• Title/Summary/Keyword: science learning program

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The Development of Teaching and Learning Strategy for Improving Science Process Skills with Science Writing (과학 탐구 능력 신장을 위한 과학 글쓰기 교수.학습 전략 개발)

  • Bae, Hee-Sook;Jhun, Young-Seok;Hong, Jun-Euy
    • Journal of Korean Elementary Science Education
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    • v.28 no.2
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    • pp.178-186
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    • 2009
  • The science writing is recognized for useful learning method to boost up scientific thinking for all class course as well as traditional lecture and experiment. Many researches say that science writing is helpful to extend students' science knowledge and scientific attitude. By the way, the researchers thought that science writing can also improve the science process skill if students participate in delicately organized learning program. In this study, we had contrived the teaching & learning strategy of science writing to improve science process skills. The learning program covers all field of Klopfer's process skills with various forms of writing; explaining writing, logical writing, critical writing, and creative writing. The learning program has been developed for 5th grade students in the regular classes in order to enhance science process skills as well as knowledge and scientific attitude. Not to miss any process skill or various kinds of writing, we used 3 dimensional frame. The axes of the frames are science process skills, forms of writing, and science curriculum contents. The students are given the final writing theme at the beginning of each chapter. They drill science process skills step by step during the classes, and have a chance to talk each other before the final writing. They practice writing skills from one sentence to full article by degrees. The effect of the program was examined by students' work and TSPS (Test of Science Process Skill). The result showed that 5th grade students had a meaningful progress in science process skills as well as knowledge and scientific attitude. we could confirm it with examining students' work in the class.

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The Effect of Science Museum Educational Program on Primary School Students' Science Learning Motivation (과학관 교육 프로그램이 초등학생들의 과학 학습 동기에 미치는 영향)

  • Lee, Sun-Kyun;Shin, Hyeon-Jeong;Myeong, Jeon-Ok;Kim, Chan-Jong
    • Journal of Korean Elementary Science Education
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    • v.29 no.1
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    • pp.47-55
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    • 2010
  • This study was to examine science learning motivation of primary students participating in science museum educational programs. The subject was 36 primary students in the programs in a science museum during a month. The questionnaire for this study consisted of items developed by us and some items from Motivated Strategies for Learning Questionnaire developed by Pintrich et al.(2001). The results included primary students' motivation of joining the programs in a science museum, their perceptions about the programs, and the effects of the programs on their science learning motivation. It seemed that the students had the opportunities of doing science activities in the museum on the recommendation of their family or teachers, especially their parents. And they were motivated to participate the programs with interests of science and they were interested in the activities in the programs. The statistics showed that the program have an positive effects on the students' self efficacies and values on science tasks. Based on this results, discussion and implications were presented.

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The Effect of the ASI Program on the Scientific Creative Problem Solving Skill and Science Learning Motivation of Science Gifted Students (ASI 프로그램이 과학영재 학생들의 과학 창의적 문제해결력과 과학 학습 동기에 미치는 효과)

  • Lee, Sang-Gyun;Kim, Soon-Shik
    • Journal of the Korean Society of Earth Science Education
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    • v.5 no.1
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    • pp.31-41
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    • 2012
  • This study investigates the effect of ASI program on the improvement of gifted students' scientific creative problem solving skill and science learning motivation. ASI developed by reflecting the characteristics of scientific inquiry. The study was aimed at Twenty elementary gifted students from C Gifted Education Program participated in the sixteen sessions of ASI curriculum from June 2010 to October 2010. First, we found that the ASP program is effective to improve the gifted students' scientific creative problem solving skill overall. Specifically, the ASI was effective in the sub-catagories of scientific creative problem solving skills such as 'fluency', 'flexibility', 'originality', and 'appropriateness'. However, there was no significant change in the sub-category of 'reliability' and 'elaborateness' Second, we found that the ASP program is effective to improve the gifted students' sscience learning motivation overall. Specifically, the ASI was effective in the sub-catagories of science problem solving skills such as 'intrinsic motivation', 'correlation with personal goal', 'self-determination', and 'fear of evaluation'. However, there was no significant change in the sub-category of 'extrinsic motivation' and 'self-efficacy'. summary, the ASI program was shown to be effective for improving their scientific creative problem solving skill and scientific learning motivation; This study implies that the ASI curriculum would be a effective tool to help gifted students to improve their ascientific creative problem solving skill and their motivation to learn science.

The Effect of Maker Education Program in School Maker Space on Creative Problem Solving Ability and Self-Directed Learning Ability of Elementary Students (학교내 무한상상실을 활용한 메이커교육 프로그램 적용이 초등학생의 창의적 문제해결력과 자기주도적 학습력에 미치는 효과)

  • Son, Kyoung-ok;Lee, Hyeong-cheol
    • Journal of Korean Elementary Science Education
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    • v.40 no.1
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    • pp.55-65
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    • 2021
  • The purpose of this study was to investigate the effects of application of maker education program in school maker space on the creative problem solving ability and self-directed learning ability of elementary students. For research, we secured 18 periods of creative experience activities with 5 categories appropriate for elementary students, and integrated these activities into an elementary maker education program in school maker space. Pre and post tests were done before and after application of this maker education program to assess the changing in participants' creative problem solving ability and self-directed learning ability. The results of this study can be summarized as follows: First, the maker education program meaningfully improved the creative problem-solving abilities of elementary school students. Second, the maker education program meaningfully improved the self-directed learning abilities of elementary school students. From interview with the students, we could know that this program made the students have self-confidence and gave them favorable impression.

Redesigning of STEAM Learning/Teaching Program for Robot (로봇 STEAM 교수학습 프로그램 제안)

  • Park, HyunJu;Baek, Yoon Su
    • Journal of Engineering Education Research
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    • v.18 no.6
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    • pp.3-10
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    • 2015
  • The purpose of this study was to analyze STEAM learning/teaching program that relates robots and to develop and redesign STEAM teaching/learning program with a robot for elementary and secondary schools. 'Learning with a robot' is considered as one of the best candidates for STEAM education. This article mainly concerns a robot that can be helpful to improve students' interests in learning science and mathematics in schools. As the results of the STEAM learning/teaching program analyzing, the program for elementary schools contained more contents of liberal arts and fine arts, and the program for secondary schools contained more contents of science, technology, and math. In the middle school program, context for learning, class activities of creative design and emotional touch, evaluation, and job and career information were evenly implemented. In the elementary and high school program, there were few information about robotics career. We extracted all robot utilizable subjects and units from school curriculums, and redesigned contents which can be applicable to regular classes for schools. As the result of this study, we conclude that 'learning with a robot' can encourage students' interests in STEM area.

The Effects of a Teaching-Learning Program Using the History of Science on Academic Achievement, Science Attitude, and Science Process Skill of Elementary School Students - Focused on the Unit of 'Our Body' - (과학사를 활용한 '우리 몸' 단원의 교수·학습 프로그램이 초등학생들의 학업성취도, 과학 태도, 과학 탐구 능력에 미치는 영향)

  • Kweon, Jeong-A;Shin, Dong Hoon
    • Journal of Korean Elementary Science Education
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    • v.34 no.3
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    • pp.325-337
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    • 2015
  • The purpose of this study was to investigate the effects of a teaching-learning program using the history of science on elementary school students' academic achievement, science attitude, and science process skill. Subjects were 72 students of two groups in the 5th Grade. A experimental group of 36 was instructed 10 lessons in unit of 'our body' using the history of science. The history of science materials used in this program included 4 explicit method, which are Eii, Eij, Eik and Ea type, and 1 implicit method which is I type. The contents validity of this program was reviewed by the science education specialists. The results of the study were as follows: Students of experimental group showed statistically more significant increase in academic achievement and science attitude than control group students. However, there was no significant difference on science process skill between the instruction by applying a teaching-learning program using the history of science and the traditional instruction. Since this program using the history of science is effective for the attitude improvement of elementary school students as well as academic achievement, it is highly likely to be used as the science education material for students with the low affective area.

Effects of a Blended Learning Orientation Program for Clinical Practicums of Nursing Students (Blended learning을 이용한 임상실습 오리엔테이션 프로그램의 효과)

  • Yi, Yeo-Jin
    • The Journal of Korean Academic Society of Nursing Education
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    • v.14 no.1
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    • pp.30-37
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    • 2008
  • Purpose: This study proposed to examine the effects of a blended-learning orientation program executed for nursing students' clinical practice. Method: The participants were 61 nursing students in the experimental group and 57 in the control group. For the experimental group, a blended-learning orientation program was executed by e-learning (on-line) and lecture-led training (off-line) from two-week before the start of clinical practice in medical-surgical nursing. For the control group, orientation was given in the traditional lecture-led training by distributing printed materials before clinical practice. A pre-test was conducted on the experimental and control group before clinical practice, and a post-test was conducted after two-week of clinical practice in order to examine the effects of the orientation program. Results: After two-week of clinical practice, differences were observed between the experimental group and the control group in adaptation to clinical practice (F=10.242, p=.002), communication skills (F=4.305, p=.040) and clinical competence (F=6.823, p=.010). Conclusions: The blended-learning orientation program enhanced nursing students' adaptation to clinical practice, improved their communication skill and increased their clinical competence. Accordingly, it is recommended to develop and apply practical education using blended-learning in the area of nursing science.

The Effectiveness of a Training Program based on Digital Stories to Develop Writing Skills for Students with Learning Difficulties

  • ALMAGHRABI, Emtenan Saud;Alqudah, Derar Mohammed
    • International Journal of Computer Science & Network Security
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    • v.22 no.11
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    • pp.25-32
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    • 2022
  • The current research aims to identify the effectiveness of a training program based on digital stories to develop writing skills for students with learning difficulties. The research sample consisted of (12) students with learning difficulties in the fifth and sixth grades, who were chosen intentionally. The results showed the effectiveness of the program and the maintenance of this improvement over time as results showed that there were statistically significant differences at the level (α = 0.05) between the two measurements, before and after, in favor of the post-measurement. The results also showed that there were no statistically significant differences at the level (α = 0.05) between the post and follow-up measurements on the writing skills scale. This indicates the long-term impact of the program. The researchers recommend the need to expand educational programs' adoption of digital stories to develop the skills of students with learning difficulties.

Development and Effects of Virtual Geological Field Trip Program using 360° 3D Panorama Technique (360° 3D 파노라마 기술을 적용한 VFT 개발 및 효과)

  • Kim, Hee Soo
    • Journal of the Korean Society of Earth Science Education
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    • v.8 no.2
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    • pp.193-205
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    • 2015
  • In this study, a Virtual geological Field Trip(VFT) learning program using 3D panorama virtual reality techniques was developed to learn about the Gongju city 7 area located in Chungcheongnam-do, Korea. The developed $360^{\circ}$ 3D VFT program can show every face of observational points and interact as zoom-in, zoom-out and image rotation. For the educational effects of the materials, it is provided with a compass, a protractor, enlarged images, pop-up windows, etc.. The program was applied to the class of 35 gifted students in middle school to investigate the effectiveness of the program. The results showed that positive responses of the students were 90% or more. When geological field trip problems like cost, safety, distance occur in geological learning procedure of middle school science, this VFT program can become as a supplementary learning material and a solution.

Development of CBT system in order to increase system performance in production line (생산라인의 설비효율 증대 확보를 위한 CBT System구축에 관한 연구)

  • 강경식;나승훈;김동환
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1994.04a
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    • pp.611-616
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    • 1994
  • Developing the safety training program has been a major research topic in CBT as well as in traditional teaching and learning. With regard to determining learning control in CBT, it is important to consider not only the characteristics of learning tasks but also student's individual difference. In this regard, the purposes of this study are to develop the CBT program as well as animation program in order to increase the student's performance.