• Title/Summary/Keyword: real-time programming

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A Propagation Programming Neural Network for Real-time matching of Stereo Images (스테레오 영상의 실시간 정합을 위한 보간 신경망 설계)

  • Kim, Jong-Man
    • Proceedings of the Korean Institute of Electrical and Electronic Material Engineers Conference
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    • 2003.05c
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    • pp.194-199
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    • 2003
  • Depth error correction effect for maladjusted stereo cameras with calibrated pixel distance parameter is presented. The proposed neural network technique is the real time computation method based theory of inter-node diffusion for searching the safety distances from the sudden appearance-objects during the work driving. The main steps of the distance computation using the theory of stereo vision like the eyes of man is following steps. One is the processing for finding the corresponding points of stereo images and the other is the interpolation processing of full image data from nonlinear image data of objects. All of them request much memory space and time. Therefore the most reliable neural-network algorithm is derived for real-time matching of objects, which is composed of a dynamic programming algorithm based on sequence matching techniques.

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Development of Acceleration/Deceleration Method for Real-time Control of Autonomous Mobile Robots (자율 이동 로봇의 실시간 제어를 위한 가.감속 방법의 개발)

  • 이수종
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 2000.04a
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    • pp.667-672
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    • 2000
  • This article presents a new acceleration/deceleration method for real-time control of autonomous mobile robots. In this method, a function which produces the table of acceleration/deceleration in real-time is proposed. This function, while satisfying the basic concept of mechanics, can choose both various ranges of velocity and distance ranges for the selected velocities. Moreover it can control motors with real time. This function is convenient to be realized by programming. and it is faster than other functions because it can be made by assembly language.

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Non-Preemptive Fixed Priority Scheduling for Design of Real-Time Embedded Systems (실시간 내장형 시스템의 설계를 위할 비선점형 고정우선순위 스케줄링)

  • Park, Moon-Ju
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.2
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    • pp.89-97
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    • 2009
  • Embedded systems widely used in ubiquitous environments usually employ an event-driven programming model instead of thread-based programming model in order to create a more robust system that uses less memory. However, as the software for embedded systems becomes more complex, it becomes hard to program as a single event handler using the event-driven programming model. This paper discusses the implementation of non-preemptive real-time scheduling theory for the design of embedded systems. To this end, we present an efficient schedulability test method for a given non-preemptive task set using a sufficient condition. This paper also shows that the notion of sub-tasks in embedded systems can overcome the problem of low utilization that is a main drawback of non-preemptive scheduling.

Matlab Implementation of Real-time Speech Analysis Tool (실시간 음성분석도구의 MatLab 구현)

  • Bak Il-suh;Kim Dae-hyun;Jo Cheol-woo
    • MALSORI
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    • no.44
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    • pp.93-104
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    • 2002
  • There are many speech analysis tools available. Among them real-time analysis tool is very useful for interactive experiments. A real-time speech analysis tool was implemented using Matlab. Matlab is a very widely used general purpose signal processing tool. In general, its computational speed is relatively lower than that of the codes from conventional programming languages. Especially, real-time analysis including input of signal and output of the result was not possible in the past. However, due to the improvement of computing power of PCs and inclusion of real-time I/O toolboxes in Matlab, real-time analysis is now possible in some extent by Matlab only. In this experiment, we tried to implement a real-time speech analysis tool using Matlab. Pitch and spectral information is computed in real-time. From the result it is shown that such real-time applications can be implemented easily using Matlab.

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Characteristics of Real-time Implementation using the Advanced System Controller in ANC Systems (개선된 시스템 제어기를 사용한 능동소음제어의 실시간 구현 특성)

  • Moon, Hak-ryong;Shon, Jin-geun
    • The Transactions of the Korean Institute of Electrical Engineers P
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    • v.64 no.4
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    • pp.267-272
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    • 2015
  • Active noise control (ANC) is a method of cancelling a noise signal in an acoustic cavity by generating an appropriate anti-noise signal via canceling loudspeakers. The continuous progress of ANC involves the development of improved adaptive signal processing algorithms, transducers, and DSP hardware. In this paper, the convergence behavior and the stability of the FxLMS algorithm in ANC systems with real-time implementation is proposed. Specially, The advanced DSP H/W with dual core(DSP+ARM) and API(application programming interface) S/W programming was developed to improve the real-time implementation performance under the FxLMS algorithms of input noise such as road noise environment. The experimental results are found to be in good agreement with the theoretical predictions.

Determination of Work Schedule Type by Dynamic Programming (동적계획모형을 이용한 근무형태 결정)

  • 김중순;안봉근;손달호
    • Korean Management Science Review
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    • v.20 no.2
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    • pp.33-43
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    • 2003
  • In this paper we applied dynamic programming to determining work schedule type. In dynamic programming formulation, each day during a planning horizon represents a stage for which a decision is made. The alternatives are given by work schedule types that combine regular time, overtime, additional shift, and so on. In this case, their associated return function is labor cost. The state is defined as the amount of work time allocated to stage 1, stage 2,…, and current stage. A case study for a real manufacturing company was performed to apply dynamic programming to scheduling daily work hours during a week. The case study showed that total cost of our solution derived from dynamic programming decreased by about 6% as compared with the solution obtained from the previous method.

Abnormal Crowd Behavior Detection Using Heuristic Search and Motion Awareness

  • Usman, Imran;Albesher, Abdulaziz A.
    • International Journal of Computer Science & Network Security
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    • v.21 no.4
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    • pp.131-139
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    • 2021
  • In current time, anomaly detection is the primary concern of the administrative authorities. Suspicious activity identification is shifting from a human operator to a machine-assisted monitoring in order to assist the human operator and react to an unexpected incident quickly. These automatic surveillance systems face many challenges due to the intrinsic complex characteristics of video sequences and foreground human motion patterns. In this paper, we propose a novel approach to detect anomalous human activity using a hybrid approach of statistical model and Genetic Programming. The feature-set of local motion patterns is generated by a statistical model from the video data in an unsupervised way. This features set is inserted to an enhanced Genetic Programming based classifier to classify normal and abnormal patterns. The experiments are performed using publicly available benchmark datasets under different real-life scenarios. Results show that the proposed methodology is capable to detect and locate the anomalous activity in the real time. The accuracy of the proposed scheme exceeds those of the existing state of the art in term of anomalous activity detection.

Investigating Educational Effects of Flipped Learning in Real-time Online Programming Course (실시간 온라인 프로그래밍 교육에서 플립러닝의 학습효과 연구)

  • Kim, Ji Sim;Ahn, You Jung;Kim, Kyoung Ah
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.591-592
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    • 2020
  • 본 연구에서는 코로나19 사태로 인해 대학교육에서 전면적으로 실시되고 있는 온라인 강의 환경에서 플립러닝의 학습효과를 규명하였다. 실시간 온라인 프로그래밍 수업에서 85명의 학습자를 대상으로 설문을 분석한 결과, 학습내용이해도에 대해서는 학습활동의 적절성이, 만족도에 대해서는 교수자지원과 학습내용의 적절성이, 역량향상도에 대해서는 교수자지원이 유의한 영향을 미치는 것으로 나타났다. 연구결과를 바탕으로 프로그래밍교육을 위한 실시간 온라인 강의에서 플립러닝 설계 및 운영 전략에 대한 시사점을 제언하였다.

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Real-Time Functional Reactive Program Translator for Embedded Systems (임베디드 시스템을 위한 실시간 함수형 반응적 프로그램 변환기)

  • Lee, Dong-Ju;Woo, Gyun
    • The KIPS Transactions:PartA
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    • v.13A no.6 s.103
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    • pp.481-488
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    • 2006
  • FRP(Functional Reactive Programming) is a kind of embedded language in Haskell, it declaratively program reactive system based on two essential high-order types named behavior and events. This Paper design and implementation RT-FRP(Real-time Functional Reactive Programming) translator for using FRP in embedded systems with many constraints. The RT-FRP translator generates a C Program from an RT-FRP program according to the operational semantics of the RT-FRP language. To show the effectiveness of the RT-FRP translator, we loaded and executed the test program generated by the translator onto a real embedded system, LEGO Mindstorm. According to the experimental result, the reactive system software can be programmed more concisely using RT-FRP than using an imperative counter part although the size of the binary code is rather increased.

Designing of real-time distributed simulator and controller architecture (실시간 분산처리 시뮬레이터 및 제어기 구조 설계)

  • 양광웅;박재현
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.744-747
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    • 1997
  • High performance digital computer technology enables the digital computer-based controllers to replace traditional analog controllers used for factory automations. This replacement, however, brings up the side effects caused by discrete quantization and non-real-time execution of control softwares. This paper describes the structure of real-time simulator and controller that can be used for design and verification of real-time digital controllers. The virtual machine concept adopted by real-time simulator make the proposed simulator be independent from the specific hardware platforms. The proposed system can also be used in the loosely coupled distributed environments connected through local area network using real-time message passing algorithm and virtual data table based on the shared memory mechanism.

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