• Title/Summary/Keyword: render time

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Optimizing the Manifold Design of a Fuel Cell Stack for Uniform Distribution of Reactant Gases within Fuel Cell Channels (연료전지 채널 내 균일한 유량분배를 위한 연료전지 스택의 매니폴드 디자인 최적화 연구)

  • Jo, A-Rae;Kang, Kyung-Mun;Oh, Sung-Jin;Ju, Hyun-Chul
    • The KSFM Journal of Fluid Machinery
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    • v.15 no.5
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    • pp.11-19
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    • 2012
  • The main function of fuel cell manifold is to render reactants distribution as uniform as possible into a fuel cell stack. The purpose of this study is to numerically investigate the effects of stack manifold design on reactants distribution within a fuel cell stack. Four manifold designs with different manifold entrance shapes (expansion or diffuser) and different values of the extra width between the cell outer channel and manifold side wall are considered and applied to the fuel cell stack consisting of 50 cells. Since the fuel cell stack geometry involves several millions of grid points for numerical calculations, a parallel computing methodology is employed to substantially reduce the computational time and overcome the memory requirement. The numerical simulations are carried out and calculated results clearly demonstrate that both the manifold entrance shape and extra width have a substantial influence on manifold performance, controlling the degree of flow separation and entrance length for fully developed flow in the manifold channel. Finally, we suggest the optimum design of fuel cell manifold based on the simulation results.

CMP: A Context Information-based Routing Scheme with Energy-based Message Prioritization for Delay Tolerant Networks

  • Cabacas, Regin;Ra, In-Ho
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.14 no.4
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    • pp.295-304
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    • 2014
  • Communication infrastructure supports wide variety of mobile services such as photo and file sharing, location tracking, social network services and instant messaging. However, instances like power-loss and natural disasters disrupt these communication infrastructures unable to render support to these mobile services. Delay-tolerant networks (DTNs) offer a solution to these problems at hand. By utilizing mobility and opportunistic contacts among mobile devices, a plausible communication network can be establish and enable support to mobile applications. This paper presents an energy-efficient, reliable message delivery routing scheme with message prioritization rules for DTN. It uses the context information of nodes (mobile devices) such as the contact history (location and time of contact), speed/velocity, moving direction to determine the best forwarders among nodes in the network. The remaining energy of the nodes is also used to determine the message types a node can deliver successfully. The simulation results show that proposed approach outperforms Epidemic and Prophet routing schemes in terms of delivery ratio, overhead ratio, delivered messages per types and remaining energy.

Implementation of Neural Network Accelerator for Rendering Noise Reduction (렌더링 노이즈 제거를 위한 뉴럴 네트워크 가속기 구현)

  • Nam, Kihun
    • Journal of IKEEE
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    • v.21 no.4
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    • pp.420-423
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    • 2017
  • In this paper, we propose an implementation of a neural network accelerator for reducing the rendering noise. Among the rendering algorithms, we selects a ray tracing to assure a high-definition graphics. Ray tracing rendering uses ray to render. Less use of the ray will result in noise, and if used too much, it will produce a higher quality image, but will take longer. In order to quickly process such lace rendering, an algorithm is used that uses less rays and removes the noise generated. Among such algorithms, there is an algorithm using a neural network, and a neural network accelerator which obtains a filter parameter used in an operation is implemented in order to speed up the operation speed. The time it takes to calculate the parameters used for a pixel is 11.44us.

Current perspectives of bio-ceramic technology in endodontics: calcium enriched mixture cement - review of its composition, properties and applications

  • Utneja, Shivani;Nawal, Ruchika Roongta;Talwar, Sangeeta;Verma, Mahesh
    • Restorative Dentistry and Endodontics
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    • v.40 no.1
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    • pp.1-13
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    • 2015
  • Advancements in bio-ceramic technology has revolutionised endodontic material science by enhancing the treatment outcome for patients. This class of dental materials conciliates excellent biocompatibility with high osseoconductivity that render them ideal for endodontic care. Few recently introduced bio-ceramic materials have shown considerable clinical success over their early generations in terms of good handling characteristics. Calcium enriched mixture (CEM) cement, Endosequence sealer, and root repair materials, Biodentine and BioAggregate are the new classes of bio-ceramic materials. The aim of this literature review is to present investigations regarding properties and applications of CEM cement in endodontics. A review of the existing literature was performed by using electronic and hand searching methods for CEM cement from January 2006 to December 2013. CEM cement has a different chemical composition from that of mineral trioxide aggregate (MTA) but has similar clinical applications. It combines the biocompatibility of MTA with more efficient characteristics, such as significantly shorter setting time, good handling characteristics, no staining of tooth and effective seal against bacterial leakage.

Ship's Collision Avoidance Support System Using Fuzzy-CBR

  • Park, Gyei-Kark;Benedictos John Leslie RM.
    • Journal of the Korean Institute of Intelligent Systems
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    • v.16 no.5
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    • pp.635-641
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    • 2006
  • Ship's collision avoidance is a skill that masters of merchant marine vessels have acquired through years of experience and that makes them feel at ease to guide their ship out from danger quickly compared to inexperienced officers. Case based reasoning (CBR) uses the same technique in solving tasks that needs reference from variety of situations. CBR can render decision-making easier by retrieving past solutions from situations that are similar to the one at hand and make necessary adjustments in order to adapt them. In this paper, we propose to utilize the advantages of CBR in a support system for ship's collision avoidance while using fuzzy algorithm for its retrieval of similar navigational situations, stored in the casebase, thus avoiding the cumbersome tasks of creating a new solution each time a new situation is encountered. There will be two levels within the Fuzzy-CBR. The first level will identify the dangerous ships and infer the new case. The second level will retrieve cases from casebase and adapt the solution to solve for the output. While CBR's accuracy depends on the efficient retrieval of possible solutions to be adapted from stored cases, fuzzy algorithm will improve the effectiveness of solving the similarity to a new case at hand.

Building of Collision Avoidance Algorithm based on CBR

  • Park Gyei-Kark;Benedictos John Leslie RM
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2006.11a
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    • pp.39-44
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    • 2006
  • Ship's collision avoidance is a skill that masters of merchant marine vessels have acquired through years of experience and that makes them feel at ease to guide their ship out from danger quickly compared to inexperienced officers. Case based reasoning(CBR) uses the same technique in solving tasks that needs reference from variety of situations. CBR can render decision-making easier by retrieving past solutions from situations that are similar to the one at hand and make necessary adjustments in order to adapt them. In this paper, we propose to utilize the advantages of CBR in a support system for ship's collision avoidance while using fuzzy algorithm for its retrieval of similar navigational situations, stored in the casebase, thus avoiding the cumbersome tasks of creating a new solution each time a new situation is encountered. There will be two levels within the Fuzzy-CBR. The first level will identify the dangerous ships and index the new case. The second level will retrieve cases from casebase and adapt the solution to solve for the output. While CBR's accuracy depends on the efficient retrieval of possible solutions to be adapted from stored cases, fuzzy algorithm will improve the effectiveness of solving the similarity to a new case at hand.

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Development of the Real-Time Multiplex Channel Media Player to Heighten the Dramatic Effect of an Advertisement (광고 효과 증대를 위한 실시간 다중 채널 미디어 재생기의 개발)

  • Kim, Sung-Ho
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.50-55
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    • 2011
  • This paper describes methodology which enables user in order to play multiplex channel media at realtime to augment a various advertisement effect efficiently. This method implemented from the computer environment where DirectX SDK, DirectShow and MS Visual Studio 2008 etc. are established. This media player have or hide the menu interface for reads the media. The experimental data which are used in the media player is mostly video. We added the area where has the function of Banner Ticker and GIF Animation in the media player in order augmenting an advertisement effect. All medias come to separate with video and audio by Splitter. Then that respectively execute Decoder and Render. Also the media player are possible video mixing using an alpha channel. This paper used VMR-9 of DirectShow for this. The player which sees to use multiplex channel, to remake the various medias simultaneously. Therefore, this player which sees advertisement effect of the form which is various positively in the users, has the advantage which is the possibility to recognize. This paper use tried the media player using experimental data and compare the existing media player and the media player which proposes from functional differences for an advertisement effect.

Real-Time Hierarchical Techniques for Rendering of Translucent Materials and Screen-Space Interpolation (반투명 재질의 렌더링과 화면 보간을 위한 실시간 계층화 알고리즘)

  • Ki, Hyun-Woo;Oh, Kyoung-Su
    • Journal of Korea Game Society
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    • v.7 no.1
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    • pp.31-42
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    • 2007
  • In the natural world, most materials such as skin, marble and cloth are translucent. Their appearance is smooth and soft compared with metals or mirrors. In this paper, we propose a new GPU based hierarchical rendering technique for translucent materials, based on the dipole diffusion approximation, at interactive rates. Information of incident light, position, normal, and irradiance, on the surfaces are stored into 2D textures by rendering from a primary light view. Huge numbers of pixel photons are clustered into quad-tree image pyramids. Each pixel, we select clusters (sets of photons), and then we approximate multiple subsurface scattering term with the clusters. We also introduce a novel hierarchical screen-space interpolation technique by exploiting spatial coherence with early-z culling on the GPU. We also build image pyramids of the screen using mipmap and pixel shader. Each pixel of the pyramids is stores position, normal and spatial similarity of children pixels. If a pixel's the similarity is high, we render the pixel and interpolate the pixel to multiple pixels. Result images show that our method can interactively render deformable translucent objects by approximating hundreds of thousand photons with only hundreds clusters without any preprocessing. We use an image-space approach for entire process on the GPU, thus our method is less dependent to scene complexity.

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Evaluation of Car Prototype using CAVE-like Systems (케이브 기반 자동차 시제품 평가)

  • 고희동;안희갑;김진욱;김종국;송재복;어홍준;윤명환;우인수;박연동
    • Science of Emotion and Sensibility
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    • v.5 no.4
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    • pp.77-84
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    • 2002
  • In this paper, we propose the NAVER, a general framework for multipurpose virtual environments, and introduce the case study of evaluating car prototypes using cave-like systems. As a framework to implement variant applications in virtual environment, NAVER is extensible, reconfigurable and scalable. NAVER consists of several external modules (Render Server, Control Server and Device Server), which communicate each other to share states and user-provided data and to perform their own functions. NAVER supports its own scripting language based on XML which allows a user to define variant interactions between objects in virtual environments as well as describe the scenario of an application. We used NAVER to implement the system for evaluating car prototyes in a CAVE-like virtual environment system. The CAVE-like virtual environment system at KIST consists three side screens and a floor screen (each of them is a square with side of 2.2m), four CRT projectors displays stereoscopic images to the screens, a haptic armmaster, and a 5.1 channel sound system. The system can provide a sense of reality by displaying auditory and tactile senses as well as visual images at the same time. We evaluate car prototypes in a CAVE-like system in which a user can observe, touch and manipulate the virtual installation of car interior.

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An effective online delay estimation method based on a simplified physical system model for real-time hybrid simulation

  • Wang, Zhen;Wu, Bin;Bursi, Oreste S.;Xu, Guoshan;Ding, Yong
    • Smart Structures and Systems
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    • v.14 no.6
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    • pp.1247-1267
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    • 2014
  • Real-Time Hybrid Simulation (RTHS) is a novel approach conceived to evaluate dynamic responses of structures with parts of a structure physically tested and the remainder parts numerically modelled. In RTHS, delay estimation is often a precondition of compensation; nonetheless, system delay may vary during testing. Consequently, it is sometimes necessary to measure delay online. Along these lines, this paper proposes an online delay estimation method using least-squares algorithm based on a simplified physical system model, i.e., a pure delay multiplied by a gain reflecting amplitude errors of physical system control. Advantages and disadvantages of different delay estimation methods based on this simplified model are firstly discussed. Subsequently, it introduces the least-squares algorithm in order to render the estimator based on Taylor series more practical yet effective. As a result, relevant parameter choice results to be quite easy. Finally in order to verify performance of the proposed method, numerical simulations and RTHS with a buckling-restrained brace specimen are carried out. Relevant results show that the proposed technique is endowed with good convergence speed and accuracy, even when measurement noises and amplitude errors of actuator control are present.