• 제목/요약/키워드: technological learning

검색결과 413건 처리시간 0.022초

유아 미디어 리터러시교육 프로그램의 개발 및 적용 (Development and Effects of Media Literacy Program for Young Children)

  • 강은진;현은자
    • 아동학회지
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    • 제25권6호
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    • pp.69-87
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    • 2004
  • The purpose of this study was to develop a media literacy program for young children and explore its applicability and effects on young children's media literacy learning. Media literacy, as a concept combined literacy, or the ability to read and write, with media, is about more than just consuming information or understanding technological aspects of media, but is defined as expanded information and communication skills that are responsive to the changing nature of information in human environment. In order to develop media literacy program for young children, the goal and objectives, content areas, teaching methods and materials, and evaluation of media literacy program were searched and established. The subjects of this study consisted of a total of 51 children at age 5-6. The research had been implemented for 8 weeks integrated into daily activities of kindergarten children. Data were collected by interviewing with children using animations, and children-made-cartoons during the pre- and post-tests, and were analyzed quantitatively using rating criteria. The results of this study showed that there were significant differences found in children's abilities to reception, critical thinking, and creativity. This research made a major contribution to provision of a ground for developing an effective media literacy program for young children.

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How Do Low Achieving Students in an Urban High School Learn with Information?: An Exploratory Study

  • 정진수;김진묵
    • 한국문헌정보학회지
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    • 제50권2호
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    • pp.25-45
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    • 2016
  • This study investigates how high school students with low academic achievement seek and use information. Participants were seven US students in an American Literature and Composition course of the $11^{th}$ grade Remedial Education Program who completed a class project that required comprehensive information seeking and use. Data were collected through comprehensive observation and individual interviews with each student, the teacher, and two library media specialists. Additionally, we gathered and analyzed the instructions the teacher and the two library media specialists provided and all documents each student produced to complete the class project. The process of data analysis was supported by QSR NVivo. The findings of the study implied that students experienced cognitive and affective challenges for their information seeking and use required for the tasks and suggested that technological and individual conferencing would motivate the students to continue their information seeking and use. We then conclude the study with some important implications that can be used as a basis for designing information literacy instructions for students with low academic achievement.

A Comparative Study of Estimation by Analogy using Data Mining Techniques

  • Nagpal, Geeta;Uddin, Moin;Kaur, Arvinder
    • Journal of Information Processing Systems
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    • 제8권4호
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    • pp.621-652
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    • 2012
  • Software Estimations provide an inclusive set of directives for software project developers, project managers, and the management in order to produce more realistic estimates based on deficient, uncertain, and noisy data. A range of estimation models are being explored in the industry, as well as in academia, for research purposes but choosing the best model is quite intricate. Estimation by Analogy (EbA) is a form of case based reasoning, which uses fuzzy logic, grey system theory or machine-learning techniques, etc. for optimization. This research compares the estimation accuracy of some conventional data mining models with a hybrid model. Different data mining models are under consideration, including linear regression models like the ordinary least square and ridge regression, and nonlinear models like neural networks, support vector machines, and multivariate adaptive regression splines, etc. A precise and comprehensible predictive model based on the integration of GRA and regression has been introduced and compared. Empirical results have shown that regression when used with GRA gives outstanding results; indicating that the methodology has great potential and can be used as a candidate approach for software effort estimation.

Sentiment Analysis of User-Generated Content on Drug Review Websites

  • Na, Jin-Cheon;Kyaing, Wai Yan Min
    • Journal of Information Science Theory and Practice
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    • 제3권1호
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    • pp.6-23
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    • 2015
  • This study develops an effective method for sentiment analysis of user-generated content on drug review websites, which has not been investigated extensively compared to other general domains, such as product reviews. A clause-level sentiment analysis algorithm is developed since each sentence can contain multiple clauses discussing multiple aspects of a drug. The method adopts a pure linguistic approach of computing the sentiment orientation (positive, negative, or neutral) of a clause from the prior sentiment scores assigned to words, taking into consideration the grammatical relations and semantic annotation (such as disorder terms) of words in the clause. Experiment results with 2,700 clauses show the effectiveness of the proposed approach, and it performed significantly better than the baseline approaches using a machine learning approach. Various challenging issues were identified and discussed through error analysis. The application of the proposed sentiment analysis approach will be useful not only for patients, but also for drug makers and clinicians to obtain valuable summaries of public opinion. Since sentiment analysis is domain specific, domain knowledge in drug reviews is incorporated into the sentiment analysis algorithm to provide more accurate analysis. In particular, MetaMap is used to map various health and medical terms (such as disease and drug names) to semantic types in the Unified Medical Language System (UMLS) Semantic Network.

유형별 혁신네트워크가 혁신성과에 미치는 영향: 한국의 혁신적 기업을 사례로 (Impacts of Networks on Innovative Results of Korean Corporations)

  • 이성근;이관률
    • 기술혁신연구
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    • 제12권3호
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    • pp.25-47
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    • 2004
  • The globalizing economic processes based on knowledge-based economic systems have changed the environment of competition between corporations fundamentally. As a result, all corporations must carry out their own activities for innovation in order to strengthen their competitiveness continuously. However, it may be difficult for the companies to meet the demand of rapidly changing markets as well as technological changes by themselves. Therefore, most of companies intensify their interdependent collaboration with other corporations for carrying out innovative activities. This is a process of building innovation networks. Innovation networks can provide opportunities to learn latest technologies and at the same time reduce uncertainties for the future. In fact, innovation networks enable not only to provide information about technology, market etc. but also to create learning processes between innovative actors. Thus, innovation networks are the most significant factor to stimulate innovative activities as well as to generate the growth of companies. This paper argues about impacts of innovation networks on the result of innovative activities. Furthermore, this focuses on the analysis of characters of corporations as well as patterns between innovation networks and innovation results.

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Rethinking Path Dependency and Regional Innovation - Policy Induced 'Government Dependency': The Case of Daedeok, South Korea

  • Lee, Taek-Ku
    • World Technopolis Review
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    • 제1권2호
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    • pp.92-106
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    • 2012
  • This study focuses on exploring the behaviours of high-tech start-up firms in response to the policy interventions undertaken to promote regional innovation in South Korea since 1997. High-tech start-ups and their technological entrepreneurship are increasingly considered by policy makers and academics to play a crucial role in the generation of innovation and economic development. However, this study started from a basic concern of why government intervention does not necessarily result in an increase of regional innovation capacity. To explain this concern, we constructed a new conceptual framework of 'government dependency' and apply this to 'Daedeok,' a regional innovation system in South Korea, to explore the reproduction of path dependency as an impact induced by innovation policy. This conceptual framework was developed by remodeling path dependency approaches through a systemic and interactive lens. An empirical study used qualitative interviews of start-up founders to delineate the emergence of a new development path and the extent to which dependency was reproduced in the Daedeok regional innovation system. Empirical analysis suggested that 'reliance' and 'persistence' were the crucial factors in the production and reproduction of the government dependency. Some firms accepted dependency as reliance, but others regarded it as policy utilization. Thus, a critical juncture could not be clearly identified in actors' behaviour. It was also unclear if dependency had hindered innovation, but it was shown that the regional and institutional contexts strongly influenced the reproduction process. The study concludes that the construct of government dependency can also provide useful insights into policy learning as well as the success of government interventions.

Hypergraph Game Theoretic Solutions for Load Aware Dynamic Access of Ultra-dense Small Cell Networks

  • Zhu, Xucheng;Xu, Yuhua;Liu, Xin;Zhang, Yuli;Sun, Youming;Du, Zhiyong;Liu, Dianxiong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제13권2호
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    • pp.494-513
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    • 2019
  • A multi-channel access problem based on hypergraph model in ultra-dense small cell networks is studied in this paper. Due to the hyper-dense deployment of samll cells and the low-powered equipment, cumulative interference becomes an important problem besides the direct interference. The traditional binary interference model cannot capture the complicated interference relationship. In order to overcome this shortcoming, we use the hypergraph model to describe the cumulative interference relation among small cells. We formulate the multi-channel access problem based on hypergraph as two local altruistic games. The first game aims at minimizing the protocol MAC layer interference, which requires less information exchange and can converge faster. The second game aims at minimizing the physical layer interference. It needs more information interaction and converges slower, obtaining better performance. The two modeled games are both proved to be exact potential games, which admit at least one pure Nash Equilibrium (NE). To provide information exchange and reduce convergecne time, a cloud-based centralized-distributed algorithm is designed. Simulation results show that the proposed hypergraph models are both superior to the existing binary models and show the pros and cons of the two methods in different aspects.

Technological Aspects of the Use of Modern Intelligent Information Systems in Educational Activities by Teachers

  • Tkachuk, Stanislav;Poluboiaryna, Iryna;Lapets, Olha;Lebid, Oksana;Fadyeyeva, Kateryna;Udalova, Olena
    • International Journal of Computer Science & Network Security
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    • 제21권9호
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    • pp.99-102
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    • 2021
  • The article considers one of the areas of development of artificial intelligence where there is the development of computer intelligent systems capable of performing functions traditionally considered intelligent - language comprehension, inference, use of accumulated knowledge, learning, pattern recognition, as well as learn and explain their decisions. It is found that informational intellectual systems are promising in their development. The article is devoted to intelligent information systems and technologies in educational activities, ie issues of organization, design, development and application of systems designed for information processing, which are based on the use of artificial intelligence methods.

A Study on Artificial Intelligence Education Design for Business Major Students

  • PARK, So-Hyun;SUH, Eung-Kyo
    • 산경연구논집
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    • 제12권8호
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    • pp.21-32
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    • 2021
  • Purpose: With the advent of the era of the 4th industrial revolution, called a new technological revolution, the necessity of fostering future talents equipped with AI utilization capabilities is emerging. However, there is a lack of research on AI education design and competency-based education curriculum as education for business major. The purpose of this study is to design AI education to cultivate competency-oriented AI literacy for business major in universities. Research design, data and methodology: For the design of AI basic education in business major, three expert Delphi surveys were conducted, and a demand analysis and specialization strategy were established, and the reliability of the derived design contents was verified by reflecting the results. Results: As a result, the main competencies for cultivating AI literacy were data literacy, AI understanding and utilization, and the main detailed areas derived from this were data structure understanding and processing, visualization, web scraping, web crawling, public data utilization, and concept of machine learning and application. Conclusions: The educational design content derived through this study is expected to help establish the direction of competency-centered AI education in the future and increase the necessity and value of AI education by utilizing it based on the major field.

Let Us Make: Interrogating Personnel's Perception towards Makerspace in a Nigerian University Library

  • Igbinovia, Magnus Osahon;Alex-Nmecha, Juliet C.
    • International Journal of Knowledge Content Development & Technology
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    • 제11권2호
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    • pp.23-36
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    • 2021
  • Makerspace offers an innovative way for university libraries to render services and achieve its core objectives. However, there is low level of adoption in Nigerian university libraries, hence the need to investigate the personnel's perception towards makerspace as an innovative learning platform. To achieve this, the descriptive research design was used to elicit data with the aid of a structured questionnaire, from the 96 library personnel in John Harris Library, University of Benin. Of the 96 copies of questionnaire distributed, 68 copies were returned and analyzed using descriptive statistics. The results showed that the library personnel were familiar with makerspace even though they still require more information about it. Also, that makerspace gives students the opportunity to acquire ew skill and enhances collaboration among learners. Moreover, the study revealed that budget constraints, high cost and maintenance of equipments, erratic power supply and lack of staff training are some of the perceived challenges to makerspace implementation. Consequently, the study revealed that university libraries should strategize on how to increase allocation of funds, organize makerspace webinar for personnel, ensure stable electricity supply and create a dedicated space for makerspace in the library. In conclusion, makerspace will provide students with the technological exposure and creative abilities required for the future, and as such effective planning should be made for its deployment and sustainability in Nigerian university libraries.