• 제목/요약/키워드: shirt

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남성 의복색의 명도 및 채도 변화에 따른 시각적 이미지 평가와 선호도 연구 (Visual Evaluation and Preference in Men's Clothing Color according to Variation in Value and Chroma)

  • 이명희
    • 복식
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    • 제61권3호
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    • pp.51-62
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    • 2011
  • The purpose of this study was to examine the visual evaluation of image according to the style, hue, value, and chroma of the male clothing and the preference of image. A quasi-experimental method was used for this study. The first factorial design was the $2{\times}3{\times}2{\times}2$ (style of upper clothes ${\times}$ hue ${\times}$ chroma ${\times}$ color of trousers), and the second factorial design was the $2{\times}3{\times}2$ (style of upper clothes ${\times}$ value ${\times}$ color of trousers). The styles of upper clothes were a soutien collar casual jacket and a polo shirt. The subjects were 509 female college students living in Seoul. Factor analysis showed five image categories of men's clothing: initiative, dignity, politeness, activity, and mildness. Yellow was evaluated as having the highest initiative and activity. Blue was shown to have lower mildness than red and yellow. The high saturated chroma was perceived to be higher initiative and activity than low chroma. The shirts were evaluated higher in activity and mildness than the casual jackets were. The beige pants were perceived to be higher in dignity and mildness than the dark blue pants. The high chroma jackets were perceived to be higher in both initiative and activity than the low chroma jackets. The navy blue pants with the upper clothes in low chroma blue were perceived to be higher in politeness than with the upper clothes in low chroma red or yellow. The low value clothes were perceived to be higher in both initiative and dignity.

인형 놀이에 나타난 패션 디자인의 특성 (The Characteristics of Fashion Design as a Playing through a Doll)

  • 이지현;김영인
    • 복식
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    • 제57권2호
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    • pp.86-99
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    • 2007
  • In this study, the concept of play as an entertainment is redefined and applicable method of fashion design as a play are suggested by analyzing the feature of doll's costume design based on the play pattern. In literary study, the role of playing doll Is described and has been examined by the analysis of scholars' opinions. In positive study, the pattern and costume design of sample costume dolls are analyzed using 624 samples of the representative images collected from the literatures and real figures, and they are classified as collection dolls or fashion dolls in order to analyze the feature of fashion design in playing dolls. As a result of the analysis of doll's costumes based on its use, the costumers are divided into a real world costume which is similar to what human wear in daily life and a virtual costume which is used in the movie or play and the costumes only worn by the dolls. The examination of the type of costume worn by dolls, dress is principally dominant costume in collection doll, whereas in fashion doll, dress is still mainly worn but shirt blouse & pants, shirt blouse k skirt, jacket, coat, bathing suit. etc. are shown dispersedly as well. In the costume silhouette of dolls, collection doll uses mostly A line silhouette meanwhile fit and flare is mostly used in the fashion doll but other silhouettes are also relatively shown a lot. In the means of the color of the costume worn by dolls, collection doll is more similar to those in actual fashion design. On the contrary, the color of the costume that fashion doll is put on is more free and more various because the trendy rotors such as green, yellow, purple, etc are used.

조선시대 여자복식 감정을 위한 각 시대별 특징 연구 - 15세기-18세기 출토복식을 중심으로 - (Study on the Characteristics of Each Period to Identify the Women's Costume of the Joseon Dynasty. - Based on the Excavated Costumes from $15^{th}$ to $18^{th}$ Century -)

  • 송미경
    • 복식
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    • 제58권5호
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    • pp.71-86
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    • 2008
  • The Purpose of this article is to study the excavated women's costume of the Joseon Dynasty, and to help identify the period of those costumes with the time of the burial unknown. The excavated women's costume is concentrated in 16th to 17th century, and the reason is due to the method of the burial. The characteristics of costumes from each period is as follows. The special features about 15th century costumes are the women's Dan-ryeong(round-collared jacket), Dae-gum style shirt(shirt with the squared collar facing each other), and skirt with horizontal dart. The 16th century costumes are the women's Dan-ryeong, wide Jegori with various length, skirt with horizontal dart, skirt with its hem folded, and pants with shoulder strap. In the 17th century, the formal dress changes to Won-sam from Dan-ryeong. The collar changes from the squared shape to the cut Dang-ko collar, and the skirt with its hem folded is not seen after the early 17th century. The long jacket changes to Dang-ui and gets settled, and the clothes becomes smaller and tighter. In the 18th century, the women's formal dress gets settled to Won-sam and Dang-ui, and the pants with shoulder strap is no longer seen. Jegori becomes shorter and smaller compared to those from the 17th century, and again gets wider and bigger in the late 18th century, and it leads to the change of making a big sized shroud.

국가 브랜드 사업으로서 템플스테이 고부가가치 전략을 위한 문화상품 디자인콘텐츠 개발 - 불전사물 중 운판을 중심으로 - (Development of the Cultural Product Design Contents for High Value Added Strategy of Temple Stay as National Brand Project - Based on cloud-shaped gong among the Bulgeonsamul -)

  • 김선영
    • 복식
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    • 제63권4호
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    • pp.30-43
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    • 2013
  • This study provides suggestions of cultural product design contents by using the cloud-shaped gong in traditional temple culture in order to find a high value-added approach. The research herein is part of cultural design contents projects embedded with the spiritual value and symbolic connotation of temple culture. This would be meaningful to enhance its degree of utilization. This can also be a way to find a strategic alternative to a high value addition of temple stay and dissemination of temple culture. For the research methodology, literature was reviewed over temple stay and Bulgeonsamul. For motive design and development of cultural product design, both Adobe Illustrator CS3 and Adobe Photoshop CS3 were used as computer design program. The template image of cloud-shaped gong for basic motive design was selected from those available at the domestic temples for accurate depiction of its head and body. Finally, samples were adopted from those temples of Gounsa, Songgwangsa, Guinsa, Hwaeomsa, and Naesosa. For each motive, different colors were applied and ten basic motives were practiced in total. By repeating the process for these motives, three types of textile design were prepared. T-shirt designs used a round neckline as basic form, and it was designed for sleeved and sleeveless styles. Apron designs stressed V-neckline and two types were processed: one for the back seam line and the other for side seam line. Pendants were designed with modern and luxurious image so that so that it could be used in various types of accessories. Designs for the bedding applied pattern design of the motives and this was done in a way that gave the images a sense of stability and splendor.

써멀마네킨을 이용한 단일의복의 중량과 보온력에 관한 연구 (The Relationship between Weight of Single Garments and Thermal Insulation with a Thermal Manikin)

  • 최정화;이효현
    • 한국의류학회지
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    • 제33권2호
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    • pp.173-186
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    • 2009
  • The purpose of this study was to examine the relationship between the weight of seasonal garments worn by Korean women in their daily lives and thermal insulation. We selected a total of 121 garments(13 kinds of Under garments, 51 Upper garments, 32 Lower garments, 15 Headgear, 10 Gloves Footgear) based on our previous survey using questionnaire and interview. Thermal insulation of single garment was measured with a thermal manikin. Also we measured garment weight, covering area, thickness, air permeability on the each garment(chamber air temperature: $21.5{\pm}0.5^{\circ}C$, humidity: $50{\pm}5%R.H.$ air speed: 0.15m/s). The results are as follow: The very strong positive correlation(r=0.905, p<.01) was recognized between the weight of single garment and thermal insulation. The regression equation of thermal insulation can be represented as follows: Thermal Insulation(clo)=$0.03+0.0004{\times}Garment$ Weight(g)($r^2$=0.820, SEE =0.059). There are significant differences in the thermal insulation and garment weight by season and garment type(p<.05). The each garment category's thermal insulation and garment weight has as follows: Under garment(0.06clo, 89g), Blouse Shirt T-shirt(0.13clo, 200g), Cardigan Sweater Vest(0.14clo, 287g), Coat Jacket Jumper(0.41clo, 890g), Skirt(0.16clo, 276g), Trousers(0.20clo, 438g), Headgear(0.03clo, 102g), Gloves Footgear(0.03clo, 33g).

한국 전통문양의 현대적 재구성을 통한 티셔츠 디자인 개발 (Modernization of the Korean Traditional Patterns and Its Application to T-Shirts)

  • 예인걸;김동욱;정인희
    • 한국의류학회지
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    • 제37권3호
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    • pp.270-279
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    • 2013
  • This study presents a T-shirt design process that utilizes modernized traditional patterns; in addition, it also includes various modernization techniques for Korean traditional patterns. T-shirts are a representative casual wear item worn in everyday life, especially among young people. The association of traditional elements and public goods such as T-shirts effects the diffusion of the Korean image into global society. Through the whole design process, target groups and design concepts were determined first: collegiate students as well as clean, natural, refined, simple and sporty image, respectively. Subsequently, Dokkaebi, lotus, Dangcho, dragon and Taegeuk patterns were selected as traditional pattern sources. Along with the technique of the division, transformation, and configuration of original patterns, the combining method of geometrical figures, stripe patterns, and check patterns with traditional patterns was helped create modernized traditional motives. Finally, T-shirt designs with a Korean image were developed with the harmonized deployment of modernized motives and color planning. The survey showed that designs had a clean, natural, refined, simple and sporty image that was preferred by collegiate students. This study is relevant in three aspects. First, the design process of modernization was very creative to combine traditional patterns and basic figures. Second, this study expanded the scope of traditional image design to casual wear to promote the Korean image to young people all over the world. Third, the whole design process, from planning to final product development, presented in this study is applicable to other design processes.

Motion Recognition for Kinect Sensor Data Using Machine Learning Algorithm with PNF Patterns of Upper Extremities

  • Kim, Sangbin;Kim, Giwon;Kim, Junesun
    • The Journal of Korean Physical Therapy
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    • 제27권4호
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    • pp.214-220
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    • 2015
  • Purpose: The purpose of this study was to investigate the availability of software for rehabilitation with the Kinect sensor by presenting an efficient algorithm based on machine learning when classifying the motion data of the PNF pattern if the subjects were wearing a patient gown. Methods: The motion data of the PNF pattern for upper extremities were collected by Kinect sensor. The data were obtained from 8 normal university students without the limitation of upper extremities. The subjects, wearing a T-shirt, performed the PNF patterns, D1 and D2 flexion, extensions, 30 times; the same protocol was repeated while wearing a patient gown to compare the classification performance of algorithms. For comparison of performance, we chose four algorithms, Naive Bayes Classifier, C4.5, Multilayer Perceptron, and Hidden Markov Model. The motion data for wearing a T-shirt were used for the training set, and 10 fold cross-validation test was performed. The motion data for wearing a gown were used for the test set. Results: The results showed that all of the algorithms performed well with 10 fold cross-validation test. However, when classifying the data with a hospital gown, Hidden Markov model (HMM) was the best algorithm for classifying the motion of PNF. Conclusion: We showed that HMM is the most efficient algorithm that could handle the sequence data related to time. Thus, we suggested that the algorithm which considered the sequence of motion, such as HMM, would be selected when developing software for rehabilitation which required determining the correctness of the motion.

남자 중학생의 교복 착용 실태에 관한 연구 (A Study on the Wearing Conditions of Middle School Boys' Uniforms)

  • 유은주;최혜선;이경화
    • 한국의류학회지
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    • 제35권10호
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    • pp.1175-1187
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    • 2011
  • This study investigates the wearing conditions and satisfaction level of middle school boys' uniforms. The subjects for the survey were 626 male students from 9 middle schools in Seoul. Data were analyzed using the SPSS 14.0 program. The results of this study are as follows; 1) When purchasing school uniforms, students considered the comfort and the fit important. Student considered importantly the shoulder width of jacket, the shirt length and the sleeve length of shirt, and the pant length and the pant width of pants. 2) Most of students purchased one size bigger school uniforms because they need to wear school uniforms for three years. About 80% of students had difficulties in understanding the meaning of size label, and this made it difficult to select the right size of school uniforms even if they knew their body size exactly. 3) About 10% of students repurchased school uniforms because their school uniforms did not fit any more. The periods of repurchase were the 1st grade 2nd semester and the 2nd grade 1st semester. 4) The waist circumference of pants and the pant width were evaluated larger and the pant length was evaluated to be longer (36.6% of students evaluated that the pant length was longer). Compared to 2nd grade and 3rd grade, the freshman felt that school uniforms were bigger. 5) 44.9% of students had the experience of repairing their school uniforms. The most frequent reason for repair was that the size of school uniforms did not fit well. 202 students repaired the pant length and 86.1% of them reduced their pant length.

의복품목에 따른 상표충성의 결정변인 연구 - 서울 거주 여성을 중심으로 - (A Study on the Determinant Variables of Brand Loyalty Related to Clothing Items)

  • 진병호;강혜원
    • 한국의류학회지
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    • 제16권2호
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    • pp.211-225
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    • 1992
  • The purposes of this study were 1) to estimate the brand loyalty related to clothing items,2) to investigate the differences between the brand loyal group and the brand disloyal group in 4 determinant variables (product involvement, information source, purchase-related and demo- graphic variables) of brand loyalty, 3) to find out important determinant variables which explain the brand loyalty on clothing items, and 4) to identify product attributes that lead to brand loyalty on clothing items. Four clothing items selected (ortho study were underwear, jean / skirt, T-shirt / sweater, and formal dress / suits. The questionnaire was administered to 529 adult women living in Seoul, and the methods used to analyze the data were Frequency, T-Test, $x^{2}-test$, Factor Analysis and Multiple Discriminant Analysis. The results of this study were as follows: 1) Both behavior and attitude are needed for the measurement of brand loyalty in clothing. The hightes brand loyal item was formal dress / suits, followed by jean / skirt, T-shirt / sweater, underwear. 2) There were some significant differences between the brand loyal group and the brand disloyal group in 4 determinant variables of brand loyalty. 3) The important determinant variables of brand loyalty were perceived risk / brand differ-ence, purchase experience / self-confidence in purchase, and product symbolic / hedonic mean-ing, of which the most important varible was found to be perceived risk / brand difference. 4) The most important product attribute that lead to brand loyalty for underwear was comfort whereas for the other 3 clothing items, it was style. Quality was the second important productattributeforallclothingitems.

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지체 장애인 여성을 위한 디자인 선호도 조사 및 기능성 의복 디자인 개발 연구 (A Research on the Design Preferences among and the Development of Functional Clothing Designs for Disabled Women)

  • 정삼호;이현정
    • 복식
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    • 제56권6호
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    • pp.58-71
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    • 2006
  • This research is aimed to develop the functional clothing designs for disabled women in the manner of investigating design preferences among them by means of questionnaire and interview with 150 disabled women as respondents and interviewees. The findings of this research are summarized as follows: 1. Regarding satisfaction with ready-made clothes, the respondents answered 'very satisfied' (1.6%), 'usually satisfied' (14.1%), 'moderate' (20.3%) and 'unsatisfied' (53.1%), suggesting that they had been generally unsatisfied with ready-made clothes. 2. There were more disabled women preferring to ready-made clothes with one-grade bigger (loose.) size than the actual one (53.1%) instead of completely fitted size (43.8%) when they purchased such clothes. This result indicates that they prefer to ready-made clothes with bigger size than the actual one because most of such clothes are made up of non-elastic materials which may be unfavorable for wearer's activities. 3. It was found that primarily worn upper garment among them was T-shirt (59.4%). The reason may be that T-shirt is favorable for using prosthesis and orthotics such as wheelchair, walking stick and crutches thanks to its remarkably high activity as well as simple to maintain, compared with other kinds of upper garments. 4. Regarding preferences to functional clothing designs, the primarily worn lower garment among them was trousers (85.9%); the reason was easiness to move. The main reasons of avoiding to wear a skirt included 'difficult to move' (40.6%) and 'exposed disabled region' (30.3%). Accordingly, functional clothing for disabled women should be developed in consideration for their individual characteristics of disability associated with the disabled region such as wheelchair user, crutch user or brace user, In addition, the designs should be made so that they are not different from those for non-disabled people.