• Title/Summary/Keyword: software life cycle

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Decision of Neural Network Architecture for Software Development Effort Estimation using Prior Information (사전 정보를 이용한 소프트웨어 개발노력 추정 신경망 구조 결정)

  • 박석규;유창열;박영목
    • Journal of the Korea Computer Industry Society
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    • v.2 no.9
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    • pp.1191-1198
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    • 2001
  • An increasingly important facet of software development is the ability to estimate the associate cost and effort of development early in the development life cycle. Most of the proposed models are based upon a combination of intuition, expert judgement, and regression analysis of empirical data. Overall, the work has failed to produce any single model that can be applied with a reasonable degree of success to a variety of environments. This paper presents a neural network (NN) model that related software development effort to software size measured in function element types. The heuristic approach is applied to decide the number of hidden neurons in NN from the relationship between input-output pairs. The research describes appropriate NN modeling in the context of a case study for 24 software development projects. Also, this paper compared the NN model with a regression analysis model and found the NN model has better accuracy.

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An Empirical Study of Relationship between Object-oriented Metrics and Maintainability (객체지향 메트릭과 유지보수성과의 관계에 대한 실험적 연구)

  • Jung Woo-Seong;Chae Heung-Seok
    • The KIPS Transactions:PartD
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    • v.13D no.2 s.105
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    • pp.241-250
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    • 2006
  • Software maintenance is an important and very expensive activity in software life cycle. To estimate the maintainability cost of software, many software metrics have been proposed. This paper presents the result of an experimental study to explore the relationship between maintainability and some software metrics. LCOM, RFC, DAC, and LOC are employed as metrics and time really spent for maintenance activity has been collected. In the experimental study, we have found that for some systems, the existing metrics may not be an indicator to maintenance effort, which is not consistent with our general knowledge on the relationship between them. Specifically speaking, we recognized that there should be more empirical study on the relationship between metrics and maintainability of softwares which have been developed using recent technologies such as software architecture and design pattern.

The Spatial Change of Agglomerated Location and the Characteristics of Firm Movement in Korean Software Industry (소프트웨어 산업의 집적지 변화와 기업이동의 특성)

  • Hong, Il-Young
    • Journal of the Economic Geographical Society of Korea
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    • v.11 no.2
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    • pp.175-191
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    • 2008
  • In the early stage of industrial development, most of software companies were agglomerated at the CBD(Central Business Districts) in Seoul. However, the spatial distribution pattern of Korean Software industry has been changed according to the propagation of broadband, the change in rents, the governmental policy for industrial districts. In this research, using the software year book at 1997 and 2007, the emerging new pattern was analyzed using spatial clustering analysis. As a results of research, the spatial distribution was expanded in morphological changes. However, it was found that there was not a significant difference in a degree of accumulation. In the aspect of behavioral movement of companies, they tend to be relocated from the CBD to urban fringes and their movement is related to the product life cycle in selecting the clustered place.

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Framework Model for Software Productivity Enhancement In Object-Oriented Environment (객체지향 환경에서 소프트웨어 생산성 향상을 위한 프레임워크 모델)

  • Kim, Young-Gyu;Yang, Hae-Sool;Choi, Hyung-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.9 no.6
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    • pp.1678-1689
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    • 2008
  • Recently, OOM(Object-Oriented Method) access method which begins to apply to software development is emphasizing development cost and time reduction through independent software reuse. But because of planning to the exclusion of the lack of knowledge and expansion or performance for development technology many problems are coming out. Therefore, this thesis suggests Effective Object-Oriented Modeling methods considering the plan for higher productivity enhancement of software in the software development life cycle. Effective Object-Oriented Modeling method includes, methods, Use Case modeling methods, Analysis Modeling methods, Design Modeling methods and others. This thesis suggests Framework model method read in characteristics as follows. First, suggestion about effective object-oriented standard model development, Second, retrenchment of software development or maintenance cost, Third, solution about uncertain problems of projects in line with the application of new technology.

Software Development Process for Project Complexity and Size (프로젝트 난이도와 규모에 따른 소프트웨어 개발 프로세스)

  • Yoon, Seok-Min;Kim, In-Sik
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.6
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    • pp.33-40
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    • 2009
  • In this thesis, for the assessment of software development process for project complexity and project size : one of digital watermarking algorithm is selected and examined. Digital watermarking provides a solution to illegal copying of digital contents and has many other useful applications, including web broadcast monitoring, transaction tracking, authentication, copy control and device control. This thesis focused on the method for customizing software development path, considering the project environments and characteristics. The selection standard of software development path is composed of process items, based on the ISO/IEC 15721 Information Technology Guide for ISO/IEC 12207 (Software Life Cycle Process) and ISO/IEC 15504 Information technology - Process assessment. To evaluate the algorithm, a system for selecting development path, which reflected algorithm, was examined.

Design and Implementation of Electronic Shelf Label System using Technique of Reliable Image Transmission (신뢰성 있는 이미지 전송 기법을 적용한 전자 가격표시 시스템의 설계 및 구현)

  • Yang, Eun-Ju;Jung, Seung Wan;Yoo, Geel-Sang;Kim, Jungjoon;Seo, Dae-Wha
    • Journal of Korea Multimedia Society
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    • v.18 no.1
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    • pp.25-34
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    • 2015
  • Recently, in distribution market, demand for electronic shelf label system is increasing gradually to provide the accurate price immediately and detailed product information to consumers and reduce operation costs. Most of electronic shelf label system companies develop the full-graphic display device to display a wide variety of product information as well as the exact price. Our system had introduced Go-Back-N retransmission method in the early. However, we encountered performance problems that it delayed updating of the electronic shelf label system and exhausted the battery life time. Proposed adaptive image retransmission technique based on the selective scheme is that tags of electronic shelf label system recognize idle time of transmission cycle and require partial image retransmission to sever by itself. As a result, it can acquire much more opportunities of partial image retransmission within the same period and increase reception rate of full image for each tags. The experimental result shows that adaptive image retransmission technique's reception rate of full image for each tags is approximately 4% higher than existing previous works. And total battery life time increases 30 hours because tag reduce wake-up time as it receive only lost data instead of whole data.

Comparative LCA of three types of Interior Panel (IP) in Electric Motor Unit (EMU) (전동차 내장패널(Interior Panel)에 대한 비교 전과정평가)

  • Choi, Yo-Han;Lee, Sang-Yong;Kim, Yong-Ki;Lee, Kun-Mo
    • Journal of the Korean Society for Railway
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    • v.10 no.5
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    • pp.596-599
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    • 2007
  • A comparative Life Cycle Assessment (LCA) among three types of Electric Motor Unit (EMU) Interior Panel (IP) was conducted. A functional unit for comparative LCA is a weight of IP for 1 EMU. It is assumed that Manufacturing stage and its upstream processes, Use stage and End of Life (EoL) stage are included in the boundary of product system. For Use stage, the weight of IP causes electricity consumption. It is assumed that aluminum IP is recycled and the other IPs are incinerated at the EoL stage. As a comparison results, aluminum IP has much larger environmental impact (5.162pt) than others (FRP IP; 4.069pt, Phenol IP; 4.053pt) even though recycling consideration is included. The manufacturing stage of aluminum IP has relative big environmental impact (1.824pt) and this point make the most important difference from other IPs (FRP IP; 0.1617pt, Phenol IP; 0.4534pt)). Despite of large weight difference between FRP IP (888.96kg) and phenol IP (316kg), the final environmental impact result has only little difference (0.016pt, 0.39%). With this result, the EMU designer can choose IP with a consideration of the environmental performance of IP.

On Software Reliability Engineering Process for Weapon Systems (무기체계를 위한 소프트웨어의 신뢰성 공학 프로세스)

  • Kim, Ghi-Back;Lee, Jae-Chon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.4B
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    • pp.332-345
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    • 2011
  • As weapon systems are evolving into more advanced and complex ones, the role of the software is becoming heavily significant in their developments. Particularly in the war field of today as represented by the network centric warfare(NCW), the reliability of weapon systems is definitely crucial. In this context, it is inevitable to develop software reliably enough to make the weapon systems operate robustly in the combat field. The reliability engineering activities performed to develop software in the domestic area seem to be limited to the software reliability estimations for some projects. To ensure that the target reliability of software be maintained through the system's development period, a more systematic approach to performing software reliability engineering activities are necessary from the beginning of the development period. In this paper, we consider the software reliability in terms of the development of a weapon system as a whole. Thus, from the systems engineering point of view, we analyze the models and methods that are related to software reliability and a variety of associated activities. As a result, a process is developed, which can be called the software reliability engineering process for weapon systems (SREP-WS), The developed SREP-WS can be used in the development of a weapon system to meet a target reliability throughout its life-cycle. Based on the SREP-WS, the software reliability could also be managed quantitatively.

A Method for Requirements Traceability for Reuse of Artifacts using Requirements-Ontology-based Semantic Tagging (요구사항 온톨로지 기반의 시맨틱 태깅을 활용한 산출물의 재사용성 지원을 위한 요구사항추적 방법)

  • Lee, Jun-Ki;Cho, Hae-Kyung;Ko, In-Young
    • Journal of KIISE:Software and Applications
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    • v.35 no.6
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    • pp.357-365
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    • 2008
  • Requirements traceability enables to reuse various kinds of software artifacts, which are the results from software development life cycle, rather than reuse source code only. To support requirements traceability for reuse of software artifacts, 1) artifacts should be described based on requirements and 2) a requirements tracing method should be supported. In this paper, we provide a description model for annotating requirements information to software artifacts by using requirements ontology. We also provide semantic tagging method users to efficiently annotate artifacts with the requirements ontology. And we finally present how requirements traceability is supported based on requirements ontology and also suggest the system architecture for requirements traceability support.

Design of an Integrated Product Management System for Game Software Development (게임 소프트웨어 산출물 통합관리시스템 설계)

  • Kim, Byung-Cheol
    • Journal of Digital Convergence
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    • v.13 no.12
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    • pp.319-324
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    • 2015
  • This paper proposes an integrated management system for products of game software development. Those products generated over software life-cycle are generally huge in numbers, various in kinds and interconnected in relationships among them. Especially they are highly complex and tightly coupled each other because they are used to build another world which is composed of multi-modal data such as graphics, sound, logics and so on. Therefore it is critical to manage development products in an integrated manner to guarantee the quality of software. The proposed system is designed to provide project/requirement/configuration/traceability management capabilities and interfacing to CASE standards. To achieve the objective, it is based on data warehouse technologies which provide central repositories of heterogeneous data, multi-aspect reporting&analysis capabilities, traceability, verification, etc.