• 제목/요약/키워드: technology-based education

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RODMRP를 위한 진보된 추론 연결 망 구현 (A study on the Advanced Inference Routing NETwork scheme for RODMRP)

  • 김순국;지삼현;두경민;이범재;김영삼;이강환
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2008년도 하계종합학술대회
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    • pp.313-314
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    • 2008
  • Ad hoc network is a multi-hop wireless network formed with non-infrastructure. The fact that limited resource could support the network of robust, simple framework and energy conserving etc. In this paper, we propose a new ad hoc multicast routing protocol for based on the ontology scheme called inference network. Ontology knowledge-based is one of the structure of context-aware.

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Finding the Research Possibilities of Computer Technologies in Art Education

  • Jung, Hyunil
    • International Journal of Advanced Culture Technology
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    • 제6권2호
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    • pp.51-57
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    • 2018
  • The purpose of this study is to try finding the research possibilities of computer technology in art education and understand why computer technology has such a great impact on our contemporary education. The methodology of this study is based on the analysis of literature review. I have tried to find the importance articles in the journals of art education such as Studies in Art Education and Art Education published from the National Art Education Association, one of the most well-known organizations in the field of art education. To draw the purpose of this study, I found articles and categorized the information using key words such as aesthetic, feminist, gender issues, and interactivity. After analyzing, I have discussed about the research possibilities and important issues of computer technology in art education and then categorized the information found in each article into four different subheadings: 1) the visual effects of computer graphics in art education, 2) gender issues based on the computer technology, 3) interactive multimedia and social interactions among students, 4) research possibilities with computer technologies in art education. The findings are as follow. Firstly, there were many research possibilities of computer technologies in art education such as ways of criticizing the contemporary art world. Secondly, I found that computer technology has a great impact on art education because students are more eager to engage with computer technologies-based media activities and very familiar with new media either at home and school. Therefore, we, as educators, must address how the student will be systematically engaged with computer technologies in their educational environment and should determine what knowledge and skills prospective teachers bring to our teacher education programs and how and where they acquired this knowledge.

Pre-service Teachers' Education Needs for AI-Based Education Competency

  • Mingyeong JANG;Hyeon Woo LEE
    • Educational Technology International
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    • 제24권2호
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    • pp.143-168
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    • 2023
  • This study aims to analyze the perceptions and educational needs of pre-service teachers for the use of Artificial Intelligence (AI) in education. To this end, we collected survey data from 25 undergraduate students who were enrolled in a teacher education college in Seoul. The purpose of the survey was to measure the importance and current performance for instructional AI use based on the technological, pedagogical, and content knowledge (TPACK) framework, and to explore the priority of educational needs using Borich's needs analysis and the Locus for Focus model. The results of the study confirmed that Ethics and TPK competencies are prioritized. Additionally, the results indicated a high demand for practical knowledge that can be implemented in the practice of education. Based on the results, it is necessary to develop a teacher education program that focuses on ethical aspects and teaching strategy competencies in AI-based education.

디지털 기술 교육 환경 기반 수학교육에 대한 국내 선행 연구의 경향성 분석 연구 (Analysis of Research Trends in Mathematics Education regarding the Educational Environment based on Digital Technology)

  • 고호경;맹은경;손복은
    • East Asian mathematical journal
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    • 제39권4호
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    • pp.437-454
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    • 2023
  • The core of the change in the era of the 4th industrial revolution is the change in the base of 'digital technology'. These changes are incomparably large and are expected to have a more important impact on our lives than ever before. One of the major inflection points in the transition to the digital era is the education field, and IT technology has become an essential element in the educational field. Accordingly, this study examines domestic research trends related to the educational environment based on digital technology. Then, we would like to provide implications for the establishment of a digital-based educational environment that will change in the future. To this end, Semantic network analysis has been conducted to quantitatively structure text data obtained from studies related to digital technology in the field of mathematics education over the past 10 years, and the discussion will continue based on the results.

Research Analysis on STEAM Education with Digital Technology in Korea to Prepare for Post-Corona Era Education

  • Hyun, Jung Suk;Park, Chan Jung
    • International Journal of Contents
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    • 제16권3호
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    • pp.101-110
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    • 2020
  • Problem solving in real life is a core competency commonly adopted in several subjects recently. The real-world problems were rarely resolved with only one domain of knowledge. Thus, convergence education is becoming a trend in many countries. As on-line education is revitalized because of COVID-19, the need for changes to STEAM education is emerging. In December 2019, the on-line education systems quickly settled in schools because of COVID-19. During the first semester of 2020, most school education was conducted as virtual/distance learning classes. It is necessary to analyze how much technology has been used in the STEAM classes in Korea. This paper analyzes the research papers related to the STEAM education in Korea conducted in the last 10 years. By doing this, we analyze what kind of edutechs we were interested in, what kind of STEAM education actually occurred, and to whom it was conducted. The previous research papers analyzed in this paper are the papers in the Korea Citation Index accredited journals and candidate journals. Finally, this paper proposes educational changing factors to be considered for future technology-based STEAM education.

Designing a Project-based Service-Learning Course for Pre-dental Education: A Theoretical Exploration

  • LEE, Jihyun
    • Educational Technology International
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    • 제16권2호
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    • pp.249-272
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    • 2015
  • This study is a theoretical exploration of project-based service-learning and its application in designing pre-dental curricula. As a response to the limitation of community service courses, service-learning has been implemented as pedagogy in higher education practices. Service-learning connects service and learning by engaging students in activities that address community needs with intentionally designed learning opportunities while adding value to and transforming both service and learning. Project-based service-learning is an extended and more active version of service-learning. Whereas service activities are arranged by instructors in the original service-learning, project-based service-learning provides students with opportunities for exploring problems and root causes on site and then devising and implementing solutions of their own using their talents and creativity. This study proposes a theoretical approach to project-based service-learning and suggests six design components, namely, related curriculum, reflection, reciprocity, service and community engagement, evaluation and recognition, and creative problem solving. Based on the components, 20 design strategies are formulated. The exploration is aimed to provide design guides for professionals attempting to implement project-based service-learning in higher education.

Preservice Teachers' Changing Perceptions of Technology Infusion - The Impact of Web-based Instruction in Mathematics Education

  • Lin, Cheng-Yao
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제10권4호
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    • pp.239-258
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    • 2006
  • This study sought to examine preservice teachers' beliefs about their intent to use computers and Internet resources in mathematics classrooms. Also, web-based instruction on topics in elementary school mathematics was used to foster teachers' confidence and competence in using instructional technology, thereby promoting positive attitudes toward use of computers and Internet resources in the mathematics classroom. The results indicated that students who participated in the web-based instructions exhibited a significantly (p < 0.05) better attitude toward using computers and web-based resources in teaching mathematics than did students in the control group.

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기술기반 STEAM 교육이 중학생의 기술적 태도에 미치는 영향 (Effect of Technology-Based STEAM Education on Attitude toward Technology of Middle School Students)

  • 배선아
    • 대한공업교육학회지
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    • 제36권2호
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    • pp.47-64
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    • 2011
  • 이 연구는 기술기반 STEAM 교육이 중학생의 기술적 태도에 미치는 영향을 알아보는데 그 목적이 있다. 이의 목적을 달성하기 위해 다음과 같은 영가설을 설정하였다. 기술기반 STEAM 교육을 적용하기 전과 후의 중학생의 기술적 태도는 (1)기술에 대한 흥미, (2)기술의 성 역할, (3)기술의 중요성과 영향, (4)기술 접근 용이성, (5)기술과 학교 교육과정, (6)기술 관련 진로, (7)기술과 창의적 활동과 같은 하위 요소에서 차이가 없을 것이다. 가설을 검증하기 위하여 ${\bigcirc}{\bigcirc}$중학교 3학년 31명을 대상으로 '방과후 학교' 활동에 '단일집단 사전 사후검사 설계' 모형을 적용하였다. 수집된 자료는 유의도 .05 미만의 수준에서 대응표본 t-검증 실시하여 분석하였다. 이 연구의 결과는 다음과 같다. 첫째, 기술기반 STEAM 교육은 중학생의 기술적 태도를 높이는데 효과적이었다. 둘째, 기술기반 STEAM 교육은 중학생의 기술에 대한 흥미, 기술의 성 역할, 기술의 중요성과 영향, 기술과 학교 교육과정, 창의적 활동에 관한 태도를 높이는데 효과적이었다. 셋째, 기술기반 STEAM 교육은 중학생의 기술 이해와 접근, 기술과 관련한 직업의 추구 정도에 관한 태도를 향상시키는데 효과적이지 못했다.

체험환경교육 프로그램의 운영 실태에 관한 연구 (A Survey Study for the Operation of Site-Based Environmental Education Programs)

  • 박태윤;최돈형;박현주;노경임;고희령
    • 한국환경복원기술학회지
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    • 제6권2호
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    • pp.1-10
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    • 2003
  • The purpose of this study was to survey the status of the operation of site-based environmental education(EE) programs. This study surveyed 165 schools and organizations that operated site-based EE program in 2000 using a mail questionnaire and interviews. The response rate was 43%. The result indicated that awareness, participation, and attitude were considerably addressed, while knowledge and skills were addressed to a lesser degree. There were some difficulties in motivating students and in considering the developmental stage of participants. For programing the site-based EE, financial support and expert knowledge of EE were needed most of all. Learning materials for various and hand-on activities were also needed. The affective domain, such as awareness and attitude, showed marked improvement in the outcomes of the programs. Direct experience and sensitivity, connection with school education, regional characteristics were sufficiently addressed in the programs, while cultural aspects, fairness, originality, and accuracy were not. Flexibility in performing the programs and less rigidity of report on operations were needed. Through the discussion of the results, some improvements for the operation of site-based EE program were suggested.

AI 기반 교육 현황과 기술 동향 (Survey of Recent Research in Education based on Artificial Intelligence)

  • 전형배;정훈;강병옥;이윤경
    • 전자통신동향분석
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    • 제36권1호
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    • pp.71-80
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    • 2021
  • Artificial intelligence (AI) will have a huge impact on future education. We look at the role of AI in education and changes in schools. Personalized education is being attempted in limited services, and an interactive tutor service with speech recognition/dialog technology is being developed. In the future, we look forward to fully personalized education for individual students through AI teachers. Teachers are expected to make more effort to teach creative thinking, critical thinking, communication, and collaboration. As the speed of development of AI technology accelerates, we expect that AI-based education will be deeply established around us in the near future. We first introduce the details of the personalization technology and then discuss the AI-based foreign language speaking education research conducted by ETRI.