• 제목/요약/키워드: static/dynamic balancing

검색결과 56건 처리시간 0.022초

정적 자세에 있어서의 산소 흡입량과 맥박에 관한 연구 (A Research on Oxygen Uptake and Heart Rate in Static Working Postures)

  • 임현교;박경수
    • 대한인간공학회지
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    • 제3권1호
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    • pp.19-24
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    • 1984
  • As in dynamic muscular activity, to support one's body may be regarded as the static workload. An examination is made of the relationship between heart rate and oxygen uptake of three male graduate students in static working postures (sitting, squatting and standing). Though it has been believed that there exists a linear relationship between heart rate and oxygen uptake, this thesis shows that both have no relationship in the case of static postures, and that they may depend upon the characteristics of postures rather than the static workload. These results are discussed analytically. The additivity between static body postures and holding up one's hands at his maximum height is tested. Compared with the sum of energy expenditure in balancing one's body and holding up hands, the net rate of energy expenditure in performing them simultaneously is equivalent. In the case of static postures, the importance of the awareness of the characteristics and relevance of the measures is discussed.

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요부 안정화 운동 프로그램이 축구선수의 체간 및 하지 근활성도와 균형에 미치는 영향 (Effects of Lumbar Stability Exercise Program on Trunk, Lower Extremity of Muscle Activity and Balance in Soccer Player)

  • 김제호;박승규;강정일;양대중
    • The Journal of Korean Physical Therapy
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    • 제22권5호
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    • pp.25-31
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    • 2010
  • Purpose: The purpose of this study is to provide an efficient and scientific basis for muscle activity (%MVIC) of RA, EO, VL, HS muscles and balance in soccer players through dynamic lumbar stability exercise and static lumbar stability exercise. Methods: This study included 23 soccer players belonging to D University of J province who attended the program for 30 minutes at a time and three times a week for 4 weeks. Of these 13 attended the dynamic lumbar stability exercise (DLSE) program and 10 the static lumbar stability exercise (SLSE) program. The differences between the effects of the dynamic lumbar stability exercise program and static lumbar stability exercise program were analyzed. Results: To increase muscle activity (%MVIC) and balance (WPL), the dynamic lumbar stability exercise program was more effective than was the static lumbar stability exercise program. 1) The %MVIC of trunk muscle (RA &EO) and lower extremitys muscle (VL & HS) increased from before training to after training in the case of the participants who performed the dynamic lumbar stability exercise. 2) The whole path length (WPL) decreased from before the training to after the training. The 2 groups significantly differed in this regard. Conclusion: Dynamic lumbar stability exercise program helps to improve the balancing ability and muscle activity in a soccer players who requires both muscle activity and balance than does any other players.

가상현실 운동프로그램이 여성노인의 근활성도와 균형능력에 미치는 영향 (Effects of Virtual Reality Exercise Program on Muscle Activity and Balance Abilities in Elderly Women)

  • 이준희;박성웅;강정일;양대중;박승규
    • The Journal of Korean Physical Therapy
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    • 제23권4호
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    • pp.37-44
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    • 2011
  • Purpose: The aim of this study was to investigate the effects of an exercise program using a virtual reality game and a gait exercise program using a treadmill on % maximum voluntary isometric contraction (%MVIC) and static and dynamic balancing capabilities. Methods: A total of 26 elderly women were included in the study. 13 women were assigned to an exercise program using a virtual reality game, and 13 to a gait exercise program using a treadmill. The subjects performed the exercise for 40 min per session, three sessions per week, for eight weeks. Results: The %MVIC of the vastus medialis was significantly increased from $28.91{\pm}2.03%$ to $32.98{\pm}2.6%$ in the virtual reality game exercise group (p<0.00). The %MVIC of the vastus lateralis was significantly increased from $27.17{\pm}1.93%$ to $31.50{\pm}2.18%$ (p<0.00) in the gait exercise program group. The whole path length with both feet on the floor and eyes open was significantly decreased from $1570.92{\pm}820.6mm$ to $1343.62{\pm}242.41mm$ (p<0.00). The whole path length with both feet on the floor and eyes closed was significantly decreased from $1819.85{\pm}361.14mm$ to $1581.05{\pm}285.11mm$ (p<0.00). The length of a functional reach was significantly increased from $25.2{\pm}4.23cm$ to $27.68{\pm}4.04cm$ (p<0.00). Conclusion: The exercise program using a virtual reality game is effective for improving the %MVIC and static and dynamic balancing capabilities in elderly women aged 65 years and more.

정상성인에 대한 정적 및 동적 자세균형제어의 정량적 분석 (A Quantitative Assissment of Static ann Dynamic Postural Sway in Normal Adults)

  • 신용일;김연희;김남균
    • 대한의용생체공학회:의공학회지
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    • 제18권2호
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    • pp.157-166
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    • 1997
  • Postural balancing in human is known to be maintained by the complex mechanism coupled with cerebellum, equilibrium organ of ear, proprioception and other various organs. We developed a Computerized Balance Evaluation and Training system(COBET system) to evaluate postural control and to rehabilitate geriatrics and disabled patient. In addition, 55 normal adult were tested to investigate the influencing factors on balancing posture. For the analysis of static postural sway, areas of the moving center of pressure were calculated under 8 different positions of subjects. And subjects were also asked to follow the visual targets on monitor for the evaluation of the dynamic postural sway. In comparison of the first and the second sets of tests, there was test-retest reliability($\textit{p}$< 0.05). The controllability of the static pmtwn sway was decreased as the ages of subjects increase. When the ages of subject are over 60, the controllability was significantly decrease4 The dynamic postural sway was significantly greater in the age groups of 7th and 8th decade than the younger groups. It is concluded that COBET system is a reliable system in the evaluation of postural sway. The COBET system is considered to be a valuable training modality for the disabled patients as well as the elderly.

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Effects of Elastic Taping and Non-elastic Taping on Static Balance Control Ability, Dynamic Balance Control Ability, and Navicular bone Drop in Young Adults

  • Lim, Jong-Gun;Lee, Hyun-Woo;Lee, Dongyeop;Hong, Ji-Heon;Yu, Jae-Ho;Kim, Jin-Seop;Kim, Seong-Gil
    • 대한물리의학회지
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    • 제17권2호
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    • pp.1-10
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    • 2022
  • PURPOSE: This study examined the effects of the low dye taping technique on the static and dynamic balancing ability and navicular bone drop when the low dye taping technique was divided into elastic and non-elastic taping. METHODS: The subjects of the study were 31 volunteers without musculoskeletal disorders. The length (L) and anterior (A), posteromedial, and posterolateral values of the arch in the NO (normal eyes open), NC (normal eyes closed), PO (pillow with eyes open), and PC (pillow with close eyes closed) states were evaluated when barefoot and when Kinesio tape and non-elastic tape were applied. The measurements were analyzed using repeated ANOVA and an independent t-test. Post hoc tests were performed using a Fisher's LSD. RESULTS: A significant difference was found in the arch L and A values using a foot scanner (p < .05). In addition, there was a significant difference in dynamic balance in the three directions (p < .05), and no difference was found in the case of static balance. As a result, non-elastic tape application helps improve the dynamic balance ability and arch of the foot. CONCLUSION: The non-elastic tape technique is helpful for the foot arch function, and there is no difference in the static balance ability between Kinesio tape and non-elastic tape. Nevertheless, non-elastic tape is more helpful for the dynamic balance ability than Kinesio taping.

뇌졸중 환자에 대한 요추부 안정화 운동이 정적, 동적균형 및 보행에 미치는 영향 (Effects of Lumbar Stabilization Exercise on Static and Dynamic Balancing and Gait of Stroke Patients)

  • 최원호;신원
    • 한국콘텐츠학회논문지
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    • 제20권9호
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    • pp.486-493
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    • 2020
  • 본 연구는 뇌졸중 환자에게 요추부 안정화 운동프로그램을 적용하여 정적, 동적운동의 균형 및 보행에 어떠한 영향을 미치는지 보고자 하였다. 27명의 뇌졸중 환자 중 실험군 14명과 대조군 13명으로 구분하고 하루 30분 주 4회로 6주간 실시하였다. 변인은 요추부 안정화 운동 전-후로 정적, 동적기립균형 능력과 보행 능력 확인 하였다. 결과는 IBM SPSS(19.0 version)을 이용하여 전-후 차이검증과 집단간 차이 검증을 위해 t검증과 이원량분석을 실시하였다. 유의수준은 α=.05로 설정하고 다음과 같은 결과를 얻었다. 첫째, 요추부 강화 운동 후 정적기립 균형에서 통계적으로 유의한 차이를 보였다(P<.05). 둘째, 요추부 강화 운동 후 동적 기립균형에서 통계적으로 유의한 차이를 보였다(P<.05). 셋째, 요추부 강화 운동 후 보행동작에서 통계적으로 유의한 차이를 보였다(P<.05). 집단 간 상호 작용에서도 유의한 차이를 보였다. 이러한 결과는 뇌졸중 환자에게 다양한 요추부 운동의 필요성이 제기 되고 요추부 안정화 운동을 통해 신체치료 및 건강증진에 도움을 줄 수 있을 것으로 판단된다. 뇌졸중 환자의 삶의 질에서도 긍정적 영향을 미칠 것으로 사료 되며 다양한 요추부 운동 적용 연구가 이루어져야겠다.

편심이 변하는 CD/DVD시스템의 자동 볼 평형장치 설계 지침 (Design Guidelines for the Automatic Ball Balancer in CD/DVD Systems with Varying Eccentricity)

  • 김보현;류제하
    • 소음진동
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    • 제9권2호
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    • pp.387-392
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    • 1999
  • This paper presents design guidelines for the automatic ball balancer in CD/DVD systems with varying eccentricity. In these systems, the size of balancing balls should be limited by the restricted race space so that determination of the number and mass of balls should consider the radii of the race and the balls. In addition, the effects of viscosity and friction also should be taken into account for sufficient balancing. Based on the static equilibrium conditions, the number and mass of balls corresponding to the range of varying eccentricity have been determined. Dynamic simulation with viscosity and friction shows sufficient viscosity must exist to ensure stability and friction between balls and race must be minimized to guarantee accurate balancing.

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퇴행성관절염 환자들에게 균형훈련이 균형지수에 미치는 영향 (The Change of balance index to balance training in Osteoarthritis)

  • 김찬규;이정훈
    • 대한물리치료과학회지
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    • 제18권3호
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    • pp.93-99
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    • 2011
  • Purpose : In order to investigate the effects of balance training on patients with degenerative arthritis. Methods : 30 participants aged 60 or older participated in balance training for an 8-week period. The effects of the balance training were measured by the visual analog scale(VAS) and static and dynamic balancing. The following are the results of the study. Results : There were no statistically significant differences in measurements of pain when control group participants were at rest and while walking as measured by VAS, but there were statistically significant reductions for the experiment group. Within the control group, there were no statistically significant differences between pretest and posttest results for opened and closed-eye static balance index and visual dynamic balance index. However, within the experiment group, there were statistically significant differences between pretest and posttest results for opened and closed-eye static and dynamic balance indices. Conclusion : The results above provide evidence that balance training effects pain and balance of patients with osteoarthritis and aids in functional movement.

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Wii 균형 게임과 자가 거울 균형 운동이 만성 뇌졸중 환자의 균형 및 무릎관절 고유수용성 감각에 미치는 효과 비교 (Comparison of the Effects of Wii Balance Games and Mirror Self-Balancing Exercises on Knee Joint Proprioception and Balance in Chronic Stroke Patients)

  • 심경섭;전혜선
    • 한국전문물리치료학회지
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    • 제24권1호
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    • pp.30-40
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    • 2017
  • Background: Many studies have reported positive results of the various mirror training and virtual reality games in improving dynamic standing balance and posture adjustment in chronic stroke patients. However, no systematic study has been conducted to compare the effects of virtual reality games and the mirror balance training. Objects: The purpose of this study was to compare the effectiveness of Wii balance games and Mirror Self-Balancing Exercises in improving proprioception of knee joint and standing balance of people with chronic stroke. Methods: Twenty patients with chronic stroke volunteered for this study. The subjects were randomly divided into a Wii balance games group and a Mirror Self-Balancing Exercises group with 10 patients in each group. Each training was performed for 30 mins a day for 4 days. In addition to the balance training, 30 mins neuro-developmental-treatment based routine physical therapy was given to both groups. Proprioception was measured using two continuous passive motion devices, and static balance was measured using a Wii balance board. Dynamic balance assessment tools included the Berg Balance Scale, Dynamic Gait Index, and Timed Up-and-Go test. Results: All measured variables before and after the experimental results showed a significant improvement in both groups (p<.05). Only the improvement of the affected knee proprioception appeared to be significantly greater in the Wii balance game group (p<.05). However, other variables did not differ between the groups (p>.05). Conclusion: The findings suggest that both Wii balance games and Mirror Self-Balancing Exercises may be helpful for improving the proprioception of knee joint and the balance of patients with chronic stroke.

링크 다중화를 통한 가상 사설망의 고가용성 및 부하 분산 기법 (High Availability and Load Balancing for Virtual Private Networks by Multiple Links)

  • 권진백
    • 융합보안논문지
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    • 제8권4호
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    • pp.51-56
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    • 2008
  • VPN(Virtual Private Network)과 DSL, 케이블과 같은 다이얼업 접속의 조합은 저렴한 비용으로 임대라인 기반의 사설망의 대안이 되고 있다. VPN 장비의 고가용성(High Availability, HA)에 대한 기업의 요구가 증대되고 있다. 본 논문에서 VPN 게이트웨이에서 링크 이중화를 통한 액티브-액티브 방식을 이용해 네트웍 접근성의 고가용성과 네트웍 부하 분산 기법을 제안한다. 네트웍 링크의 고가용성/부하분산은 외부 내트웍 접근을 독립적인 두 개의 라인으로 이중화하는 것으로 달성할 수 있다. 이것은 둘 중 하나의 링크에 문제가 발생하더라도 내부 사용자에게 지속적인 네트웍 접근을 제공할 수 있다. 뿐만 아니라, 네트웍 부하를 두 개의 라인으로 분산시킴으로써 두 배에 가까운 네트웍 대역폭을 제공할 수 있다. 네트웍 링크의 부하 분배를 위해 정적인 알고리즘과 동적인 알고리즘을 제안한다.

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