• Title/Summary/Keyword: real-time path finding

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Multiobjective Routing and Scheduling for Vehicles Transporting Hazardous Materials (위험물 운송차량의 다목적 경로 및 스케줄 관리 방안)

  • Sin, Seong-Il
    • Journal of Korean Society of Transportation
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    • v.25 no.5
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    • pp.161-172
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    • 2007
  • Vehicles transporting hazardous materials can make huge damage to people, properties and environment by traffic accidents. Therefore, transporting hazardous materials is a big issue with the cutting edge technology of communications in these days. However, despite this situation, Korean government gives limited efforts for systematic management, research and investment about hazardous materials. Accordingly, this research suggests the key path finding algorithm about management of real-time schedule and routes for vehicles transporting hazardous materials. Besides, the case study is progressed in transportation networks of Seoul in order to evaluate the reality of algorithm. Specifically, time-space network transformation is performed for time window attributes. In addition, this study proposes the techniques searching for non-dominated paths considering schedule by the multiobjective shortest path algorithm based on dynamic programming in dynamic transportation networks including multiobjective attributes.

A Study for Shopping Customer's Location Tracking and Moving Line Analysis Using Reference Tag on based RFID (RFID기반의 Reference Tag를 이용한 쇼핑 고객 위치추적 및 동선분석에 관한 연구)

  • Lim, Sang-Min;Lee, Keun-Wang
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.10 no.1
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    • pp.151-157
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    • 2009
  • This project would discuss how to improve the limit and enhance the accuracy and confidence and the improved algorithm path searching engine module shelter's interference limit on spot searching and analysing by using real time path finding technology and USB memo교 RF which is fused to a Tag(u-Card).

A Study on the Optimum Refuge Path Algorithm in Multiplex Building using the Human Movement Detection System (인간이동 감지기술을 활용한 다중이용건축물에서의 최적피난경로 알고리즘의 연구)

  • Kim, Eun-Sung;Kim, Young-Suk;Kim, Jae-Jun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.8 no.2
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    • pp.13-20
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    • 2008
  • As buildings have been constructed higher and more complicated recently, the activities of the residents occurred in those multiplex buildings have also become more various. As a result, possibility and the size of the damage from the disaster like a fire are getting larger. So, many studies for preventing the damage in refuge situation are being conducted. In this study, a new process for finding the optimum refuge path is presented, which is different from existing methods. This new method operates by using the human movement detection system in the building for real time. And the process also shows the new way which can shorten the number of calculation for deciding the optimum refuge path. That new way is to make variables such as the velocity of smoke and person movement into a constant. Finally it will be applied to a multiplex building.

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GT-PSO- An Approach For Energy Efficient Routing in WSN

  • Priyanka, R;Reddy, K. Satyanarayan
    • International Journal of Computer Science & Network Security
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    • v.22 no.4
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    • pp.17-26
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    • 2022
  • Sensor Nodes play a major role to monitor and sense the variations in physical space in various real-time application scenarios. These nodes are powered by limited battery resources and replacing those resource is highly tedious task along with this it increases implementation cost. Thus, maintaining a good network lifespan is amongst the utmost important challenge in this field of WSN. Currently, energy efficient routing techniques are considered as promising solution to prolong the network lifespan where multi-hop communications are performed by identifying the most energy efficient path. However, the existing scheme suffer from performance related issues. To solve the issues of existing techniques, a novel hybrid technique by merging particle swarm optimization and game theory model is presented. The PSO helps to obtain the efficient number of cluster and Cluster Head selection whereas game theory aids in finding the best optimized path from source to destination by utilizing a path selection probability approach. This probability is obtained by using conditional probability to compute payoff for agents. When compared to current strategies, the experimental study demonstrates that the proposed GTPSO strategy outperforms them.

Design of Heuristics Using Vertex Information in a Grid-based Map (그리드 기반 맵에서 꼭지점 정보를 이용한 휴리스틱의 설계)

  • Kim, Ji-Hyui;Jung, Ye-Won;Yu, Kyeon-Ah
    • Journal of the Korea Society of Computer and Information
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    • v.20 no.1
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    • pp.85-92
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    • 2015
  • As computer game maps get more elaborate, path-finding by using $A^*$ algorithm in grid-based game maps becomes bottlenecks of the overall game performance. It is because the search space becomes large as the number of nodes increases with detailed representation in cells. In this paper we propose an efficient pathfinding method in which the computer game maps in a regular grid is converted into the polygon-based representation of the list of vertices and then the visibility information about vertices of polygons can be utilized. The conversion to the polygon-based map does not give any effect to the real-time query process because it is preprocessed offline. The number of visited nodes during search can be reduced dramatically by designing heuristics using visibility information of vertices that make the accuracy of the estimation enhanced. Through simulations, we show that the proposed methods reduce the search space and the search time effectively while maintaining the advantages of the grid-based method.

Railway Timetable Considering Optimal Path Finding Method in Rail Network (Focused on Revenue Allocation) (열차스케줄을 고려한 도시철도 이용객의 통행행태 추정 (수입금 정산사례를 중심으로))

  • Lee, Chang-Hun;Shin, Seong-Il;Kim, Si-Gon
    • Journal of the Korean Society for Railway
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    • v.18 no.2
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    • pp.149-156
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    • 2015
  • It is necessary to determine real path for urban railway users in order to allocate revenues between urban railway organizations. Out of several algorithms used to determine optimal routes, the k-path algorithm based on link-label has been utilized. However, this k-path algorithm has certain flaws. For example, optimal route can change depending on the travel and walking time, transfer penalty, and so on. Also, this algorithm cannot take into account the characteristics of users, who prefer express train to normal trains. In this paper, an algorithm is proposed to determine one single optimal route based on the traffic card data. This method also can search for an optimal path in conjunction with the railway timetable.

Real-time Graph Search for Space Exploration (공간 탐사를 위한 실시간 그래프 탐색)

  • Choi, Eun-Mi;Kim, In-Cheol
    • Journal of Intelligence and Information Systems
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    • v.11 no.1
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    • pp.153-167
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    • 2005
  • In this paper, we consider the problem of exploring unknown environments with a mobile robot or an autonomous character agent. Traditionally, research efforts to address the space exploration problem havefocused on the graph-based space representations and the graph search algorithms. Recently EXPLORE, one of the most efficient search algorithms, has been discovered. It traverses at most min$min(mn, d^2+m)$ edges where d is the deficiency of a edges and n is the number of edges and n is the number of vertices. In this paper, we propose DFS-RTA* and DFS-PHA*, two real-time graph search algorithms for directing an autonomous agent to explore in an unknown space. These algorithms are all built upon the simple depth-first search (DFS) like EXPLORE. However, they adopt different real-time shortest path-finding methods for fast backtracking to the latest node, RTA* and PHA*, respectively. Through some experiments using Unreal Tournament, a 3D online game environment, and KGBot, an intelligent character agent, we analyze completeness and efficiency of two algorithms.

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Ant Algorithm for Dynamic Route Guidance in Traffic Networks with Traffic Constraints (회전 제약을 포함하고 있는 교통 네트워크의 경로 유도를 위한 개미 알고리즘)

  • Kim, Sung-Soo;Ahn, Seung-Bum;Hong, Jung-Ki;Moon, Jae-Ki
    • Journal of Korean Society of Transportation
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    • v.26 no.5
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    • pp.185-194
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    • 2008
  • The objective of this paper is to design the dynamic route guidance system(DRGS) and develop an ant algorithm based on routing mechanism for finding the multiple shortest paths within limited time in real traffic network. The proposed ant algorithm finds a collection of paths between source and destination considering turn-restrictions, U-turn, and P-turn until an acceptable solution is reached. This method can consider traffic constraints easily comparing to the conventional shortest paths algorithms.

Analysis of Real-time, Shortest-Path Finding Algorithms for Unknown Environments (미지의 공간상의 실시간 최단 경로 탐색 알고리즘에 대한 분석)

  • Choi, Eun-Mi;Kim, In-Cheol
    • Annual Conference of KIPS
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    • 2005.05a
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    • pp.419-422
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    • 2005
  • 본 논문은 미지의 공간 그래프에 대한 실시간 최단 경로 탐색 알고리즘인 $RTA{\ast}$ 알고리즘과 $PHA{\ast}$ 알고리즘을 소개하고, 예제 그래프를 통해 이들의 특성을 설명한다. 또 3차원 온라인 게임 환경인 언리얼 토너먼트(Unreal Tournament) 게임과 Gamebots 시스템을 이용하여 두 알고리즘 간의 탐색 최적성과 효율성을 비교하였다. 이 실험을 통하여 $PHA{\ast}$ 알고리즘은 언제나 최선의 경로를 탐색하지만 이동경로가 많고, 시간이 많이 걸릴 수 있으며, $RTA{\ast}$는 최적의 경로 혹은 차선 경로를 빠른 시간 내에 탐색함을 확인 하였다. 따라서 이러한 특성을 바탕으로 주어진 탐색 환경의 조건에 따라 두 알고리즘을 선택적으로 적용함으로써 보다 높은 효과를 얻을 수 것으로 기대한다.

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An Operation Scheduling of Transporters Considering Turns and Passing Delay at the Intersection Roads on the Shipyard (교차로 구간 회전 및 감속을 고려한 트랜스포터 최소 공주행 운영계획)

  • Moon, Jong-Heon;Ruy, Won-Sun;Cho, Doo-Yeoun
    • Journal of the Society of Naval Architects of Korea
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    • v.54 no.3
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    • pp.187-195
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    • 2017
  • The operation planning of transports used to move blocks is the one of key factors. Furthermore, reducing the running time through the effective plan contributes to pulling forward the whole logistic process of the shipyard and substantially saving the fuel consumption of itself as well. The past researches of the transporter focused on finding only the shortest distances, so called, Manhattan distance. However, these searching approaches cannot help having the significant difference in the real operational time and distance with the minimum cost approach which considers the speed retardation for turns or safety at the intersection. This study suggests the noble transporter's operational model which could take account of the consuming operational time around the crossroads on the shipyard. Concretely, the proposed method guarantees the minimization of transporters' turns and passage number which are huge burdensome to the operation time and the whole planning of transports with the given period. Resultantly, this paper is willing to explain the appropriateness of our approach, compared with the previous ones.