• Title/Summary/Keyword: ray-casting

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Real-time Observation and Analysis of Solidification Sequence of Fe-Rich Al-Si-Cu Casting Alloy by Synchrotron X-ray Radiography (가속 방사광을 활용한 Fe함유 Al-Si-Cu 주조용 합금의 응고과정 실시간 관찰 및 분석)

  • Kim, Bong-Hwan;Lee, Sang-Hwan;Yasuda, Hideyuki;Lee, Sang-Mok
    • Journal of Korea Foundry Society
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    • v.30 no.3
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    • pp.100-110
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    • 2010
  • The solidification sequence and formation of intermetallic phase of Fe-rich Al-Si-Cu alloy were investigated by using real-time imaging of synchrotron X-ray radiation. Effects of cooling rate during uni-directional solidification on the resultant solidification behavior was also studied in a specially constructed vacuum chamber in the SPring-8 facility. The series of radiographic images were complementarily analyzed with conventional analysis of OM and SEM/EDX for phase identification. Detailed solidification sequence and formation mechanisms of various phases were discussed based on real-time image analysis. The growth rates of $\alpha$-AlFeMnSi and ${\beta}-Al_5FeSi$ were measured in order to understand the growth behavior of each phase. It is suggested that real-time imaging technique can be a powerful tool for the precise understanding of solidification behavior of various industrial materials.

Internal Defects Inspection of Die-cast Parts via the Comparison of X-ray CT Image and CAD Data (CAD 데이터 및 엑스레이 CT이미지 비교를 통한 다이캐스팅 부품의 내부 결함 검사방법)

  • Hong, Gyeong Taek;Shim, Jae Hong
    • Journal of the Semiconductor & Display Technology
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    • v.17 no.1
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    • pp.27-34
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    • 2018
  • Industrially, die-casting products are formed through casting, and so the methods to inspect the defects inside them are very restrictive. External inspection methods including visual inspection, sampling judgment, etc. enables researchers to inspect possible external defects, but x-ray inspection equipment has been generally used to inspect internal ones. Recently, they have been also applying three-dimensional internal inspections using CT equipment. However, they have their own limitations in applying to the use of industrial inspection due to limited detection size and long calculation time. To overcome the above problems, this paper has suggested a method to inspect internal defects by comparing the CAD data of the product to be inspected with the 3D data of the CT image. In this paper, we proposed a method for fast and accurate inspection in three dimensions by applying x-ray inspection to find internal defects in industrial parts such as aluminum die casting products. To show the effectiveness of the proposed method, a series of experiments have been carried out.

Control of the Casting Defects in the Gravity Tilt Pour Casting Process (경동식 중력주조법에 의한 주조결함 제어)

  • Yeom, Ki-Dong;Hong, Chun-Pyo
    • Journal of Korea Foundry Society
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    • v.18 no.3
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    • pp.262-270
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    • 1998
  • Gravity tilt pour casting can effectively guarantee the reduction of various casting defects by controlling the rotation speed and the tilting angle of the mold during tilt pouring. The relationship between casting process parameters and the soundness of castings has been investigated in order to determine the optimum process variables in the gravity tilt pour casting process. In order to evaluate the effect of rotation speed on mold filling patterns, a video camera was employed to visualize the in-situ fluid flow behavior of the molten metal, and the relevant fluid velocity was also estimated. X-ray and mechanical tests were also performed to evaluate the effect of fluid velocity on casting quality. With the rotation speed lower than 0.5 r.p.m., which is nearly corresponding to the critical velocity of stability in the fluid flow, sound castings were obtained without having any casting defects. It can be concluded that the gravity tilt pour casting process is an effective process for manufacturing sound casting products with enhanced physical and mechanical properties.

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Memory Efficient Parallel Ray Casting Algorithm for Unstructured Grid Volume Rendering on Multi-core CPUs (비정렬 격자 볼륨 렌더링을 위한 다중코어 CPU기반 메모리 효율적 광선 투사 병렬 알고리즘)

  • Kim, Duksu
    • Journal of KIISE
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    • v.43 no.3
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    • pp.304-313
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    • 2016
  • We present a novel memory-efficient parallel ray casting algorithm for unstructured grid volume rendering on multi-core CPUs. Our method is based on the Bunyk ray casting algorithm. To solve the high memory overhead problem of the Bunyk algorithm, we allocate a fixed size local buffer for each thread and the local buffers contain information of recently visited faces. The stored information is used by other rays or replaced by other face's information. To improve the utilization of local buffers, we propose an image-plane based ray grouping algorithm that makes ray groups have high coherency. The ray groups are then distributed to computing threads and each thread processes the given groups independently. We also propose a novel hash function that uses the index of faces as keys for calculating the buffer index each face will use to store the information. To see the benefits of our method, we applied it to three unstructured grid datasets with different sizes and measured the performance. We found that our method requires just 6% of the memory space compared with the Bunyk algorithm for storing face information. Also it shows compatible performance with the Bunyk algorithm even though it uses less memory. In addition, our method achieves up to 22% higher performance for a large-scale unstructured grid dataset with less memory than Bunyk algorithm. These results show the robustness and efficiency of our method and it demonstrates that our method is suitable to volume rendering for a large-scale unstructured grid dataset.

CUDA-based Fast DRR Generation for Analysis of Medical Images (의료영상 분석을 위한 CUDA 기반의 고속 DRR 생성 기법)

  • Yang, Sang-Wook;Choi, Young;Koo, Seung-Bum
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.4
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    • pp.285-291
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    • 2011
  • A pose estimation process from medical images is calculating locations and orientations of objects obtained from Computed Tomography (CT) volume data utilizing X-ray images from two directions. In this process, digitally reconstructed radiograph (DRR) images of spatially transformed objects are generated and compared to X-ray images repeatedly until reasonable transformation matrices of the objects are found. The DRR generation and image comparison take majority of the total time for this pose estimation. In this paper, a fast DRR generation technique based on GPU parallel computing is introduced. A volume ray-casting algorithm is explained with brief vector operations and a parallelization technique of the algorithm using Compute Unified Device Architecture (CUDA) is discussed. This paper also presents the implementation results and time measurements comparing to those from pure-CPU implementation and open source toolkit.

Implementation of Modified Shear-warp Volume Rendering in TMS320C6201 (TMS320C6201에 적합하게 보정된 쉬어-윕 볼륨렌더링 구현)

  • 최석원;권민정;박현욱
    • Journal of Biomedical Engineering Research
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    • v.21 no.5
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    • pp.519-526
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    • 2000
  • 볼륨 렌더링은 3D 의료영상 데이터를 가시화하는 중용한 기법 중 하나이다. 그러나 볼륨 렌더링을 실시간으로 이룰 때, 많은 계산량을 필요로하는 것이 볼률 렌더링을 사용하는데 걸림돌이 되고 있다. 이 논문에서는 Superscalar와 VLIM(Very Long Instruction Word)의 구조를 가지고 있어 동시에 8개의 명령어 수행이 가능한 TI사의 TMS320C6201 DSP를 이용하여 3D 초음파 영상의 쉬어-웝 볼륨 렌더링을 구현하였다. 쉬어-웝 방법을 DSP 상에서 최적으로 구현하기 위하여 ray map 방법, one-to-four ray casting, ?디 skipping 방법을 제안하였다. 제안한 방법들을 이용한 볼륨 렌더링과 적용하지 않은 기존의 알고리즘을 DSP에 구현하여 PSNR과 렌더링 시간의 비교·평가를 통해 만족할 만한 영상 화질에 빠른 렌더링 성능을 얻을 수 있음을 보여주었다.

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Acceleration of GPU-based Volume Rendering Using Vertex Splitting (정점분할을 이용한 GPU 기반 볼륨 렌더링의 가속 기법)

  • Yoo, Seong-Yeol;Lee, Eun-Seok;Shin, Byeong-Seok
    • Journal of Korea Game Society
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    • v.12 no.2
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    • pp.53-62
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    • 2012
  • Visualizing a volume dataset with ray-casting which of visualization methods provides high quality image. However it spends too much time for rendering because the size of volume data are huge. Recently, various researches have been proposed to accelerate GPU-based volume rendering to solve these problems. In this paper, we propose an efficient GPU-based empty space skipping to accelerate volume ray-casting using octree traversal. This method creates min-max octree and searches empty space using vertex splitting. It minimizes the bounding polyhedron by eliminating empty space found in the octree traveral step. The rendering results of our method are identical to those of previous GPU-based volume ray-casting, with the advantage of faster run-time because of using minimized bounding polyhedron.

Speed Enhancement Technique for Ray Casting using 2D Resampling (2차원 리샘플링에 기반한 광선추적법의 속도 향상 기법)

  • Lee, Rae-Kyoung;Ihm, In-Sung
    • Journal of KIISE:Computer Systems and Theory
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    • v.27 no.8
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    • pp.691-700
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    • 2000
  • The standard volume ray-tracing, optimized with octree, needs to repeatedly traverse hierarchical structures for each ray that often leads to redundant computations. It also employs the expensive 3D interpolation for producing high quality images. In this paper, we present a new ray-casting method that efficiently computes shaded colors and opacities at resampling points by traversing octree only once. This method traverses volume data in object-order, finds resampling points on slices incrementally, and performs resampling based on 2D interpolation. While the early ray-termination, which is one of the most effective optimization techniques, is not easily combined with object-order methods, we solved this problem using a dynamic data structure in image space. Considering that our new method is easy to implement, and need little additional memory, it will be used as very effective volume method that fills the performance gap between ray-casting and shear-warping.

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Tribological Behavior of the Alumina Reinforced with Unidirectionally Oriented SiC whiskers depending on whisker orientation (일방향성 배열을 가진 Sic whisker에 의해 강화된 알루미나 복합체의 Whisker orientation 에 따른 마모마찰 특성)

  • 간태석;한병동;임대순
    • Proceedings of the Korean Society of Tribologists and Lubrication Engineers Conference
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    • 1999.06a
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    • pp.220-224
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    • 1999
  • Sliding wear test was employed to determine the effect of whisker content and orientation on the firiction and wear behavior of SiC whisker reinforced alumina. Composites containing unidirectionally oriented whiskers were prepared by a modified tape casting followed by lamination, binder removal and hot pressing in order to align the whiskers in the tape casting direction. Wear coefficients on three directions were measured; parallel and normal to the tape casting direction on the tape casting surface and normal to lamination direction on surfnce normal to the tape casting direction. In the effect of whisker orientation, the highest wear rate was obtained in the direction parallel tape casting direction and the lowest in the direction normal to lamination direction at all temperatures. Silicon oxide layer amoothing the surface was detected by energy dispersive X-ray analysis on the worn surface.

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Real-time BCC Volume Isosurface Ray Casting on the GPU (GPU를 이용한 실시간 BCC 볼륨 등가면 레이 캐스팅)

  • Kim, Minho;Lee, Young-Joon
    • Journal of the Korea Computer Graphics Society
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    • v.18 no.4
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    • pp.25-34
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    • 2012
  • This paper presents a real-time GPU (graphics processing unit) ray casting scheme for rendering isosurfaces of BCC (body-centered cubic) volume datasets. A quartic spline field is built using the 7-direction box-spline filter accompanied with a quasi-interpolation prefilter. To obtain an interactive rendering speed on the graphics hardware, the shader code was optimized to avoid lookup table and conditional branches and to minimize data fetch overhead. Compared to previous implementations, our work outperforms the comparable one by more than 20% and the rendering quality is superior than others.