• Title/Summary/Keyword: shortest path heuristic

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Three-dimensional Energy-Aware Path Planning for Quadcopter UAV (쿼드콥터 소모 에너지를 비용함수로 하는 3차원 경로계획)

  • Kim, Hyowon;Jeong, Jinseok;Kang, Beomsoo
    • Journal of Aerospace System Engineering
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    • v.14 no.5
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    • pp.9-17
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    • 2020
  • Mobile robots, including UAVs perform missions with limited fuel. Therefore, the energy-aware path planning is required to maximize efficiency when the robot is operated for a long time. In this study, we estimated the power consumption for each maneuver of a quadcopter UAV in the 3D environment and applied to the cost functions of D Lite. The simulations were performed in a 3D environment that is similar to the industrial sites. The efficiency of path generation was high when the energy-aware path planning with simplified heuristic was applied. In addition, the energy-aware path was generated 19.3 times faster than the shortest path with a difference within 3.2%.

Learning Heuristics for Tactical Path-finding in Computer Games (컴퓨터 게임에서 전술적 경로 찾기를 위한 휴리스틱 학습)

  • Yu, Kyeon-Ah
    • Journal of Korea Multimedia Society
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    • v.12 no.9
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    • pp.1333-1341
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    • 2009
  • Tactical path-finding in computer games is path-finding where a path is selected by considering not only basic elements such as the shortest distance or the minimum time spend but also tactical information of surroundings when deciding character's moving trajectory. One way to include tactical information in path-finding is to represent a heuristic function as a sum of tactical quality multiplied by a weighting factor which is.. determined based on the degree of its importance. The choice of weighting factors for tactics is very important because it controls search performance and the characteristic of paths found. In this paper. we propose a method for improving a heuristic function by adjusting weights based on the difference between paths on examples given by a level designer and paths found during the search process based on the CUITent weighting factors. The proposed method includes the search algorithm modified to detect search errors and learn heuristics and the perceptron-like weight updating formular. Through simulations it is demonstrated how different paths found by tactical path-finding are from those by traditional path-finding. We analyze the factors that affect the performance of learning and show the example applied to the real game environments.

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Heuristic Algorithm for Searching Multiple Paths (복수 경로 탐색을 위한 휴리스틱 알고리즘에 대한 연구)

  • Shin, Yongwook;Yang, Taeyong;Baek, Won
    • Journal of Korean Institute of Industrial Engineers
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    • v.32 no.3
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    • pp.226-235
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    • 2006
  • Telematics is expected to be one of the fastest growing businesses in information technology area. It may create a new emerging market in industry related to automotive, telecommunications, and information services. Especially vehicle navigation service is considered as a killer application among telematics service applications. The current vehicle navigation service typically recommends a single path that is based on the traveling time or distance from the origin to the destination. The system provides two options for users to choose either via highway or via any road. Since the traffics and road conditions of big cities are very complicated and dynamic, the demand of multi-path guidance system is increasing in telematics market. The multi-path guidance system should allow drivers to choose a path based on their individual preferences such as traveling time, distance, or route familiarity. Using the Lawler's algorithm, it is possible to find multiple paths; however, due to the lengthy computational time, it is not suitable for the real-time services. This study suggests a computationally feasible and efficient heuristic multiple paths finding algorithm that is reliable for the real-time vehicle navigation services.

Vehicle Routing Problems with Time Window Constraints by Using Genetic Algorithm (유전자 알고리즘을 이용한 시간제약 차량경로문제)

  • Jeon, Geon-Wook;Lee, Yoon-Hee
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.29 no.4
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    • pp.75-82
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    • 2006
  • The main objective of this study is to find out the shortest path of the vehicle routing problem with time window constraints by using both genetic algorithm and heuristic. Hard time constraints were considered to the vehicle routing problem in this suggested algorithm. Four different heuristic rules, modification process for initial and infeasible solution, 2-opt process, and lag exchange process, were applied to the genetic algorithm in order to both minimize the total distance and improve the loading rate at the same time. This genetic algorithm is compared with the results of existing problems suggested by Solomon. We found better solutions concerning vehicle loading rate and number of vehicles in R-type Solomon's examples R103 and R106.

A Strategy of the Link Saving Routing and Its Characteristics for QoS Aware Energy Saving(QAES) in IP Networks (IP Network에서 QoS Aware Energy Saving(QAES)을 위한 링크 절약 라우팅의 한 방법 및 특성)

  • Han, Chimoon;Kim, Sangchul
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.5
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    • pp.76-87
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    • 2014
  • Today the energy consumption of ICT networks is about 10% of the worldwide power consumption and is predicted to increase remarkably in the near future. For this reason, this paper studies energy saving strategies assuring the network-level QoS. In the strategies, the energy consumption of NIC(network interface card) on both endpoint of links decreases by selecting links and making them sleep when the total traffic volume of the IP network is lower than a threshold. In this paper, we propose a heuristic routing algorithm based on so-called delegating/delegated routers, and evaluate its characteristics using computer simulation considering network-level QoS. The selection of sleep links is determined in terms of the number of traffic paths (called min_used path) or the amount of traffics(called min_used traffic) through those kinks. To our experiment, the min_used traffic method shows a little better energy saving but the increased path length compared to the min_used path method. Those two methods have better energy saving characteristics than the random method. This paper confirms that the delegating/delegated router-based routing algorithm results in energy saving effects and sustains network-level QoS in IP networks.

Complete Time Algorithm for Stadium Construction Scheduling Problem

  • Lee, Sang-Un
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.9
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    • pp.81-86
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    • 2015
  • This paper suggests heuristic algorithm with linear time complexity to decide the normal and optimal point at minimum loss/maximum profit maximum shortest scheduling problem with additional loss cost and bonus profit cost. This algorithm computes only the earliest ending time for each node. Therefore, this algorithm can be get the critical path and project duration within O(n) time complexity and reduces the five steps of critical path method to one step. The proposed algorithm can be show the result more visually than linear programming and critical path method. For real experimental data, the proposed algorithm obtains the same solution as linear programming more quickly.

An Optimal Intermodal-Transport Algorithm using Dynamic Programming (동적 프로그래밍을 이용한 최적복합운송 알고리즘)

  • Cho Jae-Hyung;Kim Hyun-Soo;Choi Hyung-Rim;Park Nam-Kyu;Kang Moo-Hong
    • Journal of Korea Society of Industrial Information Systems
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    • v.11 no.3
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    • pp.20-33
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    • 2006
  • Because of rapid expansion of third party logistics, fierce competition in the transportation industry, and the diversification and globalization of transportation channels, an effective transportation planning by means of multimodal transport is badly needed. Accordingly, this study aims to suggest an optimal transport algorithm for the multimodal transport in the international logistics. As a solution for this problem, first of all, we have applied a pruning algorithm to simplify it, suggesting a heuristic algorithm for constrained shortest path problem to find out a feasible area with an effective time range, which has been applied to the Label Setting Algorithm, consequently leading to multiple Pareto optimal solutions. Also, in order to test the efficiency of the algorithm for constrained shortest path problem, this paper has applied it to the actual transportation path from Busan port of Korea to Rotterdam port of Netherlands.

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Multicast Routing Algorithm under Cell Replication Limits of Switches in ATM Networks (ATM 망에서 교환기의 셀 복제 능력을 고려한 멀티캐스트 라우팅 알고리듬)

  • 주종혁
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.23 no.61
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    • pp.33-39
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    • 2000
  • In this paper, we present an algorithm for the multicast routing problem when there exit the cell replication limits of ATM switching nodes. This problem can be formulated as a Degree Constrained Minimum Steiner Tree Problem(DCSP). The proposed algorithm is a modification of the shortest path heuristic originally devised for minimum Steiner tree problem. From the experimental results, it can be seen that our algorithm is efficient to obtain a near optimal solution with comparatively low computational time.

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Minimum Cost Path for Private Network Design (개인통신망 설계를 위한 최소 비용 경로)

  • Choe, Hong-Sik;Lee, Ju-Yeong
    • Journal of KIISE:Computer Systems and Theory
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    • v.26 no.11
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    • pp.1373-1381
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    • 1999
  • 이 논문에서는 통신망 설계 응용분야의 문제를 그래프 이론 문제로써 고려해 보았다. 개별 기업체가 서로 떨어진 두 곳을 연결하고자 할 때 공용통신망의 회선을 빌려 통신망을 구축하게 되는데 많은 경우 여러 종류의 회선들이 공급됨으로 어떤 회선을 선택하느냐의 문제가 생긴다. 일반적으로 빠른 회선(low delay)은 느린 회선(high delay)에 비해 비싸다. 그러나 서비스의 질(Quality of Service)이라는 요구사항이 종종 종단지연(end-to-end delay)시간에 의해 결정되므로, 무조건 낮은 가격의 회선만을 사용할 수는 없다. 결국 개별 기업체의 통신망을 위한 통로를 공용 통신망 위에 덮어씌워(overlaying) 구축하는 것의 여부는 두 개의 상반된 인자인 가격과 속도의 조절에 달려 있다. 따라서 일반적인 최소경로 찾기의 변형이라 할 수 있는 다음의 문제가 본 논문의 관심사이다. 두 개의 지점을 연결하는데 종단지연시간의 한계를 만족하면서 최소경비를 갖는 경로에 대한 해결을 위하여, 그래프 채색(coloring) 문제와 최단경로문제를 함께 포함하는 그래프 이론의 문제로 정형화시켜 살펴본다. 배낭문제로의 변환을 통해 이 문제는 {{{{NP-complete임을 증명하였고 {{{{O($\mid$E$\mid$D_0 )시간에 최적값을 주는 의사선형 알고리즘과O($\mid$E$\mid$)시간의 근사 알고리즘을 보였다. 특별한 경우에 대한 {{{{O($\mid$V$\mid$ + $\mid$E$\mid$)시간과 {{{{O($\mid$E$\mid$^2 + $\mid$E$\mid$$\mid$V$\mid$log$\mid$V$\mid$)시간 알고리즘을 보였으며 배낭 문제의 해결책과 유사한 그리디 휴리스틱(greedy heuristic) 알고리즘이 그물 구조(mesh) 그래프 상에서 좋은 결과를 보여주고 있음을 실험을 통해 확인해 보았다.Abstract This paper considers a graph-theoretic problem motivated by a telecommunication network optimization. When a private organization wishes to connect two sites by leasing physical lines from a public telecommunications network, it is often the cases that several categories of lines are available, at different costs. Typically a faster (low delay) lines costs more than a slower (high delay) line. However, low cost lines cannot be used exclusively because the Quality of Service (QoS) requirements often impose a bound on the end-to-end delay. Therefore, overlaying a path on the public network involves two diametrically opposing factors: cost and delay. The following variation of the standard shortest path problem is thus of interest: the shortest route between the two sites that meets a given bound on the end-to-end delay. For this problem we formulate a graph-theoretical problem that has both a shortest path component as well as coloring component. Interestingly, the problem could be formulated as a knapsack problem. We have shown that the general problem is NP-complete. The optimal polynomial-time algorithms for some special cases and one heuristic algorithm for the general problem are described.

Steiner Tree Compilation of Multicast under Differentiated Services Constraints

  • Vrontis, Stavros;Xynogalas, Stavros;Sykas, Efstathios
    • Journal of Communications and Networks
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    • v.9 no.1
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    • pp.84-92
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    • 2007
  • This paper deals with the creation of multicast trees in a differentiated services (DiffServ) domain. Initially, we model the integration problems of multicast & DiffServ and give a general de-scription of our framework for multicast provisioning in DiffServ domains. Within this framework, we introduce a novel heuristic algorithm which calculates the multicast trees efficiently. The multicast tree's format and the bandwidth constraints per service class are modeled. The heuristic is based on the Dijkstra's shortest path algorithm and aims to produce the cheapest possible trees (Steiner tree problem) that conform to the defined model. The produced trees can be considered as DiffServ-customized Steiner trees. Furthermore, we evaluate the algorithm with theoretical and experimental analysis and finally, we present our conclusions.