• 제목/요약/키워드: real-time integrate system

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XML을 활용한 멀티모달 센서기반 실시간 컨텍스트 통합 시스템 (A Real-time Context Integration System for Multimodal Sensor Networks using XML)

  • 양성익;홍진혁;조성배
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2008년도 학술대회 1부
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    • pp.141-146
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    • 2008
  • 최근 유비쿼터스 환경에서의 다양한 서비스에 대한 연구가 활발히 진행되고 있다. 이러한 서비스들은 사용자의 컨텍스트를 해석하는 것이 중요하며, 이를 위해 PDA, GPS, 가속도 센서 등 다양한 센서들이 활용되고 있다. 가속도 센서와 같은 저급의 연속적인 데이터를 수집하는 센서는 그 데이터를 직접 활용하는 것이 어려우므로 전처리 하는 것이 중요하다. 하지만 실시간으로 전처리하고 컨텍스트를 통합하는 시스템에 대한 연구가 미흡하다. 본 논문에서는 XMI 을 활용하여 가속도 센서와 생리적 신호 센서 등과 같은 저급의 데이터를 전처리하고 컨텍스트를 통합하는 시스템을 제안한다. XML을 통하여 센서 네트워크의 구조를 정의하고, 각 센서별로 수집되는 데이터와 데이터에 해당하는 컨텍스트의 룰을 정의할 수 있다. 제안하는 시스템은 XML을 통하여 센서 네트워크에 센서를 추가할 때와 컨텍스트의 룰을 수정할 때 소스의 수정을 줄여준다. 그리고 이 시스템을 활용하여 실시간으로 데이터를 모니터링하는 시스템을 구현하여 난해한 데이터의 변화를 그래프로 표현해 데이터의 검증을 도와주며, 실시간으로 전처리의 결과를 확인하여 변화가 가능하고, 다른 외부 서비스나 어플리케이션에 사용자의 컨텍스트의 제공을 용이하게 해준다.

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Real-time Message Network System for a Humanoid Robot

  • Ahn, Sang-Min;Gong, Jung-Sik;Lee, Bo-Hee;Kim, Jin-Geol;Huh, Uk-Youl
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2005년도 ICCAS
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    • pp.2296-2300
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    • 2005
  • This paper deals with the real-time message network system by a CAN (controller area network) based on the real-time distributed control scheme to integrate actuators and sensors in a humanoid robot. In order to apply the real-time distributed processing for a humanoid robot, each control unit should have the real-time efficient control method, fast sensing method, fast calculation and real-time valid data exchange method. Moreover, the data from sensors and encoders must be transmitted to the higher level of control units in maximum time limit. This paper describes the real-time message network system design and the performance of the system.

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Makespan 최소화를 위한 공정계획/일정계획 통합 시스템 (An Integrated System of Process Planning/Scheduling for Minimizing Makespan)

  • 김기동
    • 산업기술연구
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    • 제18권
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    • pp.139-148
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    • 1998
  • Traditionally, the problems of manufacturing technology and manufacturing management have been treated independently. In this research, we endeavor to integrate the process planning and scheduling activities as an attempt to integrate the two realms. To draw up a plan of process planning and scheduling in real manufacturing environment is not an easy task because available time to plan could be limited and the shop status could change frequently. So we propose an architecture of integrated process planing and scheduling problem within the allowed time even if sheep situations change rather frequently. We argue that we can obtain a better and practical scheduling solution by dynamically changing the processing machines and operations as the shop condition changes. The proposed system takes the initial information for alternative machines and operations represented by an AND/OR graph as its input. Other informational inputs to the system are part order and shop statues. The system then generates new process plan and schedules during permitted time. Experimental results show that the proposed scheme provides a viable solution for real world scheduling problems.

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실시간 전문가 시스템의 개발 및 활용에 관한 연구

  • 황하진
    • 한국정보시스템학회지:정보시스템연구
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    • 제5권
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    • pp.411-427
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    • 1996
  • As the application of real time expert systems has been expanded, the real time expert systems have become an integral part of the information society. Real time expert systems are viewed as a new paradigm to integrate real time problem solving and expert system technology. However, a substantial amount of work is still required to effectively handle a new and challenging opportunity for successful implementation of real time expert systems. In this article, the basic concepts and characteristics of real time expert systems are discussed. The article also presents, through the literature survey, the summary of real time expert systems applications and a class of tools, providing an enabling real time based expert system technology. Finally, the article discusses a set of requirements which real time expert systems must satisfy.

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Workflow를 이용한 웹 기반 협업설계 프레임워크 (Web Based Collaborative Design Framework Via Workflow)

  • 양영순;강형욱;박창규
    • 대한조선학회논문집
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    • 제44권3호
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    • pp.332-339
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    • 2007
  • Integration of engineering information through the IT (Information Technology) is very important key during the collaboration design process. How can we realize the data efficiently in real-time at the early design stage? How can we manage to integrate the separate information made by each designer or department effectively in real time? IT global trend is the unique way of handling these complicated problems from the information inundation. This paper suggests the design process management system deduced from the analytical results considering BPM (Business Process Management) solution workflow. Workflow based design process management system can help user share and integrate the needed information at the right time through Internet. It is found that the proposed tool works well for a beam design case, and this framework can be thus further expanded for an engineering design environment smoothly.

DEVS형식론을 적응한 HLA기반의 분산 실시간 시뮬레이션 시스템 개발 (Development of the Distributed Real-time Simulation System Based on HLA and DEVS)

  • 김호정;이재현;조길석
    • 한국군사과학기술학회지
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    • 제9권3호
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    • pp.25-32
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    • 2006
  • Weapon systems composed of several subsystems execute various engagement missions in distributed combat environments in cooperation with a large number of subordinate/adjacent weapon systems as well as higher echelons through tactical data links. Such distributed weapon systems require distributed real-time simulation test beds to integrate and test their operational software, analyze their performance and effects of cooperated engagement, and validate their requirement specifications. These demands present significant challenges in terms of real-time constraints, time synchronization, complexity and development cost of an engagement simulation test bed, thus necessitate the use of high-performance distributed real-time simulation architectures, and modeling and simulation techniques. In this paper, in order to meet these demands, we presented a distributed real-time simulation system based on High Level Architecture(HLA) and Discrete Event System Specification(DEVS). We validated its performance by using it as a test bed for developing the Engagement Control System(ECS) of a surface-to-air missile system. The proposed technique can be employed to design a prototype or model of engagement-level distributed real-time simulation systems.

Design of Real-Time Monitoring System for Recycling Agricultural Resourcing Based on USN

  • Ji, Geun-Seok;Min, Byoung-Won;Oh, Yong-Sun;Mishima, Nobuo
    • International Journal of Contents
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    • 제9권4호
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    • pp.22-29
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    • 2013
  • In this paper, we propose a integrated real-time monitoring system for recycling agriculture resourcing based on USN. We design and implement the monitoring system so that we can integrate the quality control of farmyard and liquid manures, barn environment monitoring, and positioning information control into a total management system performing recycling of excrement and manure. Selection of sensors and sensor-node construction and requirements, structure of wire/wireless communication networks, and design of monitoring program are also presented. As a result of operating our system, we can get over various drawbacks of conventional separated system and promote the proper circulation of excrement up to the farmyard. We confirm that these advanced effects arise from the effective management of the total system integrating quality control of farmyard/liquid manure, barn/farmhouse information, and vehicle moving monitoring information etc. Moreover, this monitoring system is able to exchange real-time information throughout communication networks so that we can construct a convenient information environment for agricultural community by converging IT technology with farm and stockbreeding industries. Finally we present some results of processing using our monitoring system. Sensing data and their graphs are processed in real-time, positioning information on the v-world map offers various moving paths of vehicles, and statistical analysis shows all the procedure from excrement occurrence to recycling and resourcing.

능동 건강/생활지원 USN 기반 서비스 로봇 시스템의 실시간 싱크 노드 구조 (Real-Time Sink Node Architecture for a Service Robot Based on Active Healthcare/Living-support USN)

  • 신동관;이수영;최병욱
    • 제어로봇시스템학회논문지
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    • 제14권7호
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    • pp.720-725
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    • 2008
  • This paper proposes a system architecture for USN with a service robot to provide more active assisted living services for elderly persons by monitoring their mental and physical well-being with USN environments at home, hospital, or silver town. Sensors embedded in USN are used to detect preventive measures for chronic disease. Logged data are transferred to main controller of a service robot via wireless channel in which the analysis of data is performed. For the purpose of handling emergency situations, it needs real-time processing on gathering variety sensor data, routing algorithms for sensor nodes to a moving sink node and processing of logged data. This paper realized multi-hop sensor network to detect user movements with biometric data transmission and performed algorithms on Xenomai, a real-time embedded Linux. To leverage active sensing, a mobile robot is used of which task was implemented with a priority to process urgent data came from the sink-node. This software architecture is anticipated to integrate sensing, communication and computing with real-time manner. In order to verify the usefulness of a proposed system, the performance of data transferring and processing on a real-time OS with non real-time OS is also evaluated.

SoC FPGA 기반 실시간 객체 인식 및 추적 시스템 구현 (An Implementation of SoC FPGA-based Real-time Object Recognition and Tracking System)

  • 김동진;주연정;박영석
    • 대한임베디드공학회논문지
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    • 제10권6호
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    • pp.363-372
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    • 2015
  • Recent some SoC FPGA Releases that integrate ARM processor and FPGA fabric show better performance compared to the ASIC SoC used in typical embedded image processing system. In this study, using the above advantages, we implement a SoC FPGA-based Real-Time Object Recognition and Tracking System. In our system, the video input and output, image preprocessing process, and background subtraction processing were implemented in FPGA logics. And the object recognition and tracking processes were implemented in ARM processor-based programs. Our system provides the processing performance of 5.3 fps for the SVGA video input. This is about 79 times faster processing power than software approach based on the Nios II Soft-core processor, and about 4 times faster than approach based the HPS processor. Consequently, if the object recognition and tracking system takes a design structure combined with the FPGA logic and HPS processor-based processes of recent SoC FPGA Releases, then the real-time processing is possible because the processing speed is improved than the system that be handled only by the software approach.

차량 실시간 시뮬레이션을 위한 암시적 수치 알고리즘 (Implicit Numerical Algorithm for Real-time simulation of a Vehicle)

  • 박민영;이정근;송창섭;배대성
    • 한국자동차공학회논문집
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    • 제6권3호
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    • pp.143-153
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    • 1998
  • In this reaserch, a program for real time simulation of a vehicle is developed. This program uses relative coordinates to save the computation time and BDF(Backward Difference Formula) to integrate system variables. Numerical tests were performed for J-turn and Lane change steering, respectively. The validity of the program is proved by the ADAMS package. Numerical results showed that the proposed implicit method is more stable in carrying out the numerical integration for vehicle dynamics than the explicit method. Hardware requirements for real time simulation are suggested.

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