• 제목/요약/키워드: space coordinate system

검색결과 314건 처리시간 0.023초

모바일용 지하공간통합지도 제공 플랫폼 활용을 위한 기반 기술 연구 (Reserch On The Fundamental Technology To Utilization Of Platform To Providing Mobile Underground Geospatial Infomation Map)

  • 이태형;김현우
    • 한국지리정보학회지
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    • 제23권4호
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    • pp.173-183
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    • 2020
  • 도심지 지하시설물 노후화가 진행되고, 도로 굴착 안전사고에 불안이 형성되고 있는 가운데, 국토교통부에서는 「지반침하 예방대책」과 지하공간의 효율적 활용방안의 일환으로 2015년부터 지하공간통합지도를 구축하기 시작하여 그 범위를 매년 확산하고 있다. 현행 지하공간통합지도 정보는 웹기반으로 데스크탑 환경에서 운용되고 있는 바, 굴착 공사장과 같은 현장 환경에서의 활용에는 제한되는 부분이 있는 것이 사실이다. 웹기반 환경에서 구축 운영되고 있는 지하공간통합지도는 대용량 3차원 데이터이다. 따라서 데이터를 현장으로 지체 없이 전송하여 서비스하기 위해서는 지하공간통합지도 데이터를 가볍게 할 방안이 필요하다. 또한 현재 지하공간통합지도는 3DS, COLLADA등 데이터포맷이 일원화 되어있지 않으며, 좌표체계 방식도 상대좌표, 절대좌표 등으로 상이하다. 본 연구에서는 국내외 선행연구와 기술적용 사례를 분석하여 모바일용 지하공간통합지도 데이터포맷 및 경량화 방법을 제시하고, 제시된 포맷의 모바일용 지하공간통합지도를 생성할 수 있는 기술 개발을 실시하였다. 또한 현장에서 빠르게 데이터를 전송받을 수 있도록 3차원 데이터 압축기술을 적용하여 경량화율을 테스트해 보았으며, 현장에서 압축된 3D 데이터를 해제하여 활용할 수 있는 기술개발을 하였다. 아울러 향후 본 연구에서 실험적으로 개발한 기술을 보완하고 추가 연구실시하여 굴착현장에서 활용할 수 있는 소프트웨어로 제작하여 활용에 쓰이는 것을 목표로 한다.

Development of a polystyrene phantom for quality assurance of a Gamma Knife®

  • Yona Choi;Kook Jin Chun;Jungbae Bahng;Sang Hyoun Choi;Gyu Seok Cho;Tae Hoon Kim;Hye Jeong Yang;Yeong Chan Seo;Hyun-Tai Chung
    • Nuclear Engineering and Technology
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    • 제55권8호
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    • pp.2935-2940
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    • 2023
  • A polystyrene phantom was developed following the guidance of the International Atomic Energy Association (IAEA) for gamma knife (GK) quality assurance. Its performance was assessed by measuring the absorbed dose rate to water and dose distributions. The phantom was made of polystyrene, which has an electron density (1.0156) similar to that of water. The phantom included one outer phantom and four inner phantoms. Two inner phantoms held PTW T31010 and Exradin A16 ion chambers. One inner phantom held a film in the XY plane of the Leksell coordinate system, and another inner phantom held a film in the YZ or ZX planes. The absorbed dose rate to water and beam profiles of the machine-specific reference (msr) field, namely, the 16 mm collimator field of a GK PerfexionTM or IconTM, were measured at seven GK sites. The measured results were compared to those of an IAEA-recommended solid water (SW) phantom. The radius of the polystyrene phantom was determined to be 7.88 cm by converting the electron density of the plastic, considering a water depth of 8 g/cm2. The absorbed dose rates to water measured in both phantoms differed from the treatment planning program by less than 1.1%. Before msr correction, the PTW T31010 dose rates (PTW Freiberg GmbH, New York, NY, USA) in the polystyrene phantom were 0.70 (0.29)% higher on average than those in the SW phantom. The Exradin A16 (Standard Imaging, Middleton, WI, USA) dose rates were 0.76 (0.32)% higher in the polystyrene phantom. After msr correction factors were applied, there were no statistically significant differences in the A16 dose rates measured in the two phantoms; however, the T31010 dose rates were 0.72 (0.29)% higher in the polystyrene phantom. When the full widths at half maximum and penumbras of the msr field were compared, no significant differences between the two phantoms were observed, except for the penumbra in the Y-axis. However, the difference in the penumbra was smaller than variations among different sites. A polystyrene phantom developed for gamma knife dosimetry showed dosimetric performance comparable to that of a commercial SW phantom. In addition to its cost effectiveness, the polystyrene phantom removes air space around the detector. Additional simulations of the msr correction factors of the polystyrene phantom should be performed.

사용자의 신체적 특징과 뇌파 집중 지수를 이용한 가상 모니터 개념의 NUI/NUX (NUI/NUX of the Virtual Monitor Concept using the Concentration Indicator and the User's Physical Features)

  • 전창현;안소영;신동일;신동규
    • 인터넷정보학회논문지
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    • 제16권6호
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    • pp.11-21
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    • 2015
  • Human-Computer Interaction(HCI)에 대한 관심도가 높이지면서, HCI에 대한 연구도 활발히 진행되고 있다. 이와 더불어 사용자의 몸짓이나 음성을 이용하는 Natural User Interface/Natural User eXperience(NUI/NUX)에 대한 연구도 활발히 진행되고 있다. NUI/NUX의 경우, 제스처 인식이나 음성 인식 등의 인식 알고리즘이 필요하다. 하지만 이러한 인식 알고리즘은 전처리, 정규화, 특징 추출과 같은 단계를 거쳐야하기 때문에 구현이 복잡하고, 트레이닝에 많은 시간을 투자해야 한다는 단점이 있다. 최근에는 NUI/NUX 개발 도구로 Microsoft 사의 Kinect가 개발되어 개발자와 일반인들에게 많은 관심을 받고 있고, 이를 이용한 다양한 연구가 진행 중에 있다. 본 저자들의 이전 연구에서도 사용자의 신체적 특징을 이용하여 뛰어난 직관성을 가진 핸드 마우스를 구현하였다. 하지만 마우스의 움직임이 부자연스럽고 정확도가 낮아 사용자가 사용하기 다소 어려웠다는 단점이 있다. 본 연구에서는 Kinect를 통해 사용자의 신체적 특징을 실시간으로 추출하고, 이를 이용해 가상 모니터라는 새로운 개념을 추가한 핸드 마우스 인터페이스를 설계하고 구현하였다. 가상 모니터는 사용자의 손으로 마우스를 제어할 수 있는 가상의 공간을 의미한다. 이를 통해 가상 모니터 상의 손의 좌표를 실제 모니터 상의 좌표로 정확하게 매핑(mapping)이 가능하다. 가상 모니터를 사용함으로써 이전 연구의 장점인 직관성을 유지하고, 단점인 정확도를 높일 수 있다. 추가적으로 뇌파 집중 지표를 이용해 사용자의 불필요한 행동을 인식하여 핸드 마우스 인터페이스의 정확도를 높였다. 제안하는 핸드 마우스의 직관성과 정확성을 평가하기 위하여 10대부터 50대까지 50명에게 실험을 하였다. 직관성 실험 결과로 84%가 1분 이내에 사용방법을 터득하였다. 또한 동일한 피실험자에게 일반적인 마우스 기능(드래그, 클릭, 더블클릭)에 대해 정확성 실험을 한 결과로 드래그 80.9%, 클릭 80%, 더블 클릭 76.7%의 정확성을 보였다. 실험 결과를 통해 제안하는 핸드 마우스 인터페이스의 직관성과 정확성을 확인하였으며, 미래에 손으로 시스템이나 소프트웨어를 제어하는 인터페이스의 좋은 예시가 될 것으로 기대된다.

도입주체에 따른 인터넷경로의 도입효과 (The Impact of the Internet Channel Introduction Depending on the Ownership of the Internet Channel)

  • 유원상
    • 마케팅과학연구
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    • 제19권1호
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    • pp.37-46
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    • 2009
  • The Census Bureau of the Department of Commerce announced in May 2008 that U.S. retail e-commerce sales for 2006 reached $ 107 billion, up from $ 87 billion in 2005 - an increase of 22 percent. From 2001 to 2006, retail e-sales increased at an average annual growth rate of 25.4 percent. The explosive growth of E-Commerce has caused profound changes in marketing channel relationships and structures in many industries. Despite the great potential implications for both academicians and practitioners, there still exists a great deal of uncertainty about the impact of the Internet channel introduction on distribution channel management. The purpose of this study is to investigate how the ownership of the new Internet channel affects the existing channel members and consumers. To explore the above research questions, this study conducts well-controlled mathematical experiments to isolate the impact of the Internet channel by comparing before and after the Internet channel entry. The model consists of a monopolist manufacturer selling its product through a channel system including one independent physical store before the entry of an Internet store. The addition of the Internet store to this channel system results in a mixed channel comprised of two different types of channels. The new Internet store can be launched by the independent physical store such as Bestbuy. In this case, the physical retailer coordinates the two types of stores to maximize the joint profits from the two stores. The Internet store also can be introduced by an independent Internet retailer such as Amazon. In this case, a retail level competition occurs between the two types of stores. Although the manufacturer sells only one product, consumers view each product-outlet pair as a unique offering. Thus, the introduction of the Internet channel provides two product offerings for consumers. The channel structures analyzed in this study are illustrated in Fig.1. It is assumed that the manufacturer plays as a Stackelberg leader maximizing its own profits with the foresight of the independent retailer's optimal responses as typically assumed in previous analytical channel studies. As a Stackelberg follower, the independent physical retailer or independent Internet retailer maximizes its own profits, conditional on the manufacturer's wholesale price. The price competition between two the independent retailers is assumed to be a Bertrand Nash game. For simplicity, the marginal cost is set at zero, as typically assumed in this type of study. In order to explore the research questions above, this study develops a game theoretic model that possesses the following three key characteristics. First, the model explicitly captures the fact that an Internet channel and a physical store exist in two independent dimensions (one in physical space and the other in cyber space). This enables this model to demonstrate that the effect of adding an Internet store is different from that of adding another physical store. Second, the model reflects the fact that consumers are heterogeneous in their preferences for using a physical store and for using an Internet channel. Third, the model captures the vertical strategic interactions between an upstream manufacturer and a downstream retailer, making it possible to analyze the channel structure issues discussed in this paper. Although numerous previous models capture this vertical dimension of marketing channels, none simultaneously incorporates the three characteristics reflected in this model. The analysis results are summarized in Table 1. When the new Internet channel is introduced by the existing physical retailer and the retailer coordinates both types of stores to maximize the joint profits from the both stores, retail prices increase due to a combination of the coordination of the retail prices and the wider market coverage. The quantity sold does not significantly increase despite the wider market coverage, because the excessively high retail prices alleviate the market coverage effect to a degree. Interestingly, the coordinated total retail profits are lower than the combined retail profits of two competing independent retailers. This implies that when a physical retailer opens an Internet channel, the retailers could be better off managing the two channels separately rather than coordinating them, unless they have the foresight of the manufacturer's pricing behavior. It is also found that the introduction of an Internet channel affects the power balance of the channel. The retail competition is strong when an independent Internet store joins a channel with an independent physical retailer. This implies that each retailer in this structure has weak channel power. Due to intense retail competition, the manufacturer uses its channel power to increase its wholesale price to extract more profits from the total channel profit. However, the retailers cannot increase retail prices accordingly because of the intense retail level competition, leading to lower channel power. In this case, consumer welfare increases due to the wider market coverage and lower retail prices caused by the retail competition. The model employed for this study is not designed to capture all the characteristics of the Internet channel. The theoretical model in this study can also be applied for any stores that are not geographically constrained such as TV home shopping or catalog sales via mail. The reasons the model in this study is names as "Internet" are as follows: first, the most representative example of the stores that are not geographically constrained is the Internet. Second, catalog sales usually determine the target markets using the pre-specified mailing lists. In this aspect, the model used in this study is closer to the Internet than catalog sales. However, it would be a desirable future research direction to mathematically and theoretically distinguish the core differences among the stores that are not geographically constrained. The model is simplified by a set of assumptions to obtain mathematical traceability. First, this study assumes the price is the only strategic tool for competition. In the real world, however, various marketing variables can be used for competition. Therefore, a more realistic model can be designed if a model incorporates other various marketing variables such as service levels or operation costs. Second, this study assumes the market with one monopoly manufacturer. Therefore, the results from this study should be carefully interpreted considering this limitation. Future research could extend this limitation by introducing manufacturer level competition. Finally, some of the results are drawn from the assumption that the monopoly manufacturer is the Stackelberg leader. Although this is a standard assumption among game theoretic studies of this kind, we could gain deeper understanding and generalize our findings beyond this assumption if the model is analyzed by different game rules.

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