• 제목/요약/키워드: soccer results

검색결과 182건 처리시간 0.025초

급성 저압.저산소 노출에서의 유산소성 운동이 면역기능 및 호흡기계에 미치는 영향 (The Influences of Immune Function and Respiratory System on Aerobic Exercise by Exposed Acute Hypobaric Hypoxic Environment.)

  • 이동준
    • 생명과학회지
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    • 제19권6호
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    • pp.825-831
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    • 2009
  • 본 연구에서는 저압.저산소환경의 노출을 시켜 30분간의 유산소성 자전거운동이 호흡기계 반응 및 면역기능의 응답에 미치는 영향을 검토하였다. 그 결과 몇 가지 지견을 도출해낼 수 있었다. 첫째로 75 $%HR_{max}$ 강도에서 30분간의 유산소성 운동 중에 저산소성 환기억제 또는 저하(hypoxic ventilatory depression or decline)라고 하는 현상은 평지뿐만이 아니라 3,000 m 고도에서도 나타나고 있고, 둘째 호흡기계의 반응은 축구선들이 특히 고소에서 적응과 감수성이 우수하다고 할 수 있으며, 셋째 면역기능의 항목인 단구(monocyte)는 운동습관의 유무 및 3,000 m의 고도에 따라 서로 다른 양상(상호작용)으로 변화를 하고 있다고 할 수 있다.

A Personal Videocasting System with Intelligent TV Browsing for a Practical Video Application Environment

  • Kim, Sang-Kyun;Jeong, Jin-Guk;Kim, Hyoung-Gook;Chung, Min-Gyo
    • ETRI Journal
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    • 제31권1호
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    • pp.10-20
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    • 2009
  • In this paper, a video broadcasting system between a home-server-type device and a mobile device is proposed. The home-server-type device can automatically extract semantic information from video contents, such as news, a soccer match, and a baseball game. The indexing results are utilized to convert the original video contents to a digested or arranged format. From the mobile device, a user can make recording requests to the home-server-type devices and can then watch and navigate recorded video contents in a digested form. The novelty of this study is the actual implementation of the proposed system by combining the actual IT environment that is available with indexing algorithms. The implementation of the system is demonstrated along with experimental results of the automatic video indexing algorithms. The overall performance of the developed system is compared with existing state-of-the-art personal video recording products.

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Implementation of the multi-target tracker for MIROSOT

  • In, Chu-Sik;Choi, Yong-Hee;Lee, Ja-Sung
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1997년도 한국자동제어학술회의논문집; 한국전력공사 서울연수원; 17-18 Oct. 1997
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    • pp.828-831
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    • 1997
  • One of the most important design factor for the image tracker is the speed of the data processing which allows real-time operation of the system and provides reasonably accurate performance at the same time. Use of powerful DSP alone does not guarantee to meet such requirement. In this paper, a simple efficient algorithm for real-time multi-target image tracking is suggested. The suggested method is based on a recursive centroiding technique and color table look-up. This method has been successfully implemented in a image processing system for Micro-Robot Soccer Tournament(MIROSOT). This tracker can track positions of a ball, 3 enemies, and 3 agents at the same time. The experimental results show that the processing time for each frame of image is less than 7ms, which is well within the 60Hz sampling interval for real-time operation.

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그래프에 기반한 전역적 정합 방법 (Graph-Based framework for Global Registration)

  • 김현우;홍기상
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2000년도 제13회 신호처리 합동 학술대회 논문집
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    • pp.671-674
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    • 2000
  • In this paper, we present a robust global registration algorithm for multi-frame image mosaics. When we perform a pair-wise registration recovering a projective transformation between two consecutive frames, severe mis-registration among multiple frames, which are not consecutive, can be detected. It is because the concatenation of those pair-wise transformations leads to global alignment errors. To overcome those mis-registrations, we propose a new algorithm using multiple frames for constructing image mosaics. We use a graph to represent the temporal and spatial connectivity and show that global registration can be obtained through the search for an optimal path in the constructed graph. The definition of an adequate objective function characterizing the global registration provides a direct manipulation of the graph. In the presence of moving objects, especially large ones compared with low texture backgrounds, by using the likelihood ratio as the objective function, we can deal with some of the most challenging videos like basketball or soccer Moreover, the algorithm can be parallelized so it can be more efficiently implemented. Finally, we give some experimental results from real videos.

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고화재 혼합처리를 이용한 월드컵 주경기장 부지의 개량에 관한 연구 (Study on the Improvement of world-cup stadium field using Stabilizer)

  • 천병식;권형석;전진규;양정호
    • 한국지반공학회:학술대회논문집
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    • 한국지반공학회 1999년도 가을 학술발표회 논문집
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    • pp.263-270
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    • 1999
  • In country, for 2002 World-cup the peak is to construct soccer playground. the stabilizing method by additives is mainly applied of permanent improvement for bearing capacity of structure foundation and for strength, durability and transformation of road pavement layer except for construction machine's trafficability and bearing capacity. This study is on soft ground improvement of $\bigcirc$$\bigcirc$ world-cup stadium field. construction field constitutes of very various layers and after construction the lawn grass should be planted on the surface of the earth and in addition, chemical effects should be limited from improved ground layer. Mixing soft clay in field with three domestic representative additives, it evaluated the unconfined compression strength. In the results, after curing during 28 days the objective strength has been obtained on about 5% combination ratio.

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학교스포츠클럽에 대한 중학교 체육교사의 인식 (Middle School Physical Education Teachers' Perceptions of the School Sports Club)

  • 장한기;최수석
    • 수산해양교육연구
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    • 제23권2호
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    • pp.333-349
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    • 2011
  • The purpose of this study was to examine middle school physical education teachers' perceptions of the School Sports Club, Questionnaires were sent to the all 547 middle school physical education teachers in the Busan Metropolitan City, 326 (59.6%) were returned and 322 (58.9%) were analyzed. The results of the study were as follows: Firstly, there were school sports clubs of 24 kinds of sports at middle schools, but overly concentrated in soccer, basketball and badminton. Secondly, physical education teachers responded positively to the importance of school sports club. Thirdly, They thought that school sports club activities had an effect on both the physical and socio-cultural improvement of students. Fourthly, among tough barriers were time restraint, school parents' unfriendly sentiments toward the activities, and financial difficulties. Fifthly, to have better school sports clubs, reducing the barriers is pivotal.

Generation of Adaptive Motion Using Quasi-simultaneous Recognition of Plural Targets

  • Mizushima, T.;Minami, M.;Mae, Y.;Sakamoto, Y.;Song, W.
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.882-887
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    • 2005
  • The paper describes Quasi-simultaneous recognition of plural targets and motion control of robot based on the recognition. The method searches for targets by model-based matching method using the hybrid GA, and the motion of the robot is generated based on the targets' positions on the image. The method is applied to a soccer robot, and targets are a ball, a goal, and an enemy in the experiment. The Experimental results show robustness and reliability of the proposed method.

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Effect of Ankle Stabilization Training Using Biofeedback on Balance Ability and Lower Limb Muscle Activity in Football Players with Functional Ankle Instability

  • Kim, Je-Ho;Uhm, Yo-Han
    • The Journal of Korean Physical Therapy
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    • 제28권3호
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    • pp.189-194
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    • 2016
  • Purpose: This study focuses on influence of ankle stabilization training on balance ability and lower limb muscle activation of soccer player with functional ankle instability. Methods: Subjects were grouped into ankle stabilization training group using biofeedback comprised of 15 subjects and general exercise group of 15. The training was conducted for 30 minutes, 3 times a week for 8 weeks in total. All 30 football players conducted plyometric training for 30 minutes before main training. To evaluate balance ability, biorescure was used to measure whole path length and surface area and surface electromyography (EMG) system was used to measure tibialis anterior, tibialis posterior, and soleus to evaluate lower limb muscle activation. Results: The experiment group showed significant difference to the comparison group in regard of whole path length and surface area which represents balancing capability and muscle activation of tibialis anterior, tibialis posterior, and soleus. Conclusion: Therefore, ankle stabilization training using biofeedback is more effective in enhancing balance ability and lower limb muscle activation than general exercise.

High-speed Satellite ATM Experimentations and Demonstrations using Ka-band Koreasat-3

  • Kim, Nae-soo;Park, Dong-Joon;Park, Seoung-Nam;Oh, Deock-Gil
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -2
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    • pp.896-899
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    • 2002
  • In this paper, we present the experimentation and demonstration results of Korea-Japan high-speed satellite ATM network using Ka-band Koreasat-3. This experimentation consists of two items - TCP/IP and MPEG-2 video/audio transmission over 155Mbps ATM based satellite network. The goals of this experimentation are to measure TCP performance when the only standard mechanisms approved by IETF in order to improve TCP performance in LFN(long fat network) are used and to derive the effects of quality for the high definition video stream when MPEG-2 TS is transmitted through 155Mbps satellite ATM link. With on the results of the experiments, we demonstrated the applications suitable to the high-speed satellite ATM network. The first TCP/IP and MPEG-2 transmission experiments were done at the rate of 155Mbps using Ka-band KOREASAT-3 between Korea and Japan, and its results will be demonstrated with the ATM-based 3D-HDV(3 dimensional High definition video) and HDTV during 2002 Korea-Japan World Cup Soccer Game.

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프로 스포츠 및 일반제품/서비스에 대한 고객충성도 연구 (A Study of Customer Royalty to Pro-sports and General Products/Service)

  • 장경;민재영
    • 산업경영시스템학회지
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    • 제25권3호
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    • pp.16-27
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    • 2002
  • This paper is mainly interested in customer's(fan's) royalty to professional sports in sports industry. The royalty is studied with the royalty to several products and a service, so that we can obtain the comparison between both the former and the latter royalty. Interested professional sports, products and service are baseball, basketball, soccer, beer, cu, cola/cider, etc, and we will call each of them 'item'. The seven related hypotheses are considered. In hypotheses the dependent variable is royalty to nine items, and the independent variables are rune items, and customer's sex and major. For testing hypotheses, a questionaire is used, and reliability is checked with Cronbach's Alpha and correlation coefficients. For some items the royalty is significantly strong. Rather, even if some item has bad quality, it is found that customers can be royal to that item. We can identify some of those items through the results of this study. The strong significant results will be useful for the customer management. Additional studies are required for nonsignificant results which seems to be useful, and they are noted in the final part of the paper.