• Title/Summary/Keyword: recursive tree

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A Study on the Feature Extraction for High Speed Character Recognition -By Using Interative Extraction and Hierarchical Formation of Directional Information- (고속 문자 인식을 위한 특징량 추출에 관한 연구 - 방향정보의 반복적 추출과 특징량의 계층성을 이용하여 -)

  • 강선미;이기용;양윤모;양윤모;김덕진
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.29B no.11
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    • pp.102-110
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    • 1992
  • In this paper, a new method of character recognition is proposed. It uses density information, in addition to positional and directional information generally used, to recognize a character. Four directional feature primitives are extracted from the thinning templates on the observation that the output of the templates have directional property in general. A simple and fast feature extraction scheme is possible. Features are organized from recursive nonary tree(N-tree) that corresponds to normalized character area. Each node of the N-tree has four directional features that are sum of the features of it's nine sub-nodes. Every feature primitive from the templates are added to the corresponding leaf and then summed to the upper nodes successively. Recognition can be accomplished by using appropriate feature level of N-tree. Also, effectiveness of each node's feature vector was tested by experiment. A method to implement the proposed feature vector organization algorithm into hardware is proposed as well. The third generation node, which is 4$\times$4, is used as a unit processing element to extract features, and it was implemented in hardware. As a result, we could observe that it is possible to extract feature vector for real-time processing.

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A Recursive Partitioning Rule for Binary Decision Trees

  • Kim, Sang-Guin
    • Communications for Statistical Applications and Methods
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    • v.10 no.2
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    • pp.471-478
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    • 2003
  • In this paper, we reconsider the Kolmogorov-Smirnoff distance as a split criterion for binary decision trees and suggest an algorithm to obtain the Kolmogorov-Smirnoff distance more efficiently when the input variable have more than three categories. The Kolmogorov-Smirnoff distance is shown to have the property of exclusive preference. Empirical results, comparing the Kolmogorov-Smirnoff distance to the Gini index, show that the Kolmogorov-Smirnoff distance grows more accurate trees in terms of misclassification rate.

Panel data analysis with regression trees (회귀나무 모형을 이용한 패널데이터 분석)

  • Chang, Youngjae
    • Journal of the Korean Data and Information Science Society
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    • v.25 no.6
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    • pp.1253-1262
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    • 2014
  • Regression tree is a tree-structured solution in which a simple regression model is fitted to the data in each node made by recursive partitioning of predictor space. There have been many efforts to apply tree algorithms to various regression problems like logistic regression and quantile regression. Recently, algorithms have been expanded to the panel data analysis such as RE-EM algorithm by Sela and Simonoff (2012), and extension of GUIDE by Loh and Zheng (2013). The algorithms are briefly introduced and prediction accuracy of three methods are compared in this paper. In general, RE-EM shows good prediction accuracy with least MSE's in the simulation study. A RE-EM tree fitted to business survey index (BSI) panel data shows that sales BSI is the main factor which affects business entrepreneurs' economic sentiment. The economic sentiment BSI of non-manufacturing industries is higher than that of manufacturing ones among the relatively high sales group.

PPFP(Push and Pop Frequent Pattern Mining): A Novel Frequent Pattern Mining Method for Bigdata Frequent Pattern Mining (PPFP(Push and Pop Frequent Pattern Mining): 빅데이터 패턴 분석을 위한 새로운 빈발 패턴 마이닝 방법)

  • Lee, Jung-Hun;Min, Youn-A
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.12
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    • pp.623-634
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    • 2016
  • Most of existing frequent pattern mining methods address time efficiency and greatly rely on the primary memory. However, in the era of big data, the size of real-world databases to mined is exponentially increasing, and hence the primary memory is not sufficient enough to mine for frequent patterns from large real-world data sets. To solve this problem, there are some researches for frequent pattern mining method based on disk, but the processing time compared to the memory based methods took very time consuming. There are some researches to improve scalability of frequent pattern mining, but their processes are very time consuming compare to the memory based methods. In this paper, we present PPFP as a novel disk-based approach for mining frequent itemset from big data; and hence we reduced the main memory size bottleneck. PPFP algorithm is based on FP-growth method which is one of the most popular and efficient frequent pattern mining approaches. The mining with PPFP consists of two setps. (1) Constructing an IFP-tree: After construct FP-tree, we assign index number for each node in FP-tree with novel index numbering method, and then insert the indexed FP-tree (IFP-tree) into disk as IFP-table. (2) Mining frequent patterns with PPFP: Mine frequent patterns by expending patterns using stack based PUSH-POP method (PPFP method). Through this new approach, by using a very small amount of memory for recursive and time consuming operation in mining process, we improved the scalability and time efficiency of the frequent pattern mining. And the reported test results demonstrate them.

Design of a Secret Sharing Scheme in a Tree-structured Hierarchy (트리 형태의 계층 구조에 적용 가능한 비밀분산법의 설계)

  • Song, Yeong-Won;Park, So-Young;Lee, Sang-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.3
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    • pp.161-168
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    • 2002
  • A secret sharing scheme is a cryptographic protocol to share a secret among a set of participants P in the way that only qualified subsets of P can reconstruct the secret whereas any other subset of P, non-qualified to know the secret, cannot determine anything about the secret. In this paper, we propose a new secret sharing scheme in hierarchical groups, whose hierarchy can be represented as a tree structure. In the tree structure, participants of higher levels have priorities to reconstruct the secret over participants of lower levels. In the absence of the participant of a higher level, it is possible for this participant to delegate the ability to reconstruct the secret to the child nodes of the next lower level through the transfer of his delegation ticket. This scheme has a dynamic access structure through the recursive delegation process from the root to lower levels where participants aren't absent.

An Efficient Dynamic Modeling Method for Hybrid Robotic Systems

  • Chung, Goo-Bong;Yi, Byung-Ju
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2719-2724
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    • 2003
  • In this paper, we deal with the kinematic and dynamic modeling of hybrid robotic systems that are constructed by combination of parallel and serial modules or series of parallel modules. Previously, open-tree structure has been employed for dynamic modeling of hybrid robotic systems. Though this method is generally used, however, it requires expensive computation as the size of the system increases. Therefore, we propose an efficient dynamic modeling methodology for hybrid robotic systems. Initially, the dynamic model for the proximal module is obtained with respect to the independent joint coordinates. Then, in order to represent the operational dynamics of the proximal module, we model virtual joints attached at the top platform of the proximal module. The dynamic motion of the next module exerts dynamic forces to the virtual joints, which in fact is equivalent to the reaction forces exerted on the platform of the lower module by the dynamics of the upper module. Then, the dynamic forces at the virtual joints are distributed to the independent joints of the proximal module. For multiple modules, this scheme can be constructed as a recursive dynamic formulation, which results in reduction of the complexness of the open-tree structure method for modeling of hybrid robotic systems. Simulation for inverse dynamics is performed to validate the proposed modeling algorithm.

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Robust Backward Adaptive Pitch Prediction for Tree Coding (트리 코팅에서 전송에러에 강한 역방향 적응 피치 예측)

  • 이인성
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.8
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    • pp.1587-1594
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    • 1994
  • The pitch predictor is one of the most important part for the robust tree coder. The hybrid backward pitch adapation which is a combination of a block adaptation and a recursive adaptation is used for the pitch predictor. In order to improve the error performance and track the pitch period change of the input speech, it is proposed to smooth the input of the pitch predictor. The smoother with three taps can have fixed coefficients or variable coefficients depending on the estimated autocorrelation function of the output of the pitch synthesizer. The inclusion of a variable smoother can track the pitch period change within a block and reduce the effect of channel errors.

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CNN-based Fast Split Mode Decision Algorithm for Versatile Video Coding (VVC) Inter Prediction

  • Yeo, Woon-Ha;Kim, Byung-Gyu
    • Journal of Multimedia Information System
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    • v.8 no.3
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    • pp.147-158
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    • 2021
  • Versatile Video Coding (VVC) is the latest video coding standard developed by Joint Video Exploration Team (JVET). In VVC, the quadtree plus multi-type tree (QT+MTT) structure of coding unit (CU) partition is adopted, and its computational complexity is considerably high due to the brute-force search for recursive rate-distortion (RD) optimization. In this paper, we aim to reduce the time complexity of inter-picture prediction mode since the inter prediction accounts for a large portion of the total encoding time. The problem can be defined as classifying the split mode of each CU. To classify the split mode effectively, a novel convolutional neural network (CNN) called multi-level tree (MLT-CNN) architecture is introduced. For boosting classification performance, we utilize additional information including inter-picture information while training the CNN. The overall algorithm including the MLT-CNN inference process is implemented on VVC Test Model (VTM) 11.0. The CUs of size 128×128 can be the inputs of the CNN. The sequences are encoded at the random access (RA) configuration with five QP values {22, 27, 32, 37, 42}. The experimental results show that the proposed algorithm can reduce the computational complexity by 11.53% on average, and 26.14% for the maximum with an average 1.01% of the increase in Bjøntegaard delta bit rate (BDBR). Especially, the proposed method shows higher performance on the sequences of the A and B classes, reducing 9.81%~26.14% of encoding time with 0.95%~3.28% of the BDBR increase.

A Fast Decision Method of Quadtree plus Binary Tree (QTBT) Depth in JEM (차세대 비디오 코덱(JEM)의 고속 QTBT 분할 깊이 결정 기법)

  • Yoon, Yong-Uk;Park, Do-Hyun;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.22 no.5
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    • pp.541-547
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    • 2017
  • The Joint Exploration Model (JEM), which is a reference SW codec of the Joint Video Exploration Team (JVET) exploring the future video standard technology, provides a recursive Quadtree plus Binary Tree (QTBT) block structure. QTBT can achieve enhanced coding efficiency by adding new block structures at the expense of largely increased computational complexity. In this paper, we propose a fast decision algorithm of QTBT block partitioning depth that uses the rate-distortion (RD) cost of the upper and current depth to reduce the complexity of the JEM encoder. Experimental results showed that the computational complexity of JEM 5.0 can be reduced up to 21.6% and 11.0% with BD-rate increase of 0.7% and 1.2% in AI (All Intra) and RA (Random Access), respectively.

Realistic and Real-Time Modeling of Numerous Trees Using Growing Environment (성장 환경을 활용한 다수의 나무에 대한 사실적인 실시간 모델링 기법)

  • Kim, Jin-Mo;Cho, Hyung-Je
    • Journal of Korea Multimedia Society
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    • v.15 no.3
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    • pp.398-407
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    • 2012
  • We propose a tree modeling method of expressing realistically and efficiently numerous trees distributed on a broad terrain. This method combines and simplifies the recursive hierarchy of tree branch and branch generation process through self-organizing from buds, allowing users to generate trees that can be used more intuitively and efficiently. With the generation process the leveled structure and the appearance such as branch length, distribution and direction can be controlled interactively by user. In addition, we introduce an environment-adaptive model that allows to grow a number of trees variously by controlling at the same time and we propose an efficient application method of growing environment. For the real-time rendering of the complex tree models distributed on a broad terrain, the rendering process, the LOD(level of detail) for the branch surfaces, and shader instancing are introduced through the GPU(Graphics Processing Unit). Whether the numerous trees are expressed realistically and efficiently on wide terrain by proposed models are confirmed through simulation.