• Title/Summary/Keyword: synesthesia

검색결과 73건 처리시간 0.031초

텍스타일 프린트 디자인 발상을 위한 대중음악 장르별 감성 언어이미지 연구 I (A Study on the Emotional Language Imagery according to Popular Music Genres for Development of Textile Print Design Ideas I)

  • 김지연;오경화
    • 한국의류산업학회지
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    • 제16권3호
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    • pp.354-365
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    • 2014
  • This study investigates the positioning of emotional language imagesin popular music genres for developing textile print design ideas. Auditory and synaesthetic imagery were employed to deduct emotional language imageries from popular music genres and analyze differences in emotional language imageries according to popular music genres. Six genres of popular music were selected as stimulus and a survey was conducted to analyze emotional language imagery differences and similarities depending on popular music genres. The results of this study were: The results of the factor analysis and the reliability test on emotional language imagery showed factorial structures that include Lyrical-Feminine, Intense-Masculine, Euphoric-Active, Gloomy-Melancholy, Abstruse-Sophisticated, and Addictive-Continuous. The results of the mean scores of emotional language imagery of each popular music genre showed that respondents tended to perceive that ballad and new age music are similar and hip-hop & rap, dance, and metal-rock are similar. Based on the multidimensional scaling analysis, new age positioned Lyrical-Feminine, metal-rock positioned Intense-Masculine, dance music positioned Euphoric-Active, and ballad positioned Gloomy-Melancholy. This study provides elementary resources to inspire innovative textile prints designed through different characteristics of emotional language imagery according to each popular music genre.

패션 미디어에 나타난 상호작용 사례 연구: 쇼스튜디오(Showstudio)의 패션프로젝트를 중심으로 (Interactive Case Study on Fashion Media: Focused on Showstudio's Fashion Projects)

  • 김지영
    • 패션비즈니스
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    • 제17권5호
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    • pp.101-119
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    • 2013
  • The purpose of this study is to consider the interactivity which appeared on the fashion media that focus on Showstudio's fashion projects. Showstudio is a famous fashion site that was founded by the famous photographer, Nick Knight, which has displayed interactive projects with fashion designers and artists. The methods of this study are undertaken by theoretical studies and project analysis. The 38 projects under the 'interactive' category are being chosen among archive data and the project explanations, photos and videos provided from the site are studied. Interactivity of fashion projects in Showstudio is considered by main factors such as two-way communication, participation, user control, and responsiveness. Two-way communication appears as transactional communication in the creation process and feedbacks from contents of users. The characteristic of participation appears as participation in the creation process and the practical use of contents. User control appears as control of contents, user interface and streaming media systems. The characteristic of responsiveness appears as real time and synesthesia responsiveness between the user and contents. Showstudio show free communication through digital information transmit system and also indicate the opportunity of innovative interactions among users, media, and contents.

다큐멘터리 <색청, 색을 듣는 사람들>을 중심으로 한 디지털영상 분석 (Analysis of Digital Video with a Focus on the Documentary )

  • 장경수;이순미
    • 문화기술의 융합
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    • 제2권2호
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    • pp.23-27
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    • 2016
  • 색청은 성장기에 프루닝이 정상적으로 이루어지지 않아서 시각이나 청각 경로에 혼선이 생긴 사람들에게 발생한다. 그들이 겪는 현상을 '색청'이라고 부른다 색청은 소리를 들을 때 색을 보는 형상을 말한다. 영상의 인터뷰에서 예술분야 전문가는 천부적인 재능으로 보았으며, 의학 분야 전문가는 일상생활에 큰 혼란을 야기하는 장애가 될 수 있다고 말한다. 일반적으로 사람들은 무의식적으로 공감각현상을 겪고 있다. 본 논문에서는 영상의 결과물을 바탕으로 과학적으로 증명된 연구결과와 일상 속의 현상을 바탕으로 '색청'을 분석하고, 또한 편집자의 관점에서 영상을 분석한다.

A Basic Study on the Conversion of Sound into Color Image using both Pitch and Energy

  • Kim, Sung-Ill
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제12권2호
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    • pp.101-107
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    • 2012
  • This study describes a proposed method of converting an input sound signal into a color image by emulating human synesthetic skills which make it possible to associate an sound source with a specific color image. As a first step of sound-to-image conversion, features such as fundamental frequency(F0) and energy are extracted from an input sound source. Then, a musical scale and an octave can be calculated from F0 signals, so that scale, energy and octave can be converted into three elements of HSI model such hue, saturation and intensity, respectively. Finally, a color image with the BMP file format is created as an output of the process of the HSI-to-RGB conversion. We built a basic system on the basis of the proposed method using a standard C-programming. The simulation results revealed that output color images with the BMP file format created from input sound sources have diverse hues corresponding to the change of the F0 signals, where the hue elements have different intensities depending on octaves with the minimum frequency of 20Hz. Furthermore, output images also have various levels of chroma(or saturation) which is directly converted from the energy.

피터 줌터 건축의 미장센적인 공간특성 (Spatial characteristics of the Mise en scéne in Peter Zumthor's Architecture)

  • 박주석;김동진
    • 한국실내디자인학회논문집
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    • 제25권3호
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    • pp.40-50
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    • 2016
  • The purpose of this study is to investigate the mise-en-$sc{\acute{e}}ne$ characteristics to direct an emotional atmosphere. It also analyzed whether these characteristics are reflected in how the work of Peter Zumthor. First, a theoretical consideration base on the distinction between montage and mise-en-$sc{\acute{e}}ne$, the research on space directing techniques in film. In particular, research on the mise-en-$sc{\acute{e}}ne$ around the technique of deep focus, long-take, charade. It also examines the mise-en-$sc{\acute{e}}ne$ tendencies that appear in the painting art, philosophy and psychology to deepen understanding. It should understand the mechanism by going to complete the meaning. Based on this, in terms of mise-en-$sc{\acute{e}}ne$ to analyze the space directing of Peter Zumthor. And the features of mise-en-$sc{\acute{e}}ne$ has its significance in having a look at whether there is any correlation in the 'Atmospheres' directing of Zumthor. As a result, the mise-en-$sc{\acute{e}}ne$ is active, multi-layered, ambiguous, uncertain, becoming and enables an open interpretation in terms of audience.

숏폼 패션영상의 특성과 제작에 관한 연구 (A Study on the Characteristics and Production of Short-form Fashion Video)

  • 김세진
    • 한국의류학회지
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    • 제45권1호
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    • pp.200-216
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    • 2021
  • This article considers short-form fashion videos as distinguished from fashion films, defines the concept, details the expressive characteristics of short-form fashion video, and reveals the method of producing it. For the methodology, a literature review was conducted to derive the concept and expression techniques. A case study was also performed to define the expressive characteristics. Five short-form fashion videos were also produced based on the results. The final results are as follows. First, short-form fashion video was defined as a fashion medium on the purpose of fashion communication within 60 seconds and classified by three digital image formats. Second, the result of analyzing the expression of the short-form fashion video shows the simplicity and reconstitution, characterization and remediation, borderless and expansion, and synesthesia trigger of the fashion image. Third, five short-form fashion videos were produced based on the theme of the digital garden. It shows that the short-form fashion video intensively expresses the content as a medium whose sensational expression is more prominent than the composition of the story by the short running time that reflects the taste of digital mainstream.

환경인터페이스를 통한 가상의 현실화에 관한 연구 (A study on Materialization of Virtual Reality for Environmental Interface)

  • 강윤정
    • 문화기술의 융합
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    • 제9권6호
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    • pp.545-551
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    • 2023
  • 본 논문에서는 인터페이스 속의 가상환경을 현실로 옮겨오는 방법으로 환경인터페이스를 제시하고 실제 환경에서 감각할 수 있는 가상에 대한 경험을 설명하고자 한다. 실제 환경과의 구분 없는 가상을 표현하기 위한 인터페이스의 조건으로 인터페이스의 투명성과 공감각을 확대하는 상호 작용성에 대해 논의하고, 이러한 조건을 충족하는 환경인터페이스의 구성과 필연성에 대한 논의를 정립함으로서 확장된 경험을 유도하는 실제 환경에서 연장되는 인터페이스, 상호작용에 의한 환경으로의 인지 확대, 이 조건들로 인한 환경으로의 몰입을 위한 가상을 현실화하기 위한 도구로서 환경인터페이스에 대해 논의한다.

근감각-색·음 변환을 위한 ARM 기반 임베디드시스템의 구현 (Implementation of ARM based Embedded System for Muscular Sense into both Color and Sound Conversion)

  • 김성일
    • 한국콘텐츠학회논문지
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    • 제16권8호
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    • pp.427-434
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    • 2016
  • 본 논문은 인간이 인지할 수 있는 감각들 중 인체의 회전, 방향 변화 및 움직임의 정도를 알 수 있는 근감각에서 시각 및 청각 요소로의 변환 알고리즘을 이용하여 ARM Cortex-M4에 기반한 실시간 임베디드시스템으로 구현한 방법에 초점을 맞추었다. 근감각의 입력 방식으로는 자세측정장치(AHRS : Attitude Heading Reference System)를 이용해 롤(Roll), 피치(Pitch) 및 요(Yaw) 값을 실시간 획득하고, 이들 각각의 색을 표현하는 HSI 컬러 모델의 명도(Intensity), 색상(Hue) 및 채도(Saturation)에 대응하여 변환하였다. 최종 컬러신호는 HSI 에서 RGB 컬러모델로 변환하여 획득하였다. 또한, 근감각의 세 가지 입력 값들을 음을 표현하는 요소인 옥타브(Octave), 음계(Scale) 및 음의 세기(Velocity)에 대응하여 변환한 값을 MIDI(Musical Instrument Digital Interface)를 이용해 사운드를 합성하여 출력하였다. 출력 컬러신호 및 사운드를 분석한 결과, 근감각 입력 신호가 제안한 변환 방식에 따라 실시간으로 정확하게 색과 음으로 변환, 출력됨을 확인하였다.

미디어 인스톨레이션에서 나타나는 혼성적 감각에 대한 연구 (Mixed sense of the media installation work)

  • 방은정;최영선;윤준성
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2009년도 학술대회
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    • pp.1156-1159
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    • 2009
  • 60년대 중반 이후 미디어 아트의 활성화는 이전 예술 형태에 대한 대안으로서 새로운 패러다임을 보여주고 있다. 미디어 테크놀로지의 발전에 따라 그 형태도 다양해졌음은 물론, 최근 예술계 전반적으로 확산되는 형태인 '혼성(mixture)'에 그 발걸음을 맞추어 미디어와 다른 장르를 혼합하여 표현된 작품들이 각광받고 있다. 본 논문에서는 다양한 미디어 인스톨레이션 형태 중에서 조형물 위에 빔 프로젝트 영상을 투사한 작품에 대해서 분석한다. 영상 매체는 매체적인 특성상 다른 장르와 융합이 용이하다는 유연성을 가지고 있다. 영상 매체를 응용한 미디어 인스톨레이션은 영상 매체와 조형물이 이루어낸 혼성 작품으로, 각기 환영과 물질을 다루는 개별적인 영역을 넘어서 새로운 융합된 분야로의 확장을 보여주고 있다. 영상 매체의 환영적 특성이 조형물의 물질성과 어우러져 몸에게 혼성적 감각을 느끼도록 해주는 효과에 대해서 모리스 메를로 뽕띠의 감각론과 결부지어 설명한다.

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영상미디어 아트 공간연출 표현특성에 관한 연구 - 미술 전시장을 중심으로 - (A Study on the Characteristics of Space Production for Art Museums Reflex Media Art)

  • 유재엽
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2004년도 춘계학술발표대회 논문집
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    • pp.156-160
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    • 2004
  • Our time is called as the era of information-oriented society and up-to-date scientific technology, but it can be also called as the era of image. It is because the image has much influence upon our everyday life. In the deluge of images, the delivery of image Is a better and faster synergic tool than the delivery of language, and this trend is consistent with the phases of the times in which the analog modality of synergy is converted into the digital one. The image is a picture that is formed by a physical process, and is all the figures reflected by electronic equipments that reproduce the image. After the discovery of photograph in 1893, the image has been appeared first with the form of movie, and then with the form of TV. However, the appearance of such unidirectional synergic tools as movies and TV. has provided artists with some creative motives with which they intercommunicate their messages via some experimental bidirectional synergic tools. Among image-media arts, the performance of installation and participation is an important example that causes many changes through conceptional conversion, such as the conception of the time in space and formative characteristics. What satisfy this trend have been videos, lasers, holographic, and etc. Furthermore, the appearance of computer has provided a synesthesia, that is, a virtual reality, and mixed a real image with a visional one. The image-media art will realize better synergy through combining brand new machines, informational technology, and art, and have much influence upon our everyday life formatively and artistically in the future. with this study, through analyzing the meaning of relationship between image equipments and space.

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