• Title/Summary/Keyword: shared object

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Design and Implementation of a Tag-based Object Location Tracking and Sharing System

  • Kyungyoung, Kang;Huhnkuk, Lim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.2
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    • pp.63-68
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    • 2023
  • In this paper, we introduce a system that tracks and shares the position of objects based on tags. After receiving the location information of objects through the tag location tracking app, the location of the tag is shared as a group, and the shared users also check the location of objects in real time. Our system offer a differentiated function that allows multiple users to manage and supervise the location of objects, compared to legacy systems. The GPS module and Bluetooth are connected to the Arduino board to obtain the location information of the tag and check it through the Android app. We used Android Studio to create app, and the tag brings up the location of the object. The location of the tag is stored in the phpMyadmin DB and the latitude/longitude is received to the Android app and displayed on the map of the app. The proposed system will be useful for loss prevention and managing public goods.

An Error Control running on Digital Carousel System for Media Object Sharing (미디어 객체 공유를 위한 디지털 캐로절 시스템에서의 오류 제어)

  • Ko Eung-Nam;Kang Heau-Jo
    • Journal of Digital Contents Society
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    • v.6 no.1
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    • pp.79-83
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    • 2005
  • Our Digital Carousel enables user to share media objects through media synchronization mechanism. We implemented the Digital Carousel so that the users participated in collaborative work may refer shared media or error objects as the same view to others. This paper explains the design and implementation of the EC_DXS(Error Control in Digital Carousel System). EC_DCS is a system that is suitable for detecting sharing and recovering software error based on multimedia CSCW(Computer Supportes Cooperated Work). With error sharing system, a group cooperating users can share me. applications. From the perspective of multimedia collaborative environment, an error application becomes another interactive presentation error is shared with participant engaged in a cooperative work.

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An Automated Search for Design Database by Shape Pattern Recognition (형상 패턴 인식을 이용한 설계자료의 자동 탐색)

  • 차주헌
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 1996.04a
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    • pp.670-674
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    • 1996
  • In automated search of a design database to support mechanical design, it is necessaryto recognize a shape pattern which represents a design object. This paper introduces the concept of a surface relation graph (SRG) for recognizing shape patterns from a 3D boundary representation scheme of a solid model(a B-rep model). In SRG, the nodes and arcs correspond to the faces and edges shared by two adjacent faces, respectively. An attribute assigned to an arc is given by an integer which discriminates the relationship between two adjacent faces. The + sign of the integer represents the geometric convexity of the solid, and the -sign the concivity at the shared edge. The input shape is recognized by comparison with the predefined features which are subgraphs of the SRG. A hierarchyof the database for upporting the design is presented. A search for the design database is also discussed. The usefulness of this method is illustrated by some application results.

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An Integrated Information System for Power Distribution Management and Control (통합 배전 관리 및 제어 정보 시스템 구축 모델)

  • Cha, Sang-Kyun;Hwang, Sang-Yong
    • Proceedings of the KIEE Conference
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    • 1997.11a
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    • pp.555-557
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    • 1997
  • This paper discusses a set of critical requirements in building and using a shared, integrated information management system for power distribution management and control. It then proposes a modem, object-oriented information system model for building such a system based on the current state of arts in database, GIS, and WWW technologies. The key of the proposal is that the shared database system should be the basis of integration efforts in power distribution management and control. A small-scale prototype is being developed to demonstrate the effectiveness of the proposed model.

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A Client-based distributed web caching system (클라이언트 기반 분산 웹캐싱 시스템)

  • Park, Jong-Ho;Yoo, Sung-Goo;Chong, Kil-To
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.829-830
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    • 2006
  • A distributed web caching system can transmit information to a user quickly and stably, avoiding a congested internet network by storing and later supplying requested content to a cache that is distributed and shared like a proxy server. This paper proposes a client-based distributed web caching system that assigns an object and controls the load using a user's direct connection to shared caches, without the aid of additional domain name system (DNS) requests. The proposed system simplifies information transmission by reducing both DNS queries and delay time.

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The Study of the Object Replication Management using Adaptive Duplication Object Algorithm (적응적 중복 객체 알고리즘을 이용한 객체 복제본 관리 연구)

  • 박종선;장용철;오수열
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.1
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    • pp.51-59
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    • 2003
  • It is effective to be located in the double nodes in the distributed object replication systems, then object which nodes share is the same contents. The nodes store an access information on their local cache as it access to the system. and then the nodes fetch and use it, when it needed. But with time the coherence Problems will happen because a data carl be updated by other nodes. So keeping the coherence of the system we need a mechanism that we managed the to improve to improve the performance and availability of the system effectively. In this paper to keep coherence in the shared memory condition, we can set the limited parallel performance without the additional cost except the coherence cost using it to keep the object at the proposed adaptive duplication object(ADO) algorithms. Also to minimize the coherence maintenance cost which is the bi99est overhead in the duplication method, we must manage the object effectively for the number of replication and location of the object replica which is the most important points, and then it determines the cos. And that we must study the adaptive duplication object management mechanism which will improve the entire run time.

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3DOF Force-Reflection Interface (3자유도 힘 반향 역감장치)

  • 강원찬;김동옥;신석두;김영동
    • The Transactions of the Korean Institute of Power Electronics
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    • v.4 no.5
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    • pp.455-461
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    • 1999
  • In this paper, we present the 3DOF force-rei1ecting interface which allows to acquire force of objc'Ct within a a virtual environment. This system is comlxlsed of device, virtual environment model, and force-rei1ecting r rendering algorithm. We design a J DOF force reflecting device using the pc$\alpha$allel linkage, torque shared by W wire, and the controller of system applied by impedance control algorithm. The force reflecting behaviour i implemented as a function position is equivalent to controlling the mechanical impedance felt by the user. E Especially how force should be supplied to user, we know using a God-Object algorithm As we experiment a system implement$\varepsilon$d by the interface of 3D virtual object and 3DOF force reJll'Cting i interface, we can feel a contact, non contact of :)D virtual object surface and sensin앙 of push button model.utton model.

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Product Model for the Integration of Design and Manufacturing Information in Shipbuilding (선박의 설계 및 생산 정보의 통합을 위한 Product Model 의 구축)

  • S.B. Yoo;J.W. Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.30 no.2
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    • pp.1-12
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    • 1993
  • The role of product model in CIM environemt(where such heterogenous application programs as CAD, CAE, CAM, Database, and Expert Systems are included) is system integration. Product model manages all the information related to manufacuring activities. This information includes shapes, operation, process, scheduling, quality, and mangement. Product model architecture includes product model kernel, object schema, model manipulation language, and user interface. Objects to be shared are defined using the model manipulation luage and the defintions are saved in the object schema. In this paper, we present the design and implementation of a prototype. In this prototype, application programs for CAPP(Computer Aided Process Planning) are used.

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An Efficient Distributed Shared Memory System for Parallel GIS (병렬 GIS를 위한 효율적인 분산공유메모리 시스템)

  • Jeong, Sang-Hwa;Ryu, Gwang-Yeol;Go, Yun-Yeong;Gwak, Min-Seok
    • Journal of KIISE:Computing Practices and Letters
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    • v.5 no.6
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    • pp.700-707
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    • 1999
  • 본 논문에서는 GIS 관련 연산을 실시간에 효율적으로 처리하기 위한 분산공유메모리 기반 병렬처리 시스템을 제안한다. 본 논문의 분산공유메모리 시스템은 메시지전달 방식의 분산메모리 MIMD 컴퓨터 상에 소프트웨어 기반 분산공유메모리 모듈을 탑재함으로써 구현되었다. 또한 GIS 연산의 기본이 되는 공간 객체를 공유의 기본 단위로 설정하고, GIS 데이타의 특성을 반영하여 읽기전용 공유데이타 타입을 추가하였으며, 네트워크 오버헤드를 줄이기 위하여 복수의 객체를 한번에 읽어오는 bulk access가 가능하도록 하였다. 본 시스템에서는 GIS 데이타의 효율적인 분배를 위하여 부하균등화 기법으로 guided self scheduling을 사용하였다. 실험결과 본 시스템은 네트워크 캐쉬의 효율적인 활용을 통하여 소프트웨어 기반 분산메모리 시스템의 오버헤드에도 불구하고 MPI 기반 메시지전달 방식에 비하여 향상된 성능을 얻을 수 있었다.Abstract In this paper, we propose a distributed shared memory(DSM) based parallel processing system to process GIS related computations efficiently in real time. The system is based on a software DSM module implemented on top of a distributed MIMD computer. In the DSM system, spatial object, which is a fundamental structure to represent GIS data, is used as a basic unit for sharing, and a read-only shared data type is added to reflect the characteristics of GIS data. In addition, a bulk access to multiple shared data is made possible to reduce the network overhead. A guided self scheduling method is devised for efficient load balancing in distributing GIS data to parallel processors. The experimental results show that the DSM system performs better than an MPI based message-passing system through the efficient utilization of network cache in spite of the system's software overhead.

Object Picking and Concurrency for Collaborative Design System (협동설계시스템을 위한 오브젝트 Picking Concurrency)

  • 윤보열;송승헌;김응곤
    • Proceedings of the Korean Information Science Society Conference
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    • 2001.04b
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    • pp.631-633
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    • 2001
  • 협동설계시스템에서의 공유 오브젝트는 3D 도형이 되며, 사용자가 임의의 오브젝트를 picking하는 문제와 그 오브젝트에 어떤 조작을 취할 때 동시성제어(concurrency)하는 문제가 생긴다. 본 논문에서는 오브젝트의 picking이 마우스 포인터에서의 ray와 오브젝트간에 intersection을 계산하는 방법 외에 scene graph의 노드에 picking 속성을 주는 방법, bounds를 설정하는 방법, picking test의 범위를 한정하는 방법을 사용하여 computation의 부담을 줄이고 효과적인 동시성제어가 이루어지도록 action에 따라 공유(shared)lock과 전용(exclusive)lock을 사용한다.

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