• Title/Summary/Keyword: shadow

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Linking Benefit/Cost, Negative Attitudes toward Shadow Work, and Consumer's Response Behavior (혜택/비용, 그림자 노동에 대한 부정적 태도, 반응행동 간 구조적 관계)

  • Liu, Ting Ting;Koh, Joon
    • The Journal of Information Systems
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    • v.30 no.2
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    • pp.79-103
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    • 2021
  • Purpose Based on consumers' economic, psychological, self-development and conversion costs, this study discusses the relationship between consumers' negative attitude to their shadow work during the course of using self-service in unmanned supermarkets and their behavior. Design/methodology/approach Along with the Hirschman(1970)'s EVLN(Exit, Voice, Loyalty, and Neglect) reviewed, the proposed model of this study is based on the S-O-R model(Mehrabian and Russel, 1974) and mental accounting theory(Thaler, 1999), having empirical validation. Findings In the process of visits and consumption in unmanned supermarkets, increasing economic and psychological benefits can effectively reduce consumers' negative attitudes towards shadow work. In addition, the increase in switching costs will also effectively reduce consumers' negative attitudes towards shadow work. When shadow work holds a negative attitude, all the three kinds of actions will occur. Unmanned supermarket operators use consumers to create value while giving a certain return to them, which is conducive to the sustainable development of unmanned supermarket enterprises.

A Study on the Adaptability of Shadow Puppet Elements to Side-Scrolling Games

  • Qi Yi;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.2
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    • pp.102-107
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    • 2023
  • Chinese shadow puppetry is an ancient form of drama with a long history. Known as the "mother of Chinese folk opera", it has rich cultural connotations and artistic value. At the same time, as a classic video game genre, side-scrolling games have many loyal fans around the world. However, in recent years, some previous entertainment cultures such as shadow puppetry are slowly disappearing. In contrast, video games play an increasingly important role in people's entertainment. Combining Chinese traditional culture with video games can be a great way to promote the preservation of these cultures. By making traditional culture more accessible and engaging, developers can help to ensure that these cultures continue to be enjoyed by future generations.The side-scrolling game is a classic game type, and it has many similarities with shadow puppetry. This paper will analyze the similarities and differences between Chinese shadow puppetry and horizontal version games, and try to explore how to organically integrate the two, so as to promote the inheritance and development of traditional culture, and promote cultural innovation and the development of creative industries.

ShadowCam Instrument and Investigation Overview

  • Mark Southwick Robinson;Scott Michael Brylow;Michael Alan Caplinger;Lynn Marie Carter;Matthew John Clark;Brett Wilcox Denevi;Nicholas Michael Estes;David Carl Humm;Prasun Mahanti;Douglas Arden Peckham;Michael Andrew Ravine;Jacob Andrieu Schaffner;Emerson Jacob Speyerer;Robert Vernon Wagner
    • Journal of Astronomy and Space Sciences
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    • v.40 no.4
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    • pp.149-171
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    • 2023
  • ShadowCam is a National Aeronautics and Space Administration Advanced Exploration Systems funded instrument hosted onboard the Korea Aerospace Research Institute (KARI) Korea Pathfinder Lunar Orbiter (KPLO) satellite. By collecting high-resolution images of permanently shadowed regions (PSRs), ShadowCam will provide critical information about the distribution and accessibility of water ice and other volatiles at spatial scales (1.7 m/pixel) required to mitigate risks and maximize the results of future exploration activities. The PSRs never see direct sunlight and are illuminated only by light reflected from nearby topographic highs. Since secondary illumination is very dim, ShadowCam was designed to be over 200 times more sensitive than previous imagers like the Lunar Reconnaissance Orbiter Camera Narrow Angle Camera (LROC NAC). ShadowCam images thus allow for unprecedented views into the shadows, but saturate while imaging sunlit terrain.

BER Performance of DS/CDMA-BPSK Systemin 3-State Land Mobile Satellite fading Channel (3-상태 육상이동위성 페이딩 채널에서 DS/CDMA-BPSK 시스템의 오율 성능)

  • Cho, Sung-Eon;Cho, Kyung-Ryong;Yeo, Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.3 no.4
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    • pp.795-804
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    • 1999
  • The increasing number of users of mobile communication systems and the corresponding need for increased system capacity require the use of a modulation scheme which is both power and spectrally efficient. In this paper, we numerically calculate the BER performance of DS/CDMA-BPSK system in different fading channel (Rayleigh, Rician, Shadow Rician). Also, we calculate BER performance and the channel capacity of DS/CDMA-BPSK system which is constant or nearly constant envelopes in 3-state fading channel model. The Shadow Rician fading model described in this paper apply the parameters of the Canadian Mobile Satellite (MSAT). And we assume that the 3-state fading channel model is consist of Rayleigh fading state, Rician fading state, and shadow Rician fading state. This model can be used as a basis for the simulation of the land mobile satellite channel. The dynamic 3-state fading channel model is considered corresponding to different environments and the transitions between these environments. From the numerically calculate results, the DS/CDMA-BPSK system with MUI-20, PG-511 can not achieve the BER performance ($P_b\leq10^{-5}$). And the channel capacity did not meet the system requirement. Also, we know that the BER performance is depend m the occupancy probability of radio channel and the degree of shadow. From the results, we how that during shadowed time intervals it is necessary to use some form of error control coding and receiver diversity in order to support reliable data communication.

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A Study on the Effect of Integrated Shadows on Neighboring Areas and its Mitigation (주변 건축물에 미치는 복합일조장해 영향 및 완화 방안에 관한 연구)

  • Park, Sun Hwan;Oh, Seung Yoon;Yoon, Joo Il;Han, Sang Wook;Chang, Yoon Young;Kim, Im Soon
    • Journal of Environmental Impact Assessment
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    • v.16 no.3
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    • pp.195-206
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    • 2007
  • The purpose of this research is to seek solutions in reducing shadow effects of construction projects on neighboring areas and as its result, we have yielded methods as below to mitigate shadow effects. To eliminate shadow effects fundamentally, revising building layouts to eliminate shadow effects by obtain construction site as much as two point two times of its height. But it will cause multiple problems such as economic inefficiency due to lack of construction sites as well as small sites that are often located in zones that are mixed with highly dense commercial and residential areas along with plan more parks on northern part of the construction site. Therefore, it is recommended to proceed Environmental affect evaluation for shadow effects and gain its residents permission prior to construction or revising building layout. In the other hand, the sunlight collector, which is one of the newly developed recycled energy, has been proven to improve illumination expected to become a reliable solution when dealing with shadow issue in and around high density residential areas.

Hierarchical Subdivision of Light Distribution Model for Realistic Shadow Generation in Augmented Reality (증강현실에서 사실적인 그림자 생성을 위한 조명 분포 모델의 계층적 분할)

  • Kim, Iksu;Eem, Changkyoung;Hong, Hyunki
    • Journal of Broadcast Engineering
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    • v.21 no.1
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    • pp.24-35
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    • 2016
  • By estimating environment light distribution, we can generate realistic shadow images in AR(augmented reality). When we estimate light distribution without sensing equipment, environment light model, geometry of virtual object, and surface reflection property are needed. Previous study using 3D marker builds surrounding light environment with a geodesic dome model and analyzes shadow images. Because this method employs candidate shadow maps in initial scene setup, however, it is difficult to estimate precise light information. This paper presents a novel light estimation method based on hierarchical light distribution model subdivision. By using an overlapping area ratio of the segmented shadow and candidate shadow map, we can make hierarchical subdivision of light geodesic dome.

A Real-time Interactive Shadow Avatar with Facial Emotions (감정 표현이 가능한 실시간 반응형 그림자 아바타)

  • Lim, Yang-Mi;Lee, Jae-Won;Hong, Euy-Seok
    • Journal of Korea Multimedia Society
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    • v.10 no.4
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    • pp.506-515
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    • 2007
  • In this paper, we propose a Real-time Interactive Shadow Avatar(RISA) which can express facial emotions changing as response of user's gestures. The avatar's shape is a virtual Shadow constructed from the real-time sampled picture of user's shape. Several predefined facial animations overlap on the face area of the virtual Shadow, according to the types of hand gestures. We use the background subtraction method to separate the virtual Shadow, and a simplified region-based tracking method is adopted for tracking hand positions and detecting hand gestures. In order to express smooth change of emotions, we use a refined morphing method which uses many more frames in contrast with traditional dynamic emoticons. RISA can be directly applied to the area of interface media arts and we expect the detecting scheme of RISA would be utilized as an alternative media interface for DMB and camera phones which need simple input devices, in the near future.

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Bounding Box based Shadow Ray Culling Method for Real-Time Ray Tracer (실시간 광선추적기를 위한 바운딩 박스 기반의 그림자 검사 컬링 기법)

  • Kim, Sangduk;Kim, Jin-Woo;Park, Woo-Chan;Han, Tack-Don
    • Journal of Korea Game Society
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    • v.13 no.3
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    • pp.85-94
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    • 2013
  • In this paper, we propose a scheme to reduce the number of shadow tests conducted during rendering of ray tracing. The shadow test is a very important process in ray tracing to generate photo-realistic images. In the rendering phase, the ray tracer determines whether to cull the shadow test based on information calculated from a shadow test conducted on the kd-tree in the preprocessing phase. In conventional rendering process, the proposed method can be used with little modification. The proposed method is suitable for a static scene, in which the geometry and light source does not change in the same manner as it does in the conventional method. The validity of the proposed scheme is verified and its performance is evaluated during cycle-accurate simulation. Through experiment results, we found that we could reduce up to 17% of the shadow test.

An Effective Shadow Elimination Method Using Adaptive Parameters Update (적응적 매개변수 갱신을 통한 효과적인 그림자 제거 기법)

  • Kim, Byeoung-Su;Lee, Gwang-Gook;Yoon, Ja-Young;Kim, Jae-Jun;Kim, Whoi-Yul
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.45 no.3
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    • pp.11-19
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    • 2008
  • Background subtraction, which separates moving objects in video sequences, is an essential technology for object recognition and tracking. However, background subtraction methods are often confused by shadow regions and this misclassification of shadow regions disturbs further processes to perceive the shapes or exact positions of moving objects. This paper proposes a method for shadow elimination which is based on shadow modeling by color information and Bayesian classification framework. Also, because of dynamic update of modeling parametres, the proposed method is able to correspond adaptively to illumination changes. Experimental results proved that the proposed method can eliminate shadow regions effectively even for circumstances with varying lighting condition.

A New Shadow Removal Method using Color Information and History Data (물체 색정보와 예전 제거기록을 활용하는 새로운 그림자 제거방법)

  • Choi Hye-Seung;Wang Akun;Soh Young-Sung
    • The KIPS Transactions:PartB
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    • v.12B no.4 s.100
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    • pp.395-402
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    • 2005
  • Object extraction is needed to track objects in color traffic image sequence. To extract objects, we use background differencing method based on MOG(Mixture of Gaussians). In extracted objects, shadows may be included. Due to shadows, we may not find exact location of objects and sometimes we find adjacent objects are glued together. Many methods have been proposed to remove shadows. Conventional methods usually assume that color and texture information are preserved under the shadow. Thus these methods do not work well if these assumptions do not hold. In this paper, we propose a new robust shadow removal method which works well in those situations. First we extract shadow pixel candidates by analysing color information and compute the ratio of shadow pixel candidates over the total number of Pixels. W the ratio is reasonable, we remove shadow candidate Pixels and if not, we use data in history array containing Previous removal records. We applied the method to real color traffic image sequences and obtained good results.