• Title/Summary/Keyword: search algorithm

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Error Wire Locating Technology with Breadth-first Search Algorithm (Breadth-first 검색 알고리즘을 이용한 와이어 오류 검출에 관한 연구)

  • Jian, Xu;Lee, Jeung-Pyo;Lee, Jae-Chul;Kim, Eal-Goo;Park, Jae-Hong
    • Proceedings of the KIEE Conference
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    • 2007.04a
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    • pp.258-260
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    • 2007
  • Nowadays the automotive circuit design becomes more complicated a practical modern car circuit usually contains thousands of wires. So the error connection between connector and pins becomes more difficult to be located. This paper proposes a general way to locate all error wires in an automotive circuit design. Firstly, we give an exact definition of error wire to guide our job. This definition also composes the core part of our algorithm. Then we limit the area of the error wires by several steps. During these steps, we apply breadth-first search method to step over all wires under consideration of reducing time cost. In addition, we apply bidirectional stack technique to organize the data structure for algorithm optimization. This algorithm can get a result with all error wires and doubtful wires in a very efficient way. The analysis of this algorithm shows that the complexity is linear. We also discuss some possible improvement of this algorithm.

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Hybrid Parallel Genetic Algorithm for Traveling Salesman Problem (순회 판매원 문제를 위한 하이브리드 병렬 유전자 알고리즘)

  • Kim, Ki-Tae;Jeo, Geon-Wook
    • Journal of the Korea Safety Management & Science
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    • v.13 no.3
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    • pp.107-114
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    • 2011
  • Traveling salesman problem is to minimize the total cost for a traveling salesman who wants to make a tour given finite number of cities along with the cost of travel between each pair them, visiting each cities exactly once before returning home. Traveling salesman problem is known to be NP-hard, and it needs a lot of computing time to get the optimal solution, so that heuristics are more frequently developed than optimal algorithms. This study suggests a hybrid parallel genetic algorithm(HPGA) for traveling salesman problem The suggested algorithm combines parallel genetic algorithm, nearest neighbor search, and 2-opt. The suggested algorithm has been tested on 7 problems in TSPLIB and compared the results of existing methods(heuristics, meta-heuristics, hybrid, and parallel). Experimental results shows that HPGA could obtain good solution in total travel distance minimization.

Optimal Design of Direct-Driven Wind Generator Using Genetic Algorithm Combined with Expert System (Genetic Algorithm과 Expert System의 결합 알고리즘을 이용한 직구동형 풍력발전기 최적설계)

  • Kim, Shang-Hoon;Jung, Sang-Yong
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.24 no.10
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    • pp.149-156
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    • 2010
  • In this paper, the optimal design of a wind generator, implemented with the hybridized GA(Genetic Algorithm) and ES(Expert System), has been performed to maximize the AEP(Annual Energy Production) over the whole wind speed characterized by the statistical model of wind speed distribution. In particular, to solve the problem of calculation iterate, ES finds the superior individual and apply to initial generation of GA and it makes reduction of search domain. Meanwhile, for effective searching in reduced search domain, it propose Intelligent GA algorithm. Also, it shows the results of optimized model 500[kW] wind generator using hybridized algorithm and benchmark result of compare with GA.

Balanced Binary Search Using Prefix Vector for IP Address Lookup (프리픽스 벡터를 사용한 균형 이진 IP 주소 검색 구조)

  • Kim, Hyeong-Gee;Lim, Hye-Sook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.5B
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    • pp.285-295
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    • 2008
  • Internet routers perform packet forwarding which determines a next hop for each incoming packet using the packet's destination IP address. IP address lookup becomes one of the major challenges because it should be performed in wire-speed for every incoming packet under the circumstance of the advancement in link technologies and the growth of the number of the Internet users. Many binary search algorithms have been proposed for fast IP address lookup. However, tree-based binary search algorithms are usually unbalanced, and they do not provide very good search performance. Even for binary search algorithms providing balanced search, they have drawbacks requiring prefix duplication. In this paper, a new binary search algorithm which provides the balanced binary search and the number of its entries is much less than the number of original prefixes. This is possible because of composing the binary search tree only with disjoint prefixes of the prefix set. Each node has a prefix vector that has the prefix nesting information. The number of memory accesses of the proposed algorithm becomes much less than that of prior binary search algorithms, and hence its performance for IP address lookup is considerably improved.

A Combined Heuristic Algorithm for Preference-based Shortest Path Search (선호도 기반 최단경로 탐색을 위한 휴리스틱 융합 알고리즘)

  • Ok, Seung-Ho;Ahn, Jin-Ho;Kang, Sung-Ho;Moon, Byung-In
    • Journal of the Institute of Electronics Engineers of Korea TC
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    • v.47 no.8
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    • pp.74-84
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    • 2010
  • In this paper, we propose a preference-based shortest path algorithm which is combined with Ant Colony Optimization (ACO) and A* heuristic algorithm. In recent years, with the development of ITS (Intelligent Transportation Systems), there has been a resurgence of interest in a shortest path search algorithm for use in car navigation systems. Most of the shortest path search algorithms such as Dijkstra and A* aim at finding the distance or time shortest paths. However, the shortest path is not always an optimum path for the drivers who prefer choosing a less short, but more reliable or flexible path. For this reason, we propose a preference-based shortest path search algorithm which uses the properties of the links of the map. The preferences of the links are specified by the user of the car navigation system. The proposed algorithm was implemented in C and experiments were performed upon the map that includes 64 nodes with 118 links. The experimental results show that the proposed algorithm is suitable to find preference-based shortest paths as well as distance shortest paths.

A Heuristic Algorithm for the Two-Dimensional Bin Packing Problem Using a Fitness Function (적합성 함수를 이용한 2차원 저장소 적재 문제의 휴리스틱 알고리즘)

  • Yon, Yong-Ho;Lee, Sun-Young;Lee, Jong-Yun
    • The KIPS Transactions:PartB
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    • v.16B no.5
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    • pp.403-410
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    • 2009
  • The two-dimensional bin packing problem(2D-BPP) has been known to be NP-hard, and it is difficult to solve the problem exactly. Many approximation methods, such as genetic algorithm, simulated annealing and tabu search etc, have been also proposed to gain better solutions. However, the existing approximation algorithms, such as branch-and-bound and tabu search, have shown the low efficiency and the long execution time due to a large of iterations. To solve these problems, we first define the fitness function to simplify and increase the utility of algorithm. The function decides whether an item is packed into a given area, and as an important information for a packing strategy, the number of subarea that can accommodate a given item is obtained from the variant of the fitness function. Then we present a heuristic algorithm BF for 2D bin packing, constructed by the fitness function and subarea. Finally, the effectiveness of the proposed algorithm will be expressed by the comparison experiments with the heuristic and the metaheuristic of the literatures. As comparing with existing heuristic algorithms and metaheuristic algorithms, it has been found that the packing rate of algorithm BP is the same as 97% as existing heuristic algorithms, FFF and FBS, or better than them. Also, it has been shown the same as 86% as tabu search algorithm or better.

Tabu Search based Optimization Algorithm for Reporting Cell Planning in Mobile Communication (이동통신에서 리포팅 셀 계획을 위한 타부서치 기반 최적화 알고리즘)

  • Jang, Kil-woong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.9
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    • pp.1193-1201
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    • 2020
  • Cell planning, which determines the cell structure for location management of mobile terminals in mobile communications, has been dealt with as an important research task to determine network performance. Among the factors influencing the cell structure planning in mobile communication, the signal cost for location management plays the most important role. In this paper, we propose an optimization algorithm that minimizes the location management cost of all the cells used to plan the cell structure in the network with reporting cell structure in mobile communication. The proposed algorithm uses a Tabu search algorithm, which is a meta-heuristic algorithm, and the proposed algorithm proposes a new neighborhood generation method to obtain a result close to the optimal solution. In order to evaluate the performance of the proposed algorithm, the simulation was performed in terms of location management cost and algorithm execution time. The evaluation results show that the proposed algorithm outperforms the existing genetic algorithm and simulated annealing.

A Simple Polygon Search Algorithm

  • Lee, Sang-Un
    • Journal of the Korea Society of Computer and Information
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    • v.21 no.5
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    • pp.41-47
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    • 2016
  • This paper considers simple polygon search problem. How many searchers find a mobile intruder that is arbitrarily faster than the searcher within polygon art gallery? This paper uses the visibility graph that is connected with edges for mutually visible vertices. Given visibility graph, we select vertex u that is conjunction ${\Delta}(G)$ in $N_G(v)$ for $d_G(v){\leq}4$. We decide 1-searchable if $1{\leq}{\mid}u{\mid}{\leq}2$ and 2-searchable if ${\mid}u{\mid}{\geq}3$. We also present searcher's shortest path. This algorithm is verified by varies 1 or 2-searchable polygons.

A Flexible Search Algorithm for Block Motion Estimation (블록 기반 움직임 추정을 위한 유연한 탐색 알고리즘)

  • Jeong, Chang-Uk;Kim, Jong-Ho;Choi, Jin-Ku;Kim, Yong-Deak
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.501-504
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    • 2005
  • 블록 정합 기법(block matching algorithm, BMA) 중에서 가장 널리 알려진 3 단계 탐색(three-step search, 3SS) 알고리즘은 큰 움직임 추정에 적합하지만 고정된 탐색 점으로 인하여 작은 움직임 추정에는 계산 면에서 낭비가 심하고 탐색이 잘못될 경우가 대부분이다. 한편, 효율적인 3 단계 탐색(efficient three-step search, E3SS)은 중앙-편중된 움직임 추정을 작은 다이아몬드 탐색(small diamond search, SDS) 알고리즘으로 보완하여 예측성과 탐색 속도를 향상시킨 알고리즘이다. 본 논문에서는 탐색 초기 단계에서 탐색 점을 최적 배치하고 E3SS 의 SDS 알고리즘을 변형시킨 탐색 알고리즘을 제안한다. 실험 결과는 제안된 탐색 알고리즘이 E3SS 와 비교하여 평균 22% 정도 계산량을 감소시키면서도 MSE(Mean Square Error)의 성능 저하를 거의 보이지 않는 것으로 나타난다.

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Modified harmony search and its application to cost minimization of RC columns

  • Medeiros, Guilherme F.;Kripka, Moacir
    • Advances in Computational Design
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    • v.2 no.1
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    • pp.1-13
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    • 2017
  • This paper presents a variant of the Harmony Search Algorithm (HS) and its application to discrete optimization. The main proposed modifications regarding original HS are related to stopping criterion and reinitialization of population, called Harmony Memory. In order to investigate the efficiency of the algorithm, it was applied for obtaining optimal sections of reinforced concrete columns subjected to uniaxial flexural compression. To minimize the cost of the section, the amount and diameters of the reinforcement bars and the dimensions of the columns cross sections were considered as design variables. The obtained results were compared to those generated by other optimization methods. Since, to the examples, Harmony Search reached the same results achieved by Simulated Annealing, some additional analysis are presented in order to compare these methods regarding success rate and number of iterations to reach the optimum.