• 제목/요약/키워드: real vehicle

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Test Bed for Vehicle Longitudinal Control Using Chassis Dynamometer and Virtual Reality: An Application to Adaptive Cruise Control

  • Mooncheol Won;Kim, Sung-Soo;Kang, Byeong-Bae;Jung, Hyuck-Jin
    • Journal of Mechanical Science and Technology
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    • 제15권9호
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    • pp.1248-1256
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    • 2001
  • In this study, a test bed for vehicle longitudinal control is developed using a chassis dynamometer and real time 3-D graphics. The proposed test bed system consists of a chassis dynamometer on which test vehicle can run longitudinally, a video system that shows virtual driver view, and computers that control the test vehicle and realize the real time 3-D graphics. The purpose of the proposed system is to test vehicle longitudinal control and warning algorithms such as Adaptive Cruise Control(ACC), stop and go systems, and collision warning systems. For acceleration and deceleration situations which only need throttle movements, a vehicle longitudinal spacing control algorithm has been tested on the test bed. The spacing control algorithm has been designed based on sliding mode control and road grade estimation scheme which utilizes the vehicle engine torque map and gear shift information.

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실시간 다물체 차량동역학 소프트웨어 개발 Part II: Matlab GUI와 VR Toolbox를 이용한 전후처리 프로그램 (Development of Real-time Multibody Vehicle Dynamics Software Part II: Preprocessor and Postprocessor Using MATLAB GUI and VR Toolbox)

  • 하경남;정완희;김성수;정도현;탁태오
    • 한국자동차공학회논문집
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    • 제17권1호
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    • pp.169-175
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    • 2009
  • Real-time multibody vehicle dynamics software has been developed for virtual handling tests. The software can be utilized for HILS(Hardware In the Loop Simulations) and consists of three modules such as a graphical vehicle modeling preprocessor, a real time dynamics solver, and a virtual reality graphic postprocessor for virtual handling tests. In the graphical vehicle modeling preprocessor, vehicle hard point data for a suspension model are automatically converted into multibody vehicle model. In the real time dynamics solver, the efficient subsystem synthesis method is used to create multibody equations of motion for a subsystem by a subsystem. In the virtual reality graphic postprocessor, an animator has been also developed by using Matlab Virtual Reality Toolbox for virtual handling tests.

실시간 다물체 차량 해석을 위한 준정적법의 컴플라이언스 효과 모델링 (Compliance Effect Modeling based on Quasi-static Analysis for Real-time Multibody Vehicle Dynamics)

  • 정완희;하경남;김성수
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2007년도 춘계학술대회A
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    • pp.1003-1008
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    • 2007
  • Compliance effect consideration method for real-time multibody vehicle dynamics is proposed using quasi-static analysis. The multibody vehicle model without bush elements is used based on the subsystem synthesis method which provides real-time computation on the multibody vehicle model. Reaction forces are computed in the suspension subsystem. According to deformation from the quasi-static analysis using reaction forces and bush stiffness, suspension hardpoint locations and suspension linkage orientation are changed. To validate the proposed method, quarter car simulations of McPherson strut and multilink suspension subsystems. Full car bump run simulations are also carried out comparing with the ADAMS vehicle model with bush elements. CPU times are also measured to see the real-time capabilities of the proposed method.

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실시간 다물체 차량 해석을 위한 준정적법의 컴플라이언스 효과 모델링 (Compliance Effect Modeling Based on Quasi-Static Analysis for Real-Time Multibody Vehicle Dynamics)

  • 김성수;정완희;하경남
    • 대한기계학회논문집A
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    • 제32권2호
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    • pp.162-169
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    • 2008
  • Compliance effect consideration method for real-time multibody vehicle dynamics is proposed using quasi-static analysis. The multibody vehicle model without bush elements is used based on the subsystem synthesis method which provides real-time computation on the multibody vehicle model. Reaction forces are computed in the suspension subsystem. According to deformation from the quasi-static analysis using reaction forces and bush stiffness, suspension hardpoint locations and suspension linkage orientation are changed. To validate the proposed method, quarter car simulations of McPherson strut and multilink suspension subsystems are performed. Full car bump run simulations and fish hook handling test simulations are also carried out comparing with the ADAMS vehicle model with bush elements. CPU times are also measured to see the real-time capabilities of the proposed method.

미약한 시각 특징과 Haar 유사 특징들의 강화 연결에 의한 도로 상의 실 시간 차량 검출 (Real Time On-Road Vehicle Detection with Low-Level Visual Features and Boosted Cascade of Haar-Like Features)

  • 샴 아디카리;유현중;김형석
    • 제어로봇시스템학회논문지
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    • 제17권1호
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    • pp.17-21
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    • 2011
  • This paper presents a real- time detection of on-road succeeding vehicles based on low level edge features and a boosted cascade of Haar-like features. At first, the candidate vehicle location in an image is found by low level horizontal edge and symmetry characteristic of vehicle. Then a boosted cascade of the Haar-like features is applied to the initial hypothesized vehicle location to extract the refined vehicle location. The initial hypothesis generation using simple edge features speeds up the whole detection process and the application of a trained cascade on the hypothesized location increases the accuracy of the detection process. Experimental results on real world road scenario with processing speed of up to 27 frames per second for $720{\times}480$ pixel images are presented.

궤도장력 조절을 위한 다물체로 이루어진 고소궤도차량의 실시간 시뮬레이션 (Real Time Simulation of the High Speed Multibody Tracted Vehicle for Track Tension Control)

  • 백승한;이승종
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1997년도 추계학술대회 논문집
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    • pp.261-264
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    • 1997
  • In case of high speed and high mobility multibody tracked vehicle, it is hard to develop the realtime simulation model for track tension control because of the hundreds of highly nonlinear equations. In order to design more trustworthy realtime simulator for track tension control, it is necessary to use off-line tracked vehicle model. In this study, a step by step procedure is presented to develop realtime simulation model based on off-line tracked vehicle model. Simulation results show that modified off-line multibody tracked vehicle model can be used for real time simulation to control the track tension.

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자동차사고 손상유형과 상해에 관한 실사고 연구 (A Real-world Accident Study on Vehicle Damage Types and Occupant Injury)

  • 홍승준;박원필;하성용
    • 한국자동차공학회논문집
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    • 제21권1호
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    • pp.107-112
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    • 2013
  • Base on insurance vehicle collision and bodily injury claim reports, 23,655 cases of vehicle to vehicle accidents occurred in Korea 2010 are investigated in order to understand vehicle damage severities, repair costs and occupant injury types. The results of our statistical analysis reveal that minor damages with small dent or scratches on vehicle body panels which is assumed to imply during very low speed crashes are major portion of accident severities types. The most vulnerable body regions due to the real-world accident are neck. The 86.3% of total injured driver in minor rear damaged vehicles has reported neck pains and they are followed by whole bodies and head but with much lower occurrence rates.

20자유도 자동차모델을 이용한 가상 주행 시뮬레이터의 개발 (Development of a Virtual Driving Simulator Using 20-DOF Vehicle Model)

  • 김형내;김석일
    • 한국CDE학회논문집
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    • 제3권1호
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    • pp.40-47
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    • 1998
  • Recently, the various driving simulator have been used widely to analyze the handling performance of vehicle and to verify the motion control algorithm of vehicle. In this study, a virtual driving simulator based on the 20-DOF vehicle model is realized to estimate the handling performance and stability of a 4WS (Four-wheel-steering) and/or 4n(Four-wheel-driving) vehicle. Especially the DC motor controlled 4WS actuator is modelled in order to reflect the effect of the responsiveness of actuator on the handling performance and stability. And the realized simulator can be applied to develope a real time simulation system for designing and testing the real vehicles.

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차량 시스템 개발 및 운전자 인자 연구를 위한 실시간 차량 시뮬레이터의 개발 (Development of a Real-Time Driving Simulator for Vehicle System Development and Human Factor Study)

  • 이승준
    • 한국자동차공학회논문집
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    • 제7권7호
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    • pp.250-257
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    • 1999
  • Driving simulators are used effectively for human factor study, vehicle system development and other purposes by enabling to reproduce actural driving conditions in a safe and tightly controlled enviornment. Interactive simulation requries appropriate sensory and stimulus cuing to the driver . Sensory and stimulus feedback can include visual , auditory, motion, and proprioceptive cues. A fixed-base driving simulator has been developed in this study for vehicle system developmnet and human factor study . The simulator consists of improved and synergistic subsystems (a real-time vehicle simulation system, a visual/audio system and a control force loading system) based on the motion -base simulator, KMU DS-Ⅰ developed for design and evaluation of a full-scale driving simulator and for driver-vehicle interaction.

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반능동 현수장치의 실시간 시뮬레이션용 궤도차량 모델 개발 (Development of a Tracked Vehicle Model for Real-time Simulation of Semi-active Suspension System)

  • 손영일;이종호;송병석
    • 한국자동차공학회논문집
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    • 제11권4호
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    • pp.135-143
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    • 2003
  • In this study, a real-time simulation model was developed for tracked vehicles with in-arm type semi-active hydro-pneumatic suspension unit using MATLAB S-functions. Since the vehicle model uses relative coordinates and massless link elements, the developed model has an enhanced analytic time performance. Through the comparison of simulation results with multi-body software(DADS), the vehicle model is verified. A controller using on-off skyhook control algorithm is designed with the pilot-centre]led proportional valve based on conventional damper characteristics. Exploiting the developed tracked vehicle model with other subsystem model such as a controller model, a suspension unit model, and a test road model, computer simulations are carried out. Control simulation results with the developed tracked vehicle model show that the semi-active suspension control system has a better performance than the conventional suspension system.