• 제목/요약/키워드: small display

검색결과 757건 처리시간 0.023초

Commercialization of Microencapsulated Electrophoretic Displays

  • McCreary, Michael
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2006년도 6th International Meeting on Information Display
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    • pp.524-524
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    • 2006
  • For decades, the pursuit of volume commercialization of low-power reflective displays with a paper-like look has been an unfulfilled dream. While steady technical progress was made throughout the late 1990s, there were still no volume products incorporating electronic paper displays (EPD) on the market. Now, microencapsulated electrophoretic display technology, also called electronic ink, has moved into volume production with a frontplane laminate (FPL) display component called E Ink Imaging Film™. This film is coated roll to roll on a flexible plastic substrate and integrated into a display module. Today, all-plastic segmented displays are being shipped as well as displays with electronic ink FPL being driven by glass TFT backplanes. A roadmap to active matrix flexible electrophoretic displays is being enabled by rapid technical progress on flexible TFT backplanes by a variety companies. Each of the approaches to these backplanes and flexible active matrix displays has different advantages for the various market segments being pursued including large format flexible displays for e-news and other reader applications, rollable displays for compact readers, and high resolution small format displays up to 400 ppi that can have fully integrated drive electronics to reduce size and drive down costs. Backplane approaches include Si on plastic, organic transistors on plastic, and Si transistors on flexible stainless steel substrate. Progress is also being made on next generation inks, including more reflective inks with higher contrast ratios. A full color 6 inch, 170 pixel per inch (PPI) active matrix display using a newer generation ink has been developed and this will be described and demonstrated. Large format segmented flexible displays will also be described.

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모바일 기기를 위한 정보검색 시스템 (Information Retrieval System for Mobile Devices)

  • 김재훈;김형철
    • Journal of Advanced Marine Engineering and Technology
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    • 제33권4호
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    • pp.569-577
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    • 2009
  • Mobile information retrieval is an evolving branch of information retrieval that is centered on mobile and ubiquitous environments. In general, mobile devices are characterized by lightweight, low power, small memory, small display, limited input/output, low bandwidth, and so on. Some of these characteristics make it impossible to apply general information retrieval to mobile environments without any modification. In order to relieve this problem, we design and implement an information retrieval system for mobile devices like wireless phones, PDA and handheld devices. We use document summarization techniques to alleviate the limitation of small display and user profiles to retrieve the most proper documents for each individual user for personalized search. Futhermore we use meta-search to lighten some burdens visiting several portal sites. In this paper, we have implemented and demonstrated the proposed mobile information retrieval system on the domain of travel and received good evaluation from users subjectively.

오픈 소스를 활용한 소형 드론 설계와 제작에 대한 연구 (A Design of Small Drone with Open Source Frame and Software)

  • 이준하
    • 반도체디스플레이기술학회지
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    • 제18권2호
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    • pp.78-81
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    • 2019
  • In this study, we will analyze the design, development and application of these small drones using open source. These drones are used in flight exercises, aerial photography, and coding education. In the era of the fourth industrial revolution, such as the development of sensor technology, expansion of open source sharing, and application of artificial intelligence, Is expected to be able to demonstrate convergence. In this paper, we have studied the design and fabrication of small drones using open source. In the case of drones, various functions and differentiated materials are required depending on the application, and the future development of the unmanned mobile object, namely the drone, in which the creativity and the technology are combined with each other continues to be enhanced by the improvement of autonomy and artificial intelligence. Software-based architecture-based technologies have been developed in collaboration with embedded SWs that combine sensors, motors, and control systems. In hardware, it is customary to use a combination of materials and design to increase the freedom of design. It will be made in a free structure.

Small-IoT 환경에서 이기종 네트워크를 활용한 스마트 모바일 단말의 에너지 효율적 실시간 컴퓨팅 기법 (Energy-efficient Real-time Computing by Utilizing Heterogenous Wireless Interfaces of the Smart Mobile Device in Small-IoT Environments)

  • 임성화
    • 반도체디스플레이기술학회지
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    • 제20권3호
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    • pp.108-112
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    • 2021
  • For smart mobile devices, the wireless communication module is one of the hardware modules that consume the most energy. If we can build a multi-channel multi-interface environment using heterogeneous communication modules and operate them dynamically, data transmission performance can be highly improved by increasing the parallelism. Also, because these heterogeneous modules have different data rates, transmission ranges, and power consumption, we can save energy by exploiting a power efficient and low speed wireless interface module to transmit/receive sporadic small data. In this paper, we propose a power efficient data transmission method using heterogeneous communication networks. We also compared the performance of our proposed scheme to a conventional scheme, and proved that our proposed scheme can save energy while guaranteeing reasonable data delivery time.

이동형 단말기 사용자를 위한 축구경기 비디오의 시청경험 향상 방법 (Raising Visual Experience of Soccer Video for Mobile Viewers)

  • 안일구;고재승;김원준;김창익
    • 한국정보과학회논문지:컴퓨팅의 실제 및 레터
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    • 제13권3호
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    • pp.165-178
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    • 2007
  • 최근 멀티미디어 신호처리 및 통신 기술의 발전에 힘입어 작은 LCD 패널을 통한 스포츠경기 시청이 증가하고 있다. 하지만 멀티미디어 단말에 방송되는 대부분의 영상들은 주로 경제적인 이유로 일반 TV나 HDTV 용으로 제작되어 단순히 크기만을 변환하거나 추가적인 편집 없이 녹화되고 있는 실정이다. 이는 작은 이동형 단말 사용자들이 경기화면 내의 상황을 인식하는데 있어서 많은 불편함을 겪는다. 예를 들어, 원거리 샷 카메라 기법으로 찍힌 축구 경기 동영상의 경우, 운동장 내의 공과 선수들은 매우 작아서 알아보기가 힘든 경우가 발생한다. 또한 경기 진행 시간이나 점수를 포함하는 점수상자(scorebox)의 내용 역시 시청자가 쉽게 알아보기 힘들다. 따라서 소형 디스플레이 시청자들의 원활한 이해를 위한 지능형 디스플레이 기술이 필요하다. 이를 위한 핵심기술의 하나가 관심 영역을 자동으로 결정하고 확대하여 보여주는 일이다. 여기서 관심영역이란 시청자들이 화면 내에서 다른 부분에 비해 더욱 관심을 갖게 되는 영역을 말하며 축구경기 비디오의 경우, 주로 상단 모서리에 존재하는 점수상자나 원거리 샷에서의 공을 둘러싼 주변영역 등이 해당된다. 본 논문에서 우리는 이동형 단말기 시청자들을 위한 시청경험 향상을 위한 방법을 제안한다. 경기장면에서 관심영역의 추출을 위해 화면 내에서 시각적으로 현저한 부분의 검출에 관심을 갖는 방법 대신, 축구 경기 비디오 고유의 특징을 이용하는 도메인 한정적인 접근법을 이용한다. 제안된 시스템은 크게 두 가지 모듈 관심영역 결정, 점수상자 추출로 구성된다. 실험 결과를 통해 제안된 알고리즘이 이동형 단말기상에서 지능형 디스플레이를 위한 좋은 해결책임을 보이고자 한다.

소형 모바일 디스플레이의 Local Dimming 백라이트를 위한 영상 컨트라스트 향상 기법 (Image Contrast Enhancement Technique for Local Dimming Backlight of Small-sized Mobile Display)

  • 정진영;윤기방;김기두
    • 전자공학회논문지 IE
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    • 제46권4호
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    • pp.57-65
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    • 2009
  • 본 논문에서는 대형 TFT-LCD 장치에서 소모전력 개선방안의 하나로 사용되는 Local Dimming 백라이트 제어방식을 휴대 단말기와 같은 소형 디스플레이에 적용하고자 이에 적합한 영상 컨트라스트 향상기법을 제안한다. 대형 디스플레이뿐만 아니라 소형 디스플레이 장치로 널리 각광받는 TFT-LCD의 광원인 백라이트 LED의 배치는 기존에 측면조사 구조로써 Global Dimming 방법이 사용되어졌으나 근래 진보된 기술을 통해 액정 후면에 배치, Local Dimming 방법이 제안되면서 입력영상을 블록단위로 분할 처리해야할 필요성이 대두되고 있다. 즉, 분할된 블록의 영상이 어두울 경우 해당 백라이트 LED의 공급전류를 감소시켜 명암대비를 극대화시킴과 동시에 소모전력량을 감소시키는 방법이다. 본 논문에서는 입력영상을 같은 크기의 블록단위로 분할한후 각 블록 내 화소정보를 분석하여 밝기성분(Y)에 대한 히스토그램과 평균, 표준편차 등의 정보를 획득하여 블록단위로 독립적인 컨트라스트 향상과정을 수행함으로써 영상정보를 통한 1차 컨트라스트 향상을 실현하고 동시에 블록단위 결과 정보를 Local Dimming을 조절하는 백라이트 제어부로 전달하여 광원제어를 통한 2차 컨트라스트 향상과 동시에 전류소모 감소 목표를 실현하고자 한다.

Candidate Genes with Ovulation by Differential Display PCR in Small Tail Han Sheep

  • Liu, Shufang;Li, Hongbin;Song, Xuemei;Wang, Aihua;Wei, Caihong;Du, Lixin
    • Asian-Australasian Journal of Animal Sciences
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    • 제19권9호
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    • pp.1229-1233
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    • 2006
  • To find the candidate genes concerned with ovulation rate of sheep, Differential Display Reverse Transcription Polymerase Chain Reaction was employed to find the differently expressed cDNA controlling ovulation in the Small Tail Han sheep of polyembryony and in Tan sheep of single birth. Twenty-four primer pairs of three anchored primers and eight arbitrary primers were assembled to amplify the specialized bands from these sheep. Positive cross tests were applied to optimize the ascertainable PCR conditions in which different special bands can be identified by silver strain in one PCR tube. After eliminating the false positive PCR products by Northern hybridization, 24 differential display bands were acquired from the ovary in the Small Tail Han sheep. These EST bands were sequenced and 18 different ESTs were found in which five ESTs had several copies and 13 ESTs had only one copy. Comparing these ESTs with homologous sequences by BLAST in the GenBank, there were six ESTs with known open reading frame (ORF) and function, three ESTs with known ORF and no function, and 9 ESTs without homologous sequence. These ESTs partly represent several genes such as NOS2, tensin, TCRA, CDKN1A, ESR1 and ACTB which express especially in Small Tail Han sheep.

무안경식 다시점 입체 디스플레이를 위한 GPU기반 렌더링 기법 (A GPU based Rendering Method for Multiple-view Autostereoscopic Display)

  • 안종길;김진욱
    • 한국HCI학회논문지
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    • 제4권2호
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    • pp.9-16
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    • 2009
  • 최근 3차원 입체 디스플레이에 대한 관심이 증가하고 있다. 무안경식 다시점 입체 디스플레이(Multiple-view Autostereoscopic Display)는 관찰자가 셔터 글래스(Shutter glasses)또는 HMD(Head Mounted Display)와 같은 특별한 장치를 착용하지 않고도 여러 시점(Multiple-view)에서 입체 영상을 볼 수 있어 가상현실(Virtual Reality), 모바일, 3D TV 등의 분야에서 각광 받고 있다. 하지만, 디스플레이 설계 시 정해진 거리와 시역 내에 관찰자가 위치해 있어야만 입체 영상을 볼 수 있다는 문제점이 있다. 본 연구에서는 무안경식 다시점 입체 디스플레이 시스템을 구축하여 이 시스템에서 관찰자의 시점 변경에도 실시간으로 자연스러운 3차원 입체 영상을 보여 주기 위한 효율적인 GPU기반 렌더링 기법을 제안한다.

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Color Tuning of OLEDs Using the Ir Complexes of White Emission by Adjusting the Band Gap of Host Materials

  • Seo, Ji-Hyun;Kim, In-June;Seo, Ji-Hoon;Hyung, Gun-Woo;Kim, Young-Sik;Kim, Young-Kwan
    • Journal of Information Display
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    • 제9권2호
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    • pp.18-21
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    • 2008
  • We report on white organic light-emitting diodes (WOLEDs) based on single white dopants, $Ir(pq)_2$($F_2$-ppy) and $Ir(F_2-ppy)_2$(pq), where $F_2$-ppy and pq are 2-(2,4-difluorophenyl) pyridine and 2-phenylquinoline, respectively. The similar phosphorescent lifetime of two ligands lead to luminescence emission in two ligands simultaneously. However, the emission color of the devices was reddish, because the energy was not transferred efficiently from the 4,4,N,N'-dicarbazolebiphenyl (CBP) to the $F_2$-ppy ligand, due to the small band gap of the CBP. Accordingly, we used 1,4-phenylenesis(triphenylsilane) (UGH2) with a large band gap, instead of CBP as the host material. As a result, it was possible to adjust the emission color by the host material. The luminous efficiency of the device with $Ir(F_2-ppy)_2$(pq) doped in UGH2 was about 11 cd/A at 0.06 cd/$m^2$.

Analysis on the Aging Process of ac-Plasma Display Panel

  • Park, Min-Soo;Park, Deok-Hai;Kim, Bo-Hyun;Ryu, Byung-Gil;Kim, Sung-Tae;Seo, Gi-Weon;Kim, Dae-Young;Park, Seung-Tea;Kim, Jong-Bin
    • 한국정보디스플레이학회:학술대회논문집
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    • 한국정보디스플레이학회 2006년도 6th International Meeting on Information Display
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    • pp.126-129
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    • 2006
  • AC-plasma display panels were examined before and after the aging process to analyze the effect of the aging process. The gas analysis was done to detect the impurity gases out of the MgO film and phosphor by a residual gas analyzer. There were no differences found in the components. The MgO film was analyzed to find out the effect of an ion bombardment due to discharge. The surface roughness of the MgO film was different from regional groups due to the different degree of ion bombardments. XPS analysis showed that the 8 hour aging process was not sufficient to remove $Mg(OH)_2$ and $MgCO_3$ existed on the MgO surface. Photoluminescence measurement showed the small deterioration of blue and green phosphor.

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