• 제목/요약/키워드: standard interface

검색결과 1,023건 처리시간 0.027초

Java/RTI를 위한 Level One Test Procedures 구현 (Implementation of Java/RTI Level One Test Procedures)

  • 이정욱;김용주;김영찬
    • 한국시뮬레이션학회논문지
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    • 제12권4호
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    • pp.41-50
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    • 2003
  • HLA (High Level Architecture) is the object, time, and interface standard that proposed for distribution simulation in the US Department of Defense. The HLA is defined by three components: Rules, the HLA Interface Specification, and the Object Model Template (OMT). The RTI (Run-Time Infrastructure) software implements the interface specification. It provides services to simulation applications. To test whether a RTI software is suitable for the standard and all service was implemented is performed through two phases of processes proposed by DMSO. In this paper, we implement Level One Test Procedures of DMSO and apply to NetCust's RTI software. The experimental results are discussed.

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이종 데이터 모델에서의 STEP 표준 데이터 인터페이스(SDAI) 구현 (Implemetation of STEP Standard Data Interface (SDAI) on Multiple Data Models)

  • 권용국;유상봉
    • 한국전자거래학회지
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    • 제3권1호
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    • pp.1-22
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    • 1998
  • SDAI (Standard Data Access Interface) is an interface specification of accessing various storage systems such as file systems and database management systems for STEP data. Using SDAI, both application program developers and CAD/CAM system developers can be relieved from dealing with STEP physical file or system dependent DBMS operations. In this paper, we present implementations of SDAI on different data models, i.e., relational, extended relational, and object-oriented. In order to implement SDAI, we need to translate the EXPRESS information model into target data models. The schema translation process for three different data models are compared and other implementation issues are discussed.

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MPEG-U part 2 기반 향상된 사용자 상호작용 인터페이스 시스템 (MPEG-U part 2 based Advanced User Interaction Interface System)

  • 한국희;백아람;최해철
    • 한국콘텐츠학회논문지
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    • 제12권12호
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    • pp.54-62
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    • 2012
  • 향상된 사용자 상호작용 (AUI: Advanced User Interaction) 인터페이스(interface)의 목적은 다양한 입/출력 장치와 비디오, 오디오, 그래픽 등의 객체로 표현되는 장면 기술(scene description) 사이에서 정보의 상호연동을 향상시키는 것이다. 이를 위해서 국제 표준화 기구인 MPEG(moving picture experts group)에서는 MPEG-U part 2: AUI Interface 프로젝트를 통해서 AUI 인터페이스 데이터 포맷의 표준화를 진행 중이다. 본 논문에서는 MPEG-U part 2의 표준을 소개하고, 이 표준에 기반을 둔 AUI 인터페이스 시스템을 제안한다. 제안하는 AUI 인터페이스 시스템은 크게 UID(User Interaction Device)의 데이터를 처리하는 사용자 인터페이스 입/출력부와 XML 문서를 처리하는 MPEG-U XML 생성/해석부로 구성된다. 본 시스템은 MPEG-U 표준 기반 입/출력 장치와 사용자와의 상호작용을 향상시키기 위한 시스템의 프레임 워크로 활용될 수 있다. 실험에서는 제안하는 사용자 상호작용 인터페이스 시스템이 MPEG-U part2 표준에 적합한지를 보이며 이를 이용하여 MPEG-U part 2 표준의 타당성을 검증한다.

FSM을 이용한 표준화된 버스와 IP간의 인터페이스 회로 자동생성에 관한 연구 (A Study on Automatic Generation of Interface Circuits Based on FSM between Standard Buses and Ips)

  • 이서훈;문종욱;황선영
    • 한국통신학회논문지
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    • 제30권2A호
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    • pp.137-146
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    • 2005
  • SoC 설계 복잡도의 증가로 인한 설계 비용 감소 및 짧은 time-to-market의 만족을 위해 IP에 기반한 설계 방식이 사용되고 있다. 기존에 설계 검증된 IP를 사용할 경우 시스템 버스와의 통신을 가능하게 하는 인터페이스 회로를 설계해 주어야 하며, 설계 비용을 감소시키기 위해서는 인터페이스 회로의 자동생성이 요구된다. 본 논문에서는 IP프로토콜을 기술하는 방법과 이 기술을 통하여 IP의 프로토콜 제어를 위한 FSM(Finite State Machine)을 생성하여 버스와의 인터페이스 회로를 자동생성하는 방법을 제안한다. 제안한 시스템에서는 프로토콜 분석의 어려움을 줄이기 위해 표준화된 버스의 FSM을 라이브러리화 하였다. 제안된 방법으로 AMBA AHB에 사용되는 슬레이브 형태 IP의 인터페이스 회로를 자동생성한 결과 매뉴얼로 설계한 인터페이스 회로에 비해 면적은 4.5%의 증가를 보였다. 100 Mhz의 버스 동작 속도와 34 Mhz의 슬레이브 모듈의 동작 속도 환경에서 16개의 32 비트 데이터를 버스트 모드로 전송시 latency는 평균 7.1%의 증가를 보였으나, 시스템 버스의 점유는 평균 64.9% 정도로 감소하였다. 본 논문에서 제안한 시스템을 사용하여 시스템 버스의 효율을 증가한 인터페이스 회로를 생성해 낼 수 있다.

모듈형 퍼스널 로봇의 소프트웨어 아키택처 개발 (Development of Software Architecture for Modular Personal Robot)

  • 김홍석;양광웅;최무성;원대희;이호길
    • 제어로봇시스템학회논문지
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    • 제10권12호
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    • pp.1264-1270
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    • 2004
  • In this paper, a standard robot design methodology is suggested and a software architecture for modular robot is introduced. The robot is modularized by several functions, and the module is produced according to a standard proposal. Each module requires standard interface for communicate in distributed environments. Software architecture was developed to support distributed component environment, and application development support tools are developed for user convenience. Many robot softwares are developed in a library form so that, they are being used widely robot application software development. Also a device driver was developed for the mostly used sensor and actuator. It is verified that the modular robot can be applied in various fields through guide, errand and guard scenario.

완전한 통신사용 정보체계 (End-to-End Telecom Billing)

  • 류정묵
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2001년도 춘계학술발표논문집 (하)
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    • pp.1137-1140
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    • 2001
  • This thesis defines an end-to-end billing process model. The processes in the model can be mapped to the TMN(Telecommunications Management Network) model which is based on an international telecommunications management standard. We have identified two interfaces in this billing process model. Part 1 of this thesis provides a protocol-independent design of the UAI(Usage Accounting interface) between the service provider and the network provider. Part 2 of this thesis provides information modeling of the UMI(Usage Metering Interface) between the network provider and the equipment provider. This interface is applied to the B-ICI(Broadband ISDN Inter-Carrier Interface) environment.

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MPEG2용 IEEE1394 LINK CHIP SET 개발 기술

  • 이희
    • 정보화사회
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    • 통권129호
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    • pp.42-49
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    • 1999
  • 디지털 비디오의 혁명이 가시화 되면서 가정의 각 Consumer기기들 간의 고속 Digital Interface가 요구되어져 왔다. 이러한 요구의 예는 MPEG-2 Transport Stream을 이용한 Set-Top Bx, Digital Television, DVCR 또는 Camcorder간의 Interface와 Interactive Games, Computers 및 주변기기간의 Control/Data Interface를 포함하고 있다. 엄밀히 말해 Data의 일반적인 전송을 지원하는 Interface가 요구되어지며, IEEE1394 Standard는 이에 대한 최적의 Solution을 제공해 준다. 본 기술은 IEEE1394를 기반으로 MPEG-2 Transport Stream을 주고받을 수 있는 방법을 제공하기 위한 Hardware를 개발하는 기술인 MPEG2용 IEEE1394 Link Chip Set 개발 기술에 대하여 설명한다.

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MPEG-U-based Advanced User Interaction Interface Using Hand Posture Recognition

  • Han, Gukhee;Choi, Haechul
    • IEIE Transactions on Smart Processing and Computing
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    • 제5권4호
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    • pp.267-273
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    • 2016
  • Hand posture recognition is an important technique to enable a natural and familiar interface in the human-computer interaction (HCI) field. This paper introduces a hand posture recognition method using a depth camera. Moreover, the hand posture recognition method is incorporated with the Moving Picture Experts Group Rich Media User Interface (MPEG-U) Advanced User Interaction (AUI) Interface (MPEG-U part 2), which can provide a natural interface on a variety of devices. The proposed method initially detects positions and lengths of all fingers opened, and then recognizes the hand posture from the pose of one or two hands, as well as the number of fingers folded when a user presents a gesture representing a pattern in the AUI data format specified in MPEG-U part 2. The AUI interface represents a user's hand posture in the compliant MPEG-U schema structure. Experimental results demonstrate the performance of the hand posture recognition system and verified that the AUI interface is compatible with the MPEG-U standard.

Comparative Analysis of TTAK.KO-06.0288-Part3 and Development of an Open-source Communication Library for Greenhouse Control System

  • Kim, Joon Yong;Kim, Sangcheol;Lee, Jaesu
    • Journal of Biosystems Engineering
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    • 제43권1호
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    • pp.72-80
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    • 2018
  • Purpose: A modern greenhouse consists of various Information and Communications Technology (ICT) components e.g., sensor nodes, actuator nodes, gateways, controllers, and operating softwarethat communicate with each other. The interoperability between these components is an essential characteristic for any greenhouse control system. A greenhouse control system could not work unless the components communicate via common interfaces. The TTAK.KO-06.0288 is an interface standard consisting of four parts. Notably, TTAK.KO-06.0288-Part3, which describes the interface between a greenhouse operating system (GOS) and a greenhouse control gateway (GCG), is the core standard of TTAK.KO-06.0288. The objectives of this study were to analyze the TTAK.KO-06.0288-Part3 standard, to suggest alternative solutions for identified issues, and to develop a library as a proof of the alternative solutions. Methods: The "data field" was analyzed using a comparative analysis method, since it is a data transmission unit of TTAK.KO-06.0288-Part3. It was compared with other parts of TTAK.KO-06.0288 in terms of definition, format, size, and possible values. Although TTAK.KO-06.0288-Part1 and TTAK.KO-06.0288-Part2 do not use a "data field," they have a similar data structure. That structure was compared with the "data field" of TTAK.KO-06.0288-Part3. Results: Twenty-one issues were identified across four categories: inter-standard issues, intra-standard issues, operational issues, and misprint issues. Since some of the issues can raise interoperability problems, 16 alternative solutions were suggested. In order to prove the alternative solutions, an open-source communication library called libtp3 was developed. The library passed 14 unit tests and was adapted to two research. Conclusions: Although TTAK.KO-06.0288-Part3 is an interface standard for communication between a GOS and a GCG, it might not communicate between different implementations because of the identified issues in the standard. These issues could be solved by the alternative solutions, which could be used to revise TTAK.KO-06.0288. In addition, a relevant organization should develop a program for compatibility testing and should pursue test products for smart greenhouses.

효율적인 감성공학적 인테리어 디자인 분석 도구의 설계 (Design of an Effective Human Sensibility Ergonomic Interior Design Analysis Tool)

  • 서형수
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.314-321
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    • 2007
  • The statistical method of human sensibility ergonomics is widely used for analyzing interior design because it has standard processes and it can help to get quantifiable results. However applying this method demands repeated intense work and great time and effort is required. In this study, a tool applying Web and virtual reality techniques for statistical human sensibility ergonomic interior design analysis is proposed and the key parts of the tool including database and interface are implemented. The database contains the sensibility adjective table and the physical interior design factor table for analyzing the relationship between human sense and physical design factors. Interface of the tool is implemented using Web technologies, so testers can evaluate interior design samples via standard Web browsers. The 3D control which is an important component of the interface is also implemented. Employing the suggested tool can reduce effort and time for evaluating human sense in Interior design field.