• Title/Summary/Keyword: smartphone app

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Implementation of an Aircraft Cabin Management System using Arduino (아두이노를 활용한 비행기 객실 관리 시스템 구현)

  • Park, Myeong-Chul;Kim, Min-Jeaong;Lee, Si-Hyeong;Moon, Hwa-Rang;Choi, Ji-Eun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.01a
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    • pp.299-300
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    • 2022
  • 현대에 이르러 항공산업은 엄청난 발전을 이루었다. 그만큼 조종사들의 안전과 편의를 위한 많은 시스템이 생겨났다. 그러나 조종사를 위한 시스템만큼 객실 승무원을 위한 시스템은 큰 발전이 없는 것이 사실이다. 이는 승객을 위한 서비스를 하는 객실 승무원을 비행 중 일어나는 위험에 노출되게 한다. 본 논문은 객실 승무원이 스마트폰 앱을 이용하여 편리하게 객실 상황을 확인하고, 반자동 서빙 카트를 조작하여 승객의 주문에 대한 서비스를 제공하는 '비행기 객실 관리 시스템'을 제안한다. 이 시스템을 이용함으로써 객실 승무원은 객실 상황을 판단하여 즉각적인 대처를 할 수 있고, 승객과의 불필요한 말이 오가는 것을 방지하여 전염병 감염 예방에 도움이 될 것이다.

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Consumer Preferences for Tea-Related Smartphone Applications: Focus on 20's Consumers ('차(茶)' 관련 스마트폰 앱에 대한 소비자 선호도와 특성: 20대를 중심으로)

  • Yoo, Yang-Seok
    • The Journal of the Korea Contents Association
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    • v.15 no.3
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    • pp.352-361
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    • 2015
  • Tea is one of the three most consumed drinks in the world along with coffee and cocoa, and it represents culture and tradition. There are more than 1,000 tea-related smartphone applications registered in the Apple App Store and Google Play. This study examined, for the consumers of the 20's, if there are differences in consumer preferences for tea-related applications based on gender, age, tea consumption amount and tea drinking duration. Based on surveys of 169 tea consumers, this study found that there were significant differences in consumer preferences for tea-related applications based on age and tea drinking amount. The applications of 'tea places,' 'entertainment,' and 'tea timer' were preferred by the consumers of 20's and 'etiquette,' 'tea ceremony,' 'teaware,'and 'tea information recording' were favored by the consumers of 30's and older. The consumers with higher drinking amount showed higher preferences for tea etiquette related applications. There were no significant differences for tea-related applications based on gender and tea drinking duration. The result of the study is expected to contribute to the development of tea related applications with higher appeals to consumers as well as traditional Korean drinks.

A Study on Information System for Safe Transportation of Emergency Patients in the Era of Pandemic Infectious Disease (팬데믹 감염병 시대에 안전이송을 위한 정보시스템 연구)

  • Seungyong Kim;Incheol Hwang;Dongsik Kim
    • Journal of the Society of Disaster Information
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    • v.18 no.4
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    • pp.839-846
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    • 2022
  • Purpose: To secure the safety of firefighters who are dispatched to emergency activities for patients with suspected infectious diseases during an epidemic, and to identify the current status of suspected infectious disease patients by region based on the information collected at the site, and manage firefighting infectious diseases that can be controlled and supported I want to develop a system. Method: Develop a smartphone app that can classify suspected infectious disease patients to check whether an infectious disease is suspected, and develop a disposable NFC tag for patient identification to prevent infection from suspected infectious disease patients. Develop a management system that collects and analyzes data related to emergency patients with suspected infectious disease input from the field and provides them to relevant business personnel to evaluate whether the transport of emergency patients with suspected infectious disease is improved. Result: As a result of the experiment, it was possible to determine whether an infectious disease was suspected through the algorithm implemented in the smartphone app, and the retransfer rate was significantly reduced by transferring to an appropriate hospital. Conclusion: Through this study, the possibility of improving emergency medical services by applying ICT technology to emergency medical services was confirmed. It is expected that the safety of paramedics will be actively secured.

Camera App of Smartphone with Multi-Focus Shooting and Focus Post-processing Functions (다초점 촬영과 초점후처리 기능을 가진 스마트폰 카메라 앱)

  • Chae-Won Park;Kyung-Mi Kim;Song-Yeon Yoo;Yu-Jin Kim;Kitae, Hwang;In-Hwang Jung;Jae-Moon Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.1
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    • pp.189-196
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    • 2024
  • Currently, it is almost impossible to move the focus of a previously taken photo to a different location. This paper challenges a technology that can move the focus of a captured photo to another location after shooting. To achieve this goal, this paper proposed and implemented a method for taking photos with various focuses at the moment the camera took pictures and storing them in a single JPEG file to extract photos focused on the user's preferred location. In this paper, two methods are implemented: taking various photos by quickly moving the focal length of the lens from close to far away, and taking various photos focused on each object by recognizing objects in the camera viewfinder. Various photos taken are stored in a single JPEG to maintain compatibility with traditional photo viewers. At this time, this JPEG file used the All-in-JPEG format proposed in previous research to store a variety of images. This paper verified its practicality by implementing these technologies in an Android app named OnePIC.

Design and Implementation of the Specialized Business-Work Management System(WMS) Using Mobile App and GPS (모바일 앱과 GPS를 이용한 특화된 근무관리시스템(WMS) 설계 및 구현에 대한 연구)

  • Koo, MinJeong;Yoon, KyungBae;Ko, ChangBae
    • Journal of Digital Convergence
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    • v.11 no.8
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    • pp.359-365
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    • 2013
  • Companies recently tend to move their business sites to a customer-centered location and the work place is changed from specific time and place to a working environment of anytime and anywhere the job can be done. Therefore, the design and implementation of business-work management system using mobile applications has been actively researched. In this study, the business-work management system, a mobile application using GPS, is immediately transmitted to ERP system and is stored into a company's formula DB, at such sites outside the company as business trip destinations, training institutions, and outside meetings, through smartphone-based GPS location information using WiFi, 3G, LTE, or 4G. In this way, it is aimed to design and develop the mobile application system to obtain rapid authorization in connection with electro nic document approval system. Also, this study is to measure the system's productivity and expected effects through the users' survey results by actual application of the designed and developed system to companies.

Porting and Implementation of a 3D Cube Game using Android NDK(Native Development Kit) (안드로이드 NDK(Native Development Kit)를 이용한 3D 큐브 게임 이식 및 구현)

  • Koh, Eunbyul;Kim, Nokhee;Hwang, Sungmi;Lee, Jongwoo
    • Journal of Digital Contents Society
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    • v.14 no.3
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    • pp.381-390
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    • 2013
  • Almost all the mobile phone users already moved or are now moving away to smartphones for their various applications like games. If we are to speak about game applications, due to the performance limits of smartphones, 2D games are predominant over 3D games in every app. store. In this paper, we implement a 3D cube game application by porting an existing visual c++ irrlicht cube application to android platform library using the android Native Development Kit. After the porting is done, we add a few new features for more fun. Because the android NDK makes the existing C/C++ codes run directly on the android operating systems, we found by real execution tests that our 3D cube app. is well executed on a low-end android smartphone without any performance problem.

The Mobile Priority Analysis System Using AHP (AHP를 이용한 모바일 우선순위분석시스템)

  • Jang, Rae-Young;Jung, Sung-Jae;Bae, Yu-Mi;Sung, Kyung;Soh, Woo-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.450-453
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    • 2012
  • We must be the best choice in a variety of situations in decision every time. If you need to select one of several alternatives in a variety of fields, In this paper, we implement the system using AHP to analyze the results with the highest priority. AHP is one of the decision-making techniques. When Decision-makers making decisions, AHP would be useful if you need to select the alternative conflicting purpose. Excel using AHP software, or software for the PC exist. Recently, Smartphone and tablet PC is the modern man's necessities and has shown remarkable penetration. In this paper, we have developed a priority investigation Mobile Application.

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Ability of children to perform touchscreen gestures and follow prompting techniques when using mobile apps

  • Yadav, Savita;Chakraborty, Pinaki;Kaul, Arshia;Pooja, Pooja;Gupta, Bhavya;Garg, Anchal
    • Clinical and Experimental Pediatrics
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    • v.63 no.6
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    • pp.232-236
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    • 2020
  • Background: Children today get access to smartphones at an early age. However, their ability to use mobile apps has not yet been studied in detail. Purpose: This study aimed to assess the ability of children aged 2-8 years to perform touchscreen gestures and follow prompting techniques, i.e., ways apps provide instructions on how to use them. Methods: We developed one mobile app to test the ability of children to perform various touchscreen gestures and another mobile app to test their ability to follow various prompting techniques. We used these apps in this study of 90 children in a kindergarten and a primary school in New Delhi in July 2019. We noted the touchscreen gestures that the children could perform and the most sophisticated prompting technique that they could follow. Results: Two- and 3-year-old children could not follow any prompting technique and only a minority (27%) could tap the touchscreen at an intended place. Four- to 6-year-old children could perform simple gestures like a tap and slide (57%) and follow instructions provided through animation (63%). Seven- and 8-year-old children could perform more sophisticated gestures like dragging and dropping (30%) and follow instructions provided in audio and video formats (34%). We observed a significant difference between the number of touchscreen gestures that the children could perform and the number of prompting techniques that they could follow (F=544.0407, P<0.05). No significant difference was observed in the performance of female versus male children (P>0.05). Conclusion: Children gradually learn to use mobile apps beginning at 2 years of age. They become comfortable performing single-finger gestures and following nontextual prompting techniques by 8 years of age. We recommend that these results be considered in the development of mobile apps for children.

Optimal Machine Learning Model for Detecting Normal and Malicious Android Apps (안드로이드 정상 및 악성 앱 판별을 위한 최적합 머신러닝 기법)

  • Lee, Hyung-Woo;Lee, HanSeong
    • Journal of Internet of Things and Convergence
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    • v.6 no.2
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    • pp.1-10
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    • 2020
  • The mobile application based on the Android platform is simple to decompile, making it possible to create malicious applications similar to normal ones, and can easily distribute the created malicious apps through the Android third party app store. In this case, the Android malicious application in the smartphone causes several problems such as leakage of personal information in the device, transmission of premium SMS, and leakage of location information and call records. Therefore, it is necessary to select a optimal model that provides the best performance among the machine learning techniques that have published recently, and provide a technique to automatically identify malicious Android apps. Therefore, in this paper, after adopting the feature engineering to Android apps on official test set, a total of four performance evaluation experiments were conducted to select the machine learning model that provides the optimal performance for Android malicious app detection.

Development of Smart Etiquette System based on BLE and App (BLE 기반 스마트 에티켓 시스템 및 App 개발)

  • Hong, Seong-Pyo;Cho, Young-Ju
    • Journal of Digital Contents Society
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    • v.18 no.5
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    • pp.803-810
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    • 2017
  • Currently, every person possesses a smart phone due to the development of the IT industry. There is an improper situation in which a smart phone is not set in silent mode, such as a lecture room, a library, and a theatre hall. The proposed system automatically automates the function of smart phones where they are designated as a public place or etiquette area and automatically return the function of the smartphone if they deviate from the location of the site. It is also equipped with a combination of autonomous devices and services, based on Bluetooth communications, which are applied to ultra-light low-power IoT(Internet of Things) devices, and has features that allow diverse types of features and services to be added without requiring deformation of the hardware.