• Title/Summary/Keyword: space graphic user interface

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Implementation of Vector Control for SMPMSM Using Model Based Controller Design in MATLAB/SIMULINK (MATLAB/SIMULINK의 모델기반 제어기 설계를 이용한 표면 부착형 영구자석 동기 전동기의 벡터제어)

  • Lee, Yong-Seok;Ji, Jun-Keun;Cha, Gui-Soo
    • Proceedings of the KIPE Conference
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    • 2007.11a
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    • pp.145-147
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    • 2007
  • This paper presents an implementation of vector control for SMPMSM using model based controller design in MATLAB/SIMULINK. The model based controller design enables fast development of control system for motor by designing controllers and performing simulation on the GUI (Graphic User Interface) platform, converting program code directly into real-time programs, and then performing tests for the responses from controllers. The controller is designed as PI controller for speed and decoupling PI controller for current. And PWM used space vector modulation method using offset voltage and system stability is also secured by close magnitude overmodulation method, maintaining dynamics of load when it overmodulation. The validity of vector control implemented is verified through simulations and experiments.

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Characterization of three-dimensional ultrasonic anemometer using phase measurement (위상측정방식을 이용한 3차원 초음파 풍향풍속계의 특성분석)

  • Park, Do-Hyun;Yeh, Yun-Hae
    • Journal of Sensor Science and Technology
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    • v.15 no.6
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    • pp.442-448
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    • 2006
  • Ultrasonic anemometers using pulse envelope detection-based method are standard instruments in most meteorological studies. In this paper, a new phase measurement method is tried to achieve the enhanced resolution without changing dimensions. The measurement sensitivity, dynamic range, and measurement speed of the new instrument are 0.2 mm/s, 13.3 m/s, and 13 measurements/sec, respectively. A graphic user interface is added to show the velocity and direction of the wind with the speed of sound and temperature of the wind in the 3 dimensional space. The new anemometer could be useful for the measurement of the air speed, the flow of fluids, and even air flow inside the downtown buildings.

Implementation of Vector Control for SPMSM Using Model Based Controller Design in MATLAB/SIMULINK (MATLAB/SIMULINK의 모델기반 제어기 설계를 이용한 표면부착형 영구자석 동기전동기의 벡터제어 구현)

  • Ji, Jun-Keun;Lee, Yong-Seok;Cha, Guee-Soo
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.57 no.8
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    • pp.1383-1391
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    • 2008
  • This paper presents an implementation of vector control for SPMSM using model based controller design in MATLAB/SIMULINK. The model based controller design enables fast development of control system for motor by designing controllers and performing simulation on the GUI (Graphic User Interface) platform, converting program code directly into real-time programs, and then performing tests for the responses from controllers. The controllers designed in this paper are PI speed controller and decoupling PI current controller. Also space vector modulation method using offset voltage is used in PWM scheme. And system stability is also secured by close magnitude overmodulation method, maintaining dynamics of load when overmodulation occurs. The validity of vector control implemented is verified through simulations and experiments.

Development of Software Correlator for KJJVC (한일공동VLBI상관기를 위한 소프트웨어 상관기의 개발)

  • Yeom, J.H.;Oh, S.J.;Roh, D.G.;Kang, Y.W.;Park, S.Y.;Lee, C.H.;Chung, H.S.
    • Journal of Astronomy and Space Sciences
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    • v.26 no.4
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    • pp.567-588
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    • 2009
  • Korea-Japan Joint VLBI Correlator (KJJVC) is being developed by collaborating KASI (Korea Astronomy and Space Science Institute), Korea, and NAOJ(National Observatory of Japan), Japan. In early 2010, KJJVC will work in normal operation. In this study, we developed the software correlator which is based on VCS (VLBI Correlation Subsystem) hardware specification as the core component of KJJVC. The main specification of software correlator is 8 Gbps, 8192 output channels, and 262,144-points FFT (Fast Fourier Transform) function same as VCS. And the functional algorithm which is same as specification of VCS and arithmetic register are adopted in this software correlator. To verify the performance of developed software correlator, the correlation experiments were carried out using the spectral line and continuum sources which were observed by VERA (VLBI Exploration of Radio Astrometry), NAOJ. And the experimental results were compared to the output of Mitaka FX correlator by referring spectrum shape, phase rate, and fringe detection and so on. Through the experimental results, we confirmed that the correlation results of software correlator are the same as Mitaka FX correlator and verified the effectiveness of it. In future, we expect that the developed software correlator will be the possible software correlator of KVN (Korean VLBI Network) with KJJVC by introducing the correlation post-processing and modifying the user interface as like GUI (Graphic User Interface).

Satellite Laser Ranging System at Geochang Station

  • Lim, Hyung-Chul;Sung, Ki-Pyoung;Yu, Sung-Yeol;Choi, Mansoo;Park, Eunseo;Park, Jong-Uk;Choi, Chul-Sung;Kim, Simon
    • Journal of Astronomy and Space Sciences
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    • v.35 no.4
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    • pp.253-261
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    • 2018
  • Korea Astronomy and Space Science Institute (KASI) has been developing the space optical and laser tracking (SOLT) system for space geodesy, space situational awareness, and Korean space missions. The SOLT system comprises satellite laser ranging (SLR), adaptive optics (AO), and debris laser tracking (DLT) systems, which share numerous subsystems, such as an optical telescope and tracking mount. It is designed to be capable of laser ranging up to geosynchronous Earth orbit satellites with a laser retro-reflector array, space objects imaging brighter than magnitude 10, and laser tracking low Earth orbit space debris of uncooperative targets. For the realization of multiple functions in a novel configuration, the SOLT system employs a switching mirror that is installed inside the telescope pedestal and feeds the beam path to each system. The SLR and AO systems have already been established at the Geochang station, whereas the DLT system is currently under development and the AO system is being prepared for testing. In this study, the design and development of the SOLT system are addressed and the SLR data quality is evaluated compared to the International Laser Ranging Service (ILRS) tracking stations in terms of single-shot ranging precision. The analysis results indicate that the SLR system has a good ranging performance, to a few millimeters precision. Therefore, it is expected that the SLR system will not only play an important role as a member of the ILRS tracking network, but also contribute to future Korean space missions.

Development of Real-Time Decision Support System for the Efficient Berth Operation of Inchon Port (인천항의 효율적 선석운영을 위한 실시간 의사결정지원시스템 구축)

  • 유재성;김동희;김봉선;이창호
    • Journal of Korean Port Research
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    • v.13 no.2
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    • pp.189-198
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    • 1999
  • The purpose of this paper is to develop a knowledge-based real-time decision support system to support decision makers for efficient berth operation of Inchon Port. In these days the berth operation problems have been many studied. The berth operation rules differ from port to port and the problem is highly dependent on natural geographical and operational environment of port. In Inchon Port the ship’s entrance into port and departure from port is extremely affected status of dock. In this paper we analyzed some effects of dock a specific character of Inchon Port with a real data of ship’s in Inchon Port. And reconstruct a previous expert’s knowledge of berth allocating problem in Inchon Port. Also the mechanism for the efficient berth operation has been studied by repeatedly dispatching in order to obtain a best effect of berth allocation, with real-time updated information for delay at service time of a specific berth and changing of a working-berth. The system is developed with graphic user interface(GUI) concept using user interactive approach. And this system will be provide decision support maker with an efficient and fast way to berth allocating and reduce wastes of time space and manpower in Inchon Port operation.

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Automatic facial expression generation system of vector graphic character by simple user interface (간단한 사용자 인터페이스에 의한 벡터 그래픽 캐릭터의 자동 표정 생성 시스템)

  • Park, Tae-Hee;Kim, Jae-Ho
    • Journal of Korea Multimedia Society
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    • v.12 no.8
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    • pp.1155-1163
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    • 2009
  • This paper proposes an automatic facial expression generation system of vector graphic character using gaussian process model. Proposed method extracts the main feature vectors from twenty-six facial data of character redefined based on Russell's internal emotion state. Also by using new gaussian process model, SGPLVM, we find low-dimensional feature data from extracted high-dimensional feature vectors, and learn probability distribution function (PDF). All parameters of PDF are estimated by maximization the likelihood of learned expression data, and these are used to select wanted facial expressions on two-dimensional space in real time. As a result of simulation, we confirm that proposed facial expression generation tool is working in the small facial expression datasets and can generate various facial expressions without prior knowledge about relation between facial expression and emotion.

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Development of a SDTS Data Conversion System for GOTHIC (GOTHIC을 위한 SDTS 데이타 변환 시스템의 개발)

  • Zhang, Yan-Sheng;Kim, Jun-Jong;Han, Ki-Joon;Yun, Jae-Kwan
    • Journal of Korea Spatial Information System Society
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    • v.2 no.2 s.4
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    • pp.99-115
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    • 2000
  • A geographic information system (GIS) generally has a great deal of geographic data and has a singular storage structure individually. It is very hard to exchange geographic data between geographic information systems which store their geographic data with incompatible formats. Moreover, since it needs large amount of storage space to store geographic data and expensive cost to input them. In this paper, we designed and implemented a SDTS (Spatial Data Transfer Standard) Data Conversion System for Gothic which is an existing geographic information system. In order to convert geographic data without loss of information, we first carefully define a mapping between SDTS data and Gothic data. Especially, since SDTS data are in the format of ISO8211, the FIPS123 library is used to access them. Because the internal data format of Gothic is not open to the public, we also use the Gothic library to access Gothic data. The SDTS data conversion system developed in this paper uses an intermediate file to convert geographic data efficiently. In addition, we use UIL (User Interface Language) to implement a graphic user interface (GUI) of our system.

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User Interaction-based Graph Query Formulation and Processing (사용자 상호작용에 기반한 그래프질의 생성 및 처리)

  • Jung, Sung-Jae;Kim, Taehong;Lee, Seungwoo;Lee, Hwasik;Jung, Hanmin
    • Journal of KIISE:Databases
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    • v.41 no.4
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    • pp.242-248
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    • 2014
  • With the rapidly growing amount of information represented in RDF format, efficient querying of RDF graph has become a fundamental challenge. SPARQL is one of the most widely used query languages for retrieving information from RDF dataset. SPARQL is not only simple in its syntax but also powerful in representation of graph pattern queries. However, users need to make a lot of efforts to understand the ontology schema of a dataset in order to compose a relevant SPARQL query. In this paper, we propose a graph query formulation and processing scheme based on ontology schema information which can be obtained by summarizing RDF graph. In the context of the proposed querying scheme, a user can interactively formulate the graph queries on the graphic user interface without making efforts to understand the ontology schema and even without learning SPARQL syntax. The graph query formulated by a user is transformed into a set of class paths, which are stored in a relational database and used as the constraint for search space reduction when the relational database executes the graph search operation. By executing the LUBM query 2, 8, and 9 over LUBM (10,0), it is shown that the proposed querying scheme returns the complete result set.

A Study On The Development Of Virtual Underwater Environment And Sensory Simulator (가상 수중 환경과 체감형 시뮬레이터 개발에 관한 연구)

  • Youn, Jae-Hong;Hur, Gi-Taek;Kang, Im-Chul
    • Journal of Korea Multimedia Society
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    • v.15 no.4
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    • pp.560-568
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    • 2012
  • As for the implementation technology of virtual space, the experience method becomes multifunctional and it recognizes movement, sound, temperature and pressure and is expanding to the studies on the interaction possible intelligent interaction technology field between contents and users. The virtual reality technology is being studied to apply the 3D graphic technology and physical phenomena to virtual space to increase the sense of reality and use hardware devices to the virtual environment to increase immersive experience. The production of interactive contents about the virtual underwater environment needs bidirectional interface technology to connect hardware devices and ocean contents in order to increase the sense of a user to increase the sense of immersion. In this study, it tried to express the virtual underwater environment with the sense of actuality and reality from the analysis of the environmental factors according to changes in depth of water and from the application of the normalized underwater physical laws. Also it was to develop sensory contents having to experience the skin scuba without directly entering the water by connecting a sensory simulator about the skin scuba with the virtual underwater environment.