• Title/Summary/Keyword: shooting

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The Kinematic Factors of Physical Motions During Air Pistol Shooting

  • Kim, Min-Soo
    • Korean Journal of Applied Biomechanics
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    • v.26 no.2
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    • pp.197-204
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    • 2016
  • Objective: The purpose of this study was to analyze the kinematic factors of motion during air pistol shooting. Method: This study aimed to investigate changes in forces during movement and determine the factors that affect changes in force during the first, middle, and last periods of shooting an air pistol. Two ground reaction force systems (force platform), SCATT (a shooting training system), and EMG (electromyogram) to measure the action potentials in the muscles of the upper body were used in this study. Four university air pistol players (age: 19.75 years, height: 175.50 cm, body mass: $69.55{\pm}11.50kg$, career length: $6.25{\pm}6years$) who are training to progress to a higher rank were enrolled. Results: In terms of the actual shooting results, the mean score in the middle section was $42.48{\pm}1.74$ points, higher than those in the first and the last periods when using SCATT. The gunpoint moved 13.48 mm more vertically than horizontally in the target trajectory. With respect to action potentials of muscles measured using EMG, the highest action potentials during the aiming-shooting segments, in order higher to lower, were seen in the trapezius (intermediate region), trapezius (superior region), deltoid (lateral), and triceps brachii (long head). The action potentials of biceps brachii and brachioradialis turned out to be high during grasping motion, which is a preparatory stage. During the final segment, muscle fatigue appeared in the deltoid (lateral), biceps brachii (long head), brachioradialis, and trapezius (intermediate region). In terms of the ground reaction force, during the first period of shooting, there was a major change in the overall direction (left-right $F_x$, forward-backward $F_y$, vertical $F_z$) of the center of the mass. Conclusion: The development and application of a training program focusing on muscle groups with higher muscle fatigue is required for players to progress to a higher rank. Furthermore, players can improve their records in the first period if they take part in a game after warming up sufficiently before shooting in order to heighten muscle action potentials, and are expected to maintain a consistent shooting motion continuously by restoring psychological stability.

Qualitative Research on Actual Wearing Conditions and Satisfaction of Rifle Shooting Clothing (소총 사격복 착용실태 및 만족도에 관한 질적연구)

  • Lee, Ah Lam;Park, Soozin;Kim, Na Yun;Nam, Yun Ja
    • Journal of the Korean Society of Clothing and Textiles
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    • v.39 no.4
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    • pp.517-528
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    • 2015
  • This study investigates actual wearing conditions and satisfaction based on qualitative research for rifle shooting clothing. The survey was conducted in two ways: in-depth interviews of 4 rifle shooting experts and subjective questionnaires for 18 active rifle shooters. They agreed on the importance of rifle shooting wear to minimize body sway and contribute to a balanced body posture. Most rifle shooters purchase made-to-measure rifle shooting clothing at a domestic store, but the clothing often needs extra adjustments due to an uncomfortable fit. Current fabric for rifle shooting clothing consists of a cotton canvas with a polyester mix; however, rifle shooters are unsatisfied with its stiffness in hot and wet conditions. Due to the specific fabric features, rifle shooting clothing should not be washed despite year-round use that represents another point of dissatisfaction. Rifle shooters always wear specially designed underclothes to improve shooting skills and comfort sensation. In conclusion, it is necessary to develop well fitted and comfort rifle shooting clothing that could improve shooters skills based upon this study.

Laser Pattern Based Simulated Shooting System and Its Implementation (레이저 패턴 기반의 모의사격 시스템 및 구현)

  • Jeong, Hyun Chan;Jung, Sung-Hwan
    • Journal of Korea Multimedia Society
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    • v.21 no.10
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    • pp.1171-1181
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    • 2018
  • Most simulated shooting systems are TDM based method and dot type laser has been used. The proposed laser pattern based simulated shooting system is a new approach. It can distinguish shooters by calculating the angle of bar shaped laser pattern by each shooter. Unlike the existing TDM method, it is possible to distinguish shooters and lanes by patterns so that there is no time division restriction like TDM method. It is also possible to recognize overlapped impact points of laser patterns launched by multiple shooters. After the laser pattern based simulated shooting system was implemented, general shot and overlapped shot were tested for each lane. Through experiments, we confirmed the possibility of continuous shooting. In addition, it is possible to separate the pattern by each lane, and 100% recognition result was obtained even if impact points overlapped.

Shooting Distance Adaptive Pore Extraction for Skin Condition Estimation (피부 상태 추정을 위한 촬영 거리에 적응적인 모공 검출 연구)

  • Lee, Kang-Kyu;Yoo, Jun-Sang;Bae, Jin-Gon;Bae, Ji-Sang;Kim, Jong-Ok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.52 no.8
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    • pp.106-114
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    • 2015
  • Nowadays, cameras embedded in smartphones can take high resolution photographs that can be used to analyze skin conditions without using specialized equipments. In shooting photographs with a smartphone, it is difficult to maintain a uniform shooting distance. Therefore, it is essential to adapt a skin analysis method to the shooting distance. In this paper, we focus on a pore detection algorithm that is adaptive to the camera distance. We develop a relationship model between the shooting distance and the appropriate size of the pore detection mask. In addition, we propose a method to estimate the normalized pore size (i. e. pore size at a standard shooting distance). We conducted experiments on skin images taken from different shooting distances. It was verified that the proposed method can achieve more accurate pore detection result, close to those from skin images taken at a standard shooting distance.

Smart Basketball Device Design for Improving Shooting Success Rate (슈팅 성공률 개선을 위한 스마트 농구공 설계 연구)

  • Lee, Hyung-Ju;Kim, Soo-Hyun
    • Journal of the Korea Convergence Society
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    • v.12 no.6
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    • pp.107-112
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    • 2021
  • The purpose of this to study a more accurate scoring method in accordance with the change in the game due to the fast-break and external shots of modern basketball. We will make to design and develop a smart basketball device with a digital pressure sensor. The basketball is a sport that combines complex techniques such as dribbling, passing, and shooting, and the game wins or loses with the most goals in all sports on the planet. In particular, shooting, which determines the win or loss of a game, is the technique that is most directly linked to the score, so the angle of projection is important to make a more accurate shooting. The purpose of this to develop an assistive device in order for the player to have a certain shooting rhythm by measuring the throw angle through a sensor that can measure the throw angle of the ball during shooting. This smart basketball device, it is possible to increase the accuracy of shooting through a certain throw angle at the basketball game field or during shooting practice, and accordingly, the performance can be expected to improve.

The Effects of Sight Alignment Method on Pistol Shooting Records of Security Guard (경호요원 권총사격시 조준선정렬방식과 기록변화와의 관계)

  • Lee, Sang-Chul;Shin, Seung-Cheol
    • Korean Security Journal
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    • no.14
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    • pp.367-388
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    • 2007
  • Some of individuals working at various fields of security guard are given the legal right to use a gun to cope with expected risks and crimes. Not only in Korea but also throughout the world, a pistol is being used as a device for the workers of security guard such as the army, the police and intelligence agencies to keep the law and social order. A pistol, which is regarded as the last safety measure of security guard, is easy to carry but, because of its short barrel for high portability, its hit ratio and long-range shooting performance are much lower than ordinary guns. Despite such weak points, a pistol can be a great tool because of its high portability and if the users make steady efforts to improve their skills and, for this reason, it has been being used widely until now. National agency workers' pistol shooting skills depend on several important factors, but for the fast and accurate shooting, the mot important factor is how to aim at the target. Because it takes a relatively longer time to align the sight on the target, the change of the sight alignment method is expected to improve pistol shooting skills a lot. In Korea, however, most of national agency training centers teach the basic aiming method that crosses the foresight and the backsight and aligns the crossing to the target. That is, they teach the sight alignment method for fixed targets. Some agencies in Korea and foreign countries that have used guns more frequently and longer than us are teaching different sight alignment methods as well. Representative ones of them are aiming only with the foresight and pointing shooting. These aiming methods are expected to produce good results against moving targets. While the basic sight alignment method has to cross the foresight and the backsight and then to align the crossing to the target, so takes a longer time than other aiming methods, the other two aiming methods are expected to be effective in fields where both swiftness and accuracy are require. Because domestic agencies are teaching mainly the basic sight alignment method, the present study purposed to examine the effects of different aiming methods on shooting records and ultimately to contribute to national agency workers' operation. For this purpose, we selected 20 policemen from local police commandos under the National Police Agency who were accustomed to pistol shooting and measured their pistol shooting. According to the results, the pointed shooting method showed the best record in 5m short.range shooting. As to hit ratio in 15m shooting, which is relatively long.range for pistol shooting, the basic aiming method showed the best record, but the results of statistical analysis showed that pointed shooting is most superior. Of course, the results were obtained from a group who were used to and skillful in pistol shooting, but they are considered meaningful in that all the police and national agency workers should have such high shooting skills.

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A Study on the Advance Effect of Hitting Sense in Shooting Game -Center for 'the Beetlewing' and '1945 Plus'- (슈팅게임에서의 타격감 향상 효과에 관한 연구 -'비틀윙'과 '1945플러스'를 중심으로-)

  • 김남훈;김태완
    • Journal of Korea Multimedia Society
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    • v.7 no.2
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    • pp.223-230
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    • 2004
  • A shooting game is all game genres that hit targets through shooting. It include a lot of genres from a flying shot of game room to a personal shooting action game. In this point, a shooting game was regarded it as the origin of all game and it was developed from the early days of game. At present we can meet it in an electronic game room or personal computer, and mobile phone etc.. The popularity of shooting game caused to take aim by simple system, interface, and speedy play. Also it was enticed everyone to enjoy it easily. A shooting games is worked from old like ways until recently and a process of playing game is intuitive than another game. Therefore it popular with a PC player as well as persons of all levels. Beginners can train this game easily through direction such as control way of object, advent way of enemy aircraft and scroll way of background. But as an usability of working and controlling game, beginners of game development can pass over a shooting sense that shout and hit basically. And after design, they will feel that cannot convey realistic effect and thrill etc.. At a result, hitting sense happens to graphic elements and sound. Therefore a measure of effect on these elements is started from analysis of good shooting game. This study was to focus on the advance effect of hitting sense in shooting game through analysis centered for 'the Beetlewing' and '1945 Plus'.

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Extracting the Point of Impact from Simulated Shooting Target based on Image Processing (영상처리 기반 모의 사격 표적지 탄착점 추출)

  • Lee, Tae-Guk;Lim, Chang-Gyoon;Kim, Kang-Chul;Kim, Young-Min
    • Journal of Internet Computing and Services
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    • v.11 no.1
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    • pp.117-128
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    • 2010
  • There are many researches related to a simulated shooting training system for replacing the real military and police shooting training. In this paper, we propose the point of impact from a simulated shooting target based on image processing instead of using a sensor based approach. The point of impact is extracted by analyzing the image extracted from the camera on the muzzle of a gun. The final shooting result is calculated by mapping the target and the coordinates of the point of impact. The recognition system is divided into recognizing the projection zone, extracting the point of impact on the projection zone, and calculating the shooting result from the point of impact. We find the vertices of the projection zone after converting the captured image to the binary image and extract the point of impact in it. We present the extracting process step by step and provide experiments to validate the results. The experiments show that exact vertices of the projection area and the point of impact are found and a conversion result for the final result is shown on the interface.

Effects of pelvic stability on instep shooting speed and accuracy in junior soccer players

  • Sung, Ha-Rim;Shin, Won-Seob
    • Physical Therapy Rehabilitation Science
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    • v.7 no.2
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    • pp.78-82
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    • 2018
  • Objective: The purpose of this study was to determine the effect of wearing a pelvic compression belt on ball speed and accuracy in instep shoots of youth soccer players. Design: Randomized cross-over design. Methods: We included 20 male junior soccer players with experience of more than 5 years. Participants were randomly assigned to two conditions: application of a pelvic compression belt and instep shooting or no application. Instep shooting was performed three times at a distance of 20 meters from the position of the goal post, and the ball speed was measured using a speed gun at a position 5 meters behind the goal post. The shooting accuracy was measured based on a 5-point scale. The shooting accuracy was measured by scoring 5 points at 2.44 meters in the middle of the goal area of area A, 3 points at 2.44 meters in the goal area of area B, and 0 in the case of shooting outside the goal area C. Results: After applying a pelvic compression belt, the mean speed of the ball was significantly increased (p<0.05). The maximum speed of the ball was significantly increased (p<0.05). The accuracy of the ball was significantly increased (p<0.05). Conclusions: Through this study, we expect that the use of the pelvic compression belt can be applied as a training method to improve the shooting ability of soccer players. Clinically, pelvic compression belts are expected to help rehabilitation soccer players to improve their shooting accuracy.

Development of a Shooting Training System using an Accelerometer (가속도 센서를 이용한 사격 훈련 시스템 개발)

  • Joo, Hyo-Sung;Woo, Min-Jung;Woo, Ji-Hwan
    • Journal of the Korea Convergence Society
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    • v.12 no.7
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    • pp.263-271
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    • 2021
  • Optoelectronic shooting training systems are used in shooting training sites to improve the accuracy of shooting by tracking the trajectories of gun movements. However, optoelectronic-based systems have limitations in terms of cost, complexity of installation, and the risk that electronic targets may be broken. In this study, we developed and verified a shooting training system that measures postural tremors using a low-cost accelerometer. The acceleration sensor module was designed to be attached to the air cylinder of a gun. Postural tremors were evaluated based on amplitude, frequency, and spatial pattern index, which were computed using acceleration data. The postural tremor indices between the accelerometer and optoelectronic-based system were highly correlated (left-right and up-down directions: r = 0.76 and r = 0.70, respectively). We validated the developed shooting training system using an independent two-sample t-test, which identified a significant difference (p < 0.05) in the calculated postural tremor index according to the athlete's shooting score (i.e., best and worst shots).