• Title/Summary/Keyword: real terrain

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Implementation of Altitude Information for Flight Simulator in OpenSceneGraph (항공 시뮬레이터를 위한 OpenSceneGraph기반의 고도 정보 구현 방안)

  • Lee, ChungJae;Kim, JongBum;Kim, Ki-Il
    • IEMEK Journal of Embedded Systems and Applications
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    • v.9 no.1
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    • pp.11-16
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    • 2014
  • When it comes to develop flight simulator, HAT (Height Above Terrain) is required to provide altitude information to the pilot who learns how to control an airplane in landing and takeoff situation. However, there might be inconsistent problem between real terrain and simulation information since current implementation of HAT simply depends on center of gravity point on the airplane. To overcome mentioned problem, in this paper, we propose how to obtain more accurate altitude information than existing scheme by making use of HAT and HOT (Height Of Terrain) information of landing equipments according to movement of the airplane. Moreover, we demonstrate the accuracy of the proposed scheme through new flight simulator developed through OSG(OpenSceneGraph) by taking example of terrain information for domestic airport.

Wind Tunnel Experiments for Studying Atmospheric Dispersion in the Complex Terrain II. Gaussian Modeling of Experiments in a Moutainous Area (복잡한 지형내 오염물질의 대기확산 풍동실험 I I. 산지지형 실험의 Gaussian 모델링)

  • 김영성;경남호
    • Journal of Korean Society for Atmospheric Environment
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    • v.11 no.2
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    • pp.145-152
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    • 1995
  • Predictability of a Gaussian model, ISCST2 was assessed by scaling up wind tunnel experiments with a 1/3,000 terrain model to the real scale. Concentration profiles obtained from the flat-terrain experiment in the neutral condition were estimated to be in agreement with the calculated ones from ISCST2 in the stability class A, but the difference between the two was still large. Concentration profiles from the mountainous-terrain experiments were better fitted to the calculated ones primarily because in the experiment, concentration behind the source was raised due to the effect of a hill in the upstream side. Model prediction was improved with including the downwash effect of buildings and the hill, but overall concentration profiles were not much different from a typical Gaussian profile. While concentration profiles in the experiments were changed with local flows by varying the wind direction and the topography, those from the Gaussian modeling were mot freely changed together with these variations.

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Genetic Algorithm Based 3D Environment Local Path Planning for Autonomous Driving of Unmanned Vehicles in Rough Terrain (무인 차량의 험지 자율주행을 위한 유전자 알고리즘 기반 3D 환경 지역 경로계획)

  • Yun, SeungJae;Won, Mooncheol
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.6
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    • pp.803-812
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    • 2017
  • This paper proposes a local path planning method for stable autonomous driving in rough terrain. There are various path planning techniques such as candidate paths, star algorithm, and Rapidly-exploring Random Tree algorithms. However, such existing path planning has limitations to reflecting the stability of unmanned ground vehicles. This paper suggest a path planning algorithm that considering the stability of unmanned ground vehicles. The algorithm is based on the genetic algorithm and assumes to have probability based obstacle map and elevation map. The simulation result show that the proposed algorithm can be used for real-time local path planning in rough terrain.

Optimal Power Maintain of Electric Wheelchair by using Applying Complementary Filter on the Smart Control System (최적의 전동휠체어 시트 평형유지를 위한 상호보안 필터 기반의 스마트 제어 시스템 연구)

  • Park, Sanghyun;Kim, Jinsul
    • Journal of Digital Contents Society
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    • v.16 no.3
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    • pp.355-363
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    • 2015
  • In this paper, we propose a system for controlling the seat of the electric wheelchair depending on the slope of the terrain in real time by using the ATmega smart control based on the board. Smart control board includes a gyro sensor, an acceleration sensor and Tilt sensor, when the electric wheelchairs pass slope of the terrain, they use three sensors to identify terrain configuration in real time. We also applied the Complementary Filter in the gyro sensor and acceleration sensor, so the electric wheelchairs know the exact terrain by solving the interference during the movement. Based on this, the noise power wheelchair due to the movement will be reduced, the seat continues reliably movement without being vibration. In this paper, providing an application on the smart phone platform for the convenience of users who are not familiar with how to use electric wheelchairs, they can easily control wheelchairs. Control platform of the smart phone is able to monitor the electric wheelchair in real-time, with regard to pressure prevention, help the slope of the seat to be arbitrarily controlled.

A Production of Orthophoto Map from Aerial Photos using Digital Photogrammetry Technique (수치사진측양기법(數値寫眞測量技法)에 의한 항공사진(航空寫眞)으로부터 정사투영사진지도(正射投影寫眞地圖)의 제작(製作))

  • Yeu, Bock-Mo;Lee, Hyun-Jik;Jeong, Soo;Jo, Hong-Sug
    • Journal of Korean Society for Geospatial Information Science
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    • v.2 no.1 s.3
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    • pp.73-80
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    • 1994
  • Most terrain information have been generally acquired by map. Because the map presents the real terrain, not by real figure but by contours, geometric figures, symbols, texts, and colors, it is not easy to interpret the real terrain by map. For this reason, aerial photos or terrestrial photos also have been used sometimes in the terrain analysis. But photos have geometrical displacement caused by the position of camera at the exposition time and the relief of the object. So, for accurate posional analysis, orthophoto maps produced by optical rectifier have been used. But, it is hard to produce orthophoto map by optical rectifier and the process is so slow. This study aims to present an accurate and rapid method to produce orthophoto map by generating digital elevation model from stereo aerial photos on common computer using the digital photogrammetric technique and producing orthophoto map digitally using the digital elevation model.

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Quadruped Robot for Walking on the Uneven Terrain and Object Detection using Deep Learning (딥러닝을 이용한 객체검출과 비평탄 지형 보행을 위한 4족 로봇)

  • Myeong Suk Pak;Seong Min Ha;Sang Hoon Kim
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.5
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    • pp.237-242
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    • 2023
  • Research on high-performance walking robots is being actively conducted, and quadruped walking robots are receiving a lot of attention due to their excellent mobility and adaptability on uneven terrain, but they are difficult to introduce and utilize due to high cost. In this paper, to increase utilization by applying intelligent functions to a low-cost quadruped robot, we present a method of improving uneven terrain overcoming ability by mounting IMU and reinforcement learning on embedded board and automatically detecting objects using camera and deep learning. The robot consists of the legs of a quadruped mammal, and each leg has three degrees of freedom. We train complex terrain in simulation environments with designed 3D model and apply it to real robot. Through the application of this research method, it was confirmed that there was no significant difference in walking ability between flat and non-flat terrain, and the behavior of performing person detection in real time under limited experimental conditions was confirmed.

A Study on the Terrain Interpolation Using Fractal Method (프랙탈 기법을 이용한 지형 보간에 관한 연구)

  • Kwon, Kee Wook;Lee, Jong Dal
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.26 no.5D
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    • pp.895-907
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    • 2006
  • In this study, in order to maximize the accuracy and efficiency of the existing interpolation method fractal methods are applied. Developed FEDISA model revives the irregularity of the real terrain with only a few information about base terrain, which can produce almost complete geographic information. The area of the model is set to $150m{\times}150m$, $300m{\times}300m$, $600m{\times}600m$, $1,200m{\times}1,200m$ to compare the real data with the data of the existing interpolation method and FEDISA model. By statistical verification of the results, the adaptability and efficiency of FEDISA model are investigated. It seems that FEDISA model will help a lot to obtain the terrain information about the changed terrain, such as the bottom of reservoirs and dams as well as large amount of destruction due to cutting and banking.

A Simulation of 3-D Navigation System of the Helicopter based on TRN Using Matlab

  • Kim, Eui-Hong;Lee, Hong-Ro
    • Spatial Information Research
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    • v.15 no.4
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    • pp.363-370
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    • 2007
  • This study has been carried for the development of the basic algorithm of helicopter navigation system based on TRN (Terrain Referenced Navigation) with information input from the GPS. The helicopter determines flight path due to Origination-Destination analysis on the Cartesian coordinate system of 3-D DTM. This system shows 3-D mesh map and the O-D flight path profile for the pilot's acknowledgement of the terrain, at first. The system builds TCF (terrain clearance floor) far the buffer zone upon the surface of ground relief to avid the ground collision. If the helicopter enters to the buffer zone during navigation, the real-time warning message which commands to raise the body pops up using Matlab menu. While departing or landing, control of the height of the body is possible. At present, the information (x, y, z coordinates) from the GPS is assumed to be input into the system every 92.8 m of horizontal distance while navigating along flight path. DTM of 3" interval has been adopted from that which was provided by ChumSungDae Co., Ltd..

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Walking path design considering with Slope for Mountain Terrain Open space

  • Seul-ki Kang;Ju-won Lee
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.10
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    • pp.103-111
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    • 2023
  • Mountains area, especially walking in open space is important for special active field which is based on mountain terrain. Recent research on pedestrian-path includes elements about pedestrian and various environment by analyzing network, but it is mainly focusing on limited space except for data-poor terrain like a mountain terrain. This paper proposes an architecture to generate walking path considering the slope for mountain terrain open space through virtual network made of mesh. This architecture shows that it reflects real terrain more effective when measuring distance using slope and is possible to generate mountain walking path using open space unlike other existing services, and is verified through the test. The proposed architecture is expected to utilize for pedestrian-path generation way considering mountain terrain open space in case of distress, mountain rescue and tactical training and so on.

Slope and Roughness Extraction Method from Terrain Elevation Maps (지형 고도 맵으로부터 기울기와 거칠기 추출 방법)

  • Jin, Gang-Gyoo;Lee, Hyun-Sik;Lee, Yun-Hyung;So, Myung-Ok;Shin, Ok-Keun;Chae, Jeong-Sook;Lee, Young-Il
    • Journal of Institute of Control, Robotics and Systems
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    • v.14 no.9
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    • pp.909-915
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    • 2008
  • Recently, the interests in the development and application of unmaned robots are increasing in various fields including surveillance and reconnaissance, planet exploration, and disaster relief. Unmaned robots are usually controlled from distance using radio communications but they should be equipped with an autonomous travelling function to cope with unexpected terrains and obstacles. This means that they should be able to evaluate terrain's characteristics quantitatively using mounted sensors so as to traverse harsh natural terrains autonomously. For this purpose, this paper presents a method for extracting terrain information, that is, slope and roughness from elevation maps as a prior step of traversability analysis. Slope is extracted using the curve fitting based on the least squares method and roughness using three metrics and their weighted average. The effectiveness of the proposed method is verified on both a fractal map and the world model map of a real terrain.