• Title/Summary/Keyword: silhouette image

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Development of a Hand~posture Recognition System Using 3D Hand Model (3차원 손 모델을 이용한 비전 기반 손 모양 인식기의 개발)

  • Jang, Hyo-Young;Bien, Zeung-Nam
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.219-221
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    • 2007
  • Recent changes to ubiquitous computing requires more natural human-computer(HCI) interfaces that provide high information accessibility. Hand-gesture, i.e., gestures performed by one 'or two hands, is emerging as a viable technology to complement or replace conventional HCI technology. This paper deals with hand-posture recognition. Hand-posture database construction is important in hand-posture recognition. Human hand is composed of 27 bones and the movement of each joint is modeled by 23 degrees of freedom. Even for the same hand-posture,. grabbed images may differ depending on user's characteristic and relative position between the hand and cameras. To solve the difficulty in defining hand-postures and construct database effective in size, we present a method using a 3D hand model. Hand joint angles for each hand-posture and corresponding silhouette images from many viewpoints by projecting the model into image planes are used to construct the ?database. The proposed method does not require additional equations to define movement constraints of each joint. Also using the method, it is easy to get images of one hand-posture from many vi.ewpoints and distances. Hence it is possible to construct database more precisely and concretely. The validity of the method is evaluated by applying it to the hand-posture recognition system.

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Comparison of the Characteristics of Chanel Style between Modern and Postmodern Period (모던 시대와 포스트모던 시대의 샤넬 스타일 특성 비교)

  • Park, Sook-Hyun;Lee, Kwan-Yi
    • Korean Journal of Human Ecology
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    • v.13 no.1
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    • pp.159-171
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    • 2004
  • The purpose of this study was to compare the characteristic of Chanel style between modern and postmodern period. The documentary research method was used for this study. The modem period was limited from around 1920 through 1939 and the postmodern period from 1990 through present for this research. The results were summarized as follows: The characteristics of clothing style in modem period were 1) the preference of slim & straight body figure as ideal one and slim & straight clothing silhouette, 2) the high fashion image for the elite by simple & basic design, 3) the emphasis on the harmony by the unity, 4) the tendency of eliminating ornaments on clothing, 5) the discontinuation of traditional way of dress code & style, and 6) the modern style. The characteristics of clothing style in postmodern period were 1) the emphasis on erotic aspects of female body and sexy design, 2) the popularization of high fashion and certain social group's fashion, 3) the tendency of harmony by mix-match, 4) the preference of ornaments in clothing, 5) the preference of retro-fashion, and 6) the continuation of modem style.

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A Comparative Analysis of Virtual Clothing Materials Using a Digital Clothing (디지털 클로딩을 활용한 가상의복의 소재별 비교분석)

  • Chang, Heekyung;Lee, Jungmin
    • Journal of Fashion Business
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    • v.21 no.5
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    • pp.30-42
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    • 2017
  • A comprehensive research must be conducted on manufacturing techniques such as patterns and sewing, with the understanding of material properties to satisfy consumers' emotions with a strong fashion trend orientation. Physical and emotional characteristics may change depending on the characteristics of the material, and the overall silhouette and feeling of the garment can change depending on how sewing is conducted.To examine the completeness of a finished garment depending on different kinds of clothing material, this study fabricated an actual garment and a 3D virtual garment as well using 3D CAD IMAGE SYSTEM (CLO 3D, DC Suite, etc.) for a comparative analysis. These two methods have their own advantages and disadvantages. This study selected five of the most representative clothing materials and conducted a comparative analysis on appearance differences between actual clothing and virtual clothing by material. Additionally, the study verified the similarity between actual clothing and virtual clothing by comparing their physical properties by material, and evaluated the objectivity and accuracy of the reproducibility of material properties of virtual clothing.

Human Action Recognition using Global Silhouette and Local Optical Flow Features (전역 실루엣 및 지역 광류 특징을 이용한 사람의 동작 인식)

  • Kim, HyunCheol;Ra, Moon-Soo;Kim, Hee-Kwon;Nam, Seung-Woo;Lee, Jae-Ho;Kim, Whoi-Yul
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2011.11a
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    • pp.154-157
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    • 2011
  • 인간의 동작 인식은 가상 현실 시스템 및 게임 등에 적용할 수 있는 컴퓨터 비전 분야의 요소 기술 중 하나로써, 최근까지 그 연구과 활발히 진행되고 있다. 본 논문에서는 빠르고 정확한 동작 인식을 위해, 실루엣과 모션 특징이 결합된 방법을 제안한다. 제안하는 방법은 전역 특징을 이용한 후보 동작 선정 및 지역 특징을 이용한 검증 2 단계로 구성된다. 전역 특징은 Motion History Image의 Hu 모멘트를 이용해 계산되며, 후보 동작의 선정은 이들의 통계치를 이용해 결정한다. 한정된 후보 동작들 중 입력 동작을 정확히 인식하기 위해, 공간 및 방향성 비닝 기법으로 추출된 광류와 실루엣 특징을 지역 특징으로 이용한다. 최종 인식 결과는 Hu 모멘트 통계치와의 유사도 및 지역 특징의 학습을 통해 생성된 Support Vector Machine의 결과를 고려하여 결정된다. 제안하는 방법의 성능을 평가하기 위해, 실세계에서 사용 빈도가 높으며 동작의 변화가 큰 13 개의 제스처를 선정하여 데이터 셋을 구성하였다. 실험 결과 제안하는 방법의 연산 시간은 50 ms, 인식 정확도는 95%임을 확인하였다.

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A Study on the Design Changes and Characteristics of Modern Knitwears - Focusing on the1920's After - (현대(現代)니트웨어 디자인의 변천(變遷)과 특성(特性)에 관(關)한 연구(硏究) - 1920년대(年代) 이후(以後)를 중심(中心)으로 -)

  • Choi, Kyung-Hee;Lee, Soon-Hong
    • Journal of Fashion Business
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    • v.3 no.4
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    • pp.113-129
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    • 1999
  • The purpose of this study is to discover the changes and characteristis of modern knitwears from the 1920's to the 1990's. The result of this study is as follows: The popular knitwears in the 1920's had a simple boxy-line and modern unisex image with a sporty look. The knitwears in the 1930's-1950's had seen more short, feminine detail and texture, fit silhouette with syntheyic fibers. In the 1960's, the knitwears of sporty look and unisex style was popularized by young peaples, and crochet with handkniting by the fiber artists was popularized. In the 1970's-80's, the layered looks and unisex styles of knitwears were popularized by influence of a ecology mood and a woman movemant. And various patterns was developed with the computer machine. The items of outer knitwear was increased by the use of fancy yarns and the knitwears as the total fashion was popularized. In the 1990s, the knitwears had a very forceful characteristics by the mixed style and the technique of design developed into the post-modernism. The key words of the character of the modern knitwears are funtional pursuit, unisex, high value, hightechnique, art. By the change of the life style and the develope of technical innovation, the knitwears will be the key item to leading the fashion in the 21th.

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A STUDY ON THE COMPARISON OF CHARACTERISTICS IN MAN-AND-WOMAN'S COSTUME WITH THE STYLE OF PLASTIC ART IN THE PERIOD OF ROMANTICISM (낭만주의(浪漫主義) 시대(時代)의 조형예술(造形藝術) 양식(樣式)과 남녀복식(男女服飾)의 특성(特性) 비교(比較))

  • Kim, Keum-Jah;Lee, Jeong-Soon
    • Korean Journal of Human Ecology
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    • v.2 no.1
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    • pp.33-44
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    • 1993
  • It is interesting that the costume in the period of romanticism was very fantastic and peculiar in its aspects. The romanticism in the fashion theme of these days' mode represents the image of this France romanticism. Costume has unseparable relations with the style of art in the same period. Especially, plastic art has logical connection with costume because it is an art through silhouette, line, color and texture felt by visional and solid feelings. This kind of study is important in order to understand the fashion of today, to anticipate the fashion in future and to get recognition of costume as a genre of arts. This study is to analyse and compare the general features in the grown-ups' everyday clothes of France from 1815 to 1850 when costume in the period of romanticism reached its peaks with the art of architecture, paintings, sculpture and technology, with the aid of documentary recordings. The above study explain that costume is expressed by the same plastic art of the period if it coexists in the same cultural background. Finally, we can plan the costume in future on an artistic dimension by understanding correctly the characteristics of plastic art which modern costume pursue from an artistic point of view.

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Movement Detection Algorithm Using Virtual Skeleton Model (가상 모델을 이용한 움직임 추출 알고리즘)

  • Joo, Young-Hoon;Kim, Se-Jin
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.6
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    • pp.731-736
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    • 2008
  • In this paper, we propose the movement detection algorithm by using virtual skeleton model. To do this, first, we eliminate error values by using conventioanl method based on RGB color model and eliminate unnecessary values by using the HSI color model. Second, we construct the virtual skeleton model with skeleton information of 10 peoples. After matching this virtual model to original image, we extract the real head silhouette by using the proposed circle searching method. Third, we extract the object by using the mean-shift algorithm and this head information. Finally, we validate the applicability of the proposed method through the various experiments in a complex environments.

The Extraction Vertex on 3-D Object using 3-D Curvature (3차원 곡률을 이용한 3차원물체의 정점 추출)

  • Yun, Hyeong-Tae
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.6
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    • pp.1616-1623
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    • 1996
  • In general, in order to recognize and modelling the 3-D object, it is necessary to have the method to express the shape of 3-D object. In case of 2-D like silhouette image, the extraction of vertex on the boundary of the object can be obtained by using the 2-D curvature function. But, in case of 3-D curvature function that can calculate the surface curvature values of 3-d object doesn't exist, it is difficult to express the share of 3-D object. Therefore, in this paper, a new method is presented. With this presented method, the approximated surface curvature values and vertex of 3-D object can be obtained effectively using the principle of 2-D curvature and the least square method.

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Sketch-based Solid Prototype Modeling System with Dual Data Structure of Point-set Surfaces and Voxels

  • Takeuchi, Ryota;Watanabe, Taichi;Yamakawa, Soji
    • International Journal of CAD/CAM
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    • v.11 no.1
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    • pp.18-26
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    • 2011
  • This paper proposes a new solid-shape modeling system based on a lusterware-image illustration. The proposed method reconstructs a three dimensional solid shape from a set of rough sketches that are typically drawn in the early stages of the design process. The sketches do not have to be strictly accurate, and this tolerance to the roughness of the input sketches is one of the major advantages of the proposed method. The proposed system creates an initial shape based on the silhouette of the input lusterware-images. Then the user can edit the initial shape with intuitive cutting and dishing-up operations, which are based on sketching user interface. To achieve the goal, the system retains the geometric model with two representations: a point-set data and a volume data. This dual data structure allows the program to create an initial shape from the input images with little computational cost, and the user can apply cutting and dishing-up operations without substantially increasing computational and memory requirements. In this research, we have tested the proposed system by reconstructing solid models of some mechanical parts from rough sketches. The experimental results indicate that the proposed method is useful for the prototyping of a solid shape.

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Shape Descriptor for 3D Foot Pose Estimation (3차원 발 자세 추정을 위한 새로운 형상 기술자)

  • Song, Ho-Geun;Kang, Ki-Hyun;Jung, Da-Woon;Yoon, Yong-In
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.2
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    • pp.469-478
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    • 2010
  • This paper proposes the effective shape descriptor for 3D foot pose estimation. To reduce processing time, silhouette-based foot image database is built and meta information which involves the 3D pose of the foot is appended to the database. And we proposed a modified Centroid Contour Distance whose size of the feature space is small and performance of pose estimation is better than the others. In order to analyze performance of the descriptor, we evaluate time and spatial complexity with retrieval accuracy, and then compare with the previous methods. Experimental results show that the proposed descriptor is more effective than the previous methods on feature extraction time and pose estimation accuracy.