• Title/Summary/Keyword: real terrain

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DESIGN AND IMPLEMENTATION OF FEATURE-BASED 3D GEO-SPATIAL RENDERING SYSTEM USING OPENGL API

  • Kim Seung-Yeb;Lee Kiwon
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.321-324
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    • 2005
  • In these days, the management and visualization of 3D geo-spatial information is regarded as one of an important issue in GiS and remote sensing fields. 3D GIS is considered with the database issues such as handling and managing of 3D geometry/topology attributes, whereas 3D visualization is basically concerned with 3D computer graphics. This study focused on the design and implementation for the OpenGL API-based rendering system for the complex types of 3D geo-spatial features. In this approach 3D features can be separately processed with the functions of authoring and manipulation of terrain segments, building segments, road segments, and other geo-based things with texture mapping. Using this implementation, it is possible to the generation of an integrated scene with these complex types of 3D features. This integrated rendering system based on the feature-based 3D-GIS model can be extended and effectively applied to urban environment analysis, 3D virtual simulation and fly-by navigation in urban planning. Furthermore, we expect that 3D-GIS visualization application based on OpenGL API can be easily extended into a real-time mobile 3D-GIS system, soon after the release of OpenGLIES which stands for OpenGL for embedded system, though this topic is beyond the scope of this implementation.

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BENCHMARK TESTS FOR CFD CODES FOR THE ANALYSIS OF WIND FIELD IN THE FOREST (산림 바람장 해석을 위한 전산유체역학 코드들의 벤치마크 검증)

  • Park, T.W.;Chang, S.M.;Lee, B.
    • Journal of computational fluids engineering
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    • v.17 no.2
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    • pp.11-20
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    • 2012
  • In this paper, the authors test various open codes and commercial codes based on CFD technology on the wind field around the complex terrain, which is a very important transport physics in the event of forrest fire. To study the physical mechanism inside the transition from surface fire to crown fire, the wake flow behind a parallel array of trees is studied numerically to show the flow separation in the turbulent boundary layer. Two sites near to Kunsan National University are chosen for the measurement of real wind field, and obtained data are compared with those from various computational codes such as Wind-Ninja, NIST-FDS, ANSYS-CFX, and ANSYS-FlUENT, etc. Through this research, feasibility and accuracy of the present CFD codes are investigated quantitatively, compared with the measured data with AWS.

Conceptual Design of Korea Aerospace Research Institute Lunar Explorer Dynamic Simulator

  • Rew, Dong-Young;Ju, Gwang-Hyeok;Kang, Sang-Wook;Lee, Sang-Ryool
    • Journal of Astronomy and Space Sciences
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    • v.27 no.4
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    • pp.377-382
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    • 2010
  • In lunar explorer development program, computer simulator is necessary to provide virtual environments that vehicle confronts in lunar transfer, orbit, and landing missions, and to analyze dynamic behavior of the spacecraft under these environments. Objective of simulation differs depending on its application in spacecraft development cycle. Scope of use cases considered in this paper includes simulation of software based, processor and/or hardware in the loop, and support of ground-based flight test of developed vehicle. These use cases represent early phase in development cycle but reusability of modeling results in the next design phase is considered in defining requirements. A simulator architecture in which simulator platform is located in the middle and modules for modeling, analyzing, and three dimensional visualizing are connected to that platform is suggested. Baseline concepts and requirements for simulator development are described. Result of trade study for selecting simulation platform and approaches of defining other simulator components are summarized. Finally, characters of lunar elevation map data which is necessary for lunar terrain generation is described.

Running Control of Quadruped Robot Based on the Global State and Central Pattern

  • Kim, Chan-Ki;Youm, Young-Il;Chung, Wan-Kyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.308-313
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    • 2005
  • For a real-time quadruped robot running control, there are many important objectives to consider. In this paper, the running control architecture based on global states, which describe the cyclic target motion, and central pattern is proposed. The main goal of the controller is how the robot can have robustness to an unpredictable environment with reducing calculation burden to generate control inputs. Additional goal is construction of a single framework controller to avoid discontinuities during transition between multi-framework controllers and of a training-free controller. The global state dependent neuron network induces adaptation ability to an environment and makes the training-free controller. The central pattern based approach makes the controller have a single framework, and calculation burden is resolved by extracting dynamic equations from the control loop. In our approach, the model of the quadruped robot is designed using anatomical information of a cat, and simulated in 3D dynamic environment. The simulation results show the proposed single framework controller is robustly performed in an unpredictable sloped terrain without training.

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An Analysis of Wind Force Coefficient Distributions for Optimum Design of Single-Span Arched Greenhouse (아치형 단동온실의 최적설계를 위한 풍력계수분포도의 분석)

  • 이석건;이현우;권무남
    • Journal of Bio-Environment Control
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    • v.4 no.1
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    • pp.1-8
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    • 1995
  • One of the most destructive forces around greenhouses is wind. Wind loads can be obtained by multiplying velocity pressure by dimensionless wind force coefficient. Generally, wind force coefficients can be determined by wind tunnel experiments. The wind force coefficient distribution on a single - span arched greenhouse was estimated using experimental data and compared with reported values from various countries. The results obtained are as follows : 1. The coefficients obtained from this study agree with the values proposed by G. L. Nelson except about 0.5 of difference in the middle region of roof section. This discrepancy is mainly attributed to the dissimilarity of experimental conditions (or wind tunnel test such as Reynolds number, type of terrain, surface roughness of model, location of the lapping and measuring methods. 2. Considering that the wind force coefficients are varied along the height of a wall at wind direction perpendicular to wall, structural analysis using subdivided wind force coefficient distribution is more resonable for wall. 3. It is recommendable that wind force coefficient distribution on a roof should take more subdivision than the existing four equal divisions for more accurate structural design. 4. Structural design using wind forces close to real values is more advantageous in safety and expense.

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Optimal ARS Control of an Inverted Pendulum Robot for Climbing Ability Improvement (등반능력향상을 위한 이륜 역진자 로봇의 최적 ARS 제어)

  • Kwon, Young-Kuk;Lee, Jang-Myung
    • The Journal of Korea Robotics Society
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    • v.6 no.2
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    • pp.108-117
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    • 2011
  • This paper proposes an optimal ARS control of a two-wheel mobile inverted pendulum robot. Conventional researches are highly concentrated on the robust control of a mobile inverted pendulum on the flat ground, $i.e.$, mostly focus on the compensation of gyroscope signals. This newly proposed algorithm deals with a climbing control of a slanted surface based on the dynamic modeling using the conventional structure. During the climbing control of the robot, unexpected disturbance forces are essentially caused by the irregular contact force which comes from the irregular contact angle between the wheel and the terrain. The disturbances have effects on the optimal posture of the mobile robot to compensate the slanted angle. Therefore the dynamics equations through physical interpretation are derived for the selection of optimum climbing posture through ARS. Also using the ultrasonic sensor the slope information is obtained to compensate for the force of gravity. The control inputs are dynamically adjusted to climb up the slanted surface effectively. The proposed algorithm is demonstrated through the real experiments.

Stable Walking of a Humanoid Robot under Soft Terrains (부드러운 지면에서의 휴머노이드 로봇의 안정보행)

  • Yoo, Young-Kuk;Kim, Jin-Geol
    • Journal of the Korean Society for Precision Engineering
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    • v.26 no.4
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    • pp.72-81
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    • 2009
  • The purpose of this paper is to accomplish the stable humanoid robot walking on the soft terrains. The goal of the humanoid robot development is to make the robotic system perform some tasks in human living environment. However, human dwelling environments are very different from those of laboratories, where varied experiments are performed by the robot. In many cases, the ground is soft or elastic unlike the floor of a laboratory. When a robot walks on the soft ground, the sole of robot contacts the uneven ground. This results in unstable walking or walking may be impossible according to the degree of softness. Therefore, the algorithm that facilitates stable walking on the soft ground surface is required. In this paper, we suggest an algorithm that controls the ankle to help the robot walk stably on the soft ground using the humanoid robot (ISHURO-II) as a real model. A humanoid robot walking on the soft ground was simulated to verify that the proposed algorithm results in stable walking.

Development of Multi-platform 3D Interactive Rural Landscape Simulator with Low-cost Web GIS and Game Engine (무료 Web GIS와 보급형 게임엔진을 이용한 다중플랫폼 3차원 인터랙티브 농촌경관 시뮬레이터 개발)

  • Lee, Sungyong;Kim, Taegon;Lee, Jimin;Suh, Kyo
    • Journal of Korean Society of Rural Planning
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    • v.19 no.4
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    • pp.177-189
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    • 2013
  • 3D modeling and rendering technologies are getting more attention from landscape planners and architects because the virtual reality based on 3D graphic technology could give more realistic experience to landscape simulation users and boost promotional effects. The 3D landscape simulation, however, not only requires a lot of cost and time in production, but also demands efforts to distribute to consumers due to various computing environment of them. The purpose of this study is to suggest a process for developing an interactive 3D landscape simulator with low-cost, which can support multi-platform functionality in high quality through reviewing related current software and web services. We select GIMP for 2D image texturing, SketchUpfor 3D modeling, Unity for real-time rendering, and Google Earth for terrain modeling considering price and workability and apply the developed process for Windows, Web, and Android versions to test the applicability for Sangji-ri, Gosam-myeon, Gyeonggi-do, Korea.

Design of Fusion Platform Robot for Ground and Aerial Reconnaissance (항공 및 지상 동시 정찰이 가능한 융합형 정찰로봇 설계)

  • Jang, Dong-Hwi;Ko, Hyun-Jun;Kim, Jong-Hyeong
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.24 no.6
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    • pp.718-723
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    • 2015
  • This paper describes the conceptual platform design of a dual-capable robot for both driving on the ground and flying in the air. The dual-capable robot can move over all types of terrain for both ground and aerial reconnaissance. The main design problem of the robot is how to make a wheel for both driving and flying. The proposed key design concept is a hubless driving wheel that contains a propeller inside for flying in the air. The primary design parameters and initial specifications were confirmed through an examination of the conceptual design, and functional tests were then conducted using a real prototype robot for driving and flying modes. The test results show the feasibility of the proposed design concept.

A Region Based Approach to Surface Segmentation using LIDAR Data and Images

  • Moon, Ji-Young;Lee, Im-Pyeong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.6_1
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    • pp.575-583
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    • 2007
  • Surface segmentation aims to represent the terrain as a set of bounded and analytically defined surface patches. Many previous segmentation methods have been developed to extract planar patches from LIDAR data for building extraction. However, most of them were not fully satisfactory for more general applications in terms of the degree of automation and the quality of the segmentation results. This is mainly caused from the limited information derived from LIDAR data. The purpose of this study is thus to develop an automatic method to perform surface segmentation by combining not only LIDAR data but also images. A region-based method is proposed to generate a set of planar patches by grouping LIDAR points. The grouping criteria are based on both the coordinates of the points and the corresponding intensity values computed from the images. This method has been applied to urban data and the segmentation results are compared with the reference data acquired by manual segmentation. 76% of the test area is correctly segmented. Under-segmentation is rarely founded but over-segmentation still exists. If the over-segmentation is mitigated by merging adjacent patches with similar properties as a post-process, the proposed segmentation method can be effectively utilized for a reliable intermediate process toward automatic extraction of 3D model of the real world.