘 연구)

  • Kim, Su-Hwan
    • Journal of the Korea Institute of Military Science and Technology
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    • v.11 no.4
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    • pp.99-106
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    • 2008
  • Digital Terrain Elevation Data is a set of numerical values that represent the heights of the terrain surface. Terrain has several properties. Among them, roughness is the most widely used one because it gives very useful information to land-based or land-reference platform. There are several ways to measure roughness of terrain. But each of them has own flaws. Moreover, it is not enough to represent the uniqueness of the terrain only by the roughness. We need another metric to measure the actual uniqueness. In this paper, we propose an improved method to measure essential characteristics, uniqueness, of terrain. It gives not only the roughness but also the unevenness. The combination of them makes up the uniqueness. And it can be applied even if there is no pre-planned path on the terrain.

A Study on the Digitizing of Terrain by Triangulated Irregular Networks (비정규삼각망 데이타구조에 의한 지형의 수치화)

  • Lee, Suck Chan;Kho, Young Ho;Lee, Chang Kyung;Choi, Byoung Gil
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.14 no.2
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    • pp.325-334
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    • 1994
  • Modern society is the age of a high state of information and demands more effective land information. Moreover, because the use of land in Korea is intensive, Korea requires more synthetic and systematic geographical information for which the digitizing of terrain is prerequisite. This study aims at development of the data structure which is suitable to the digitizing of terrain for Geographical Information System(GIS). Regular grid has been used generally in Digital Terrain Model(DTM), for it is easy to manipulate. But regular cannot reflect well the terrain surface features. In the meantime, Triangulated Irregular Network(TIN) has complex data structure, but it can describe well terrain surface features and is useful in various applications. In this paper the method which constructs effective DTM by improving TIN has been researched.

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