• 제목/요약/키워드: stereo pair

검색결과 142건 처리시간 0.016초

IKONOS 영상으로부터 추출되는 3차원 지형자료의 정확도 향상에 관한 연구 - RPC 모델의 위치정확도 보정을 통하여 (Improving the Accuracy of 3D Object-space Data Extracted from IKONOS Satellite Images - By Improving the Accuracy of the RPC Model)

  • 이재빈;곽태석;김용일
    • 한국측량학회지
    • /
    • 제21권4호
    • /
    • pp.301-308
    • /
    • 2003
  • 본 논문은 IKONOS 입체영상과 RPC(Rational Polynomial Coefficients) 모델을 이용하여 3차원 지형자료를 추출할 경우, 추출되는 3차원 지형자료의 정확도를 향상시키기 위하여 RPC모델의 위치정확도를 보정하는 연구를 수행하였다. 이를 위하여 지상기준점을 활용하여 RPC 모델의 보정을 시도할 경우, 지상기준점의 지역적인 분포 및 사용되는 개수가 보정되는 RPC 모델의 위치정확도 향상에 어떠한 영향을 미치는지를 검증하였다. 실험결과 사용되는 지상기준점의 개수보다는 지상기준점의 분포상태가 보정되는 RPC 모델의 위치정확도에 미치는 영향이 더 크다는 것을 확인할 수 있었다. 또한, 분포상태가 고른 지상기준점을 사용하여 본 연구에서 사용한 알고리즘을 적용할 경우에 안정적으로 위치정확도가 향상된 RPC 모델을 획득할 수 있음을 알 수 있었다. 수행된 연구결과를 토대로 지상기준점의 분포가 좋지 않거나 사용 가능한 지상기준점의 개수가 부족한 경우, 이를 극복하기 위해 의사지상기준점을 활용하는 알고리즘에 관한 연구도 수행하였다. 실험 결과에 따르면 지역적으로 좋지 않은 분포를 보이는 지상기준점들을 활용한 경우에도 의사지상기준점을 활용하면 원래의 RPC 모델보다 위치정확도가 향상된 RPC 모델을 얻을 수 있었다. 그리고 적은 수의 의사지상기준점을 활용할수록 즉, 지상기준점에 대한 가중치를 더 높일수록 정확도가 높은 RPC 모델을 획득할 수 있었다. 마지막으로, 본 연구에서 개발된 알고리즘들을 적용하여 RPC 모델의 위치정확도를 보정하고 이를 이용하여 3차원 지형좌표를 추출하였다. 정확도평가 결과 원래의 RPC 모델을 사용하여 추출된 3차원 지형좌표보다 정확도가 향상된 3차원 지형좌표의 취득이 가능하였다. 이는 본 연구에서 개발한 알고리즘들의 효용성을 입증하는 결과라 사료된다.

Wearable Computers

  • Cho, Gil-Soo;Barfield, Woodrow;Baird, Kevin
    • 섬유기술과 산업
    • /
    • 제2권4호
    • /
    • pp.490-508
    • /
    • 1998
  • One of the latest fields of research in the area of output devices is tactual display devices [13,31]. These tactual or haptic devices allow the user to receive haptic feedback output from a variety of sources. This allows the user to actually feel virtual objects and manipulate them by touch. This is an emerging technology and will be instrumental in enhancing the realism of wearable augmented environments for certain applications. Tactual displays have previously been used for scientific visualization in virtual environments by chemists and engineers to improve perception and understanding of force fields and of world models populated with the impenetrable. In addition to tactual displays, the use of wearable audio displays that allow sound to be spatialized are being developed. With wearable computers, designers will soon be able to pair spatialized sound to virtual representations of objects when appropriate to make the wearable computer experience even more realistic to the user. Furthermore, as the number and complexity of wearable computing applications continues to grow, there will be increasing needs for systems that are faster, lighter, and have higher resolution displays. Better networking technology will also need to be developed to allow all users of wearable computers to have high bandwidth connections for real time information gathering and collaboration. In addition to the technology advances that make users need to wear computers in everyday life, there is also the desire to have users want to wear their computers. In order to do this, wearable computing needs to be unobtrusive and socially acceptable. By making wearables smaller and lighter, or actually embedding them in clothing, users can conceal them easily and wear them comfortably. The military is currently working on the development of the Personal Information Carrier (PIC) or digital dog tag. The PIC is a small electronic storage device containing medical information about the wearer. While old military dog tags contained only 5 lines of information, the digital tags may contain volumes of multi-media information including medical history, X-rays, and cardiograms. Using hand held devices in the field, medics would be able to call this information up in real time for better treatment. A fully functional transmittable device is still years off, but this technology once developed in the military, could be adapted tp civilian users and provide ant information, medical or otherwise, in a portable, not obstructive, and fashionable way. Another future device that could increase safety and well being of its users is the nose on-a-chip developed by the Oak Ridge National Lab in Tennessee. This tiny digital silicon chip about the size of a dime, is capable of 'smelling' natural gas leaks in stoves, heaters, and other appliances. It can also detect dangerous levels of carbon monoxide. This device can also be configured to notify the fire department when a leak is detected. This nose chip should be commercially available within 2 years, and is inexpensive, requires low power, and is very sensitive. Along with gas detection capabilities, this device may someday also be configured to detect smoke and other harmful gases. By embedding this chip into workers uniforms, name tags, etc., this could be a lifesaving computational accessory. In addition to the future safety technology soon to be available as accessories are devices that are for entertainment and security. The LCI computer group is developing a Smartpen, that electronically verifies a user's signature. With the increase in credit card use and the rise in forgeries, is the need for commercial industries to constantly verify signatures. This Smartpen writes like a normal pen but uses sensors to detect the motion of the pen as the user signs their name to authenticate the signature. This computational accessory should be available in 1999, and would bring increased peace of mind to consumers and vendors alike. In the entertainment domain, Panasonic is creating the first portable hand-held DVD player. This device weight less than 3 pounds and has a screen about 6' across. The color LCD has the same 16:9 aspect ratio of a cinema screen and supports a high resolution of 280,000 pixels and stereo sound. The player can play standard DVD movies and has a hour battery life for mobile use. To summarize, in this paper we presented concepts related to the design and use of wearable computers with extensions to smart spaces. For some time, researchers in telerobotics have used computer graphics to enhance remote scenes. Recent advances in augmented reality displays make it possible to enhance the user's local environment with 'information'. As shown in this paper, there are many application areas for this technology such as medicine, manufacturing, training, and recreation. Wearable computers allow a much closer association of information with the user. By embedding sensors in the wearable to allow it to see what the user sees, hear what the user hears, sense the user's physical state, and analyze what the user is typing, an intelligent agent may be able to analyze what the user is doing and try to predict the resources he will need next or in the near future. Using this information, the agent may download files, reserve communications bandwidth, post reminders, or automatically send updates to colleagues to help facilitate the user's daily interactions. This intelligent wearable computer would be able to act as a personal assistant, who is always around, knows the user's personal preferences and tastes, and tries to streamline interactions with the rest of the world.

  • PDF