• 제목/요약/키워드: search robot

검색결과 242건 처리시간 0.024초

자율이동로봇을 위한 동적 경로 계획 방법 (Dynamic Path Planning for Autonomous Mobile Robots)

  • 윤희상;유진오;박태형
    • 제어로봇시스템학회논문지
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    • 제14권4호
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    • pp.392-398
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    • 2008
  • We propose a new path planning method for autonomous mobile robots. To maximize the utility of mobile robots, the collision-free shortest path should be generated by on-line computation. In this paper, we develop an effective and practical method to generate a good solution by lower computation time. The initial path is obtained from skeleton graph by Dijkstra's algorithm. Then the path is improved by changing the graph and path dynamically. We apply the dynamic programming algorithm into the stage of improvement. Simulation results are presented to verify the performance of the proposed method.

엘리트 유전알고리즘을 이용한 비젼 기반 로봇의 위치제어 (Vision based position control of manipulator using an elitist genetic algorithm)

  • 백주현;김동준;기창두
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2000년도 추계학술대회 논문집
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    • pp.683-686
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    • 2000
  • A new approach to the task of aligning a robot using camera is presented in this paper. We apply an elitist GA to find the joints angles of manipulator to reach target position instead of using nonlinear least error method. Since it employs parallel search and have good performance in solving optimization problems. In order to improve convergence speed, the floating coding method and geometry constraint conditions are used. Experiments are carried out to exhibit the effectiveness of vision-based control using elitist genetic algorithm.

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Locationing of telemanipulator based on task capability

  • Park, Young-Soo;Yoon, Jisup;Cho, Hyung-Suck
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1995년도 Proceedings of the Korea Automation Control Conference, 10th (KACC); Seoul, Korea; 23-25 Oct. 1995
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    • pp.392-395
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    • 1995
  • This paper presents a time efficient method for determining a sequence of locations of a mobile manipulator that facilitates tracking of continuous path in cluttered environment. Given the task trajectory in the form of octree data structure, the algorithm performs characterization of task space and subsequent multistage optimization process to determine task feasible locations of the robot. Firstly, the collision free portion of the trajectory is determined and classified according to uniqueness domains of the inverse kinematics solutions. Then by implementing the extent of task feasible subspace into an optimization criteria, a multistage optimization problem is formulated to determines the task feasible locations of the mobile manipulator. The effectiveness of the proposed method is shown through a simulation study performed for a 3-d.o.f. manipulator with generic kinematic structure.

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Efficient algorithm for planning collision free path among polyhedral obstacles

  • Habib, Maki-K.;Asama, Hajime
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1990년도 한국자동제어학술회의논문집(국제학술편); KOEX, Seoul; 26-27 Oct. 1990
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    • pp.1004-1008
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    • 1990
  • This research focuses on developing a new and computationally efficient algorithm for free space structuring and planning collision free paths for an autonomous mobile robot working in an environment populated with polygonal obstacles. The algorithm constructs the available free space between obstacles in terms of free convex area. A collision free path can be efficiently generated based on a graph constructed using the midpoints of common free links between free convex area as passing points. These points correspond to nodes in a graph and the connection between them within each convex area as arcs in this graph. The complexity of the search for collision free path is greatly reduced by minimizing the size of the graph to be searched concerning the number of nodes and the number of arcs connecting them. The analysis of the proposed algorithm shows its efficiency in terms of computation ability, safety and optimality.

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방향 보정올 통한 행동기반 로봇의 목표 탐색 (Target Object Search Algorithm for Behavior-based Robot Using Direction Refinement)

  • 민병준;성중곤;원일용
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2016년도 추계학술발표대회
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    • pp.439-442
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    • 2016
  • 제한된 환경에서 로봇이 동적 장애물들에 대해 능동적으로 대처하며 목표한 지점까지 도달하기 위한 알고리즘을 제안한다. 로봇은 행동기반 시스템으로 만들어져 주변 장애물들을 자율적으로 회피한다. ex-agent는 공중에서 주변 환경들을 modeling 한 뒤 cell-map을 만들어 $A^*$알고리즘을 통해 이동 경로를 설정한다. 이동 경로와 로봇의 진행방향을 비교하여 회전 방향을 조언해준다. 로봇은 ex-agent 로부터 받은 조언과 센서값들을 조율하여 장애물들을 능동적으로 회피하며 목표 위치를 찾아갈 수 있다. 실험은 시뮬레이터를 통해 이루어졌으며 장애물들에 대해 원반한 회피율을 보였다.

동적환경에서 무선 AP를 이용한 모바일 로봇의 목표 탐색 알고리즘 (Target Object Search Algorithm for Mobile Robot Using Wireless AP in Dynamic Environment)

  • 조정우;배기민;원일용
    • 한국정보처리학회:학술대회논문집
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    • 한국정보처리학회 2016년도 추계학술발표대회
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    • pp.775-778
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    • 2016
  • 로봇 주행 기술은 전통적인 로봇요소 기술 외에도 여러 기술로 대상 응용서비스에 따라 IT 기술과 적극적인 융합을 통해 다양한 주행방법과 주행성능이 향상되고 있다. 본 논문에서는 대표적인 실내 모바일 로봇인 로봇 청소기를 대상으로 기존의 방법인 적외선과 카메라 방법이 아닌 보통 가정에도 쉽게 존재하는 AP를 이용해 목표를 설정하여 포섭구조 이론을 기반으로 동적인 환경에서도 충전 스테이션 까지 자율 주행이 가능한 로봇 알고리즘을 설계하였다. 그 결과 동적인 환경을 설정하여 로봇이 AP를 찾아가는 것을 확인하였고 주행 경로와 경과 시간을 표로 도출하여 다른 경우를 예측할 수 있게 하였다. 향후 행동 기반 로봇과 다양한 센서를 이용하여 로봇의 위치와 목표점 사이의 최단거리 경로를 구하여 주행하는 것이 목표이다.

Learning of Cooperative Behavior between Robots in Distributed Autonomous Robotic System

  • Hwang, Chel-Min;Sim, Kwee-Bo
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제5권2호
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    • pp.151-156
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    • 2005
  • This paper proposes a Distributed Autonomous Robotic System(DARS) based on an Artificial Immune System(AIS) and a Classifier System(CS). The behaviors of robots in the system are divided into global behaviors and local behaviors. The global behaviors are actions to search tasks in given environment. These actions are composed of two types: aggregation and dispersion. AIS decides one among these two actions, which robot should select and act on in the global. The local behaviors are actions to execute searched tasks. The robots learn the cooperative actions in these behaviors by the CS in the local one. The proposed system will be more adaptive than the existing system at the viewpoint that the robots learn and adapt the changing of tasks.

Facial Expression Explorer for Realistic Character Animation

  • Ko, Hee-Dong;Park, Moon-Ho
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1998년도 Proceedings of International Workshop on Advanced Image Technology
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    • pp.16.1-164
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    • 1998
  • This paper describes Facial Expression Explorer to search for the components of a facial expression and to map the expression to other expressionless figures like a robot, frog, teapot, rabbit and others. In general, it is a time-consuming and laborious job to create a facial expression manually, especially when the facial expression must personify a well-known public figure or an actor. In order to extract a blending ratio from facial images automatically, the Facial Expression Explorer uses Networked Genetic Algorithm(NGA) which is a fast method for the convergence by GA. The blending ratio is often used to create facial expressions through shape blending methods by animators. With the Facial Expression Explorer a realistic facial expression can be modeled more efficiently.

주행 로봇을 위한 비젼 기반의 특징지도 작성 및 위치 결정 알고리즘에 관한 연구 (Vision-Based Feature Map-Building and Localization Algorithms for Mobile Robots)

  • 김영근;최창민;진성훈;김학일
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2002년도 하계학술대회 논문집 D
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    • pp.2475-2478
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    • 2002
  • This paper consider's the problem of exploring an unfamiliar environment in search of recognizable objects of visual landmarks. In order to extract and recognize them automatically, a feature map is constructed which records the set of features continually during a learning phase. The map contains photometric geometric, and metric information of each feature. Meanwhile, the localization algorithm can determine the position of the robot by extracting features and matching in the map. These procedures are implemented and tested using an AMR, and preliminary results are presented in this paper.

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GENIE : 신경망 적응과 유전자 탐색 기반의 학습형 지능 시스템 엔진 (GENIE : A learning intelligent system engine based on neural adaptation and genetic search)

  • 장병탁
    • 한국지능시스템학회:학술대회논문집
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    • 한국퍼지및지능시스템학회 1996년도 추계학술대회 학술발표 논문집
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    • pp.27-34
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    • 1996
  • GENIE is a learning-based engine for building intelligent systems. Learning in GENIE proceeds by incrementally modeling its human or technical environment using a neural network and a genetic algorithm. The neural network is used to represent the knowledge for solving a given task and has the ability to grow its structure. The genetic algorithm provides the neural network with training examples by actively exploring the example space of the problem. Integrated into the training examples by actively exploring the example space of the problem. Integrated into the GENIE system architecture, the genetic algorithm and the neural network build a virtually self-teaching autonomous learning system. This paper describes the structure of GENIE and its learning components. The performance is demonstrated on a robot learning problem. We also discuss the lessons learned from experiments with GENIE and point out further possibilities of effectively hybridizing genetic algorithms with neural networks and other softcomputing techniques.

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