• 제목/요약/키워드: representation system

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Multiplification of the Reality in Contemporary Sculpture (현대조각에 있어서 실재의 다중화)

  • You, Jae-Heung
    • Journal of Science of Art and Design
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    • v.12
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    • pp.65-96
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    • 2007
  • Today, the modern art is extremely diverse. It is denying its own boundary through chaos, extreme, abjection. In fact the diversity of the modern art can be best described as questioning and challenging to the essence of the reality, rather than the artistic pursuit of the beauties. The pursuit of the reality has been a long lasting discourse since the ancient. Through the history, the reality (referent) and representation (image) has been complementing and disposing each other in a relationship of a meaningful construction until the modern times. The limit of modernistic self-reference and the emergence of the figure leads to the emergence of Post-modernism in a trend of experimenting new visual arts. The return to the figure is clearly distinguished from existing representation's system and it brought new meanings to approaches and interpretations of the reality. In the case of Pop arts of 1960's and the following the modern sculptures, which is covered by this thesis, I put an emphasis on the diversification of those via changed strategies on the reality. In a situation where the reality is dictated by signified, the modern arts can no longer stay on a classic concept of representation, rather it pursuits new system and diverse strategies. I provide three types of strategic characters of the reality and the diversification of reality: the transition of the reality. These three types can be used as a frame work, which is supporting new aspects of the modern arts in reflecting on existing system. Therefore, the reason of categorizing is to distinguish modernistic arts and post modernistic arts, and to propose new post-modernistic discourses. Adapting J.F, Lyotard's view, absence is used to trace down the diversification of the reality thorough the sublime on the deconstruction of the mega discourses and the relationship of representation. Based on H. Faster's theory of the appropriation, the appropriation is used to exemplify the strategies of visual arts are in variations and being delayed. Lastly, in the transition, J. Baudrilliard's simulacre is used in terms of the concept of post modernistic representation. Based on the core of his theories, the deconstruction of existing concepts and simulation as the post modernistic representation, and the world of hyperreality based on simulacre are explained. These allows us to deny that representation is the expression of reality through mimesis. My aim is to work on the definition of the arts and representation in the modern era, and go further from there in order to clarify meaning and extension of the modern sculptures. Now two artists are reviewed based on their own art works: George Seagal; Jeff Koons. They are selected among numerous artists from the Post Modern era. Epic contents and emphasis on daily life of Seagal's works show good examples to artists from Pop Arts and following time period and may have served as a start point for Postmodernism. Indeed, he tried to show a newly defined relationship between art works and daily life experience. On the other hand, J.Koons used the strategies of fabrication and appropriation, which shows characteristics of the postmodernism. Through his four individual exhibitions, he shows the diversification of the reality based on art works as fetishistic merchandises, and newly defined concept of Ready-made since M Duchamp. Lastly, the diversification of the reality is analyzed again in context of my art works. I focused on the return to the figure among a variety of trends of late 20 th century modern sculpture. It showed the post modernistic point of view on the reality. Post modernistic diversified strategies are adopted as a method of distinguishing each art works via the diversification of the reality. This is the result of contemporary social and cultural situations.

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System development of fatigue-less HMD system 3DDAC(3D Display with Accommodative Compensation): System implementation of Mk.4 in light-weight HMD

  • Toshiaki-SUGIHARA;Tsutomu-MIYASATO
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1998.06b
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    • pp.51-54
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    • 1998
  • This paper describes the development of the 3DDAC mk.4 system, which is a brand new implementation on the research program. The 3DDAC is a fatigue-less stereoscopic display system that is provided with a compensating function of accommodation for binocular disparity 3D image representation. The mk.4 system also features a light-weight HMD style.

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Semantic Representation of Moving Objectin Video Data Using Motion Ontology (Motion Ontology를 이용한 비디오내 객체 움직임의 의미표현)

  • Shin, Ju-Hyun;Kim, Pan-Koo
    • Journal of Korea Multimedia Society
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    • v.10 no.1
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    • pp.117-127
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    • 2007
  • As the value of the multimedia data is getting high, the study on the semantic recognition and retrieval about the multimedia information is strongly demanded. In this paper, we build the motion ontology and adopt it for representing the meaning of the moving objects in video data. By referencing the WordNet structure, we extend its semantic meaning based on the reclassification of motion verbs, which are used to represent the semantic meaning of moving objects. The represented information is receded in OWL/RDF(S). Here, we could expect the 'Is-A' and 'Equivalent' reasoning of the data as we use the ontologies. And the semantic representation about the moving objects is possible through the video annotation using ontology. And we tested the accuracy of the system comparing with the key-word based system. As a result, we could get the approximately 10% improvement of the system performance.

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Shopping Mall Avatar System Using Behavior and Motion Description Language (수준별 행위 표현 기법을 이용한 쇼핑몰도우미 아바타 시스템의 구현)

  • Kim, Jung-Hee;Lee, Gui-Hyun;Lim, Soon-Bum
    • Journal of Korea Multimedia Society
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    • v.8 no.4
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    • pp.566-574
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    • 2005
  • In spite of recent increase in the use of avatar in Web and Virtual Reality, there has not been a service that allows users to control directly the avatar behaviors. In addition, the conventional behavior control languages required a lot of complicated information for controlling the avatar motions. Moreover, in order to apply written languages to a different task domain, it was necessary to modify or rewrite the languages. In this paper, we define Task-Level Behavior Description Language and Motion Representation Language for more simple control of the avatar behavior. The first thing allows describing the avatar behaviors in each task domain, and The second thing enables writing detailed data for motion control. And in this paper, we developed an interpreter which can automatically change the Behavior Description Language to the Motion Representation Language. So this system allow users control the avatar behavior simply with only use the Behavior Description Language. The system was applied to shopping mall and the Task-level Behavior Description Language was compared with conventional languages to see how it was more effective in behavior description.

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The LMI mixed ${H_2}/H_{\infty}$ control of inverted pendulum system using LFR (도립진자 시스템의 LFR에 의한 LMI 혼합 ${H_2}/H_{\infty}$ 제어)

  • 박종우;이상철;이상효
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.25 no.7A
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    • pp.967-977
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    • 2000
  • In this paper, we apply a mixed $H_2/H_{\infty}$ control to a generalized plant of inverted pendulum system represented by an LFR(Linear Fractional Representation). First, in order to obtain the generalized plant, the linear model of the inverted pendulum represented by an LFR(Linear fractional Representation) is derived. In LFR, we consider system uncertainties as three nonlinear components and a pendulum mass uncertainty. Augmenting the LFR model by adding weighting functions, we get a generalized plant. And then, we design a mixed $H_2/H_{\infty}$ controller for the generalized plant. In order to design the mixed $H_2/H_{\infty}$ controller, we use the LMI technique. To evaluate control performances and robust stability of the mixed $H_2/H_{\infty}$ controller designed, we compare it with the $H_{\infty}$ controller through the simulation and experiment. In the result, with the fewer feedback information, the mixed $H_2/H_{\infty}$ controller shows the better control performances and robust stability than the $H_{\infty}$ controller in the sense of pendulum angle.

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IFC-based Representation Method of Part Information in Superstructure Module of Modular Steel Bridge with Assembly System (모듈러 강교량 상부모듈의 조립체계 정의를 통한 IFC 기반의 부품정보 표현방법)

  • An, Hyun Jung;Lee, Sang-Ho
    • Journal of the Computational Structural Engineering Institute of Korea
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    • v.25 no.4
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    • pp.307-314
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    • 2012
  • IFC-based representation method of part library for superstructure module of modular steel bridge is proposed. The library is capable of efficiently offering and exchanging part information in process of manufacture, assembly, design, and construction of modular steel bridge. Entities, representing physical part information in IFC model, are matched semantically with parts of the superstructure module for representation of part information with IFC model. Either types of matched entities are applied in order to verify the role of each part, or new types are defined as a user-defined types. In addition, assembly system has been classified and defined into 4 levels of LoD(Level of Detail) to provide appropriate part information efficiently from the part library in each step of the process. Then, new property is defined for representing the LoD information with IFC Model. Finally, IFC-based test library of modular steel bridge is generated by applying the matched entities and entity types to the actual the superstructure module of modular steel bridge.

Generation of the Battlefield in Distributed Simulation System Based on Synthetic Environment Representation and Interchange Standard (SEDRIS) (분산 시뮬레이션 시스템에서 합성 환경 표현 및 교환 표준(SEDRIS) 기반의 전장 환경 구축)

  • Hwam, Won Kyoung;Kim, Jung-Hoon;Na, Young-Nam;Cheon, Sang Uk;Park, Sang C.
    • Journal of Information Technology and Architecture
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    • v.9 no.3
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    • pp.253-263
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    • 2012
  • Presented in the paper is a methodology for the distributed simulation of underwater warfare based on standard synthetic environment. In the case of underwater warfare simulation, it is very important to reflect environmental data, such as salinity and temperature. For the reusability and interoperability of environmental data, this paper adopts Synthetic Environmental Data Representation and Interchange Specification (SEDRIS(ISO standard for environmental data)). Although SEDRIS provides various merits as an international standard, applying of SEDRIS has been hindered by its broadness and heaviness. To relieve the difficulties, this paper proposes an efficient procedure to utilize SEDRIS technology for the atmosphere and underwater environment. This paper identifies SEDRIS structure for the atmosphere/underwater structured dimensional grid-based and implements the proposed procedure on the High Level Architecture (HLA) / Run-Time Infrastructure (RTI) to explain the generation of the battlefield in a distributed simulation system.

Criteria for processing response-spectrum-compatible seismic accelerations simulated via spectral representation

  • Zerva, A.;Morikawa, H.;Sawada, S.
    • Earthquakes and Structures
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    • v.3 no.3_4
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    • pp.341-363
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    • 2012
  • The spectral representation method is a quick and versatile tool for the generation of spatially variable, response-spectrum-compatible simulations to be used in the nonlinear seismic response evaluation of extended structures, such as bridges. However, just as recorded data, these simulated accelerations require processing, but, unlike recorded data, the reasons for their processing are purely numerical. Hence, the criteria for the processing of acceleration simulations need to be tied to the effect of processing on the structural response. This paper presents a framework for processing acceleration simulations that is based on seismological approaches for processing recorded data, but establishes the corner frequency of the high-pass filter by minimizing the effect of processing on the response of the structural system, for the response evaluation of which the ground motions were generated. The proposed two-step criterion selects the filter corner frequency by considering both the dynamic and the pseudo-static response of the systems. First, it ensures that the linear/nonlinear dynamic structural response induced by the processed simulations captures the characteristics of the system's dynamic response caused by the unprocessed simulations, the frequency content of which is fully compatible with the target response spectrum. Second, it examines the adequacy of the selected estimate for the filter corner frequency by evaluating the pseudo-static response of the system subjected to spatially variable excitations. It is noted that the first step of this two-fold criterion suffices for the establishment of the corner frequency for the processing of acceleration time series generated at a single ground-surface location to be used in the seismic response evaluation of, e.g. a building structure. Furthermore, the concept also applies for the processing of acceleration time series generated by means of any approach that does not provide physical considerations for the selection of the corner frequency of the high-pass filter.

Development of a System for Visualization of the Plant 3D Design Data Based on ISO 15926 (ISO 15926 기반 플랜트 3D 설계 데이터 가시화를 위한 시스템 개발)

  • Jeon, Youngjun;Kim, Byung Chul;Mun, Duhwan
    • Korean Journal of Computational Design and Engineering
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    • v.20 no.2
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    • pp.145-158
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    • 2015
  • ISO 15926 is an international standard for the sharing and integration of plant lifecycle information. Plant design data consist of logical configuration, equipment specifications, 2D piping and instrument diagrams (P&IDs), and 3D plant models (shape data). Although 3D computer-aided design (CAD) data is very important data across the plant lifecycle, few studies on the exchange of 3D CAD data using ISO 15926 have been conducted so far. For this, we analyze information requirements regarding plant 3D design in the process industry. Based on the analysis, ISO 15926 templates are defined for the representation of constructive solid geometry (CSG) - based 3D design data. Since system environments for 3D CAD modeling and Semantic Web technologies are different from each other, we present system architecture for processing and visualizing plant 3D design data in the Web Ontology Language (OWL) format. Through the visualization test of ISO 15926-based 3D design data for equipment with a prototype system, feasibility of the proposed method is verified.