• Title/Summary/Keyword: real-world

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Customer Level Classification Model Using Ordinal Multiclass Support Vector Machines

  • Kim, Kyoung-Jae;Ahn, Hyun-Chul
    • Asia pacific journal of information systems
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    • v.20 no.2
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    • pp.23-37
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    • 2010
  • Conventional Support Vector Machines (SVMs) have been utilized as classifiers for binary classification problems. However, certain real world problems, including corporate bond rating, cannot be addressed by binary classifiers because these are multi-class problems. For this reason, numerous studies have attempted to transform the original SVM into a multiclass classifier. These studies, however, have only considered nominal classification problems. Thus, these approaches have been limited by the existence of multiclass classification problems where classes are not nominal but ordinal in real world, such as corporate bond rating and multiclass customer classification. In this study, we adopt a novel multiclass SVM which can address ordinal classification problems using ordinal pairwise partitioning (OPP). The proposed model in our study may use fewer classifiers, but it classifies more accurately because it considers the characteristics of the order of the classes. Although it can be applied to all kinds of ordinal multiclass classification problems, most prior studies have applied it to finance area like bond rating. Thus, this study applies it to a real world customer level classification case for implementing customer relationship management. The result shows that the ordinal multiclass SVM model may also be effective for customer level classification.

Multi-scale 3D Panor ama Content Augmented System using Depth-map

  • Kim, Cheeyong;Kim, Eung-Kon;Kim, Jong-Chan
    • Journal of Korea Multimedia Society
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    • v.17 no.6
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    • pp.733-740
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    • 2014
  • With the development and spread of 3D display, users can easily experience an augmented reality with 3D features. Therefore, the demand for content of an augmented reality is exponentially growing in various fields. A traditional augmented reality environment was generally created by CG(Computer Graphics) modelling production tools. However, this method takes too much time and efforts to create an augmented environment. To create an augmented environment similar to the real world, everything in the real world should be measured, gone through modeling, and located in an augmented environment. But the time and efforts spent in the creation don't produce the same environment as the real world, making it hard for users to feel the sense of reality. In this study, multi-scale 3D panorama content augmented system is suggested by using a depth-map. By finding matching features from images to add 3D features to an augmented environment, a depth-map is derived and embodied as panorama, producing high-quality augmented content system with a sense of reality. With this study, limits of 2D panorama technologies will be overcome and a sense of reality and immersion will be provided to users with a natural navigation.

A study of charge and discharge strategy analysis on HEV battery under urban dynamometer driving schedule (도시운전모드 하에서 HEV 배터리 충.방전 전략 분석에 대한 연구)

  • Kim, Seong-Gon;Jeong, Ki-Yun;Yang, In-Beom;Kim, Deok-Jin;Lee, Chun-Beom
    • Proceedings of the KIEE Conference
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    • 2007.10c
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    • pp.247-249
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    • 2007
  • Urban dynamometer driving schedule(FTP-75 mode) plays very significant role on automotive emission test, due to reference point. The overall system energy efficiency of a HEV(Hybrid Electric Vehicle) is highly dependent on the energy management strategy employed. An energy source is the heart of a HEV. In order to applicable to a vehicle component, it must be need to real world test result. But, the present state of things have numerous problems. In this paper, be studied performed based on HEV simulation software in virtual world and chassis dynamometer test in real world and the result make a comparative. Toyota Prius vehicle was adapted as a modeling and real testing to evaluate the hybrid components and energy balancing management. The point at issue is voltage and current analysis for HEV battery SOC(State of Charge), and verification for energy.

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Pick Up and Delivery Vehicle Routing Problem Under Time Window Using Single Hub (단일 허브를 이용한 시간 제약이 존재하는 수거 및 배달 차량 경로 문제)

  • Kim, Jiyong
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.42 no.4
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    • pp.16-22
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    • 2019
  • After Dantzig and Rasmer introduced Vehicle Routing Problem in 1959, this field has been studied with numerous approaches so far. Classical Vehicle Routing Problem can be described as a problem of multiple number of homogeneous vehicles sharing a same starting node and having their own routes to meet the needs of demand nodes. After satisfying all the needs, they go back to the starting node. In order to apply the real world problem, this problem had been developed with additional constraints and pick up & delivery model is one of them. To enhance the effectiveness of pick up & delivery, hub became a popular concept, which often helps reducing the overall cost and improving the quality of service. Lots of studies have suggested heuristic methods to realize this problem because it often becomes a NP-hard problem. However, because of this characteristic, there are not many studies solving this problem optimally. If the problem can be solved in polynomial time, optimal solution is the best option. Therefore, this study proposes a new mathematical model to solve this problem optimally, verified by a real world problem. The main improvements of this study compared to real world case are firstly, make drivers visit every nodes once except hub, secondly, make drivers visit every nodes at the right time, and thirdly, make drivers start and end their journey at their own homes.

Camera Calibration Using the Fuzzy Model (퍼지 모델을 이용한 카메라 보정에 관한 연구)

  • 박민기
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.5
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    • pp.413-418
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    • 2001
  • In this paper, we propose a new camera calibration method which is based on a fuzzy model instead of a physical camera model of the conventional method. The camera calibration is to determine the correlation between camera image coordinate and real world coordinate. The camera calibration method using a fuzzy model can not estimate camera physical parameters which can be obtained in the conventional methods. However, the proposed method is very simple and efficient because it can determine the correlation between camera image coordinate and real world coordinate without any restriction, which is the objective of camera calibration. With calibration points acquired out of experiments, 3-D real world coordinate and 2-D image coordinate are estimated using the fuzzy modeling method and the results of the experiments demonstrate the validity of the proposed method.

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IR LED Marker Processing Technique using Inpainting Method (인페인팅 기법을 활용한 IR LED 마커 처리 기법)

  • Ryu, Nam-Hoon;Lee, Hye-Mi;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.375-377
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    • 2011
  • The augmented reality is a technology which expresses the information hardly obtained in the real world by synthesizing virtual objects in the real world. This study uses IR LED marker to obtain the coordination of real world for registration of virtual objects. Since the IR LED marker is inserted in target object thus it has properties of invisible markers. To realize the augmented reality, the existence of marker can be observed in camera input image. Therefore, this paper provides a method to give the properties of perfect invisible marker by using inpainting technology when realizing IR LED marker.

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GIS Oriented Platform For Solving Real World Logistic Vehicle Routing Problem

  • Md. Shahid Uz Zaman;Chen, Yen-Wei;Hayao Miyagi
    • Proceedings of the IEEK Conference
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    • 2002.07b
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    • pp.1248-1251
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    • 2002
  • Logistics optimization problems related with vehicle routing such as warehouse locating, track scheduling, customer order delivery, wastage pickup etc. are very interesting and important issues to date. Many Vehicle Routing and Scheduling Systems (VRSS) have been developed/proposed to optimize the logistics problems. But majority of them are dedicated to a particular problem and are unable to handle the real world spatial data directly. The system developed for one problem may not be suitable for others due to inter-problem constraint variations. The constraints may include geographical, environmental and road traffic nature of the working region along with other constraints related with the problem. So the developer always needs to modify the original routing algorithm in order to fulfill the purpose. In our study, we propose a general-purpose platform by combining GIS road map and Database Management System (DBMS), so that VRSS can interact with real world spatial data directly to solve different kinds of vehicle routing problems. Using the features of our developed system, the developer can frequently modify the existing algorithm or create a new one to serve the purpose.

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'Ecology & Environment' Learning Case by GBS (Goal-Based Scenario) (GBS(Goal-Based Scenario)에 의한 '생태와 환경' 수업 사례)

  • Lee, Myong-Soon
    • Hwankyungkyoyuk
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    • v.20 no.3
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    • pp.31-44
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    • 2007
  • The solution of the environment problem is the common issue all over the world, for this reason the necessity of the environmental education of school has emphasized. On this a variety method for environmental education is needed, this paper planned and applied the 'ecology & environment' for high school which are based on GBS theory and presented a new model of environment education. GBS(Goal-Based Scenario) is that learners are presented with an end goal that is motivating and challenging. This goal is structured such that, in order to successfully meet it learners are required to build a predetermined core set of skills and knowledge by process mission and scenario. GBS is an active learning environment in which learners are trained in study that have a real-world context. When they are back in real-world they have increased ability to apply what was learned by reflecting on the GBS learning experience. This study was designed on GBS theory and taught a class by using internet Blog. As a result, when carefully reviewing the materials such as final presentation reflect journal, we conclude that the students' awareness of a learning environment is improved and the students seems to try to apply the learning outcome to a real life.

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Tiled Stereo Display System for Immersive Telemeeting

  • Kim, Ig-Jae;Ahn, Sang-Chul;Kim, Hyoung-Gon
    • Journal of Information Display
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    • v.8 no.4
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    • pp.27-31
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    • 2007
  • In this paper, we present an efficient tiled stereo display system for tangible meeting. For tangible meeting, it is important to provide immersive display with high resolution image to cover up the field of view and provide to the local user the same environment as that of remote site. To achieve these, a high resolution image needs to be transmitted for reconstruction of remote world, and it should be displayed using a tiled display. However, it is hard to transmit high resolution image in real time due to the limit of network bandwidth, and so we receive multiple images and reconstruct a remote world with received images in advance. Then, we update only a specific area where remote user exists by receiving low resolution image in realtime. We synthesize the transmitted image to the existing environmental map of remote world and display it as a stereo image. For this, we developed a new system which supports GPU based real time warping and blending, automatic feature extraction using machine vision technique.

Stereo Vision System Using Relative Stereo Disparity with Subpixel Resolution

  • Kim, Chi-Yen;Ahn, Cheol-Ki;Lee, Min-Cheol
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.407-407
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    • 2000
  • For acquisition of 3-Dimensional information in real space, stereo vision system is suitable. In the stereo system, 3D real world position is derived from translation of coordinates between cameras and world. Thus, to use stereo vision, it is needed to construct a precise system which provides kinematically precise translation between camera and world coordinate, in spite of intricacy and hardness. So much cost and time should be spent to build the system. In this paper, facilely to solve previous problem, a method which can easily obtain 3D informations using reference objects and RSD(Relative Stereo Disparity) is proposed. Instead of direct computation of position with translation of coordinates, only relative stereo disparity in stereo pair of image is used to find the reference depth of objects, and real 3D position is computed with initial condition of reference objects. In computation, subpixel resolution is involved to find the display for accuracy. To find the RSD, corresponding points are calculated in subpixel resolution. So the result in experiemnt will be shown that subpixel resolution is more accurate than 1 pixel resolution.

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