• 제목/요약/키워드: sports mask

검색결과 4건 처리시간 0.019초

마스크 선택에 따른 직장인의 구취 관련 특성 연구 (A Study on the Characteristics of Bad Breath in Office Workers According to Mask Selection)

  • 서정철;고결;배상덕;문상호;권병안
    • 디지털융복합연구
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    • 제19권2호
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    • pp.439-446
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    • 2021
  • 본 연구는 천연광물질로 나염 처리된 스포츠마스크가 방역마스크와 면마스크와 비교하여 주관적인 구취관련특성과 심리적 특성에서 차이가 있는 지 조사하는 것이다. 연구대상자는 스포츠마스크 군(Sports Mask Group) 30명, 방역마스크 군(KF Mask Group, KMG) 30명과 면 마스크 군(cotton mask group, CMG) 30명으로 나누어 총 90명의 대상자가 연구에 참가하였으며, 하루 1개, 3일 간 3개의 마스크를 사용하게 하였다. 또한 연구 기간은 2020년 10월 15일부터 2020년 10월 30일까지 실시하였다. 연구결과 구취건강과 구강건조 항목에서는 3군 간 차이가 없는 것으로 나타났지만 구강호흡과 구취자각도에서는 스포츠 마스크가 다른 마스크에 비하여 우수하게 나타났다. 심리적 요인을 분석한 결과 우울증은 3군 간 차이가 없는 것으로 나타났지만, 스트레스 요인에서는 스포츠마스크가 다른 마스크보다 스트레스지수가 감소된 것으로 나타났다. 연구의 결과는 기능성 마스크의 활용 방향성을 제시한 것으로써 가치가 있으며, 향후 연구될 기능성 마스크 연구의 기초 자료로 활용되길 바라는 바이다.

Study on the shouting breathing pattern while jogging wearing a mask

  • Tian, Zhixing;Bae, Myung-Jin
    • International Journal of Advanced Culture Technology
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    • 제9권2호
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    • pp.130-135
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    • 2021
  • Because of the COVID-19 epidemic, many countries have made the obligation to wear masks normal. Wearing masks in public places has become a must. At present, wearing a mask to participate in sports makes it very common. People seek to gain health through exercise but ignore the potential respirato-ry health threat. That is, wearing a mask will cause a decrease in oxygen content in the body. This neg-ative impact becomes more prominent as the wear-ing time and oxygen consumption increase. To pro-tect people from viruses and enjoy a healthy life. This paper proposes a breathing pattern that im-proves blood oxygen saturation while wearing a jogging mask and walking. Namely, shouting breathing pattern. Use a pulse oximeter to measure the blood oxygen saturation of running at different speeds and compare the normal breathing pattern and the shouting breathing pattern. The results show that the shouting breathing pattern has a sig-nificant improvement in the blood oxygen satura-tion of low-speed walking and medium-speed jog-ging.

아웃도어 라이프 활성화를 위안 페이스 커버 개발 연구 (The Development of Face Cover Designs to Activate Outdoor Life)

  • 김찬주;노미경
    • 복식
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    • 제59권1호
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    • pp.47-59
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    • 2009
  • This paper aimed at the development of face covers which is face protection articles for blocking UV rays and yellow sands, with a view to assist the further activation of outdoor life. The four-stage design process of field study, design, design evaluation, final selection of designs was set up for the effective product development. Field study included on-line and off-line market survey on the products for sale in market and observation on those wearing face covers. Depth interviews were done to know consumer understandings and satisfaction levels for current face covers. The results of market survey showed that most of the face covers currently in the market were mask types, which were produced for the blocking of dust and yellow sands rather than UV ray protection. The major clients of the mask were the women in their 30's-50's and the designs for these clients were very limited. Since the number of younger women and men enjoy the outdoor sports has increased, the face covers for these people should be developed. For this purpose, the direction of new face cover design had 2 points: diversification of design in terms of color, material, shape and giving seasonal differences. 12 designs were designed on the first design stage, but after both wearing test by 16 testees and UV ray blocking test to evaluate these designs, 6 face cover designs were finally selected.

3D Computer Animation의 활용과 전망 (The use and prospect of 3D Computer Animation)

  • 김홍산
    • 디자인학연구
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    • 제21권
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    • pp.233-243
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    • 1997
  • In 1970s, Computer Graphics of still and geometry changed computer Animation of image, and Computer Animation has diversely been used in movie, TV, fashion, sports, education, basic science, medical science, etc. by the development of LSI technology and the large size of computer in 1980s. Since Computer Animation was first used by movie of Futureworld in 1973, we easily experienced the essence of Computer Animation made of the Little Mermaid. Beauty and the Beast, the Lion King, Aladdin, etc. in Disney Animation and Terminator. Jurassic Park, the Mask, etc. in movie. And in other countries that have got the diversely special effect and knowhow in technology are effectively using the Computer Animation now. What situation we Korea are in now, if we compare the Computer Animation with that of other country using the progressive movie\ulcorner Although we first producted the movie title of Ticket, 10years ago, we have rarely been used it in movie, yet. Therefore, we know that it is very important for us to examine the historical and technical side for the purpose of overcoming the technological gap.

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