• 제목/요약/키워드: role - based schema

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역할 창조를 위한 '몸틀(body schema)' 형성 연구 (A Study on Forming 'Body Schema' for Role Creating)

  • 송효숙
    • 한국연극학
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    • 제52호
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    • pp.319-357
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    • 2014
  • Formation of 'body schema' is the start for actor to create role and becomes the root and the foundation of existing as a role on the stage. For this, an actor needs to form 'scheme of role' with escaping from own 'body schema.' 'Schema of role' is formed by acquiring through synthesizing daily basic actions, namely, walking, standing, sitting, hand stretching, bending, and touching. The body schema, which was made with simple and usual actions, has fundamental significance in a sense of becoming the body in which the past traces in a role are habituated while energy as a role flows. As for the process of forming body schema, an actor first needs to obtain the visualized materials like photo, magazine, picture and image available for seeing a role specifically and clearly based on what analyzed a character. An actor needs to have three-dimensional image available for always recalling it in the head during acting. To do this, image data available for fundamentally capturing routine actions along with body structure are still more useful. Next, the body schema is formed by interaction with environment. Thus, there is a need of passing through the two-time process of forming body schema. Firstly, the body schema is made on routine actions in a role as physical condition of a role in actor's own everyday life. Secondly, the body schema is made on routine actions available for moving efficiently and economically in line with the environment of performance. A theatrical stage is the temporal space of rhythm and rule different from routine space. What forms body schema immediately in the second phase without body schema in the first phase ultimately becomes what exists as actor's own body, not the body of a role. The body schema, which was formed as the second process, is what truly has identity as a role in the ontological aspect, comes to experience the oppositional force in muscle, a qualitative change in energy, and emotional agitation in the physical aspect, and experiences perception, thinking, volition, and even consciousness with the entire body in the cognitive dimension. Thus, the formation of body schema can be known to be just a method of changing even spiritual and emotional layer. Body schema cannot be made if there is no process of embodiment and habit. Embodiment and habit are not simply the repeated, empty and mechanical action in the body. But, habit itself has very important meanings for forming body schema for role creating. First, habit allows the body itself to learn and understand a meaning. Second, habit relies upon environment, thereby allowing an actor of making the habituated body schema to recognize environment. Third, habit makes the mind. The habituated body schema is just the mind and the ego of a person who possesses the body schema. Fourth, habit comes to experience the expansion in energy and the expansion in existence. It may be experienced through interrelation among actor's body, tool, and environment. Fifth, habit makes identity of the body. Hence, this just becomes what secures identity of a role. These implications of habit are the formation of body schema, which is maintained with the body of being remembered firmly through being closely connected with the process of neural adaptation. Finally, it sought for possibility of practice as one method of forming body schema for role creating through Deleuze's '-becoming' theory. As 'actual animal-becoming' is real '-becoming' of forming structural transformation in the physical dimension, it meets with what the formation of body schema pursues actuality and reality. This was explained with a concept as saying of 'all '-becoming' molecular' by Deleuze/Guattari. 'Animal of having imitated animal's characteristic- becoming' is formed by which the body schema relies upon environment. In this way, relationship among the body, tool and environment has influence even upon a change in consciousness, thinking, and emotion, thereby being able to be useful for forming body schema in a sense of possibly experiencing ultimately expansion in role, namely, expansion in existence.

제어계측 시스템 환경에서의 사이버 보안 통제 지원 시스템 (A System for Supporting The Cyber Security Control of I&C System)

  • 정현미;김석훈;성경
    • 한국항행학회논문지
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    • 제17권4호
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    • pp.442-448
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    • 2013
  • 제어계측 시스템과 정보시스템은 서로 차이가 있으며 두 시스템의 보안설계가 다르다. 이러한 문제점을 해결하기 위해 제어계측 시스템의 보안통제를 설계하기 위해서는 보안통제가이드를 기본으로 한 정책 설정 및 모델링 작업의 필요성이 대두되고 있다. 본 논문에서는 제어계측시스템 환경에서 사이버 보안 통제를 지원하기 위하여 보안규제 가이드를 기반으로 역할, 보안 통제 별 및 문서간의 관계스키마를 설계하였고, 설계된 스키마는 보안규제가이드를 준수하기 위한 사이버 보안 통제 구축 지원 시스템의 계획, 설계, 구현을 지원 하는 데이터베이스와 내용으로 활용이 가능하다. 이후 제안된 스키마를 활용하여 시스템 프로세스를 설계하고 제어계측 시스템에 최적화된 보안통제지원 시스템을 개발한다.

몸틀의 확장을 통한 디지털 예술의 무(巫)적 체험 (A Shamanic Experience in Digital Art by Expansion of Body Schema)

  • 성정환;성희원
    • 한국게임학회 논문지
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    • 제18권2호
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    • pp.5-14
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    • 2018
  • 본 연구는 디지털 기술을 통한 관객과 예술작품의 관계의 확장을 메를로-퐁티(Maurice Merleau Ponty)의 몸틀(Body Schema)의 확장이라는 관점으로 보고 이를 통해 획득되는 예술적 가치를 하이데거의 낯섦(Defamiliarization)으로 설명한다. 이에 본 연구는 디지털 예술과 관객의 관계에서 비롯되는 낯선 경험이 디지털 예술에서 담당하는 역할에 대해 논의한다. 또한 본 연구는 관객이 사이-존재, 혹은 시인으로서 하이데거의 사방(四方 : The fourfold)즉 세계와 대지, 신적인 것과 죽을 자 사이에서의 역할에 대해 논의한다. 결론적으로 본 연구는 기존 예술작품과 비교하여 디지털 예술작품에서의 독특한 예술적 체험을 무(巫)적 체험으로 부르고, 이를 관객과의 상호작용을 요구하는 디지털 예술의 예술적 가치로 설명하는데 그 의의가 있다.

기업 하이퍼미디어 문서 관리를 위한 메타정보시스템 개발 (Developing a Meta-information System for Corporate Hyperdocuments)

  • 서우종;이희석
    • 경영과학
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    • 제17권1호
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    • pp.65-86
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    • 2000
  • Recently many organizations have attempted to build hypermedia systems to expand their working areas to internet-based virtual work places. It is thus important to manage corporate hypermedia documents effectively. Metadata play a critical role for managing these documents. This paper identifies metadata roles and components to build its schema. Furthermore a meta-information system HyDoMiS(Hyperdocument Meta-information System) is proposed by the use of this metadata schema. HyDoMiS performs three functions; metadata management search and reporting The metadata management function is concerned with workflow document and database. The system is more likely to help implement and maintsain hypermedia information system effectively.

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룰과 구조적 속성에 기반한 XML 엘리먼트 매칭 알고리즘 (XML Element Matching Algorithm based on Structural Properties and Rules)

  • 박형;정찬기
    • 정보화연구
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    • 제10권1호
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    • pp.71-77
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    • 2013
  • XML 스키마 매칭은 두 스키마의 엘리먼트들 간의 의미적인 유사성을 찾는 작업이다. XML 스키마 매칭은 스키마 통합, 데이터 통합, 데이터 웨어하우징, 데이터 변환, P2P 데이터 관리, 시멘틱 웹 등과 같은 응용체계에서 중요한 역할을 한다. 본 논문은 룰과 구조적 속성에 기반한 XML 엘리먼트 매칭 알고리즘을 제안한다. 제안한 알고리즘에서는 먼저 XML 문서의 구조적 속성을 이용하여 엘리먼트들이 unique와 non-unique로 분류되며, 이후 룰에 따라 엘리먼트의 매칭여부를 결정한다. 제안 알고리즘의 효과성을 보이기 위해 인터넷에 공개된 XML 스키마를 이용하여 성능을 평가하였다. 또한 제안 알고리즘은 문서의 구조적 속성을 이용함으로써 사용자 주관성을 배제하고 객관성을 보장하며 특정 유형이 아닌 다양한 형태의 XML에 적용이 가능하다.

선박 및 해양 구조물에 있어서 유지보수용 데이터 교환을 위한 준표준 분석과 사례 구현 (Pseudo-standard and Its Implementation for the Maintenance Data of Ship and Offshore Structures)

  • 손금준;이장현;이정렬;한은정
    • 한국CDE학회논문집
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    • 제18권4호
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    • pp.267-274
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    • 2013
  • This study focuses on the data schema and data content, which includes maintenance data, data structures and illustration data relevant with the maintenance process of ship and offshore structures. Product lifecycle management (PLM) is expected to encompass all the product data generated for the operation and maintenance information as well as the design and production. This paper introduces a data exchange schema in PLM of ship and offshore, serving as the basis for the role of standards required by the middle-of-life PLM. Also this paper identifies a typology of standards relevant to PLM that addresses the schema of evolving standards and identifies a XML schema supporting the exchange of data related with maintenance operations. Technical document based on standards in accordance with S1000D and Shipdex is explained. A case study illustrating the use of standard data exchange and technical document is presented.

Modeling Service based on XML Schema for MPEG Multimedia Middleware

  • Hendry Hendry;Kim Mun-Churl
    • 한국멀티미디어학회지
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    • 제10권1호
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    • pp.114-128
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    • 2006
  • Recently MPEG (Moving Picture Experts Group) has started a new standardization activity called MPEG Multimedia Middleware (M3W). The M3W supports multimedia applications Independent of hardware and software such as operating systems so that the portability and interoperability of multimedia applications are greatly improved. In doing so, the M3W adopts the concept of a service-based middleware. The M3W standardizes a set of multimedia Application Programming Interfaces (APIs) and their implementations can be pro vided by third parties In the form of services. In this paper, we introduce the usage of XML metadata in describing the standard multimedia APIs and third party's services and also we explain the role of the XML Schema within the M3W in providing transparent access from application to the M3W services.

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여대생의 성역할 태도에 따른 의복관여와 의복소비행동에 대한 고찰 (A Study on the Clothing Involvement and Clothing Consumption Behavior of Female University Students according to Gender Role Attitude)

  • 최미영
    • 복식
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    • 제60권8호
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    • pp.15-28
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    • 2010
  • The purpose of this study was to investigate how gender role attitudes affect clothing involvement and clothing consumption behaviors in young female generation by changing the traditional sex role stereotype. For the research, the survey was conducted for a month from June 15 to July 15, 2009. Data was collected a total of 368 questionnaires from 20's female university students and analyzed 301 questionnaires with SPSS 12.0. The results were as follows. First, the results of factor analysis on gender role attitudes confirmed the multifactorial theory of gender schema: modern masculinity, conservative gender roles, modern feminity based on emotion, gender role openness, and traditional feminity. Second, gender role attitude of female university students was a little conservative but flexible to accommodate masculinity and active in the emotion expression. Third, gender role attitudes had important effects on clothing involvement which was identified into 4 different factors; fashion involvement, clothing interest, performance risk, and social psychological risk. Fourth, gender role attitudes were related with clothing consumption behaviors as like shopping orientation, on-going information search behavior and brand loyalty because of needs for innovation, exhibition and differentiation. Therefore, it was concluded that not only 'androgynous' from modern feminity based on emotion but also 'masculinity' was applied to important fashion marketing strategic tools by statically affecting female consumer's clothing involvement and clothing behaviors.

가상현실 쇼핑 경험 시 공간 창의성과 판매원 아바타 의상의 격식성이 소비자의 상품 구매의사에 미치는 영향 (An Exploratory Study Examining the Effects of Place Creativity and Workplace Attire on Consumer Trust, Attitude, and Purchase Intention in the Virtual E-Commerce Environment)

  • 송원철;신민철;이상욱;정동훈
    • 한국IT서비스학회지
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    • 제19권3호
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    • pp.75-87
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    • 2020
  • This study empirically investigates the design factors that could engender positive impacts on consumers' user experiences with respect to trust, attitude, and intent to purchase a product promoted in the virtual reality (VR) e-commerce environment. Guided by previous literature, we specifically test the role of schema congruity due to the design of the space and virtual agent on trust, attitude, and purchase intention in the context of VR e-commerce. To test the effect of the congruency between user's schema and virtual environment design on user intentions, a 2 × 2 mixed ANOVA design experiment was conducted with place creativity (Low vs. High) as a within factor and workplace attire (Casual vs. Formal) as a between factor. The result showed support for the effect of schema congruity on trust, in that interaction of the two factors were found. Significant positive relationship between trust, attitude, and purchase intention was found. Further implications are discussed based on results.

공개키 안에서 Role-Based 접근제어 모델링에 관한 연구 (A Study on Role-Based Access Control Modeling in Public Key Infrastructure)

  • 방극인;이준
    • 한국정보통신학회논문지
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    • 제6권5호
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    • pp.768-776
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    • 2002
  • 멀티미디어, 인터넷 환경에서 서버 시스템의 활용이 일반화됨에 따라, 시스템에 저장된 모든 자료의 보안을 위한 권한 부여나 접근 제어와 같은 상위 수준의 보안 메카니즘이 요구되는 현실이다. 또한 분산 환경에서는 시스템내에 저장된 정보들의 정형화된 스키마의 부재, 비체계성 등으로 인하여 보다 복잡한 체계의 보호기술이 필요하게 되었다. 본 논문에서는 일반적인 접근제어 방식을 고찰, 분석하고 기본적인 모델링을 정리하여 설명하였고, RBAC(Role-Based Access Control) 모델링의 모듈들을 분리하고 각 모듈들에 대한 역할을 할당한 후, 기존의 접근제어 모델링과 RBAC 모델링을 혼합 사용하여 새로운 접근제어 모델링을 제시한다.