• 제목/요약/키워드: sketch

검색결과 413건 처리시간 0.027초

DIP 연산자를 이용한 컬러 스케치 영상 생성 (Generation of Color Sketch Images Using DIP Operator)

  • 소현주;장익훈;김지홍
    • 한국멀티미디어학회논문지
    • /
    • 제12권7호
    • /
    • pp.947-952
    • /
    • 2009
  • 본 논문에서는 DIP 연산자를 이용한 컬러 스케치 영상 생성 방법을 제안한다. 제안된 방법에서는 먼저 입력 RGB 컬러 영상을 HSV 컬러 영상으로 변환한 다음 밝기 성분인 V 성분 영상에 DIP 연산자를 적용하여 V 성분 스케치 영상을 추출한다. 추출된 V 성분 스케치 영상은 시각적 편의를 위하여 반전과 대비 신장 과정을 거친다. S 성분 영상은 출력 컬러 스케치 영상의 컬러가 입력 영상의 컬러와 같으면서 약간 진하게 나타나도록 향상 과정을 거친다. 이들 S 성분 및 V 성분 영상들은 원래의 H 성분 영상과 함께 RGB 컬러 영상으로 변환되어 출력 컬러 스케치 영상을 얻는다. 실험 결과 제안된 방법은 시험 영상에 대하여 원 영상의 컬러를 잘 살리면서 손으로 그린 스케치화와 유사한 컬러 스케치 영상을 생성함을 보여준다.

  • PDF

A Sketch-based 3D Object Retrieval Approach for Augmented Reality Models Using Deep Learning

  • 지명근;전준철
    • 인터넷정보학회논문지
    • /
    • 제21권1호
    • /
    • pp.33-43
    • /
    • 2020
  • Retrieving a 3D model from a 3D database and augmenting the retrieved model in the Augmented Reality system simultaneously became an issue in developing the plausible AR environments in a convenient fashion. It is considered that the sketch-based 3D object retrieval is an intuitive way for searching 3D objects based on human-drawn sketches as query. In this paper, we propose a novel deep learning based approach of retrieving a sketch-based 3D object as for an Augmented Reality Model. For this work, we introduce a new method which uses Sketch CNN, Wasserstein CNN and Wasserstein center loss for retrieving a sketch-based 3D object. Especially, Wasserstein center loss is used for learning the center of each object category and reducing the Wasserstein distance between center and features of the same category. The proposed 3D object retrieval and augmentation consist of three major steps as follows. Firstly, Wasserstein CNN extracts 2D images taken from various directions of 3D object using CNN, and extracts features of 3D data by computing the Wasserstein barycenters of features of each image. Secondly, the features of the sketch are extracted using a separate Sketch CNN. Finally, we adopt sketch-based object matching method to localize the natural marker of the images to register a 3D virtual object in AR system. Using the detected marker, the retrieved 3D virtual object is augmented in AR system automatically. By the experiments, we prove that the proposed method is efficiency for retrieving and augmenting objects.

공간 능력과 공간 기하적 사고에서 SketchUp활용의 효과 -중학교 1학년 입체도형의 측정 단원을 중심으로- (The impact of Google SketchUp on spatial ability and 3D geometric thinking of 7th grade students in volume measurement of solid figures)

  • 이현희;김래영
    • 한국수학교육학회지시리즈A:수학교육
    • /
    • 제52권4호
    • /
    • pp.531-547
    • /
    • 2013
  • The purpose of the study is to examine how effects of activities using Google SketchUp on students' spatial ability and 3D geometric thinking in measuring the volume of solid figures. By comparing the results from pre- and post-tests between the experimental group and control group, we found that activities using Google SketchUp help students improve their spatial ability in the spatial orientation and visualization. In addition, more than half students in the experimental group moved from level 4 up to level 7 in thinking process of measuring the volume in terms of Battista(2004)'s levels. This study suggests that the instruction with Google SketchUp can help to improve students' spatial ability and 3D geometric thinking in the regular class in middle school. In addition, SketchUp can be an advanced technological tool to support students' self-directed learning, which create an efficient educational environment and a great opportunity to learn geometry in an effective manner.

SketchUp 3D 모델로부터 STL 파일 생성 (Generation STL File from SketchUp 3D Model)

  • 박우영;이동구;김성기
    • 한국정보처리학회:학술대회논문집
    • /
    • 한국정보처리학회 2015년도 추계학술발표대회
    • /
    • pp.997-999
    • /
    • 2015
  • SketchUP은 최근 인기를 얻고 있는 3D 모델링 도구지만, 3D 프린터용 표준 파일 포맷인 STL을 지원하지 않는 단점이 있다. 본 논문에서는 SketchUp에서 만든 3D 모델(FBX)을 불러 와서 사용하고, STL로 변환할 수 있는 프로그램을 구현하는 방법을 논한다.

PROGRESSIVE ALGORITHM FOR RECONSTRUCTING A 3D STRUCTURE FROM A 2D SKETCH DRAWING

  • Oh, Beom-Soo;Kim, Chang-Hun
    • 한국시뮬레이션학회:학술대회논문집
    • /
    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
    • /
    • pp.248-254
    • /
    • 2001
  • This paper presents a progressive algorithm for reconstructing a 3D structure from a given 2D sketch drawing (edge-vertex graph without hidden line removal) according to the user's sketch order. While previous methods reconstruct a 3D structure at once, the proposed method progressively calculate a 3D structure by optimizing the coordinates of vertices of an object according to the sketch order. The progressive method reconstructs the most plausible 3D object quickly by applying 3D constraints that are derived from the relationship between the object and the sketch drawing in the optimization process. The progressive reconstruction algorithm is discussed, and examples from a working implementation are given.

  • PDF

실내 공간 형상화를 위한 아이디어 표현 방법에 관한 연구 (A Study on Presentation Methods for Formation Ideas of Interior Spaces)

  • 이종란
    • 한국디지털건축인테리어학회논문집
    • /
    • 제6권2호
    • /
    • pp.17-23
    • /
    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

  • PDF

2D Sketch Based Query Interface with Coarse Filter for 3D Shape Matching

  • Lee, Jae-Ho;Park, Joon-Young
    • International Journal of CAD/CAM
    • /
    • 제7권1호
    • /
    • pp.113-120
    • /
    • 2007
  • Sketch based query plays an important role in shape matching for 3D shape retrieval system. Some researchers suggest the sketch based query interfaces. It is more effective to capture the needs of users rather than query by example. In this paper, we propose a new 2D sketch based query interface with coarse filters for shape matching. Coarse filtering enables to eliminate unfavorable shapes from shapes in DB. For the purpose of coarse filtering, we use two filters with the topological and geometric patterns. For the validity of our method, we show the experimental results.

Jansen Mechanism 과 m.Sketch 를 활용한 보행 로봇의 안전 최적 설계. (Design of optimized legged robots for safety structure using Jansen Mechanism and m.Sketch)

  • 우민혁
    • EDISON SW 활용 경진대회 논문집
    • /
    • 제5회(2016년)
    • /
    • pp.469-472
    • /
    • 2016
  • Jansen Mechanism has been a constant popularity by researchers studying legged robots because of many benefits. This paper proposed the design process of optimized legged robots using Jansen Mechanism and m.Sketch(Jansen Mechanism simulation software). First, driving part of legged robots is designed in compliance with the design regulations of a competitive exhibition. Second, setting the length of link and position of joint is conducted in keeping with the constraints. Third, Ground Length (GL) and Ground Angle Coefficient(GAC) values are extracted by m.Sketch simulation. Finally, by repeating the previous procedures, comparing the GL and GAC values, find the optimum input values. This.

  • PDF

의복의 2D 도식화, 3D 가상착의, 실제착의 외관 평가 비교 -20~30대 중국인 평가를 중심으로- (A Comparison on Clothing Appearance of 2D Flat Sketch, 3D Virtual Clothing and Real Clothing -Based on the Evaluation of Chinese in Their 20s and 30s-)

  • 왕설영;권채령;김동은
    • 한국의류학회지
    • /
    • 제44권2호
    • /
    • pp.193-208
    • /
    • 2020
  • This study investigated similarities and differences between 2D flat sketch, 3D virtual clothing and real clothing images. Flat sketch, 3D virtual clothing, and real clothing images of T-shirts and dresses were made. Questionnaires were prepared for fit evaluation, sensory evaluation, and location evaluation. A survey of 440 questionnaires was collected from Chinese women in their 20s and 30s. As results of the sensibility evaluation, 3D virtual clothing expressed real clothing images slightly more similar than a 2D flat sketch. As results of the fit evaluation of the dresses, 2D flat sketch and 3D virtual clothing were rated as slightly longer/wider, and real clothing images were rated as slightly shorter/narrower. The results suggested that presenting 3D images with avatars as 3D virtual clothing images will provide more accurate fit evaluation results. This study presented possibilities and methods for apparel companies to utilize 3D system as an effective apparel production tool.