• Title/Summary/Keyword: statistics in sports

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EAR: Enhanced Augmented Reality System for Sports Entertainment Applications

  • Mahmood, Zahid;Ali, Tauseef;Muhammad, Nazeer;Bibi, Nargis;Shahzad, Imran;Azmat, Shoaib
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.12
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    • pp.6069-6091
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    • 2017
  • Augmented Reality (AR) overlays virtual information on real world data, such as displaying useful information on videos/images of a scene. This paper presents an Enhanced AR (EAR) system that displays useful statistical players' information on captured images of a sports game. We focus on the situation where the input image is degraded by strong sunlight. Proposed EAR system consists of an image enhancement technique to improve the accuracy of subsequent player and face detection. The image enhancement is followed by player and face detection, face recognition, and players' statistics display. First, an algorithm based on multi-scale retinex is proposed for image enhancement. Then, to detect players' and faces', we use adaptive boosting and Haar features for feature extraction and classification. The player face recognition algorithm uses boosted linear discriminant analysis to select features and nearest neighbor classifier for classification. The system can be adjusted to work in different types of sports where the input is an image and the desired output is display of information nearby the recognized players. Simulations are carried out on 2096 different images that contain players in diverse conditions. Proposed EAR system demonstrates the great potential of computer vision based approaches to develop AR applications.

Effects of the New Method of Computing Percentage of Victories on 2009~2010 Korea Professional Baseball and Suggestion of Complementary Measures (새로운 승률 계산 방식이 2009년과 2010년의 한국프로야구에 미친 영향 및 보완할 점)

  • Kim, Hyuk-Joo;Lee, Hyun-Jeong
    • The Korean Journal of Applied Statistics
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    • v.24 no.1
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    • pp.169-175
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    • 2011
  • Since 2009, a new method of computing the percentage of victories is being used in the regular league of the Korean professional baseball. This method produced enormous results from the first year of application, and also had an effect on the team standings in 2010. In this paper, we have examined the effects this method had on the Korean professional baseball in 2009 and 2010. We also have discussed what the Korea Baseball Organization need to complement in using this method and suggested complementary measures.

Importance of sport emotional intelligence on sports psychological skills and sports emotion among athletes (선수의 스포츠 심리기술과 정서에 대한 정서지능의 중요도)

  • Lee, Mi Sook;Park, Cheolyong;Nam, Jung Hoon
    • Journal of the Korean Data and Information Science Society
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    • v.24 no.2
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    • pp.355-368
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    • 2013
  • The purpose of this study was to verify the relationship among sport emotional intelligence, sports psychological skills and sports emotion of university athletes. To comply with the purpose, the construct validity and the reliability of measured data were verified by using of SPSS 18.0 & AMOS 18.0 program. In addition, for the relationship among sport emotional intelligence, psychological emotion and sports emotion, the difference between sport psychological skills and sport emotion according to the level of sport emotional intelligence were analyzed by latent means analysis with AMOS 18.0 program, and the relationships among the related factors were analyzed by covariance structure analysis. The results were as follows. First, for the difference between sport psychological skills and sport emotion according to the level of sport emotional intelligence, the harmony of teams, mental state and willpower of sport psychological skills on high groups of sport emotional intelligence were shown high compared to those of low groups', while the pride and happiness on high groups of sport emotion were shown high compared to those of low groups'. Second, the sport emotional intelligence had positive effect on sport psychological skills. Third, the sport emotional intelligence had positive effect on sport emotion. Fourth, sport psychological skills had positive effect on sport emotion.

Ice Hockey Research Data Platform from Official Records Data and Verification

  • Jin, Seung-kyo;Jang, Ji-hyun;Kim, Hye-young;Kim, Sun-tae
    • International Journal of Knowledge Content Development & Technology
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    • v.9 no.4
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    • pp.31-45
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    • 2019
  • In this study, a database was established by analyzing the record data research produced in ice hockey sports. The deployed data verification with Ice hockey reference service was demonstrated with ice hockey officials and players. This research utilized the data stored in the KNSU Datanest data repository and developed PDF parsers for batch processing of records. Among the types of records, the game summary, team roster, team statistics, and player statistics files were collected, and tables were extracted from the records. PDF records were converted to text in CSV format which are converted to DataFrame and loaded into the database. Out of the total 22 types of records, 4 types were constructed with OO data parsed as element values. Data verification has found no problems with the quality of the data deployed, showing a high satisfaction with providing 66 factors against the 30 factors provided by the service previously used.

Compositional data analysis by the square-root transformation: Application to NBA USG% data

  • Jeseok Lee;Byungwon Kim
    • Communications for Statistical Applications and Methods
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    • v.31 no.3
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    • pp.349-363
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    • 2024
  • Compositional data refers to data where the sum of the values of the components is a constant, hence the sample space is defined as a simplex making it impossible to apply statistical methods developed in the usual Euclidean vector space. A natural approach to overcome this restriction is to consider an appropriate transformation which moves the sample space onto the Euclidean space, and log-ratio typed transformations, such as the additive log-ratio (ALR), the centered log-ratio (CLR) and the isometric log-ratio (ILR) transformations, have been mostly conducted. However, in scenarios with sparsity, where certain components take on exact zero values, these log-ratio type transformations may not be effective. In this work, we mainly suggest an alternative transformation, that is the square-root transformation which moves the original sample space onto the directional space. We compare the square-root transformation with the log-ratio typed transformation by the simulation study and the real data example. In the real data example, we applied both types of transformations to the USG% data obtained from NBA, and used a density based clustering method, DBSCAN (density-based spatial clustering of applications with noise), to show the result.

The Effects of Elderly's Motivation for Participating in Ball Game on Social Support and Subjective Happiness

  • Kim, Whabok;Park, Sunmun
    • International journal of advanced smart convergence
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    • v.10 no.1
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    • pp.134-141
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    • 2021
  • The purpose of this study is to investigate the effect of the elderly's motivation to participate in ball games on social support and subjective feelings of happiness. The subjects of this study were elderly people aged 65 or older who lived in Gwangju in 2020 and participated in the ball game movement. Besides, 150 males, 150 females, and 300 total subjects were selected using the convenient sampling method. The survey tool focuses on the motivation for participation in ball game movement, social support, and subjective happiness, and the data collected using this are used for the SPSS 20.0 version, and use statistics are processed according to the purpose of analysis. The results obtained through this research process are as follows. First, it was found that the elderly's motivation to participate in ball game exercise partially affected social support. Second, it was found that the elderly's motivation to participate in ball game exercises had a partial effect on subjective happiness. Third, it was found that the elderly's social support partially affected the subjective feelings of happiness.

A Study on Martial art for suggesting the role of Martial art Sports as a Leisure Activity (여가활동으로서의 무도스포츠 역할 재고를 위한 고찰)

  • Lim, Young-Sam
    • Journal of the Korean Applied Science and Technology
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    • v.37 no.3
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    • pp.564-570
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    • 2020
  • The purpose of this study is to examine the preceding studies and suggest alternatives to establish the role and value of martial arts sports as a leisure activity. To achieve the purpose of this study, the keywords and themes of leisure-related journals were extracted and the articles and current status of martial arts-related journals in Korea were derived using SPSS descriptive statistics method. The subjects of the analysis were 'mudo' and 'leisure' of leisure-related journals between 2005 and 2017, and an interpretative textual analysis was conducted to analyze the contents of individual studies. According to the results of the survey on the actual condition of participation in the 2016 National Sports for all, Taekwondo was ranked 5th among the top 5 sports with 6.1% of the sports for all, and Taekwondo and Kendo were ranked 1st and 2nd respectively in the sports for all students and the clubs that they want to join in the future. Second, the study on martial arts in the journals related to leisure was found most in 2006 and 2010, but only one study was not conducted after 2014, which confirmed that the absolute number of studies was very insufficient. Third, the research themes of the journals related to leisure were serious leisure, female college students, physical self-concept, social development, leisure recreation class, job satisfaction, life satisfaction, training, leisure constraints, etc., and the study of martial arts related to leisure was found to require quantitative and qualitative multilateral approaches. Fourth, in the current status of dance related studies by year in domestic journals, two of 23 studies in 2007 were conducted on leisure topics, and the average number of studies related to domestic martial arts and leisure related papers was 5.65%, which is very low. In conclusion, as a result of analyzing the trend of research on leisure as a martial arts sport, it is necessary to suggest the direction of future research that can reconsider the role and value of martial arts sport as a leisure activity that can improve the quality of life and happiness in future society through quantitative and qualitative improvement.

A Study on the Analysis of Public Library Reading Program Operation Status and Policy Proposal: Focusing on National Library Statistics System Data (공공도서관 독서프로그램 운영 현황분석 및 정책 제안 - 국가도서관통계시스템 데이터를 중심으로 -)

  • Hyojung Sim
    • Journal of the Korean BIBLIA Society for library and Information Science
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    • v.34 no.4
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    • pp.125-147
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    • 2023
  • This study analyzes the current status of reading programs in public libraries based on literature research and data from the National Library Statistics System to derive implications and, based on this, to determine policy directions necessary to revitalize reading programs in public libraries in the future. First, based on the implications derived from the analysis, a plan for securing and sharing data on reading activities in public libraries. Second, the results of a correlation analysis of factors related to the planning and operation of reading programs present to suggest ways to revitalize sustainable reading programs. Third, the improvement of reading program evaluation indicators and expanding qualitative evaluation and creating an official mechanism to collect opinions from public libraries on a regular basis by the Ministry of Culture, Sports and Tourism and the Korean Library Association. Fourth, a cooperative network between public libraries that held reading competitions was proposed.

An Analysis of the Consumption Expenditure Structure for Leisure and Recreational Service in Urban Households (도시 가계의 여가오락서비스 소비지출구조 및 영향요인분석)

  • 김영숙;심미영
    • Korean Journal of Human Ecology
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    • v.7 no.1
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    • pp.131-143
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    • 2004
  • The purpose of this study was to examine the consumption expenditure structure for leisure & recreational service in urban households. For these purpose, the data collected 175 households in Pusan metropolitan city. Statistics employed for the analys were frequencies, means, one -way ANDVA, and multiple regression analysis. The major results of this study were as follows; Average monthly expenditure for leisure, recreational service was 190,342 won. And their expenditure for leisure & recreational service share was 12.89 % of total expenditure. Those expenditure with high income elasticity were hobby & culture education, and journey. And those with low income elasticity were play & inspection, and health & sports. In leisure & recreational service expenditure, the variables which influence were job and degree of household head, and income.

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Demands for Leisure Facilities of Apartment Residents in Kimhae (아파트 거주자의 근린생활시설 이용실태와 요구 - 여가시설을 중심으로 -)

  • ChanOkOh
    • Journal of the Korean housing association
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    • v.8 no.1
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    • pp.13-22
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    • 1997
  • The purpose of this study was to examine the demand for leisure facilities of apartment residents in Kimgae. Data were collected through self-administered questionnaires designed for this study, and the sample consisted of 399 households. The data were analyzed through descriptive statistics and ANOVA analysis. Leisure facilities were divided into four specific types : sports facilities, hobby and cultured facilities, appreciation and exhibition facilities, and sociable facilities. It was found that the demands for four types of leisure facilities were high and the demands for park, swimming pool, culture center, library, cultural hall, and wamen’s hall were especially high. Family life cycle and housing size were important determinants of demands for leisure facilities.

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