• Title/Summary/Keyword: school-based app

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User Matching System for Activating Sports Tourism Based on Hybrid App

  • Kim, Se-won;Moon, Seok-Jae;Ryua, Gihwan
    • International Journal of Advanced Culture Technology
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    • v.8 no.3
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    • pp.241-246
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    • 2020
  • In this paper, we propose a user matching app based on hybrid app and a utilization plan to promote sports tourism in line with the growing trend of sports industry scale. The proposed app categorizes sports facilities across the country into regional, sports, private and public sports facilities to support reservations and matching. The proposed app applied a matching system in which matching scores were given according to the preference of events, places, and users by user net matching algorithm. Users can enjoy sports as a team or individual through the suggestion app even if they do not have any clubs or friends to which they belong. It can be used to improve tourism content services and establish tourism industry policies by analyzing data generated while using a user matching system.

Development of the Basic Life Support App Including Chest Compression Feedback (흉부압박 피드백 기능이 포함된 기본소생술 앱 개발)

  • Song, Yeongtak;Kim, Minwoo;Kim, Jinsung;Oh, Jaehoon;Chee, Youngjoon
    • Journal of Biomedical Engineering Research
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    • v.35 no.6
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    • pp.219-226
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    • 2014
  • This study is to develop a basic life support (BLS) app using the android based smartphone and to evaluate the function of the app. Suggested app contains chest compression feedback function, the map of automated external defibrillator (AED), direct emergency call and the basic knowledge of BLS. Using the accelerometer of the smartphone, we implemented a real-time algorithm that estimates the chest compression depth and rate for high quality cardiopulmonary resuscitation (CPR). The accuracy of algorithm was evaluated by manikin experiment. We made contents which were easy to learn the BLS for the layperson and implemented a function that provides the AED location information based on the user's current location. From the manikin experiment, the chest compression depth and rate were no significant differences between the manikin data and the app's feedback data (p > 0.05). Developed BLS app was uploaded on Google Play Store and it was free to download. We expected that this app is useful to learn the BLS for the layperson.

Development of an Educational App for Safe Dietary Life based on Elementary School Parents' Perceptions on Pesticide Residue (초등학생 학부모들의 잔류농약 인식에 기초한 안전 식생활 교육용 앱 개발)

  • Chae, Hyeon-Ja;Kim, Jeong-Weon
    • Korean journal of food and cookery science
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    • v.29 no.2
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    • pp.161-168
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    • 2013
  • The purpose of this study was to develop an educational app that informs parents of elementary students with correct information on pesticide residue based on their awareness and information needs on pesticide residue. A survey was conducted from 918 parents living in 8 different districts of Korea. The results of the survey indicated that a majority of parents felt uncomfortable with pesticide residue and wanted to have the proper information regarding it. Based on the above results, an app named 'Perfect Conquest of Pesticide Residue' consisting of 5 main menus of 'Pesticide residue, Is it safe?', 'Safe management of pesticide residue', 'Perfect removal of pesticide residue on fruits and vegetables through washing', 'Shopping without anxiety', 'Playground' and their own sub-menus was developed. When the app was applied to 30 parents using smart phones, a majority of them were satisfied with the contents of detailed information and fun activities. Therefore, this app could be utilized as an effective educational tool for the parents of elementary students by allowing them to have proper awareness on pesticide residue. Furthermore, more apps could be developed on other food risk factors to promote safe dietary life.

A Study on the Restaurant Recommendation Service App Based on AI Chatbot Using Personalization Information

  • Kim, Heeyoung;Jung, Sunmi;Ryu, Gihwan
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.263-270
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    • 2020
  • The growth of the mobile app markets has made it popular among people who recommend relevant information about restaurants. The recommendation service app based on AI Chatbot is that it can efficiently manage time and finances by making it easy for restaurant consumers to easily access the information they want anytime, anywhere. Eating out consumers use smartphone applications for finding restaurants, making reservations, and getting reviews and how to use them. In addition, social attention has recently been focused on the research of AI chatbot. The Chatbot is combined with the mobile messenger platform and enabling various services due to the text-type interactive service. It also helps users to find the services and data that they need information tersely. Applying this to restaurant recommendation services will increase the reliability of the information in providing personal information. In this paper, an artificial intelligence chatbot-based smartphone restaurant recommendation app using personalization information is proposed. The recommendation service app utilizes personalization information such as gender, age, interests, occupation, search records, visit records, wish lists, reviews, and real-time location information. Users can get recommendations for restaurants that fir their purpose through chatting using AI chatbot. Furthermore, it is possible to check real-time information about restaurants, make reservations, and write reviews. The proposed app uses a collaborative filtering recommendation system, and users receive information on dining out using artificial intelligence chatbots. Through chatbots, users can receive customized services using personal information while minimizing time and space limitations.

A Study on Tourist Destinations Recommendation App by Medical Tourism Type Using User-Based Collaborative Filtering

  • Cai, Jin;Ryu, Gihwan
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.255-262
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    • 2020
  • Recently, medical tourism is recognized as a high value-added industry because of its longer period of stay and higher expenditure than general tourism. In particular, although the number of medical tourists visiting Korea is increasing, the perception of Korean medical services is low. The purpose of this paper is to develop the app which, based on medical tourism type, recommends tourism destinations. Additionally, this proposed app can expand general tourism as well. It can provide tourists with medical information easily by sorting types tourists. Besides, as medical tourists normally stay long, we can take the advantage of post-treatment time. This app collects medical information data and tourist destination data, and categorizes the types of medical tourists into four categories: disease medical tourism, traditional medical tourism, cosmetic medical tourism, and recreational medical tourism. It provides medical information according to each type and recommends customized tourist destinations. User-based collaborative filtering is applied for tourist destination recommendations.

MapAppGen : Drupal Based Map Application Generator (MapAppGen: Drupal 기반 맵 응용 생성기)

  • Jeong, Min-Kyung;Nam, Mi-Jin;Kang, Hye-Rim;Eum, Doohun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.72-75
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    • 2010
  • Google을 시작으로 포털 사이트들이 Maps API를 공개하면서 맵 응용에 대한 수요가 급증하고 있다. 맵 응용의 개발은 대부분 수작업으로 이루어지고 있기 때문에 맵 응용의 생산성이 떨어질 뿐만 아니라 유지 보수에도 많은 시간과 노력이 요구되고 있다. 우리가 설계하고 구현한 MapAppGen은 ModuleGen, IndexGen, MapGen으로 구성되며 맵 응용을 자동으로 생성한다. MapAppGen은 Google Maps API를 사용하여 CMS(Content Management System) 중의 하나인 Drupal에 적용 가능한 모듈들을 생성해 맵 응용에 대한 생산성을 향상시켜 준다. MapAppGen처럼 맵 응용을 위해 Drupal 모듈을 생성하는 생성기는 현재 존재하지 않으며 Gmap이나 NodeMap과 같이 고정된 맵 인터페이스 모듈들은 존재한다. 그러나 Gmap이나 NodeMap 모듈은 Drupal의 기본 컨텐츠 타입 모듈에 의존하기 때문에 사용자는 원하는 지형/지물 컨텐츠 타입을 생성해 활용할 수 없고 지형/지물들을 유형별로 맵 상에 표시하고 연관된 컨텐츠들을 검색할 수도 없다.

Enhancement of Visibility Using App Image Categorization in Mobile Device (앱 영상 분류를 이용한 모바일 디바이스의 시인성 향상)

  • Kim, Dae-Chul;Kang, Dong-Wook;Kim, Kyung-Mo;Ha, Yeong-Ho
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.8
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    • pp.77-86
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    • 2014
  • Mobile devices are generally using app images which are artificially designed. Accordingly, this paper presents adjusting device brightness based on app image categorization for enhancing the visibility under various light condition. First, the proposed method performed two prior subjective tests under various lighting conditions for selecting features of app images concerning visibility and for selecting satisfactory range of device brightness for each app image. Then, the relationship between selected features of app image and satisfactory range of device brightness is analyzed. Next, app images are categorized by using two features of average brightness of app image and distribution ratio of advanced colors that are related to satisfaction range of device brightness. Then, optimal device brightness for each category is selected by having the maximum frequency of satisfaction device brightness. Experimental results show that the categorized app images with optimal device brightness have high satisfaction ratio under various light conditions.

The Effect of the Attractiveness of Mobile Music Applications on the Level of User Loyalty

  • Mengyu, Dong;Cho, Namjae
    • Journal of Information Technology Applications and Management
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    • v.24 no.3
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    • pp.63-72
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    • 2017
  • The purpose of this study is to investigate the relationship between application attractiveness and loyalty to mobile music applications. The application attractiveness is operationalized into four dimensions: richness of music contents, music app design quality, music app functionality, and promotion. The hypotheses are postulated and tested using a sample of 370 student respondents from Henan Polytechnic University and Henan Institute of Technology, China. The result shows that there is a positive correlation between loyalty and three application attractiveness aspects: richness of music contents, music app design quality and music app functionality. Based on the results of this study, the research put forward constructive suggestions about improving mobile music application loyalty. Finally, several conclusions, managerial suggestions, limitations and future research are proposed.

A Study on the Conceptual Design of Smart App Authoring Tool

  • Chang, Young-Hyun
    • International Journal of Advanced Culture Technology
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    • v.3 no.2
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    • pp.118-123
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    • 2015
  • IT environment gets more complicated in terms of open platform, network standards, device design and hardware, etc. Smart network and application are in the fields of corporate as well as national competition for future fusion technology. In development environment focused on computers, the ideas of authoring tool have been presented in terms of improved software productivity. In smart environment where subdividing works are consecutively done, current authoring tool should be effectively updated for effective development of programs and easier access to business works. The basic concept of a new conceptual App development tool, Smart App Authoring Tool, which has been designed in this study and enables to apply on-site requirements to smart phones, is to develop Apps on the level using easy-to-learn Word or Excel in a computer. Therefore, this study is intended to design a conceptual Smart App Authoring Tool to optimize the cost and time for developing and maintaining new application services under various smart phone platform environments. Based on the performance of smart app authoring tool herein, every people can develop a smart app program at moderate level. So this paper have designed a conceptual smart app authoring tool. This study presented educational efficiency of the authoring tool by developing business Apps under various business environments and applying them under university and high school environments.

Structuring of Elementary Students' Spatial Thinking with Spatial Ability in Learning of Volcanoes and Earthquakes Using GeoMapApp-Based Materials (GeoMapApp 자료를 이용한 화산과 지진 학습에서 초등학생의 공간 능력에 따른 공간적 사고의 발현 양상)

  • Song, Donghyuk;Maeng, Seungho
    • Journal of Korean Elementary Science Education
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    • v.40 no.3
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    • pp.390-406
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    • 2021
  • This study investigated how elementary students with different spatial ability constructed spatial thinking process about on volcanoes and earthquakes with GeoMapApp-based materials. Students' spatial thinking process was analyzed in terms of spatial concept recognized, tools of spatial representation, and their spatial reasoning to construct topographic structure. The student group with high-scored spatial ability showed the spatial reasoning based on internal representation of building mental images through sectional division of horizontal distance, directly connected with spatial concept, or distorting spatial concept. The student group with low-scored spatial ability built the spatial reasoning directly connected with spatial concept instead of transforming into internal representation, and partially recognized spatial concept on either distance or depth. Based on the results, we argued identifying spatial concepts such as distance, height, or depth from the GeoMapApp data would be funda- mental for the better spatial thinking.