• Title/Summary/Keyword: rigid body transformations

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Enhanced generalized modeling method for compliant mechanisms: Multi-Compliant-Body matrix method

  • Lim, Hyunho;Choi, Young-Man
    • Structural Engineering and Mechanics
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    • v.82 no.4
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    • pp.503-515
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    • 2022
  • The multi-rigid-body matrix method (MRBMM) is a generalized modeling method for obtaining the displacements, forces, and dynamic characteristics of a compliant mechanism without performing inner-force analysis. The method discretizes a compliant mechanism of any type into flexure hinges and rigid bodies by implementing a multi-body mass-spring model using coordinate transformations in a matrix form. However, in this method, the deformations of bodies that are assumed to be rigid are inherently omitted. Consequently, it may yield erroneous results in certain mechanisms. In this paper, we present a multi-compliant-body matrix-method (MCBMM) that considers a rigid body as a compliant element, while retaining the generalized framework of the MRBMM. In the MCBMM, a rigid body in the MRBMM is segmented into a certain number of body nodes and flexure hinges. The proposed method was verified using two examples: the first (an XY positioning stage) demonstrated that the MCBMM outperforms the MRBMM in estimating the static deformation and dynamic mode. In the second example (a bridge-type displacement amplification mechanism), the MCBMM estimated the displacement amplification ratio more accurately than several previously proposed modeling methods.

Optimal assessment and location of tuned mass dampers for seismic response control of a plan-asymmetrical building

  • Desu, Nagendra Babu;Dutta, Anjan;Deb, S.K.
    • Structural Engineering and Mechanics
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    • v.26 no.4
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    • pp.459-477
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    • 2007
  • A bi-directional tuned mass damper (BTMD) in which a mass connected by two translational springs and two viscous dampers in two orthogonal directions has been introduced to control coupled lateral and torsional vibrations of asymmetric building. An efficient control strategy has been presented in this context to control displacements as well as acceleration responses of asymmetric buildings having asymmetry in both plan and elevation. The building is idealized as a simplified 3D model with two translational and a rotational degrees of freedom for each floor. The principles of rigid body transformation have been incorporated to account for eccentricity between center of mass and center of rigidity. The effective and robust design of BTMD for controlling the vibrations in structures has been presented. The redundancy of optimum design has been checked. Non dominated sorting genetic algorithm (NSGA) has been used for tuning optimum stages and locations of BTMDs and its parameters for control of vibration of seismically excited buildings. The optimal locations have been observed to be reasonably compact and practically implementable.

Motion Control on Animation Space (애니메이션 공간에서의 제어의 통한 동작 생성)

  • Park, Ji-Heon;Park, Seong-Heon
    • The KIPS Transactions:PartA
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    • v.8A no.2
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    • pp.167-178
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    • 2001
  • This paper presents a new methodology for specification and control of the motion of an articulated rigid body for the purposes of animation by coordinate transformations. The approach is to formulate the problem as a coordinate transformation from the joint space of the body to a user-defined animation space which is chosen for convenience in constraining the motion. Constraints are applied to the resulting coordinate transformation equations. It is sufficiently general so that it can be applied to all common types of control problems, including closed loop as well as open loop mechanisms. We also provided a new approach to simulate a closed loop mechanism, which is using animation space transformation technique. The method is formulated in detail and is demonstrated by animating the motion of an inchworm.

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3D Reconstruction of a Single Clothing Image and Its Application to Image-based Virtual Try-On (의상 이미지의 3차원 의상 복원 방법과 가상착용 응용)

  • Ahn, Heejune;Minar, Matiur Rahman
    • Journal of Korea Society of Industrial Information Systems
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    • v.25 no.5
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    • pp.1-11
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    • 2020
  • Image-based virtual try-on (VTON) is becoming popular for online apparel shopping, mainly because of not requiring 3D information for try-on clothes and target humans. However, existing 2D algorithms, even when utilizing advanced non-rigid deformation algorithms, cannot handle large spatial transformations for complex target human poses. In this study, we propose a 3D clothing reconstruction method using a 3D human body model. The resulting 3D models of try-on clothes can be more easily deformed when applied to rest posed standard human models. Then, the poses and shapes of 3D clothing models can be transferred to the target human models estimated from 2D images. Finally, the deformed clothing models can be rendered and blended with target human representations. Experimental results with the VITON dataset used in the previous works show that the shapes of reconstructed clothing are significantly more natural, compared to the 2D image-based deformation results when human poses and shapes are estimated accurately.