• Title/Summary/Keyword: star production network

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A Hint of Crisis Resilience of Industrial Agglomeration: The Production Networks and Spatial Characteristics of Dongdaemun Fashion Industry (산업집적지의 위기와 회복 가능성: 동대문 패션산업 생산네트워크와 공간적 특성)

  • Chung, SunWha
    • Journal of the Economic Geographical Society of Korea
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    • v.23 no.1
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    • pp.18-34
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    • 2020
  • This study aims to investigate Dongdaemun fashion industry once thrived in Seoul, now in a rapid decline. For this purpose, three research themes are put forward. That is, to fix the boundary of Dongdaemun fashion industry, to analyze the characteristics of its value chain, production network and industrial agglomeration, and to search for the cause of its decline and to suggest political solutions against it. The following is the findings of this study. Firstly, Dongdaemun fashion industry has spreaded out over the last six decades and now its boundary can be marked within a radius of 10 kilometers of Dongdaemun Market in northeastern Seoul. Secondly, Dongdaemun fashion industry has a buyer-driven chain and star production network, and therefore can be assumed that it is spatially segmented industrial agglomeration. Lastly, its rapid decline is directly from the shrink of market demand on Dondaemun fashion, and inherently in the topological structure of its star production network. Thus the feasible political solutions can be found in that direction. Consequently, these results have academic implications for clearing up some previous studies' misunderstandings and getting over one of the long-criticized research biases that pervades in industrial agglomeration theory, primarily focusing on the successful regions.

Study on the Optimization of Hybrid Network Topology for Railway Cars (철도 차량용 하이브리드 네트워크 토폴로지 최적화 연구)

  • Kim, Jungtai;Yun, Ji-Hoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.53 no.4
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    • pp.27-34
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    • 2016
  • In the train system, railway vehicles are connected in a line. Therefore, this feature should be considered in composing network topology in a train system. Besides, inter-car communication should be distinguished from in-car communication. As for the inter-car communication, the hybrid topology was proposed to use rather than the conventional ring, star, daisy-chain, and bus topologies. In the hybrid topology, a number of cars are bound to be a group. Then star topology is used for the communication in a group and daisy-chain topology is used for the communication between groups. Hybrid topology takes the virtue of both star and daisy-chain topologies. Hence it maintains communication speed with reducing the number of connecting cables between cars. Therefore, it is important to choose the number of cars in a group to obtain higher performance. In this paper, we focus on the optimization of hybrid topology for railway cars. We first assume that the size of data and the frequency of data production for each car is identical. We also assume that the importance for the maximum number of cables to connect cars is variable as well as the importance of the communication speed. Separated weights are granted to both importance and we derive the optimum number of cars in a group for various number of cars and weights.

The Success Factors and Strategy of Social Network Online Game in Korea: A Case Study of Nexon (국내 Social Network Online Game(SNOG)의 성공 요인 및 전략: Nexon 사례 연구)

  • Yoo, Byung-Joon;Kim, Kwan-Soo
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.127-138
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    • 2011
  • The creation and interchange of information through the Internet network forms online community and makes Social Network Game (SNG) as a new entertainment by grafting it onto the most popular online games. SNG means the service which amalgamates social network service (e.g., Facebook, Twitter, etc) strong points and the fun of online game. It promotes the intimacy of relation between the friends above social network service and the gaming amusement for users. The domestic SNG market is currently fast changing according to the smart environment which is quickly shifted. The existing online game field will continuously maintain a market size. SNOG will be more developed because it is competitive from the business perspective of managing cost and production cost when compares with the existing online game. In relation to Facebook, Twitter, etc. overseas SNS platform base SNOG service, the domestic competition for launching SNG is expected to heat up as NHN, Daum and SK Communication introduce open type SNS. This study examines the successful factors and strategy for domestic SNOG by studying the case of MapleStory Adventures successful possibility. The possible successful factors are combing SNS on the existing popular online game, marketing through the existing users, and solving the platform problem of a failure factor of NexonStar. This case study is expected to contribute to the domestic SNOG industry development by providing several implications for the successful factors and strategy of SNOG which will be continuously developed.

A Study for the Development of Motion Picture Box-office Prediction Model (영화 흥행 결정 요인과 흥행 성과 예측 연구)

  • Kim, Yon-Hyong;Hong, Jeong-Han
    • Communications for Statistical Applications and Methods
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    • v.18 no.6
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    • pp.859-869
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    • 2011
  • Interest has increased in academic research regarding key factors that drive box-office success as well as the ability to predict the box-office success of a movie from a commercial perspective. This study analyzed the relationship between key success factors of a movie and box office records based on movies released in 2010 in Korea. At the pre-production investment decision-making stage, the movie genre, motion picture rating, director power, and actor power were statistically significant. At the stage of distribution decision-making process after movie production, among other factors, the influence of star actors, number of screens, power of distributors, and social media turned out to be statistically significant. We verified movie success factors through the application of a Multinomial Logit Model that used the concept of choice probabilities. The Multinomial Logit Model resulted in a higher level of accuracy in predicting box-office success compared to the Artificial Neural Network and Discriminant Analysis.