• Title/Summary/Keyword: robust tracking

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Improvement of Chattering Phenomena in Sliding Mode Control using Fuzzy Saturation Function (퍼지 포화함수를 이용한 슬라이딩 모드 제어의 채터링 현상 개선)

  • Yoo, Byung-Kook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.12 no.2
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    • pp.164-170
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    • 2002
  • Sliding mode control, as a typical method of variable structure control, has the robust characteristics for the uncertainty and the disturbance of the nonlinear system. Because, however, sliding mode control input includes a sign function that Is discontinuous on the predefined switching surface, its applications are primarily limited by the need of alleviation or reduction of chattering. In this paper, we propose a chattering alleviation strategy based on a special nonlinear function and a fuzzy system. By using the proposed control scheme, we can reduce the steady state error. Its tracking performance is as fast as that of conventional method using the fixed boundary layer. Especially, in the proposed method, we can adjust the trade-off between the steady state error and the degree of chattering by regulating the proper range of the output variable of the fuzzy system. To verify the validity of the proposed algorithm, the analysis of the control method using the fixed boundary layer and the computer simulations are shown to compare with them.

Sound recognition and tracking system design using robust sound extraction section (주변 배경음에 강인한 구간 검출을 통한 음원 인식 및 위치 추적 시스템 설계)

  • Kim, Woo-Jun;Kim, Young-Sub;Lee, Gwang-Seok
    • The Journal of the Korea institute of electronic communication sciences
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    • v.11 no.8
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    • pp.759-766
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    • 2016
  • This paper is on a system design of recognizing sound sources and tracing locations from detecting a section of sound sources which is strong in surrounding environmental sounds about sound sources occurring in an abnormal situation by using signals within the section. In detection of the section with strong sound sources, weighted average delta energy of a short section is calculated from audio signals received. After inputting it into a low-pass filter, through comparison of values of the output result, a section strong in background sound is defined. In recognition of sound sources, from data of the detected section, using an HMM(: Hidden Markov Model) as a traditional recognition method, learning and recognition are realized from creating information to recognize sound sources. About signals of sound sources that surrounding background sounds are included, by using energy of existing signals, after detecting the section, compared with the recognition through the HMM, a recognition rate of 3.94% increase is shown. Also, based on the recognition result, location grasping by using TDOA(: Time Delay of Arrival) between signals in the section accords with 97.44% of angles of a real occurrence location.

Robust Depth Measurement Using Dynamic Programming Technique on the Structured-Light Image (구조화 조명 영상에 Dynamic Programming을 사용한 신뢰도 높은 거리 측정 방법)

  • Wang, Shi;Kim, Hyong-Suk;Lin, Chun-Shin;Chen, Hong-Xin;Lin, Hai-Ping
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.69-77
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    • 2008
  • An algorithm for tracking the trace of structured light is proposed to obtain depth information accurately. The technique is based on the fact that the pixel location of light in an image has a unique association with the object depth. However, sometimes the projected light is dim or invisible due to the absorption and reflection on the surface of the object. A dynamic programming approach is proposed to solve such a problem. In this paper, necessary mathematics for implementing the algorithm is presented and the projected laser light is tracked utilizing a dynamic programming technique. Advantage is that the trace remains integrity while many parts of the laser beam are dim or invisible. Experimental results as well as the 3-D restoration are reported.

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Golf Swing Classification Using Fuzzy System (퍼지 시스템을 이용한 골프 스윙 분류)

  • Park, Junwook;Kwak, Sooyeong
    • Journal of Broadcast Engineering
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    • v.18 no.3
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    • pp.380-392
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    • 2013
  • A method to classify a golf swing motion into 7 sections using a Kinect sensor and a fuzzy system is proposed. The inputs to the fuzzy logic are the positions of golf club and its head, which are extracted from the information of golfer's joint position and color information obtained by a Kinect sensor. The proposed method consists of three modules: one for extracting the joint's information, another for detecting and tracking of a golf club, and the other for classifying golf swing motions. The first module extracts the hand's position among the joint information provided by a Kinect sensor. The second module detects the golf club as well as its head with the Hough line transform based on the hand's coordinate. Using a fuzzy logic as a classification engine reduces recognition errors and, consequently, improves the performance of robust classification. From the experiments of real-time video clips, the proposed method shows the reliability of classification by 85.2%.

Real-Time Multiple Face Detection Using Active illumination (능동적 조명을 이용한 실시간 복합 얼굴 검출)

  • 한준희;심재창;설증보;나상동;배철수
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.155-160
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    • 2003
  • This paper presents a multiple face detector based on a robust pupil detection technique. The pupil detector uses active illumination that exploits the retro-reflectivity property of eyes to facilitate detection. The detection range of this method is appropriate for interactive desktop and kiosk applications. Once the location of the pupil candidates are computed, the candidates are filtered and grouped into pairs that correspond to faces using heuristic rules. To demonstrate the robustness of the face detection technique, a dual mode face tracker was developed, which is initialized with the most salient detected face. Recursive estimators are used to guarantee the stability of the process and combine the measurements from the multi-face detector and a feature correlation tracker. The estimated position of the face is used to control a pan-tilt servo mechanism in real-time, that moves the camera to keep the tracked face always centered in the image.

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Real Time Gaze Discrimination for Human Computer Interaction (휴먼 컴퓨터 인터페이스를 위한 실시간 시선 식별)

  • Park Ho sik;Bae Cheol soo
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.3C
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    • pp.125-132
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    • 2005
  • This paper describes a computer vision system based on active IR illumination for real-time gaze discrimination system. Unlike most of the existing gaze discrimination techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person, our gaze discrimination system can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using generalized regression neural networks (GRNNs). With GRNNs, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Futhermore, the mapping function can generalize to other individuals not used in the training. To further improve the gaze estimation accuracy, we employ a reclassification scheme that deals with the classes that tend to be misclassified. This leads to a 10% improvement in classification error. The angular gaze accuracy is about 5°horizontally and 8°vertically. The effectiveness of our gaze tracker is demonstrated by experiments that involve gaze-contingent interactive graphic display.

Real Time Gaze Discrimination for Computer Interface (컴퓨터 인터페이스를 위한 실시간 시선 식별)

  • Hwang, Suen-Ki;Kim, Moon-Hwan
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.3 no.1
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    • pp.38-46
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    • 2010
  • This paper describes a computer vision system based on active IR illumination for real-time gaze discrimination system. Unlike most of the existing gaze discrimination techniques, which often require assuming a static head to work well and require a cumbersome calibration process for each person, our gaze discrimination system can perform robust and accurate gaze estimation without calibration and under rather significant head movement. This is made possible by a new gaze calibration procedure that identifies the mapping from pupil parameters to screen coordinates using generalized regression neural networks (GRNNs). With GRNNs, the mapping does not have to be an analytical function and head movement is explicitly accounted for by the gaze mapping function. Furthermore, the mapping function can generalize to other individuals not used in the training. To further improve the gaze estimation accuracy, we employ a reclassification scheme that deals with the classes that tend to be misclassified. This leads to a 10% improvement in classification error. The angular gaze accuracy is about $5^{\circ}$horizontally and $8^{\circ}$vertically. The effectiveness of our gaze tracker is demonstrated by experiments that involve gaze-contingent interactive graphic display.

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Sparse Adaptive Equalizer for ATSC DTV in Fast Fading Channels (고속페이딩 채널 극복을 위한 ATSC DTV용 스파스 적응 등화기)

  • Heo No-Ik;Oh Hae-Sock;Han Dong Seog
    • Journal of Broadcast Engineering
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    • v.10 no.1 s.26
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    • pp.4-13
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    • 2005
  • An equalization algorithm is proposed to guarantee a stable performance in fast fading channels for digital television (DTV) systems from the advanced television system committee (ATSC) standard. In channels with high Doppler shifts, the conventional equalization algorithm shows severe performance degradation. Although the conventional equalizer compensates poor channel conditions to some degree, long filter taps required to overcome long delay profiles are not suitable for fast fading channels. The Proposed sparse equalization algorithm is robust to the multipaths with long delay Profiles as well as fast fading by utilizing channel estimation and equalizer initialization. It can compensate fast fading channels with high Doppler shifts using a filter tap selection technique as well as variable step-sizes. Under the ATSC test channels, the proposed algorithm is analyzed and compared with the conventional equalizer. Although the proposed algorithm uses small number of filter taps compared to the conventional equalizer, it is stable and has the advantages of fast convergence and channel tracking.

Hand Gesture Interface Using Mobile Camera Devices (모바일 카메라 기기를 이용한 손 제스처 인터페이스)

  • Lee, Chan-Su;Chun, Sung-Yong;Sohn, Myoung-Gyu;Lee, Sang-Heon
    • Journal of KIISE:Computing Practices and Letters
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    • v.16 no.5
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    • pp.621-625
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    • 2010
  • This paper presents a hand motion tracking method for hand gesture interface using a camera in mobile devices such as a smart phone and PDA. When a camera moves according to the hand gesture of the user, global optical flows are generated. Therefore, robust hand movement estimation is possible by considering dominant optical flow based on histogram analysis of the motion direction. A continuous hand gesture is segmented into unit gestures by motion state estimation using motion phase, which is determined by velocity and acceleration of the estimated hand motion. Feature vectors are extracted during movement states and hand gestures are recognized at the end state of each gesture. Support vector machine (SVM), k-nearest neighborhood classifier, and normal Bayes classifier are used for classification. SVM shows 82% recognition rate for 14 hand gestures.

Hand posture recognition robust to rotation using temporal correlation between adjacent frames (인접 프레임의 시간적 상관 관계를 이용한 회전에 강인한 손 모양 인식)

  • Lee, Seong-Il;Min, Hyun-Seok;Shin, Ho-Chul;Lim, Eul-Gyoon;Hwang, Dae-Hwan;Ro, Yong-Man
    • Journal of Korea Multimedia Society
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    • v.13 no.11
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    • pp.1630-1642
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    • 2010
  • Recently, there is an increasing need for developing the technique of Hand Gesture Recognition (HGR), for vision based interface. Since hand gesture is defined as consecutive change of hand posture, developing the algorithm of Hand Posture Recognition (HPR) is required. Among the factors that decrease the performance of HPR, we focus on rotation factor. To achieve rotation invariant HPR, we propose a method that uses the property of video that adjacent frames in video have high correlation, considering the environment of HGR. The proposed method introduces template update of object tracking using the above mentioned property, which is different from previous works based on still images. To compare our proposed method with previous methods such as template matching, PCA and LBP, we performed experiments with video that has hand rotation. The accuracy rate of the proposed method is 22.7%, 14.5%, 10.7% and 4.3% higher than ordinary template matching, template matching using KL-Transform, PCA and LBP, respectively.